#gmlife — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gmlife, aggregated by home.social.
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I am absolutely itching to run some #Vampire #TTRPG, but before I can even think about that, I'm on the hook to:
- Finish the #Pathfinder campaign (one or two sessions left!)
- Run the original #Ravenloft campaign using #LightFantasyRPG
- Run a short #CyberpunkRED campaign to try out the system
- Figure out which module I want to run in #13thAgeI'll get to it eventually...
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I am absolutely itching to run some #Vampire #TTRPG, but before I can even think about that, I'm on the hook to:
- Finish the #Pathfinder campaign (one or two sessions left!)
- Run the original #Ravenloft campaign using #LightFantasyRPG
- Run a short #CyberpunkRED campaign to try out the system
- Figure out which module I want to run in #13thAgeI'll get to it eventually...
-
I am absolutely itching to run some #Vampire #TTRPG, but before I can even think about that, I'm on the hook to:
- Finish the #Pathfinder campaign (one or two sessions left!)
- Run the original #Ravenloft campaign using #LightFantasyRPG
- Run a short #CyberpunkRED campaign to try out the system
- Figure out which module I want to run in #13thAgeI'll get to it eventually...
-
I am absolutely itching to run some #Vampire #TTRPG, but before I can even think about that, I'm on the hook to:
- Finish the #Pathfinder campaign (one or two sessions left!)
- Run the original #Ravenloft campaign using #LightFantasyRPG
- Run a short #CyberpunkRED campaign to try out the system
- Figure out which module I want to run in #13thAgeI'll get to it eventually...
-
I am absolutely itching to run some #Vampire #TTRPG, but before I can even think about that, I'm on the hook to:
- Finish the #Pathfinder campaign (one or two sessions left!)
- Run the original #Ravenloft campaign using #LightFantasyRPG
- Run a short #CyberpunkRED campaign to try out the system
- Figure out which module I want to run in #13thAgeI'll get to it eventually...
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I believe my #Pathfinder group is within a session or two of completing our current adventure path.
I'll miss the story, but I can't wait to get to a lighter rule set.
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I believe my #Pathfinder group is within a session or two of completing our current adventure path.
I'll miss the story, but I can't wait to get to a lighter rule set.
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I believe my #Pathfinder group is within a session or two of completing our current adventure path.
I'll miss the story, but I can't wait to get to a lighter rule set.
-
I believe my #Pathfinder group is within a session or two of completing our current adventure path.
I'll miss the story, but I can't wait to get to a lighter rule set.
-
I believe my #Pathfinder group is within a session or two of completing our current adventure path.
I'll miss the story, but I can't wait to get to a lighter rule set.
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I figure I have two or three sessions left of my current #Pathfinder #RiseOfTheRunelords adventure path, then it's off to the original #Ravenloft module using #LightFantasyRPG with some updates to the adventure. I'm also really looking forward to getting my little brother into the group.
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I figure I have two or three sessions left of my current #Pathfinder #RiseOfTheRunelords adventure path, then it's off to the original #Ravenloft module using #LightFantasyRPG with some updates to the adventure. I'm also really looking forward to getting my little brother into the group.
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I figure I have two or three sessions left of my current #Pathfinder #RiseOfTheRunelords adventure path, then it's off to the original #Ravenloft module using #LightFantasyRPG with some updates to the adventure. I'm also really looking forward to getting my little brother into the group.
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I figure I have two or three sessions left of my current #Pathfinder #RiseOfTheRunelords adventure path, then it's off to the original #Ravenloft module using #LightFantasyRPG with some updates to the adventure. I'm also really looking forward to getting my little brother into the group.
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I figure I have two or three sessions left of my current #Pathfinder #RiseOfTheRunelords adventure path, then it's off to the original #Ravenloft module using #LightFantasyRPG with some updates to the adventure. I'm also really looking forward to getting my little brother into the group.
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My #VampireTheRequiem #VTR storytellers, have any of you tried substituting nature and demeanor from #VampireTheMasquerade #VTM for virtue and vice?
I'm Thinking about when I finally get to run a #vampire game, and I'm trying to decide which system to use, VTR 1e or VTM 2e or revised. There are things I like about both and some things I dislike.
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My #VampireTheRequiem #VTR storytellers, have any of you tried substituting nature and demeanor from #VampireTheMasquerade #VTM for virtue and vice?
I'm Thinking about when I finally get to run a #vampire game, and I'm trying to decide which system to use, VTR 1e or VTM 2e or revised. There are things I like about both and some things I dislike.
