#parkour — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #parkour, aggregated by home.social.
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#NANTES #PARKOUR #ParkourNantes
📅 🏃➡️ 🧗MARDI 8 SEPTEMBRE 19h45-21h30
https://umap.openstreetmap.fr/fr/map/spots-de-parkour_640485#18/47.211105/-1.562210SESSION CONVIVIALE EN MODE AUTODIDACTE proposée par l'association "Traceurs (et traceuses) de Nantes" :
Participation libre et gratuite, sans cours : chacun'e reste responsable de son propre échauffement et pratique.
Rendez-vous à Médiathèque : https://parkour.spot/fr/nantes/VrAfOz7XVou3EZfRUsoN
Venez directement sur place, ou venez échanger en amont sur notre salon de discussion matrix 😉 : https://
piaille.fr/@addpk/116544684831 -
'Yolo (You Only Live Once)'
...ein klein wenig Risiko darf gerne gerne dabei sein... -
'Yolo (You Only Live Once)'
...ein klein wenig Risiko darf gerne gerne dabei sein... -
'Yolo (You Only Live Once)'
...ein klein wenig Risiko darf gerne gerne dabei sein... -
'Yolo (You Only Live Once)'
...ein klein wenig Risiko darf gerne gerne dabei sein... -
'Yolo (You Only Live Once)'
...ein klein wenig Risiko darf gerne gerne dabei sein... -
Subway Scratchers
#Subway #Scratchers #Subway #Scratchers #Scratcher #Scratch #2D #Indiegame #Indiedev #Singleplay #Parkour #Mobilegame
https://navjeet-29.itch.io/subway-scratchers
Tags: 2D, No AI, Singleplayer
#indie #games #gaming #indiegames #indiegaming -
My thoughts on: Motorslice; a review
Motorslice is a pretty fresh action-adventure game, released in May of 2026. It was developed by Regular Studio and published by Top Hat Studios.
I grabbed it the moment it dropped on GOG, but it took me a while to finish it and write this review, as you can see by the date of this post… Having a job and things to do kinda take away idle time.
But I’m here, ready to boldly proclaim my opinions on this gem to the uncaring void… and the LLM data scrappers. And the eventual human reader, if there is any.
Aesthetics
You’d think that environments consisting of sand, steel, concrete and yellow orange paint would get stale. They don’t. There’s a surprising variety and it all looks coherent. And quite good to boot. Each area has its own theme that subtly alters the feel of each area, making them unique, despite being so limited.
And the game regularly lets you marvel at the distance you’ve managed to conquer. The vistas of the megastructure are really, really nice. And they are further enhanced by the fact that you’ve been there — they aren’t some skyboxes or flat unreachable scenery. You could say it’s a little marvel you don’t often get to experience.
The character model looks nice enough, though I guess some may be discouragead by the heavily stylised look of P but I don’t have anything against it. And the animations look good, with a few amusing idle ones, as well as all the little things, like the interactive main menu or selfie screenshot mode.
The three types of enemies look abut as good as you could expect from construction vehicles… maybe with some subtle almost eldritch flair. While the bosses are damn good looking. Despite, or maybe precisely because of, being essentially environmental set pieces that need to be climbed and motorsliced (yes, that’s a titledrop) in special areas.
When it comes to the audio side it’s rather minimalist… Or at least it felt like that. Most of the time you’ll hear the environmental sounds, P’s footsteps or her chainsaw’s engine as they echo in the empty concrete halls and corridors.
There are few music tracks of course, and they are pretty nice. I quite liked the one that plays on the bridges between chapters.
Gameplay
The way it plays brings to mind the Prince of Persia games, especially the 2006 reboot. The bulk of the game consists of platforming in the PoP style: running on walls, swinging on conveniently placed horizontal poles, walking on thin beams or clinging to pillars and cracks in the walls.
While I’ve completed the game using the Xbox controller, I did try out a single chapter on keyboard and mouse. Both control schemes worked very well, so it’s more of a matter of preference.
Bulk of the time is spent doing just that, with the occasional gibbed red splat caused by a misjudged leap, bad timing or a fumble with controls. Or deliberately jumping to P’s doom.
