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#wasm4 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #wasm4, aggregated by home.social.

  1. I had an idea late last night to make a fantasy retro games console based on WASM, but then I discovered #WASM4 so now I don't have to.
    I ported my little #Quoridor game instead.
    ringtailsoftware.github.io/zor
    #gamedev

  2. First blog post: A brief history of fantasy video game consoles.

    blog.fireflyzero.com/pages/his

    This is the first part out of two-part series about the technologies that influenced and made possible Firefly Zero. This part covers , , , and .

  3. I found out about retroachievements a month or so ago but I'm still fascinated to see people talking about my first #wasm4 game. Afraid my uploaded builds may not match 🥴 between itch, github (I forgot this one again), wasm4.org, and what ever retroarch pulls down.

    retroachievements.org/viewtopi

  4. #Wasm4 is pretty cool. It's nice to have a #virtualConsole with an ISA that is easy to generate performant native code from.
    Also, live reload. 👌
    Every #gamedev thing should have it.

  5. After playing a bunch of old Gameboy & SNES games in my #NintendoSwitch recently, I was excited to see the #GameBoyColor #Zelda Oracle of the Ages/Seasons games released. I never had a GBC, so these are new games to me and I love them.

    This makes me want to write a #WASM4 game, since that platform has not too dissimilar level of tech.

    Is there an easy way to deliver WASM-4 to a Switch, or would I have to play in the browser on my android phone with a Bluetooth gamepad?

  6. Alongside my main game, I decided to, finally, start a longer game for the #wasm4 (fantasy) console (something I wanted to do since the launch of micro-quest).

    I have some ideas in mind, some beyond wasm4.

    For now, here's a little first sketch:

    Also, naturally for a wasm4 game, this will be open-source and free-to-play on browser.

  7. @shamloo Did you do this in ? 160x160, 4 colors. Seems like the perfect use case for it 😉

  8. @Crell It's really good, and the latest release puts it on par with other popular proprietary engines.

    I love the lower level stuff though, like SDL or . Also, if you're interested in Web Assembly, check out ! wasm4.org

  9. fixed the issue and now i have particles.

    still no idea where i'm going, but this is fun!

    #ld51 #ludumdare #gamejam #wasm4

  10. Working on a small game for #ld51 in #WASM4 fantasy console.

    Original idea was to do it using Zig, but after spending hours fighting with it yesterday, I figured going with C was a better idea, especially because I know I'd most likely give up if I didn't start coding quickly.

  11. I made another song with my #WASM4 instrument plugin in #ardour. I think I did a better job of sticking with one thing this time

  12. Playing around with making #wasm4 music in #Ardour. I wrote an #lv2 plugin that uses the wasm4 APU as an instrument. Still lot's to be done on the plugin (and the song) but I'm pretty satisfied with it turned out.

  13. Alright, the second #WASM4 game jam is over! I didn't get as much "game" implemented as I would have liked, but I had fun implementing everything and working on the art. desttinghim.itch.io/punch-em-u

  14. My #wasm4 #gamejam project is starting to feel nice to control, but I really need to make an actual gameplay loop now

  15. #wasm4 #gamejam The pots now have a crude approximation of physics.

  16. Didn't get too much done on the game today, but I did get levels exporting from #ldtk and loading into my #wasm4 game. I'd already done this for wired so it wasn't too difficult to port it to this game, I just had to swap out a few structs.