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My #VampireTheRequiem #VTR storytellers, have any of you tried substituting nature and demeanor from #VampireTheMasquerade #VTM for virtue and vice?
I'm Thinking about when I finally get to run a #vampire game, and I'm trying to decide which system to use, VTR 1e or VTM 2e or revised. There are things I like about both and some things I dislike.
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My #VampireTheRequiem #VTR storytellers, have any of you tried substituting nature and demeanor from #VampireTheMasquerade #VTM for virtue and vice?
I'm Thinking about when I finally get to run a #vampire game, and I'm trying to decide which system to use, VTR 1e or VTM 2e or revised. There are things I like about both and some things I dislike.
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My #VampireTheRequiem #VTR storytellers, have any of you tried substituting nature and demeanor from #VampireTheMasquerade #VTM for virtue and vice?
I'm Thinking about when I finally get to run a #vampire game, and I'm trying to decide which system to use, VTR 1e or VTM 2e or revised. There are things I like about both and some things I dislike.
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I'm really close to finishing my #Pathfinder campaign and, with things the way they are, I'm really itching to run something antidisestablishmentarianist with some punk vibes.
We've got the original #Ravenloft module lined up first, and then #CuberpunkRED, but I'm itching for some #VampireTheMasquerade to take down the powerful elites.
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I'm really close to finishing my #Pathfinder campaign and, with things the way they are, I'm really itching to run something antidisestablishmentarianist with some punk vibes.
We've got the original #Ravenloft module lined up first, and then #CuberpunkRED, but I'm itching for some #VampireTheMasquerade to take down the powerful elites.
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I'm really close to finishing my #Pathfinder campaign and, with things the way they are, I'm really itching to run something antidisestablishmentarianist with some punk vibes.
We've got the original #Ravenloft module lined up first, and then #CuberpunkRED, but I'm itching for some #VampireTheMasquerade to take down the powerful elites.
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I'm really close to finishing my #Pathfinder campaign and, with things the way they are, I'm really itching to run something antidisestablishmentarianist with some punk vibes.
We've got the original #Ravenloft module lined up first, and then #CuberpunkRED, but I'm itching for some #VampireTheMasquerade to take down the powerful elites.
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I'm really close to finishing my #Pathfinder campaign and, with things the way they are, I'm really itching to run something antidisestablishmentarianist with some punk vibes.
We've got the original #Ravenloft module lined up first, and then #CuberpunkRED, but I'm itching for some #VampireTheMasquerade to take down the powerful elites.
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#ttrpg #gmlife #chaospartywins
That feel when the party goes from being super sad about a player character's death after they perished bringing back another player character from the dead -- then mid-session the party figures out that they have a way to revive said character that is cheaper than resurrection or reincarnation, AND THEN THEY GO AHEAD AND DO IT.
Here I was thinking I'd have the time do some interesting plot-stuff, but I guess actions have -- eh -- very mild-ish consequences? x) -
#ttrpg #gmlife #chaospartywins
That feel when the party goes from being super sad about a player character's death after they perished bringing back another player character from the dead -- then mid-session the party figures out that they have a way to revive said character that is cheaper than resurrection or reincarnation, AND THEN THEY GO AHEAD AND DO IT.
Here I was thinking I'd have the time do some interesting plot-stuff, but I guess actions have -- eh -- very mild-ish consequences? x) -
Last Friday, I completed the latest campaign/trade for my #MasksANewGeneration #TTRPG. I reused old villains as my continuity's Thunderbolts/Su*cide Squad as "Lightning Squad". One player was caught flatfooted by some of my choices, especially as one of the villains she chummed up with was the one who paralyzed her sister in game.
I'm going to get to take a bit of a break, but I left it with a cliffhanger where I can pick back up with my universe's Manhunter robots about to invade earth.
Gotta love superhero TTRPGs!
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Last Friday, I completed the latest campaign/trade for my #MasksANewGeneration #TTRPG. I reused old villains as my continuity's Thunderbolts/Su*cide Squad as "Lightning Squad". One player was caught flatfooted by some of my choices, especially as one of the villains she chummed up with was the one who paralyzed her sister in game.
I'm going to get to take a bit of a break, but I left it with a cliffhanger where I can pick back up with my universe's Manhunter robots about to invade earth.
Gotta love superhero TTRPGs!
-
Last Friday, I completed the latest campaign/trade for my #MasksANewGeneration #TTRPG. I reused old villains as my continuity's Thunderbolts/Su*cide Squad as "Lightning Squad". One player was caught flatfooted by some of my choices, especially as one of the villains she chummed up with was the one who paralyzed her sister in game.