Admittedly sometimes the game freaks out and gibs you seemingly for no reason, but those cases were extremely rare… And I’m about 95% sure were caused by physics engine freaking out on a moving platform… And in one place while moving down a vertical crack in the wall in chapter 7.
And then there is that minor wonkiness of switching the face of the grabbed pillar (and pole), but those are relatively minor things (and are an issue on both K&M and a pad).
The game is a linear series of platforming sequences topped by platforming challenges in the guise of bossfights. And damn the bosses are a spectacle and a joy (if sometimes frustrating) to slice. And while it is linear, the path is a cooling and winding one, giving you glimpses of what lies ahead and, conversely, letting you look back and see the path you’ve taken.
The game does have some actual combat sequences, but they are brief palette cleansers… When they aren’t part of a platforming challenge. There are 3 enemy types: the excavator, the drone and the roller. They don’t really matter, as I said, they are there more as a change of pace than anything else. You could almost consider them another obstacle in the platforming than genuine combat encounters. And in general, combat is pretty much vestigial. Which is totally fine, it’s a great platformer first and foremost and they nailed that.
There is the optional objective of finding and collecting orb drones placed all over the levels… But it felt hollow, at least in GOG version, since the developers/publisher did not decide to add achievement support there… Nor any form of offline/local “achievement page”.
Story
There isn’t much of a story, really. P, a “slicer” arrived at a giant structure with the objective of tearing it down. She’s accompanied by a floating… Spherical drone, “Orbie” (which is technically the player character, according to the credits). The duo proceed to do just that: parkouring through the giant structure and destroying aggressive construction machines.
Though, admittedly the game regularly drops bits and bobs of background lore and setting info. Mostly during the “slacking” scenes, where P says a few lines or interacts with Orbie. Which gives some interesting things to ponder about, like the mention of heresy, or the “resets”.
And I have to give them credit: they did set up a sequel beautifully. And a prequel is also possible for pretty much the same reason… Even if that ending is a little bit… flabbergasting. I mean, people complained about Iron Keep in DS2…
Summa Summarum
All in all it’s a damn good fun. In an almost old-school way, with some of the quality of life things of the modern era.
The only bad things I could say about the game have already been said. For me those are tiny, though I’d love to see achievement support for GOG version.
Aside from that its a great game, with almost nostalgic design. Solid 5. Maybe you can tag on a minus, or two if you are bothered by the lack of Achievements… or the looks bother you… But I couldn’t justify anything lower, really.
Go play this gem.
#ActionAdventure #ComputerGames #gameReview #gaming #GOG #Motorslice #parkour #Platformer #RegularStudio #TopHatStudios -
4,000
This entry is part 24 of 36 in the series 10,000 Reps ProjectI passed the 4,000 reps mile-post last week! Woo-HOO! 6,000 reps to go. Booooooo!
Last week was a Herculean effort on bar precisions to dig out of the hole I created. I did 700+ bar precisions in 3 days. It was deliciously decadent to have Saturday/Sunday off from this project. (I spent the days “off” by driving 3 hours to play/train with friends in upstate NY, driving home, and then going to regular Parkour class on Sunday. “Rest” may not be the right word.)
After last week’s “no plan” plan turned out well, I’m going back to my regurlarly scheduled work-rest-work-rest-rest 5-day pattern. I’ll do 100 reps of each, and my goal (over the coming weeks) will be to bring the pull-ups closer together. Currently, I’ve been doing ~100 pullups scattered in bunches of 8’s (as 3,3,2) or 7’s (as 3,2,2) spread through the day. I’ll work on making pull-ups into larger bunches of 9’s (4,3,2), 10’s and so on. The dream being to get to 10×10 pull-ups in one workout. My right forearm/grip is feeling better, but nowhere near 100%; so I’m keeping this as an odometer race, I’m not going anywhere near max rep’s on pullups until my forearm feels 100%.
A note about handstands: I’m going to keep doing them as 15-second stands. I was increasing the time per stand, but I realize now that I need more practice on the kick up and balance. So doing lots of shorter stands gives me lots of practice. I’ve managed a few instances of 5 seconds of complete free standing after kicking up onto the wall.
