#computer-games — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #computer-games, aggregated by home.social.
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Only Civ VI players will understand. Completing the Eiffel tower in a rush using Gustave Eiffel to avoid a dark age.
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My thoughts on Toziuha Night: Order of the Alchemists; a review
To be fair, the cover art of the game would have made me skip it while browsing GOG’s catalogue, which would make me miss out on a great metroidvania. Fortunately a fellow member of one of the discord servers I’m in was singing praises for this title, so I got it and I do not regret.
Label
Speaking of, Toziuha Night: Order of the Alchemists is an indie metroidvania made by Danny Garay, on Godot 3.6. It released on the end of October 2025 and is available GOG, Itch and Steam. It’s also the second game in the series (you can get the first on Itch and Steam).
Aesthetics
It’s a pixelart game for the most part. And it looks gorgeous. The game offers the option of playing with the CRT-emulating filter, Grid LCD filter or without any. I personally preffer playing without any of those, but – as they say – Your Mileage May Vary.
The environments are varied; offering lush forests, underwater caverns, ruined cities, abandoned steampunk industrial areas snowy mountain and more. The character and enemy sprites also look very nice.
I did say the game was mostly pixelart. Where it breaks from that are character portraits during dialogues. These are presented in a VN style, with the drawing of the speaker being presented above the text box. They don’t look bad, but I’m not too enthusiastic about them.
The other break are a few artworks that appear as part of a cutscene a few times.And then there is music and general audio side of things. Each zone (and I’m pretty sure the bosses too) has it’s theme, and they all sound pretty damn good. Or at the very least I enjoyed the music immensely, as untrained in music as I am. There wasn’t anything that stood out to me, in either good or bad way, when it comes to rest of the sounds of the game.
Gameplay
TN:OotA is a 2D side scrolling metroidvania, so the game revolves around running around the rather big map, fighting enemies and looking for upgrades that let you access previously-out-of-reach areas, where you run around. Or, in a few cases run around lost, because you don’t know where to go next.
By the way, while the game supports controllers, I played similar exclusively on the keyboard.
Exploration
Which brings me to the exploration, which is a pretty important part of gameplay.
The general movement feels pretty good. Though to get some options aside from running, jumping and doing a backflip will take a little. And yes, forward dodge is an unlockable move… That comes online somewhere around halfway through the game.
Eventually the repertoire of moves gets pretty decent; with sliding, wall jumping, double jumping, air dashing and swinging on the whip feels pretty damn nice.
Maybe aside from the swinging, it can be somewhat… “off” for a lack of better term.
The game has platforming sections ranging from a nice change of pace to infuriating to roadblocks that take dozens of attempts. At least the worst ones aren’t mandatory… Which is both a blessing and a curse, because of you get there a bit too early, you’ll realise that you gave get through it again.
And then there’s the aforementioned getting lost. Either due to lack of indications where to go next… Or a somewhat misleading ones, that tell you to go somewhere you can’t go yet… Or telling you to find an item before going to a place… That you can only get after visiting that very place.
Combat
Combat on the other hand is rather simple. You have a whip attack and you can modify it with various elements by making “alloys”. Though I wonder why having a rust whip produces wind blades…
Of course, this being a metroidvania, some of the upgrades affect combat more directly, such as turning a single whip attack into a three-hit-combo string, adding a heavy strike and a powerful strike that will be very helpful against bosses and though enemies…
That and swapping between loadouts, because for some reason that’s an upgrade.
A spectacle fighter it is not, but it’s not the point. The combat is decent; with wide cast of enemies having varied elemental weaknesses it’s interesting enough, even if you can get though most of the game using the flashbang magnesium alloy that is gained at the very start, coupled with the decent selection of spells (again, electro spheres, one of the first gained will be useful almost everywhere) make it interesting enough.
Story
And then there is the story. It’s a simple, yet serviceable one, serving more as a spice enhancing the whole, rather than the core ingredient. I see no issue with it being the background for why we whip things with an iron whip that spawns fireballs and jump around various areas.
The protagonist has a grudge against a cult leader. Said cult attacked a city and Xandria (the protagonist) rushed there, with the aim of facing the cult leader… But one of his lieutenants, a Chlorine Alchemist, almost killed her before she could fight him.
The recovery time and expenses was the reason for the loss of her abilities. The rest of the game revolves around finding out what the cult is planning and stopping them, all the while Xandria in pretty focused on revenge.