I'm going to get to take a bit of a break, but I left it with a cliffhanger where I can pick back up with my universe's Manhunter robots about to invade earth.
Gotta love superhero TTRPGs!
-
Last Friday, I completed the latest campaign/trade for my #MasksANewGeneration #TTRPG. I reused old villains as my continuity's Thunderbolts/Su*cide Squad as "Lightning Squad". One player was caught flatfooted by some of my choices, especially as one of the villains she chummed up with was the one who paralyzed her sister in game.
I'm going to get to take a bit of a break, but I left it with a cliffhanger where I can pick back up with my universe's Manhunter robots about to invade earth.
Gotta love superhero TTRPGs!
-
Last Friday, I completed the latest campaign/trade for my #MasksANewGeneration #TTRPG. I reused old villains as my continuity's Thunderbolts/Su*cide Squad as "Lightning Squad". One player was caught flatfooted by some of my choices, especially as one of the villains she chummed up with was the one who paralyzed her sister in game.
I'm going to get to take a bit of a break, but I left it with a cliffhanger where I can pick back up with my universe's Manhunter robots about to invade earth.
Gotta love superhero TTRPGs!
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One more attempt to actually finish this #MasksANewGeneration campaign tonight.
We keep getting obstacles thrown at us to keep us from meeting, but I'm hoping that tonight, we can put the story to bed so I can plan for the next campaign and get a little break as a player.
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One more attempt to actually finish this #MasksANewGeneration campaign tonight.
We keep getting obstacles thrown at us to keep us from meeting, but I'm hoping that tonight, we can put the story to bed so I can plan for the next campaign and get a little break as a player.
-
One more attempt to actually finish this #MasksANewGeneration campaign tonight.
We keep getting obstacles thrown at us to keep us from meeting, but I'm hoping that tonight, we can put the story to bed so I can plan for the next campaign and get a little break as a player.
-
One more attempt to actually finish this #MasksANewGeneration campaign tonight.
We keep getting obstacles thrown at us to keep us from meeting, but I'm hoping that tonight, we can put the story to bed so I can plan for the next campaign and get a little break as a player.
-
One more attempt to actually finish this #MasksANewGeneration campaign tonight.
We keep getting obstacles thrown at us to keep us from meeting, but I'm hoping that tonight, we can put the story to bed so I can plan for the next campaign and get a little break as a player.
-
As a #GM #DM #Storyteller or other name for a #TTRPG referee, you can't really control the rolls (unless you're cheating) or the players (which is half the fun!), but you can control the tone of results.
When I'm running a heroic game, I never want to undercut the players and make the characters feel foolish. "You rolled a 1 so you drop your weapon and soil yourself" diminishes the character.
Instead, I use that as a chance to make the world feel more dangerous.
"You rolled a 1. The bandit in front of you blocks your attack and pushes an offense, slashing at you, knocking you off balance with skill and grace."
"You rolled a 1. Your blood drips into your eyes, temporarily blinding you with stinging saltiness."
"You rolled a 1. The goblin lashes out with surprising ferocity. Fear and desperation in its eyes, hoping to drive you off and protect its family from the invading adventurers."
But that's just my two cents.
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As a #GM #DM #Storyteller or other name for a #TTRPG referee, you can't really control the rolls (unless you're cheating) or the players (which is half the fun!), but you can control the tone of results.
When I'm running a heroic game, I never want to undercut the players and make the characters feel foolish. "You rolled a 1 so you drop your weapon and soil yourself" diminishes the character.
Instead, I use that as a chance to make the world feel more dangerous.
"You rolled a 1. The bandit in front of you blocks your attack and pushes an offense, slashing at you, knocking you off balance with skill and grace."
"You rolled a 1. Your blood drips into your eyes, temporarily blinding you with stinging saltiness."
"You rolled a 1. The goblin lashes out with surprising ferocity. Fear and desperation in its eyes, hoping to drive you off and protect its family from the invading adventurers."
But that's just my two cents.
-
As a #GM #DM #Storyteller or other name for a #TTRPG referee, you can't really control the rolls (unless you're cheating) or the players (which is half the fun!), but you can control the tone of results.
When I'm running a heroic game, I never want to undercut the players and make the characters feel foolish. "You rolled a 1 so you drop your weapon and soil yourself" diminishes the character.
Instead, I use that as a chance to make the world feel more dangerous.