Next week, I’ll consider going to 120-rep workouts. That would bring the pace up sufficiently to finish 10k well before July 20. (Alternatively, I might invite friends out for a day of hurt to try to do something crazy like 500-of-each-exercise in one sprint to the finish, but that seems risky to me.) I would LOVE to wrap this up early so I can move on to other things.
For the long view, I sketched out doing 100-rep workouts on my 5-day pattern and it now comes up short at the one-year date on July 20. Astoundingly, it comes up exactly 500 reps short. (Except for pushups which are weird now due to that one-a-day ascending pushups thing that is going on unrelated to this 10k challenge. I’ll fiddle with pushups in a few weeks when that’s over.)
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#10000RepsProject #Fitness #Parkour -
Tough week. That’s why planning leads to success.
This entry is part 12 of 36 in the series 10,000 Reps ProjectThis past week is filled in. Everything went as planned. Today was an exact copy of Friday.
Oof! My forearms are starting to get sore… the part where the grip tendon(s) attach at the elbow. I must make sure that doesn’t develop into tendonitis. I’m HEAVY from holiday eating, tired from messed-up sleep, etc. so this week’s workouts were tough. BUT, this was all expected and planned for, so I’m treating it like an expected plateau, smiling proudly and moving onward.
This coming week has several big changes…
I’m switching to a “workout, rest day, workout, rest, rest” pattern to give me a two-days-in-a-row recurring break. All the way into MARCH I’m going to have to be ramping up all the excercises so I’m going to need that double-day recovery break in the pattern. This week, Monday/Tuesday are MUCH-needed rests, and that makes Saturday/Sunday rest days too — so this week is going to be an easy week.
The following week I have January 5 thru 9 marked red because I’ll be in Boston. After a bit of juggling, I’ve arranged for the Tuesday/Sunday travelling days to NOT be workout days to avoid having to do 80 pullups in a train. I’ve two workouts planned while in Boston. I’m not 100% sure I can find a suitable bar-precision I want. So, to be 100% sure I can get the reps in, I’m going to take the 110 bar-pre’s that would be in those two workouts, and bank in the next three workouts. Thus the inflated 85,85,85 count on the bar-pre’s coming up. They’re not physically hard any more (just technically challenging) so there’s no probably cranking out those reps to ensure I don’t fall behind in the Jan 5-9 week.
Finally, if I stick to the plan, on day 184 — just a smidge after the mid-way point of the challenge — I hit 3,000 on the final rep in the workouts, AND sync-up all the activities. That will be a red-letter-day :D
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#10000RepsProject #Fitness #Parkour -
2,000 pullups
This entry is part 10 of 36 in the series 10,000 Reps ProjectAs I mentioned in the previous post, today’s workout included 80 pullups, and the last pullup was number 2,000. What a milestone! They’re not the greatest pullups – there’s some kipping and flailing at the end – but, build it, lather, rinse, repeat. 16 sets of five pullups is a LOT of pullups. I now have to do that, every other day for a couple weeks to finishing digging pullups out of the hole to catch up with the number of rep’s on the other exercises.
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#10000RepsProject #Fitness #Parkour -
One step at a time
This entry is part 9 of 36 in the series 10,000 Reps ProjectLast night I thought there was no way. But I didn’t want to push things back a day. The 24th would then be another push-back (there’s no time to train on the 24h.) So I just got started… dress, start the fitbit tracking, saw some firewood, finish warming-up and start hauling my ass up and down…
60 minutes from start to finish (including the warmup). Pullups were 12×5,4,4,4,4,3… I was at 40 reps of pullups and thought I’d never make it to 75. I just kept saying, “anything over 40 doesn’t dig a hole. Just do one more set of pullups.” The plan was to do 75, and I had it in the back of my head (I don’t know why) that I needed +6 sprinkled in over a few weeks; So instead of 12×5,4,4,4,3 for exactly 75, I made the last set a 4, and then an extra set of 3. The last rep was a stall and kip/struggle. I could not have done a fourth rep in that last set.
BAM!
