#riseoftherunelords — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #riseoftherunelords, aggregated by home.social.
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Had a great time running #Pathfinder #RiseOfTheRunelords yesterday.
The party had to do some exploration in an enormous colosseum. Instead of just having them make search rolls for their quarry, I turned it into a series of luck rolls. I think it was:
1-6, they ran into roving bands of enemies
7-12, nothing
13+, they closed the distanceThey needed 5 successes to find the boss. Each throw took about an hour.
I did this to help them wear down their resources to make the final fight more interesting and let me describe the progress of exploring this frigid, collapsing arena as the day wore on and to help simulate the scale of that huge place.
They ran into one band of enemies before finding the big bad. Funny enough, it was the ranger who had the most successes.
It felt like a very successful experiment. I wouldn't have though of it if it wasn't for listening to #NADDPOD and hearing Murph's encounters.
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Going to give this whole #TTRPG weekend sessions another go. I should have #MasksANewGeneration tonight and #Pathfinder #RiseOfTheRunelords on Sunday, as long as things don't go sideways on us again.
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Sunday, I got to run another session of my #Pathfinder #RiseOfTheRunelords campaign for my party. I got to run a full haunted house section that felt like it had the players really invested in the horror of it all. That was a trick, considering it was a sunny Sunday afternoon when we hit that part of the session and the birds were singing out in the yard.
I really love the haunt rules and mechanics in Pathfinder. I'll look to see if there are ways to integrate something like that into the original #Ravenloft module, when I finally get to run it.
It had a very Evil Dead feel for me. I really enjoy getting to really get into the descriptions of all the creepy things and getting to do some eerie voices.
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Assuming there are no surprise hiccups tomorrow, I will be starting the last module of my #Pathfinder #RiseOfTheRunelords campaign. I have players who are invested in the story and game, which is fantastic.
But...
my players are also DEEPLY focused on all the mechanical bits, baubles, and toys in the system. All the parts I deeply dislike. I really dislike tons of crunch in my #TTRPG experience.
The campaign was a gift for my wife. She likes high skill rogues. And I have enjoyed running for everyone. I never thought I would ever get this far along.
But all the optimization and research my players love so much means that I'm constantly having to recalibrate encounters to keep them from becoming trivial and boring. It's also a pain to have to remember all the new player powers. One character has a permanent 60' Detect Magic ability up. Another senses traps. Another senses undead.
It can kill the surprise and it's a drain on my motivation, even though we're so close.
Next campaign will be a low magic adventure at lower level for my sanity's sake.
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We finished the fifth module in my #Pathfinder #RiseOfTheRunelords game yesterday. I had thought the party would take two weeks to get finished, but instead of fighting their way through the Iron Cages of Lust, they bargained their way through and sent the succubus and her daughters back to the abyss where they belonged... and wanted to go anyway.
That means that next week will be #SessionZero for the original #Ravenloft module using #LightFantasy that emulates #DnD Basic/BX. We'll also be introducing new players to the group as a trial.
It'll be a nice break from dealing with feats and lengthy stat blocks in Pathfinder and act as a tryout for expanding the group for games after we finish our Pathfinder adventure path.
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I just finished another #Pathfinder #RiseOfTheRunelords session with the gang. It was hella fun. The players finished exploring the Festering Maze of Sloth and I really got to pull out all the stops about how disgusting it was down in the bathhouse turned sewer. I also managed to get some good rolls in landing damage against my players, which I almost never get to do.
The only thing I don't like about Pathfinder is that there is so much going on with the NPC character sheets that it's easy to miss things. All the extra powers and feats bore me to tears. I'm really looking forward to running a lighter game again. I'm definitely not a fan of crunch. It gets in the way of running a fast, smooth combat as I have to flip between multiple pages of creatures, spells, and the PHB for rules.
It doesn't look like we'll get to #Ravenloft before Halloween this year, which is disappointing but fine. With luck, my players will be okay with an #OSR game, but at this point, I'd settle for #13thAge since it's lighter than Pathfinder and the monster descriptions are tight and powers are well described in easy to find places. It's a much easier game for me to run.
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I've been running through #RiseOfTheRunelords with my #Pathfinder group. I feel like they really made a mistake in not giving bosses and sub-bosses more minions to aid them in combat. I've had to learn to make adjustments because my players keep whomping my villains.
Also, the whole ogre module was just... pretty awful. I think someone was working through some things with that one.
I've also reinforced that I prefer lighter, less crunchy systems. It's hard to keep track of all of the feats, powers, and whatnot that players and NPCs have. It makes things a real chore.
Oh, what I wouldn't do for a good #OSR campaign next time.
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Another fun #Pathfinder #RiseOfTheRunelords #TTRPG session today. We're making progress running through the dungeons in the Runeforge.