Or well, it feels more like we randomly stumble upon something that pushes the plot ahead. Sometimes a bit randomly, like the whole hallucination section (which I very much liked, as it was a neat change of pace… though it felt close to overstaying its welcome), which is one of the very contentious places, if you visit the forums.
The game also offers multiple endings: the depressing one, the bad one, the tragic one and the good one. The depressing one is the first one you can get, and is potentially missable. Fortunately all of them can be done on the same save, though that requires reading the written notes… or consulting the guides on the internet.
The game also offers a chain of optional sidequests, such as finding a lost child, finding that child’s cats, photographing birds and delivering fruit.
Summa Summarum
Toziuha Nights: Order of the Alchemists is a very good metroidvania, with pretty visuals, good music, and fun overall gameplay.
There are a few issues that didn’t bother me enough to lower the grade further. Or at least they affected me little enough for them to fade from my mind.
Furthermore, the game is getting updates, with additional options (like the optional post game mode letting you play as a different character) and QoL changes (like drops being pulled in after a few seconds).
And so, I’m giving it a 5-.
#ActionAdventure #ComputerGames #gameReview #gaming #IndieGame #Metroidvania #ToziuhaNight #ToziuhaNightOrderOfTheAlchemists -
How the classic computer game Doom became a tool for science https://www.nature.com/articles/d41586-026-00813-4 #science #doom #computergames
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I played four #ComputerGames yesterday, and, funnily enough, one of them wasn't with 4 Guys Co-op, which got canceled due to illness, injury, and travel. I got sucked into Hideo Kojima‘s Death Stranding over the weekend. It recently came to Xbox Game Pass—an odd #cRPG, whose main mechanic is trying to stay upright while carrying a lot of stuff. I also played Eternal Strands, Metamorph ReFantazio (sic), and Octopath Traveler, all fun #JRPGs. Damn that #Xbox rewards gamifying system!
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"Free Games Collection
Free games available on GOG that will help you relax and pass time at home" -
Useless Facts, Badly Drawn #485: .kkrieger.
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#kkrieger #computergames #gaming #worldrecords #germany #theprodukkt #strangebuttrue #wtf #3dgames #doom #quake #firstpersonshooter #geek #funfacts #facts #uselessfacts #uselessfactsbadlydrawn -
We played Baldur's Gate for the first time in several weeks last night. The holidays interfered too much with it. I would say we are about halfway done. It can be a little bit of a grind, but it’s still pretty fun. Tonight, 4 Guys Co-op will probably play Tiny Tina‘s Wonderland, a Borderlands spinoff. We are not huge Borderlands fans, because it is a bit too easy, but it is a fun looter shooter. It certainly is colorful.
#crpg #rpg #ComputerGames -
If the term "CRPG" didn't exist, or "RPG" didn't exist, we'd be calling them:
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I've been writing this post for ages, but now it's time to post it: my overview of what I've been playing recently-ish. Have a look at my little personal games journey of the last few years - it's not all adventures, I promise!
https://blog.bibra.eu/2025/12/22/the-years-of-games/
#games #computergames #videogames #adventures -
When your game plays on economic inequalities, requiring expensive hardware to run, this is inferior in comparison with the game designed to run "on potato". There was a project of a cheap computer, that anyone can obtain: https://en.wikipedia.org/wiki/CHIP_(computer) in this way a game made for such system, has a status of almost literature, and can be hardware - independent. #videogames #computergames
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Anyone want to be my friend on #steam?
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Ordered a new 2TB SSD to increase my computer storage thanks to…
⚠️Unreal Engine 5.6⚠️
Holy Cow, Batman… some of those Fab Store assets are huge! 😂
Tried one out in a test project earlier - 19GB download.
Then another 19GB to make a copy so it would work in 5.6 (originally created in 5.4). It took 20 minutes to manage the whole operation, so extra storage means I never have to go through that process again.
The coding is the easy part, for me. No clue on the meshes and skeletons yet, but will stick with my strengths until I can create the game systems I want, then worry about spiffy graphics. Obviously I’ll be buying the assets from folk who know what they’re doing. ☺️
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Ted Nelson on Star Raiders in the Introduction to the book "The Creative Atari":
(I regret that Sky Raiders [sic] is a shoot-em-up game, or, indeed , that our society has such a high regard for games where you get high scores for murdering lots of imaginary adversaries. It could be argued that Vietnam, the Body-Count War, was born in the arcades of yesterday, and that Star Trek games are setting us up for World War Three - but that's a different article. Anyway, consider that the effects you are seeing can be put to peaceful uses, like the teaching of physics and watching the flowers grow.)
