#fsi — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #fsi, aggregated by home.social.
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Liebe Teilnehmende, dies sind unsere aktuellen Termine. Solltet Ihr Fragen haben, sendet uns gerne eine PN - unsere Servicemitarbeiter*innen melden sich dann schnellstmöglich bei bei Euch. #studygram #edugram #langgram #Prüfungstermine #Telcdeutsch #telcprüfung #telc #telcc1hochschule #telcDigital #digitalebildung #telcPrüfungDigital #sprachschule #Düsseldorf #düsseldorfgermany #Schule #OnlineSprachschule #2026 #Mai #Mai2026 #Juni #Juni2026 #FSI #FsiSprachschule #freudespracheinternational
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@follower Liebe Freunde, hier kommt nun unser Video zum Ausflug in den Kunstpalast.Wir haben viele schöne Eindrücke gesammelt und konnten so Einiges dazulernen.Aber seht selbst ;-).
https://www.instagram.com/reel/DXWSn0cjWvf/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
@Trollhaus
@HolosDiscover
#artbook #studygram #edugram #langram #artgram #düsseldorf #sprachschule #digital #digitalebildung #online #hybrid #präsenz #deutschlernen #deutschland #kultur #deutschb1 #intensivkurs #wochenendkurs #abendkurs #freudespracheinternational #FSI #fsisprachschule -
Gute Neuigkeiten! Wir freuen uns, dass unser Angebot so gut ankommt. Nun haben wir bereits für Euch neue Kurse ab April auf unserer Seite reingestellt. Schaut gerne rein :-) #Education #Bildung #DigitaleBildung #Digital #Hybrid #Präsenz #Online #Homeschooling #Lernen #Schule #Sprachen #DeutschLernen #Sprachschule #Düsseldorf #Lehrer #Deutsch #Karneval #Aschermittwoch #FSI #freudespracheinternational #DeutschA1 #DeutschA2 #DeutschB1 #DeutschB2 #DeutschC1
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Hallo liebe Sprachfreunde! Wir freuen uns Euch auch nun auf Mastodon begrüßen zu dürfen.
#Education #Bildung #DigitaleBildung #Digital #Hybrid #Präsenz #Online #Homeschooling #Lernen #Schule #Sprachen #DeutschLernen #Sprachschule #Düsseldorf #Lehrer #Deutsch #FreudeSpracheInternational #FSI -
Helau! Einen fröhlichen #Rosenmontag wünscht euch das FSI-Team! Habt viel Spaß🎭🎉🎊 🤡
#Education #Bildung #DigitaleBildung #Digital #Hybrid #Präsenz #Online #Homeschooling #Lernen #Schule #Sprachen #DeutschLernen #Sprachschule #Düsseldorf #Lehrer #Deutsch #Karneval #Aschermittwoch #FSI #freudespracheinternational
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Aviation weather for Henry Post Army Air Field (Fort Sill) airport (USA) is “KFSI 111455Z 00000KT 10SM CLR 07/M03 A3000 RMK AO2 SLP160 T00681026 53004 $” : See what it means on https://www.bigorre.org/aero/meteo/kfsi/en #henrypostarmyairfieldfortsillairport #airport #fortsill #usa #kfsi #fsi #metar #aviation #aviationweather #avgeek vl
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Aviation weather for Henry Post Army Air Field (Fort Sill) airport (USA) is “KFSI 091355Z 00000KT 10SM CLR 27/19 A3004 RMK AO2 SLP161 T02720190 FZRANO $” : See what it means on https://www.bigorre.org/aero/meteo/kfsi/en #fortsill #usa #henrypostarmyairfieldfortsillairport #kfsi #fsi #metar #aviation #aviationweather #avgeek #airport vl
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I believe our approach to “develop what we need when we need it”, which has been a staple in the development of #GPUSPH, has been a strong point. We *do* depend on a few external dependencies, but most of the code has been developed “in-house”.
Fun fact: the only “hard dependency” for GPUSPH is NVIDIA's Thrust library, which we depend on for particle sorting (and in a few other places, but for optional features, like the segmented reductions used to collect body forces when doing #FSI i.e. #FluidStructureInteraction aka #FluidSolidInteraction).
And this hard dependency has been a *pain*.
We first had issues in the Maxwell architecture era, which stalled our work for months because all simulations would consistently lead to a hardware lock-up
https://github.com/NVIDIA/thrust/issues/742
and a few years later we had another issue —luckily one we could work around within GPUSPH this time:
https://github.com/NVIDIA/thrust/issues/13415/
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I believe our approach to “develop what we need when we need it”, which has been a staple in the development of #GPUSPH, has been a strong point. We *do* depend on a few external dependencies, but most of the code has been developed “in-house”.
