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#ldtk — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ldtk, aggregated by home.social.

  1. Did some game dev stuff for once in a long while. Made a basic #LDtk level format level parser for #Bevy 0.18. I did try to use the publicly available `ldtk_rust` but I couldn't get it to load even a basic test file, so I simply put this together with `serde_json`.

  2. Heavily inspired by #ldtk (❤️ @deepnight ) here's my take on autotiling for #pico8 You can apply a tileset to your map with just a bunch of rules, very handy for random/large maps of your next #game #gamedev [github.com/theRenard/pico-8-au]

  3. That was hard, but I finally did it 😶

    On LDtk, I only had support for number properties (like Money = 20), now properties of any type can be obtained.

    Seems simple, but I had to write a json parser for this 😶.

    Now, with this, I probably can resume the development of the game I was making hehe.

    #nelua #gamedev #ldtk

  4. New update for Godot-LDtk-Importer! Many bugs have been squashed! Did some work refactoring tilesets and making some nice, pretty messages to help communicate the import process (more Godot tools should do this!)

    github.com/heygleeson/godot-ld

    #godot #godotengine #LDtk

  5. Another Sunday, another #BevyEngine #RustGameDev stream! Today let's do some more cleanup on our collision systems and see if we can't polish off our #LDTK integration. Join me at 3:30 PM CST!

    twitch.tv/seanicuscode

    In your timezone: everytimezone.com/s/c09205bf

    #RustLang

  6. That was fun! We learned a lot about how to use #LDTK properly with #BevyEngine and we are set up to be more productive next time.

    Recording is on YouTube: youtu.be/XI2NdWjFZpA

    How did you feel about the earlier time? Let me know in the replies.

    #RustLang #RustGameDev

  7. #LDtk is definitely not viable for me. I'm running into one issue after the other with the #Godot4 importer.
    I might try #Tiled. But I feel I will end up using the built-in editor.

    #godot #gamedev #godotengine

  8. In #LDtk, is there a way to have it select one of multiple tiles randomly? Like when I have multiple tiles that can go to the same place for having more variation? #gamedev

  9. I just started using #LDtk and the LDtk Importer for #Godot4. Seems impractical to me that I need to inherit from the imported LDtk scenes. Means I have 2 files for one scene.
    What am I missing?

  10. I know this is probably a stupid question, but what is the benefit of using level editors like #LDtk and #TiledMapEditor in #Godot? #GameDev

  11. Hi friends! Going to stream again tonight at 8:30 central (1 hour from now) we'll try and finish up the LDtk plugin (ldtk.io/) we started last time for excalibur. We ended last time with Tile layers loading!
    twitch.tv/eonarheim
    #gamedev #typescript #ldtk

  12. Just released v1.2 of the Godot LDTK Importer!

    Now supports *multiple worlds*, overlapping tiles, alpha tiles, and lots of other fixes.

    github.com/heygleeson/godot-ld

    #godot #godotengine #ldtk

  13. #LDjam #LD52 update: even if I don't finish this thing I'm making, at least I'm learning how to use the #LDTK level editor. Worst case scenario I'll have some basic "platformer engine" for future jams :)

    (related tags: #NES #NESdev #GameDev #IndieDev)

  14. I started working on a coop 2d space game and wrote a devlog entry about it. Might be of interest if you're working with #bevyengine, #rustlang, 2d platforming, tilemaps, #LDtk, or procedural generation.

    johanhelsing.studio/posts/carg

    #gamedev #indiedev #cargospace #devlog

  15. Didn't get too much done on the game today, but I did get levels exporting from #ldtk and loading into my #wasm4 game. I'd already done this for wired so it wasn't too difficult to port it to this game, I just had to swap out a few structs.

  16. So far I have:
    - Collision
    - Tiles
    - A hard-coded level
    I'm using kenney's monochrome RPG tileset for now. My plan for the next step is to start loading the level data from #ldtk.

  17. Playing around with #raylib and #ldtk . I've never used raylib before but it is quite nice and intuitive! Maybe something interesting will come out of it 🦖 😀