#creativeindustries — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #creativeindustries, aggregated by home.social.
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https://www.europesays.com/africa/?p=223625 Canon Expands Miraisha Youth Skills Initiative in Senegal Through Partnership with SOS Children’s Villages #AfricaCreativeEconomy #Canon #CanonCentralAndNorthAfrica #CreativeIndustries #DigitalStorytelling #Miraisha #PhotographyTraining #Sénégal #SkillsDevelopment #SocialImpact #SOSChildren’sVillages #VisualStorytelling #WestAfrica #YouthEmployment #YouthEmpowerment
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How Creators and Creative Industries Are Pushing Back Against AI Theft
https://copyrightalliance.org/creative-industries-pushing-back-against-ai-theft/ #Copyright, #AI, #AIEthics, #CreatorsRights, #CopyrightLaw, #CreativeIndustries, #AITrainingData, #ContentTheft, #FairUse, #DigitalRights
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How Creators and Creative Industries Are Pushing Back Against AI Theft
https://copyrightalliance.org/creative-industries-pushing-back-against-ai-theft/ #Copyright, #AI, #AIEthics, #CreatorsRights, #CopyrightLaw, #CreativeIndustries, #AITrainingData, #ContentTheft, #FairUse, #DigitalRights
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How Creators and Creative Industries Are Pushing Back Against AI Theft
https://copyrightalliance.org/creative-industries-pushing-back-against-ai-theft/ #Copyright, #AI, #AIEthics, #CreatorsRights, #CopyrightLaw, #CreativeIndustries, #AITrainingData, #ContentTheft, #FairUse, #DigitalRights
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How Creators and Creative Industries Are Pushing Back Against AI Theft
https://copyrightalliance.org/creative-industries-pushing-back-against-ai-theft/ #Copyright, #AI, #AIEthics, #CreatorsRights, #CopyrightLaw, #CreativeIndustries, #AITrainingData, #ContentTheft, #FairUse, #DigitalRights
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How Creators and Creative Industries Are Pushing Back Against AI Theft
https://copyrightalliance.org/creative-industries-pushing-back-against-ai-theft/ #Copyright, #AI, #AIEthics, #CreatorsRights, #CopyrightLaw, #CreativeIndustries, #AITrainingData, #ContentTheft, #FairUse, #DigitalRights
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How Creators and Creative Industries Are Pushing Back Against AI Theft copyrightalliance.org/creative-ind... #Copyright, #AI, #AIEthics, #CreatorsRights, #CopyrightLaw, #CreativeIndustries, #AITrainingData, #ContentTheft, #FairUse, #DigitalRights
How Creators and Creative Indu... -
Opinion: The Invisible Powerhouse – Why The Herald’s Culture 50 Has An Interactive Blind Spot
This is a fantastic list. Truly. As I read through The Herald’s 50 most powerful people in Scottish arts and culture (Paywall), I see names that represent the very best of our nation – musicians, producers, actors, and advocates who have fought to keep Scotland’s creative heart beating during some of the toughest years in recent memory. I recognise many of them as allies. I respect all of them as peers.
But I also noticed something else. Or rather, I noticed a void.
In a list of 50 powerbrokers shaping what Scotland consumes in theatres, galleries, and concert halls, there is not a single representative from the Scottish games ecosystem. Not one. In 2026, as our world becomes increasingly defined by digital interaction, the country’s largest, most successful, and most productive creative export has been missed entirely.
The Billion-Pound Ghost
This is not a new phenomenon, but it is one that we can no longer afford to ignore. For decades now, the games industry has been the billion-pound ghost in the room of Scottish culture. We are frequently cited for our extraordinary GVA and our global commercial reach, but we are almost never invited to the table when the conversation turns to artistic merit or cultural impact.
By excluding (ignoring? Missing?) games from a list of the most powerful people in culture, we are essentially saying that the millions of people who engage with interactive storytelling, virtual performance, and digital art are not engaging in culture. We are saying that the world-class designers in Dundee, Edinburgh, Glasgow, and Elgin – people who are masterminds of empathy, systems, storytelling and aesthetics – are somehow separate from the creative fabric of the nation.
Beyond the Bottom Line
While the economic argument for games is inarguable – as I have highlighted in the Level Up Scotland Games Action Plan – my challenge to the wider arts sector is to look beyond the balance sheet.
Games are the golden thread of the 21st-century creative economy. They are where music, narrative, visual art, and technical engineering collide to create entirely new forms of human experience. When we talk about the power of the arts to transform lives, why are we not talking about the therapeutic impact of the Gamer-in-Residence at Glasgow Children’s Hospital? When we talk about cultural legacy, why is the ongoing lack of preservation of our digital heritage still treated as an optional extra?