Fun fact: the only “hard dependency” for GPUSPH is NVIDIA's Thrust library, which we depend on for particle sorting (and in a few other places, but for optional features, like the segmented reductions used to collect body forces when doing #FSI i.e. #FluidStructureInteraction aka #FluidSolidInteraction).
And this hard dependency has been a *pain*.
We first had issues in the Maxwell architecture era, which stalled our work for months because all simulations would consistently lead to a hardware lock-up
https://github.com/NVIDIA/thrust/issues/742
and a few years later we had another issue —luckily one we could work around within GPUSPH this time:
https://github.com/NVIDIA/thrust/issues/13415/
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I believe our approach to “develop what we need when we need it”, which has been a staple in the development of #GPUSPH, has been a strong point. We *do* depend on a few external dependencies, but most of the code has been developed “in-house”.
Fun fact: the only “hard dependency” for GPUSPH is NVIDIA's Thrust library, which we depend on for particle sorting (and in a few other places, but for optional features, like the segmented reductions used to collect body forces when doing #FSI i.e. #FluidStructureInteraction aka #FluidSolidInteraction).
And this hard dependency has been a *pain*.
We first had issues in the Maxwell architecture era, which stalled our work for months because all simulations would consistently lead to a hardware lock-up
https://github.com/NVIDIA/thrust/issues/742
and a few years later we had another issue —luckily one we could work around within GPUSPH this time:
https://github.com/NVIDIA/thrust/issues/13415/
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I believe our approach to “develop what we need when we need it”, which has been a staple in the development of #GPUSPH, has been a strong point. We *do* depend on a few external dependencies, but most of the code has been developed “in-house”.
Fun fact: the only “hard dependency” for GPUSPH is NVIDIA's Thrust library, which we depend on for particle sorting (and in a few other places, but for optional features, like the segmented reductions used to collect body forces when doing #FSI i.e. #FluidStructureInteraction aka #FluidSolidInteraction).
And this hard dependency has been a *pain*.
We first had issues in the Maxwell architecture era, which stalled our work for months because all simulations would consistently lead to a hardware lock-up
https://github.com/NVIDIA/thrust/issues/742
and a few years later we had another issue —luckily one we could work around within GPUSPH this time:
https://github.com/NVIDIA/thrust/issues/13415/
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I believe our approach to “develop what we need when we need it”, which has been a staple in the development of #GPUSPH, has been a strong point. We *do* depend on a few external dependencies, but most of the code has been developed “in-house”.
Fun fact: the only “hard dependency” for GPUSPH is NVIDIA's Thrust library, which we depend on for particle sorting (and in a few other places, but for optional features, like the segmented reductions used to collect body forces when doing #FSI i.e. #FluidStructureInteraction aka #FluidSolidInteraction).
And this hard dependency has been a *pain*.
We first had issues in the Maxwell architecture era, which stalled our work for months because all simulations would consistently lead to a hardware lock-up
https://github.com/NVIDIA/thrust/issues/742
and a few years later we had another issue —luckily one we could work around within GPUSPH this time:
https://github.com/NVIDIA/thrust/issues/13415/
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Sorry for decreasing the signal/noise ratio, but I just realized the obligatory tag cloud is obligatory.
#science #mechanics #fluidmechanics #simulation #numerical #numericalmethods #data #datavisualization #multiphase #twophase #flow #maths #mathematics #physics #engineering #CORIA #Sorbonne #turbulence #fragmentation #emulsions #levelset #VOF #volumeoffluid #largeeddysimulation #fsi #fluidstructure #droplets #bubbles #surface #surfacetension #geometry #topology -
Internet: les fournisseurs indépendants crient à l’aide
Clients en défaut de paiement plus nombreux, mais qui consomment plus de données internet que jamais. Tarifs de revente des gros fournisseurs qualifiés de « déraisonnables », mais qui n’ont jamais baissé, en attente d’une décision de cour.
https://www.lapresse.ca/affaires/techno/202004/14/01-5269220-internet-les-fournisseurs-independants-crient-a-laide.php
#Internet #Québec #Canada #FAI #Bell #Vidéotron #Rogers #FSI #EBox #TekSavvy #B2B2C #CORC #CRTC #PolCan #PolQc -
Internet: les fournisseurs indépendants crient à l’aide
Clients en défaut de paiement plus nombreux, mais qui consomment plus de données internet que jamais. Tarifs de revente des gros fournisseurs qualifiés de « déraisonnables », mais qui n’ont jamais baissé, en attente d’une décision de cour.
https://www.lapresse.ca/affaires/techno/202004/14/01-5269220-internet-les-fournisseurs-independants-crient-a-laide.php
#Internet #Québec #Canada #FAI #Bell #Vidéotron #Rogers #FSI #EBox #TekSavvy #B2B2C #CORC #CRTC #PolCan #PolQc