Seventy. Nine. pullups . . .
…and then updating the spreadsheet back at my desk I see that on Monday, if I do a tidy 80 — ie, NO INCREASE :)))) – the 80th rep will be number 2,000!So here’s next week planned out. It’s a four training days week, and it’ll be interesting to just do the same number of reps of everything on each workout. The 24th is a “rest” day involving 2 two-hour drives, and 3 (THREE!?) separate stops for Tracy/Stacy’s birthdays. So I’ll be trying to remind myself to keep the eating under control so I can get the workout in on the morning of the 25th.
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#10000RepsProject #Fitness #Parkour -
Sunday’s workout report
This entry is part 7 of 36 in the series 10,000 Reps Projectlong day yesterday, lots of bus riding and walking around nyc, and a short but intense parkour class with lots of arm work. So last night I was sore, tired and exhausted. Slowly warmed up all morning in front of the fire and managed to get outside, warmup and actually get through my workout. My left achilles tendon is sore so it took a lot of moving and warming up to get the bar pre’s feeling good. Probably the cleanest (<< nicest landings, most controlled, most ‘stuck’ landings) set of 70 I’ve ever done. boo-YEAH! It’s a schmeazly small workout in the grand scheme, but it was a MAJOR mental win today. Perfectly on-plan for the past week.
Here’s the coming week…
Monday will be tough; class this afternoon and it’s a back-to-back workout. But I don’t want to delay it to tuesday when I plan to run. So, Monday it is. It will be a delight to lower bar pre’s DOWN to 40 reps. Few more pushups just for round numbers and I’ll start ramping pullups.
Which by the way, pullups are paying off in parkour. I have a little video clip of finger tips on an I beam flange pullup-tuck thing that I discovered I can now do. I happen to recall how inconceivable that move seemed when I saw it years ago.
This week I’ll add 5 pullups. I was doing 8×5, I’ll either to 9×5 or go to some sets of six just to get it done faster. My tentative idea is to add 5 reps every fourth workout… that should be easy since it’s only a 10% addition. I hope :) At that add-on rate, pullups will catch up in mid/late January. I’ll then assess if I can go to 50, 60 or more reps across the board on all the activities. With things at “40s” while I’m catching-up pullups I’m continuing to dig an over-all rep-count hole.
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#10000RepsProject #Fitness #Parkour -
1,000 pull-ups and renewed motivation
This entry is part 4 of 36 in the series 10,000 Reps ProjectOn Saturday, Nov 7 I rolled past 1,000 pull-ups! …but I’m actually falling behind on the overall pace needed to reach my 10k goal. It’s time to find some renewed motivation.
A few months ago, I was working with a friend on a planned exercise program. He had me planning workouts targeting specific times in heart rate zones, running and other activities. After about a year, we felt we no longer needed to check in regularly, and we went our separate ways. (No bad blood, just moving along our separate orbits.)
That was a mistake. It turns out that I didn’t realize how critical the accountability aspect of working with him was. So training on my own, I slowly drifted from “diligent”, to “sporadic”, to “uh oh…”.
A few aspects of my physical activities started slipping; most notably my progress on my 10k project. For a few weeks after I realized this was happening, I tried to re-energize myself. But it just wasn’t happening.
I’m a big believer in explicit goals and tracking progress. But motivation is the key. I have to find something that motivates me – a project, goal, challenge, location, anything – and run with that until it loses it’s luster. Then I find something new to motivate me. So while the goals and tracking are long(-ish) term, the motivation can be anything that works in the short term.
I recently reached out to another friend about working together as “accountability” partners. We started by meeting for lunch. He’s not a Parkour guy (neither was Mike who I was working with before), he’s a martial artist and is knowledgable about weight lifting. As a bonus, he’s recently been on a “body weight exercises” bender, which makes a lot of what we’re doing for training pretty similar. We had a long, animated lunch discussing everything from exercise specifics, to Parkour, to weight lifting. I left lunch highly motivated and with a pile of new ideas.
So three new things…
1. I’ll be starting each week by communicating my plan to my partner. This requires me to actually sit down and make a plan.