The isolation of games is a uniquely Scottish problem in one specific, structural way. In the rest of the UK, games are tucked under the wing of the screen industries. In Scotland, we are one of the 16 official sub-sectors of the creative industries – standing alongside architecture, design, and visual art. On paper, we are integrated. In practice, we are siloed. In policy terms, we are entirely invisible.
A Hand Across the Aisle
I am not writing this to complain; I am writing this to offer outreach. The ongoing exclusion of games is a missed opportunity for the traditional arts. Imagine the cultural impact of a collaboration between the Citizens Theatre, or Dance Base and a real-time 3D studio, or the RSNO performing alongside a live interactive performance. These are the opportunities that stay locked away when our worlds remain apart.
At the Scottish Games Network, we are working to bridge this gap. Following our More Than Games events in 2022-25, we are preparing to launch Project Pathfinder. This initiative is specifically designed to bring games technology into the wider creative and cultural sectors, acting as a force multiplier for artists, filmmakers, musicians, writers and performers.
The Wake-Up Call
To my friends and colleagues in the traditional arts: consider this a friendly wake-up call. The next generation of Scottish creators does not see a boundary between a play and a game, or a gallery and a virtual world. They see a single, fluid creative landscape and open opportunities.
If we want a Culture 50 that truly reflects the power and influence of Scottish creativity, we have to start looking at the digital screen with the same respect we give to the stage, the cinema screen or the canvas.
SGN is here to facilitate that conversation. I am here to be the architect of that bridge. Let us make sure that by 2027, the 50 most powerful people in Scottish arts and culture include the pioneers who are building the interactive future of our nation.
Brian Baglow is the Founder and CEO of the Scottish Games Network.
Photo by Anthony Camp on Unsplash
#arts #creativeIndustries #culture #games #herald #Pioneers #scotland #Top50 -
FYI: Lords demand AI firms disclose training data or face UK licensing freeze: House of Lords urges UK to reject commercial text and data mining exceptions, mandate AI training transparency, and build a fair licensing market for creative industries. https://ppc.land/lords-demand-ai-firms-disclose-training-data-or-face-uk-licensing-freeze/ #AIRegulation #DataTransparency #AIEthics #Licensing #CreativeIndustries
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Scraping artists, creators, and right holders with...
No transparency.
No traceability.
No enforceability.
No Accountability.
= No functioning copyright market.#AIAct #CreativeIndustries #Copyright #Audiovisual #Publishing #GPAI #Netopia
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Fun Is Not A Four-Letter Word: SGN Challenges Scotland’s Creative Sector to Embrace ‘Playful Thinking’
The Scottish Games Network (SGN) today announced the ‘More Than Games: Creative Industries Innovation Summit,’ an initiative set to bridge the country’s vibrant games ecosystem with its creative, cultural, and heritage sectors.
Scheduled for November 26th, 2025, at Barclays Eagle Lab in Glasgow, this invitation-only event is supported by The National Lottery through Creative Scotland. The 2025 edition builds upon the success of three previous events held between 2022 and 2024, which brought together the country’s games ecosystem, sectors including film, fintech, data, cyber, tech and more.
The half-day programme will bring together a curated group of leaders from games, film, TV, music, theatre, and museums. The goal is to move beyond traditional conversations and explore how the tools, technologies, and ‘playful thinking’ of the games world can offer innovative solutions to real-world challenges. Research from UKIE has shown that the application of games technology in other sectors adds £1.3 billion in Gross Value Added (GVA) to the UK economy, a powerful addition to the core consumer market’s estimated £7 billion value.
Brian Baglow, Founder of the Scottish Games Network, said:
For too long, the games industry has operated in its own silo, and other creative sectors have been missing out on its transformative potential. This event is designed to open up that conversation. We believe that by bringing these diverse communities together in a facilitated space, we can spark new ideas, unlock new collaboration opportunities, and build a more resilient and innovative creative economy for Scotland.
The event will feature a series of ‘provocations’ from sector leaders, followed by structured facilitated workshops, collaborative problem-solving sessions, and speed networking. The objective is to produce tangible outputs, including a detailed roadmap for future cross-sector projects and partnerships.
Ashley Smith-Hammond, Creative Industries Officer at Creative Scotland, said:
We are excited to support this event, which will help build collaborative networks and spark new ideas between creatives working across disciplines. Such support is part of our commitment to championing innovation in creative practices. The ‘More Than Games’ initiative has the potential to drive significant cultural, social and economic value by helping us to support the interdisciplinary connections for creatives working across arts, technology and creative industries.
The event is the first step in the broader More Than Games initiative by the Scottish Games Network to establish a platform for the wider application of games and playful thinking to solve problems in key sectors across Scotland, with more events to be announced in the future.