I think we'll be taking a brief break after this to make characters for some #OSR fun with the original #Ravenloft game using #Gurbintroll Games #LightFantasyRPG.
I think we'll have a couple of new players who have only played a little (if any!) TTRPGs. Should be a ton of fun!
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Weekend #TTRPG report: we had another great #Pathfinder #RiseOfTheRunelords session. The party found a creative use for the Carrion Compass spell that I let them use as a floating mummy hand that operated like a quest pointer, so they speed ran through yet another dungeon section.
At least they're good about going back through and cleaning up the dregs.
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If the stars and planets align, I'm starting a new trade in our ongoing #MasksANewGeneration game tonight. I've been giving each character some story spotlight, and tonight I'm hoping to start the storyline for my wife's character.
Sunday, I'll be continuing my #Pathfinder 1e group through our #RiseOfTheRunelords campaign, as they work their way through the Runeforge.
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I'm super excited to get to run #ADnD2e again, even if it's just a backup game for our #Pathfinder group.
I'm hoping that everyone is interested enough in that game that I can run some classic modules when we finish the #RiseOfTheRunelords campaign.
It'll be nice to finally get to run #AlQadim. I've had the boxed set and campaign book for a while now, and I haven't gotten to use it. Looking forward to some tomb raiding, djin wishing, carpet flying adventures!
I think I'll make a few quality of life improvements to the old system and work out ascending instead of descending AC to make it easier on the players though.
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I'm super excited to get to run #ADnD2e again, even if it's just a backup game for our #Pathfinder group.
I'm hoping that everyone is interested enough in that game that I can run some classic modules when we finish the #RiseOfTheRunelords campaign.
It'll be nice to finally get to run #AlQadim. I've had the boxed set and campaign book for a while now, and I haven't gotten to use it. Looking forward to some tomb raiding, djin wishing, carpet flying adventures!
I think I'll make a few quality of life improvements to the old system and work out ascending instead of descending AC to make it easier on the players though.
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I'm super excited to get to run #ADnD2e again, even if it's just a backup game for our #Pathfinder group.
I'm hoping that everyone is interested enough in that game that I can run some classic modules when we finish the #RiseOfTheRunelords campaign.
It'll be nice to finally get to run #AlQadim. I've had the boxed set and campaign book for a while now, and I haven't gotten to use it. Looking forward to some tomb raiding, djin wishing, carpet flying adventures!
I think I'll make a few quality of life improvements to the old system and work out ascending instead of descending AC to make it easier on the players though.
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I'm going to work on a backup #TTRPG game for our Sunday #Pathfinder #RiseOfTheRunelords campaign for when we can't all make a session.
I'm leaning towards the #AlQadim #ArabianNights setting. I've had the boxed set for years, and I haven't had the chance to use it yet.
It'll probably be #ADnD2e but I'm not above trying to make it work for #CastlesAndCrusades. If it's AD&D, I'll probably convert AC to ascending instead of descending, for the ease of the players (and for me!).
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Tomorrow, we're starting module 5 of 6 of my #Pathfinder #RiseOfTheRunelords campaign. I never imagined I'd get this far through it when we started.
It's got me thinking about my gaming white whales.
I'd love to get to play #VampireTheMasquerade again at some point, but more likely, I'll be running #VampireTheRequiem
I'd love to go back and run some #AdvancedDungeonsAndDragons modules like the #Dragonlance #WarOfTheLance or the original #Ravenloft or things like that using #ADD2e or #CastlesAndCrusades.
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Tomorrow, we're starting module 5 of 6 of my #Pathfinder #RiseOfTheRunelords campaign. I never imagined I'd get this far through it when we started.
It's got me thinking about my gaming white whales.
I'd love to get to play #VampireTheMasquerade again at some point, but more likely, I'll be running #VampireTheRequiem
I'd love to go back and run some #AdvancedDungeonsAndDragons modules like the #Dragonlance #WarOfTheLance or the original #Ravenloft or things like that using #ADD2e or #CastlesAndCrusades.
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Tomorrow, we're starting module 5 of 6 of my #Pathfinder #RiseOfTheRunelords campaign. I never imagined I'd get this far through it when we started.
It's got me thinking about my gaming white whales.
I'd love to get to play #VampireTheMasquerade again at some point, but more likely, I'll be running #VampireTheRequiem
I'd love to go back and run some #AdvancedDungeonsAndDragons modules like the #Dragonlance #WarOfTheLance or the original #Ravenloft or things like that using #ADD2e or #CastlesAndCrusades.
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Tomorrow, we're starting module 5 of 6 of my #Pathfinder #RiseOfTheRunelords campaign. I never imagined I'd get this far through it when we started.
It's got me thinking about my gaming white whales.
I'd love to get to play #VampireTheMasquerade again at some point, but more likely, I'll be running #VampireTheRequiem
I'd love to go back and run some #AdvancedDungeonsAndDragons modules like the #Dragonlance #WarOfTheLance or the original #Ravenloft or things like that using #ADD2e or #CastlesAndCrusades.