2. On each day that I have a planned workout/activity/whatever, I check in with a brief post-activity status report. This adds a bit of cost/guilt to get me going. We also discussed that this could be later expanded to have some sort of actual cost for failure — a physical penalty, or even a cash fine. (We’re reciprocal accountability partners so he’s also checking in with me on his plans.) But for now we’re going with simply communicating.
3. I’m starting a 12-day, designed pull-ups program. In my 10k project, pull-ups are the weakest activity, so I particularly need to build up strength here before I can go on piling on numbers to reach the goal.
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#10000RepsProject #Fitness #Motivation #Parkour -
Winter is coming
This entry is part 3 of 36 in the series 10,000 Reps ProjectThousands of reps to go, and winter is coming. Closer to the house to minimize snow/ice… my “10k in a year” project is getting more challenging as temps drop. At least we have lights on the patio for when I run out of daylight. #crazyinagoodway
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#10000RepsProject #crazyinagoodway #Instaspam #Parkour #Scaf -
10,000 repetitions
This entry is part 2 of 36 in the series 10,000 Reps ProjectToday (Friday, Sept 25) was day number 66, and without realizing it, I did pushup number 999.
Way back in June, I read about someone who was going to “celebrate” their 30th birthday with a year-long challenge: They were going to try to complete 30,000 pushups in one year.
That would be 82.19 pushups per day, every day. (81.97 if it’s a leap year.) That’s crazy. That’s crazy like repetitive-stress-injury crazy. Especially since their point was that they were out of shape and wanted to get into shape.
Celebrate: n., to torture oneself?
I chuckled, and sipped my coffee. But the wheels were turning. With my 44th birthday approaching, I briefly considered 44,000 as a goal. Briefly. Very briefly. But then I was thinking: …well, I can do 10 pushups, easy. So doing just 30 per day wouldn’t be too crazy, and that should get me to about 10,000 in a year. (Calculator’ing happens.) Actually, about 27 pushups per day would get me to a nice round 10k in a year.
And over the next few weeks the idea grew.
It seemed clear that completing 10,000 pushups would be eminently possible without injury. Maybe I should try doing 10,000 repetitions of something I currently suck at? That would force me to get from “I can do zero of these,” to a competent 30-or-so per day. This started to sound more interesting and useful. It would be like a race, but a long-term race with me pitted against the calendar.
(It also fits very well with my Oath.)
Eventually I settled on five exercises which would be a serious challenge, AND would yield major improvements:
1. pushups
2. squats
3. pullups
4. bar-to-bar precisions
5. handstands (10k seconds in a handstand)I’m not going to describe the exercises in detail. I’m not going to brag about how great I’ve gotten at them. (Which is, “not very.” But I’m still working on them.)
I decided up front that I would do whatever it took to reach the goal. To me, that means, doing enough to get stronger, but not hurting myself. It means continuously thinking about the form of the exercise and striving to do them well. But I do NOT fixate on perfection. Build it. Refine it. Lather. Rinse. Repeat.
What I really want to share is HOW MUCH FUN THIS IS!
Every time I do one of the exercises I am acutely aware of how much I’ve improved. Early on, I had little variations to everything to make it possible; I’d do 3 crappy, negative versions of a pull-up (climb up, and fight the fall for as long as possible) and happily mark “3” completed in my spreadsheet. Now I do sets of three reasonably good pull-ups and I think, “boo-YEAH! Pull-ups! Who’s ‘da man?!” I can’t wait to see what it’s like to crank out a clean set of 10 in a row.
Did you say spreadsheet?
Yes I did. Of course I went to the trouble of making a full-geek spreadsheet. It has a row for all 365 days. I enter the reps completed and it has columns for the cumulative number completed, the number remaining to reach the goal, and it does the math to tell me the rate-per-day that I’d have to continue at to reach the goal. (So if I do 10 pull-ups and it says the required rate is 27 per day, I know I’m digging a hole. If I do 40 pushups and it says the rate is 30, I know I just banked 10 for a day off.)
Well, here’s what day 66 looks like. I entered 42 under pushups and 999 popped out. What a neat surprise! :D
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#10000RepsProject #Fitness #Parkour