"You rolled a 1. The bandit in front of you blocks your attack and pushes an offense, slashing at you, knocking you off balance with skill and grace."
"You rolled a 1. Your blood drips into your eyes, temporarily blinding you with stinging saltiness."
"You rolled a 1. The goblin lashes out with surprising ferocity. Fear and desperation in its eyes, hoping to drive you off and protect its family from the invading adventurers."
But that's just my two cents.
-
As a #GM #DM #Storyteller or other name for a #TTRPG referee, you can't really control the rolls (unless you're cheating) or the players (which is half the fun!), but you can control the tone of results.
When I'm running a heroic game, I never want to undercut the players and make the characters feel foolish. "You rolled a 1 so you drop your weapon and soil yourself" diminishes the character.
Instead, I use that as a chance to make the world feel more dangerous.
"You rolled a 1. The bandit in front of you blocks your attack and pushes an offense, slashing at you, knocking you off balance with skill and grace."
"You rolled a 1. Your blood drips into your eyes, temporarily blinding you with stinging saltiness."
"You rolled a 1. The goblin lashes out with surprising ferocity. Fear and desperation in its eyes, hoping to drive you off and protect its family from the invading adventurers."
But that's just my two cents.
-
As a #GM #DM #Storyteller or other name for a #TTRPG referee, you can't really control the rolls (unless you're cheating) or the players (which is half the fun!), but you can control the tone of results.
When I'm running a heroic game, I never want to undercut the players and make the characters feel foolish. "You rolled a 1 so you drop your weapon and soil yourself" diminishes the character.
Instead, I use that as a chance to make the world feel more dangerous.
"You rolled a 1. The bandit in front of you blocks your attack and pushes an offense, slashing at you, knocking you off balance with skill and grace."
"You rolled a 1. Your blood drips into your eyes, temporarily blinding you with stinging saltiness."
"You rolled a 1. The goblin lashes out with surprising ferocity. Fear and desperation in its eyes, hoping to drive you off and protect its family from the invading adventurers."
But that's just my two cents.
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Had a great time running #Pathfinder #RiseOfTheRunelords yesterday.
The party had to do some exploration in an enormous colosseum. Instead of just having them make search rolls for their quarry, I turned it into a series of luck rolls. I think it was:
1-6, they ran into roving bands of enemies
7-12, nothing
13+, they closed the distanceThey needed 5 successes to find the boss. Each throw took about an hour.
I did this to help them wear down their resources to make the final fight more interesting and let me describe the progress of exploring this frigid, collapsing arena as the day wore on and to help simulate the scale of that huge place.
They ran into one band of enemies before finding the big bad. Funny enough, it was the ranger who had the most successes.
It felt like a very successful experiment. I wouldn't have though of it if it wasn't for listening to #NADDPOD and hearing Murph's encounters.
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Had a great time running #Pathfinder #RiseOfTheRunelords yesterday.
The party had to do some exploration in an enormous colosseum. Instead of just having them make search rolls for their quarry, I turned it into a series of luck rolls. I think it was:
1-6, they ran into roving bands of enemies
7-12, nothing
13+, they closed the distanceThey needed 5 successes to find the boss. Each throw took about an hour.
I did this to help them wear down their resources to make the final fight more interesting and let me describe the progress of exploring this frigid, collapsing arena as the day wore on and to help simulate the scale of that huge place.
They ran into one band of enemies before finding the big bad. Funny enough, it was the ranger who had the most successes.
It felt like a very successful experiment. I wouldn't have though of it if it wasn't for listening to #NADDPOD and hearing Murph's encounters.
-
Had a great time running #Pathfinder #RiseOfTheRunelords yesterday.
The party had to do some exploration in an enormous colosseum. Instead of just having them make search rolls for their quarry, I turned it into a series of luck rolls. I think it was:
1-6, they ran into roving bands of enemies
7-12, nothing
13+, they closed the distanceThey needed 5 successes to find the boss. Each throw took about an hour.
I did this to help them wear down their resources to make the final fight more interesting and let me describe the progress of exploring this frigid, collapsing arena as the day wore on and to help simulate the scale of that huge place.
They ran into one band of enemies before finding the big bad. Funny enough, it was the ranger who had the most successes.
It felt like a very successful experiment. I wouldn't have though of it if it wasn't for listening to #NADDPOD and hearing Murph's encounters.
-
Had a great time running #Pathfinder #RiseOfTheRunelords yesterday.