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Before I retired to write novels, I was a Games Developer. Specifically NPC and Bot AI. And I was bloody good at it.
(Some of my code is still used by tutors in UK universities. I open sourced it all when I quit)
Now I’m getting the itch to hit up Unity or Unreal Engine and see what I can do without a graphics and animation team.
I have an idea for a fun game - if it works it will be shareware (buy me a coffee ware now?) so everyone gets to play it free.
Naturally, it will be Pro-Antifa…
#antifa #gamedev #computergames #unity3d #unrealengine -
The author has given me permission to repost this.
Original Link
https://www.reddit.com/r/Blind/comments/1o1o067/looking_for_bbc_micro_blind_accessible_games_also/
"Looking for BBC Micro blind accessible games, also David Calderwood (Computer Talk) and Sue and Peter Mead (The Whistler). Can anyone help?
I'm trying to preserve some of the early history of blind accessible BBC Micro technology and software.
Thanks to some recent discoveries, including help from Colin Howard, I'd love to track down:
1. David Calderwood (ran Computer Talk and The Whistler computer talking magazines, and wrote some brilliant games, including blind accessible Pac-Man, Asteroids and Golf games I'd love to track down).
2. Pete and Sue Mead who ran the fantastic The Whistler magazine for many editions, after David's initial run
3. Roger Goodchild, Dr. Tom Vincent and/or Paul Blenkhorn, and anyone who may still have BBC Micro software, even if just as files on DOS.
4. St.Dunstan's "blaster games", and something from Able Andy called "SonSnap".
5. RCEVH screen reading software, that David Calderwood sung the praises of.
6. I'm also very interested in anyone who remembers who maybe owns a Telesensory The Game Center games console from the 1970s.
If anyone can help, I'd really appreciate it. I'll be sharing what I can at my website. Thanks to Colin Howard, we have 50 copies of The Whistler backed-up including the first three. There was a real sense of fun with that magazine. They also ran a full edition dedicated to computer gaming in in 1993, including hopes pushing for better around the CD-Rom era. It was interesting to hear an example of a PC being used to still play David Calderwood's game 10 years later with a BBC Micro emulator. [Excerpt MP3 here](https://www.oneswitch.org.uk/OS-REPOSITORY/MUSEUM/VARIOUS/BLINDNESS/BBC_Micro/1993-07_Noughts_And_Crosses_Playthrough.mp3).
Fingers crossed there's still more out there to be found and saved.
by U/OneSwitch"#BBCMicro #Blind #ComputerGames #DOS #games #ScreenReaders #RetroComputing #technology
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Computer games are political statements.
#warcrime #extrajudicialkilling #computergames #retrocomputing
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Truco and clones: the beginnings of Argentinian computer gaming
https://zeitgame.net/archives/18373
#HackerNews #Truco #ArgentinianGaming #ComputerGames #GamingHistory
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This afternoon (4pm-6pm) I will give a (German) talk about #ComputerGames as epistemic objects as a part of the University Bonn #Game Week. 45 min of talk followed by a hands-on session on our ten #C64 computers.
Uni Bonn, Medienwissenschaft, Lennéstraße 1, 53113 Bonn, 3rd floor, room 3.010
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https://youtu.be/ewyzM-H286U
Wem #Retro #Computergames nicht fremd sind dürfte den Commando Soundtrack vom #C64 kennen. Rob Hubbard hat da eines seiner Meisterstücke abgeliefert. Für mich wird die HiScore Music für immer der schönste Synthloop bleiben den ich jeh hören durfte 😢. Wir dürfen nun Zeuge werden wie zusammen kommt was zusammen gehört. Die Arcade Version mit der besten GFX bekommt das beste SFX vom SID eingepflanzt. Auf original Hardware. Ob das klappt? #Arcade #Mame #hacking -
Some time ago, I made this computer game-themed linocut. Now, I printed it on wood, turned out quite nicely. This is actually one of my favourite prints. There is a lot to explore ;) Some cats were hiding, there is a pizza slice, a robot and many monitors :D
#computergames #RetroGaming #linocut #cats #pacman #printmaking #tetris #computer #gaming