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Tomorrow, we're starting module 5 of 6 of my #Pathfinder #RiseOfTheRunelords campaign. I never imagined I'd get this far through it when we started.
It's got me thinking about my gaming white whales.
I'd love to get to play #VampireTheMasquerade again at some point, but more likely, I'll be running #VampireTheRequiem
I'd love to go back and run some #AdvancedDungeonsAndDragons modules like the #Dragonlance #WarOfTheLance or the original #Ravenloft or things like that using #ADD2e or #CastlesAndCrusades.
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As I run my players through the #Pathfinder adventure path #RiseOfTheRunelords, I've reinforced my dislike of extensive numbers of feats and systems with higher amounts of crunch and my preference towards more #OSR type games.
I've all but gotten rid of battle maps. I largely ignore the lists of feats on enemy NPC entries. Unless they're built-in to the forms, I mostly ignore them. It might be different if the information was listed on the entries, but as it is, I'd have to cross-reference across at least one other book, possibly more. That just slows down the session.
A side effect of getting rid of the battle map, I fudge distances, ignore strict rules about flanking for sneak attacks in favor of a more *shudder* #DND5e approach. If an enemy is engaged, the rogue can sneak attack. It's simple, and I don't have to worry about drawing maps or, now that we have one player remoting in, screw around with a VTT.
If I had my druthers, I'd be running #CastlesAndCrusades or #ADND2e. I really don't care a whit about character optimizing, skill points, or feat chains. Let me describe the action and let the GM adjudicate the results with a roll.
But I'm glad my players are happy and that they're happy to let me drop some annoying rules here and there to streamline the experience. /1
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Do you have a favorite campaign that you played in or ran for players?
Favorite campaign I played in was the #Dragonlance #WarOfTheLance 3.5 #DnD campaign we played a few years back. We had some amazing characters fighting against a tide of evil.
For campaigns I've run, I can't decide between the two I'm currently working on.
The #Pathfinder #RiseOfTheRunelords campaign I'm running is a Christmas gift for my wife from a few years back. I've got #ADHD and I'm super proud of myself for making it half way through a 400+ campaign book. And I feel like everyone is having a good time.
The #MasksANewGeneration #PBTA game I'm running is all me. I've got a crew of absolutely awesome players and I feel fortunate that my sessions have risen to their levels. The stories have had some twists that the players didn't see coming and it's all mine. This isn't a published campaign but I've been running for... maybe a year or so now, with some breaks here and there. I'm on hiatus at the moment but I've been plotting the next trade/campaign.
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My #Pathfiner 1e group is rapidly approaching the half way point of #RiseOfTheRunelords. Recently, they slew the Black Magga after one player made a successful intimidation roll against it (technically it lasted a round too long, but the players were having fun and the rogue was managing to hit a 28 AC), saved a pit fiend used as a battery to run the dam, made a bargain with a tribe of trolls, and are on their way to deal with an fae ghost.
Gotta love running a #ttrpg
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Kingmaker campaign
Since we wrapped up the Extinction Curse and the Carrion Crown campaigns, our group has been eager to know what the next story is. At this point, I am looking to run the full Kingmaker campaign as the next major adventure. This is one that we attempted a
https://www.halfling13.com/2024/04/kingmaker-campaign/
#Gaming #Pathfinder #RPG #AgeOfAshes #Campaign #CarrionCrown #ExtinctionCurse #FoundryVTT #Kingmaker #Pathfinder2e #RiseOfTheRunelords #RPG #TTRPG #youtube
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We completed the first module of the #RiseOfTheRunelords campaign, Burnt Offerings, last night. The players are enjoying the #Pathfinder game. There's just enough difference from 3rd ed D&D that I'm still dealing with the learning curve, but everyone is having fun.
We'll be taking a 3-4 week break for various vacations and we'll take an equally long downtime break in the campaign.
That gives me time to finish preparations for my #VampireTheRequiem game.
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I am enjoying listening to the Glass Cannon Network’s version of Rise of the Runelords Adventure path. This a real value for their patreon community! #pathfinder #RiseoftheRunelords #Paizo #glasscannonnetwork
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@laidbackdm running an #OSE or #OldSchoolEssentials game (homebrew) and an #SWPF or #SavagePathfinder game ( #RotRL #RiseoftheRunelords) and I'm playing in a #PF1e game ( #CarrionCrown ). Been also running some occasional one-shots in various other systems.
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@laidbackdm running an #OSE or #OldSchoolEssentials game (homebrew) and an #SWPF or #SavagePathfinder game ( #RotRL #RiseoftheRunelords) and I'm playing in a #PF1e game ( #CarrionCrown ). Been also running some occasional one-shots in various other systems.