The party had to do some exploration in an enormous colosseum. Instead of just having them make search rolls for their quarry, I turned it into a series of luck rolls. I think it was:
1-6, they ran into roving bands of enemies
7-12, nothing
13+, they closed the distanceThey needed 5 successes to find the boss. Each throw took about an hour.
I did this to help them wear down their resources to make the final fight more interesting and let me describe the progress of exploring this frigid, collapsing arena as the day wore on and to help simulate the scale of that huge place.
They ran into one band of enemies before finding the big bad. Funny enough, it was the ranger who had the most successes.
It felt like a very successful experiment. I wouldn't have though of it if it wasn't for listening to #NADDPOD and hearing Murph's encounters.
-
Had a great time running #Pathfinder #RiseOfTheRunelords yesterday.
The party had to do some exploration in an enormous colosseum. Instead of just having them make search rolls for their quarry, I turned it into a series of luck rolls. I think it was:
1-6, they ran into roving bands of enemies
7-12, nothing
13+, they closed the distanceThey needed 5 successes to find the boss. Each throw took about an hour.
I did this to help them wear down their resources to make the final fight more interesting and let me describe the progress of exploring this frigid, collapsing arena as the day wore on and to help simulate the scale of that huge place.
They ran into one band of enemies before finding the big bad. Funny enough, it was the ranger who had the most successes.
It felt like a very successful experiment. I wouldn't have though of it if it wasn't for listening to #NADDPOD and hearing Murph's encounters.
-
Tonight's #MasksANewGeneration game went well. The team has starting to put the pieces together and finally started to realize that Lighting Squad just happens to be this world's version of The Thunderbolts/Suicide Squad. Next session should wrap up this trade nicely.
One of my players was mad that she didn't pick up on the hints earlier after we all went to see Thunderbolts in the theater together. Of course I'm basing his group after the "reformed" villains with new identities version from the comics, not the movie.
It's nice how easy it is to be able to reuse villains when your heroes don't kill.
-
Tonight's #MasksANewGeneration game went well. The team has starting to put the pieces together and finally started to realize that Lighting Squad just happens to be this world's version of The Thunderbolts/Suicide Squad. Next session should wrap up this trade nicely.
One of my players was mad that she didn't pick up on the hints earlier after we all went to see Thunderbolts in the theater together. Of course I'm basing his group after the "reformed" villains with new identities version from the comics, not the movie.
It's nice how easy it is to be able to reuse villains when your heroes don't kill.
-
Tonight's #MasksANewGeneration game went well. The team has starting to put the pieces together and finally started to realize that Lighting Squad just happens to be this world's version of The Thunderbolts/Suicide Squad. Next session should wrap up this trade nicely.
One of my players was mad that she didn't pick up on the hints earlier after we all went to see Thunderbolts in the theater together. Of course I'm basing his group after the "reformed" villains with new identities version from the comics, not the movie.
It's nice how easy it is to be able to reuse villains when your heroes don't kill.
-
Tonight's #MasksANewGeneration game went well. The team has starting to put the pieces together and finally started to realize that Lighting Squad just happens to be this world's version of The Thunderbolts/Suicide Squad. Next session should wrap up this trade nicely.
One of my players was mad that she didn't pick up on the hints earlier after we all went to see Thunderbolts in the theater together. Of course I'm basing his group after the "reformed" villains with new identities version from the comics, not the movie.
It's nice how easy it is to be able to reuse villains when your heroes don't kill.
-
Tonight's #MasksANewGeneration game went well. The team has starting to put the pieces together and finally started to realize that Lighting Squad just happens to be this world's version of The Thunderbolts/Suicide Squad. Next session should wrap up this trade nicely.
One of my players was mad that she didn't pick up on the hints earlier after we all went to see Thunderbolts in the theater together. Of course I'm basing his group after the "reformed" villains with new identities version from the comics, not the movie.
It's nice how easy it is to be able to reuse villains when your heroes don't kill.
-
Going to give this whole #TTRPG weekend sessions another go. I should have #MasksANewGeneration tonight and #Pathfinder #RiseOfTheRunelords on Sunday, as long as things don't go sideways on us again.
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Going to give this whole #TTRPG weekend sessions another go. I should have #MasksANewGeneration tonight and #Pathfinder #RiseOfTheRunelords on Sunday, as long as things don't go sideways on us again.
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Going to give this whole #TTRPG weekend sessions another go. I should have #MasksANewGeneration tonight and #Pathfinder #RiseOfTheRunelords on Sunday, as long as things don't go sideways on us again.