If you think your organisation should be invited to participate in this event, please contact Brian directly.
The MTG: Creative Industries Innovation Summit is supported by the National Lottery through Creative Scotland.
#creativeIndustries #ecosystem #fun #games #MoreThanGames #playfulThinking #scotland
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The world of musical and creative expression is continuously evolving, and there are more ways to create and engage with music, and audiences, than ever before. It all starts with an enquiring mind and a desire to explore new frontiers.
Sally Coleman is a musician and creative director of the science fiction virtual band Big Sand. Join us as we speak with Sally about her journey to developing Big Sand, creating engaging virtual music experiences, and the role of emerging technologies in the creative industries.
Watch or listen on your favourite platform: https://steampoweredshow.com
Show Notes at https://steampoweredshow.com/shows/sally-coleman
#ImmersiveExperiences #music #VirtualBand #CreativeIndustries #UnrealEngine #EmergingTechnologies #podcast #WomenInSTEM #WomenInSTEAM
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✍️ The journal Aniki has opened a call for papers for the dossier ‘Contemporary ‘Peripheral’ Spaces of the Moving Image’, which will be coordinated by Filipa Rosário (FLUL), André Francisco (FLUL), and Fran Rebelatto (UNILA).
👉 https://aim.org.pt/ojs/index.php/revista/announcement/view/78
#Histodons #MovingImage #FilmStudies #CreativeIndustries #Periphery #Cinema #Television #ImagemEmMovimento #Periferia #EstudosFílmicos #IndústriasCriativas #Televisão #ComunidadesMarginalizadas #MarginalizedCommunities
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if these people have 20-30+ years experience in the TV industry, they surely would know this has been a problem for 3 decades, the rot set in during the 90s when the regional TV companies cannibalised each other and thousands of jobs were lost - first to go were the younger and minority staff (this was even before #streaming #media ) and they didn't get a #Grauniad column back then (it seemed folk in the #CreativeIndustries were in denial about what was happening)
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Good morning #Fediverse :fediverse:! Hope you've all had a great weekend. In this morning's #ConnectionList #Introduction #Connections post, in which I help to more richly connect us together, I'd like you to meet:
@ZoeGlatt is a #PhD candidate and #DigitalEthnography #researcher, and founder of @DigitalEthnographyCollective. They (not assuming pronouns) are submitting in March and are interested in jobs researching #SocialMedia culture, #CreativeLabour and #CreativeIndustries
@ndporter is into #SocialScience, #Data and #DataEquity and works with the #Carpentries. The #Carpentries is a volunteer-driven movement to provide #researchers with foundational computational skills in technologies like #Python 🐍, #Git ⌨️ and #HPC #programming 💻
@pip works in #design for #AI at #CSIRO #ProductManagement
@safiyanoble is the author of "Algorithms of Oppression", which if you haven't read it, should be on your reading list, especially if you're into #AIethics or #FairML. It sits in a similar space to @VirginiaEubanks "Automating Inequality" and shows how algorithms serve to reinforce existing structures of oppression, particularly of POC.
@fionatribe is a #CulturalAnthropology person who is interested in #MaterialCulture, #Architecture and #Anthropology
@metasecsol works as an #InfoSec researcher at the #W3 and as a #Lecturer in #InformationSecurity #DevSecOps
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Things I do: #CreativeProduction #PerformanceArt #Writing #Media #VideoGames #Activism #Community #Travel #Advocacy #DigitalMedia #Arts #Culture #CreativeIndustries
Things I am: #Queer #Genderqueer #Disability #Neurodivergence #POC #BIPOC #QPOC #Immigration
Things I'm into: #AceAttorney #AnimalCrossing #DarrenHayes #SavageGarden #Homestuck #StevenUniverse #CarmanSandiego #GenshinImpact #Crosswords #StageMagic #Gaming #Reading #TTRPG
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Things I do: #CreativeProduction #PerformanceArt #Writing #Media #VideoGames #Activism #Community #Travel #Advocacy #DigitalMedia #Arts #Culture #CreativeIndustries
Things I am: #Queer #Genderqueer #Disability #Neurodivergence #POC #BIPOC #QPOC #Immigration
Things I'm into: #AceAttorney #AnimalCrossing #DarrenHayes #SavageGarden #Homestuck #StevenUniverse #CarmanSandiego #GenshinImpact #Crosswords #StageMagic #Gaming #Reading #TTRPG
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Things I do: #CreativeProduction #PerformanceArt #Writing #Media #VideoGames #Activism #Community #Travel #Advocacy #DigitalMedia #Arts #Culture #CreativeIndustries
Things I am: #Queer #Genderqueer #Disability #Neurodivergence #POC #BIPOC #QPOC #Immigration
Things I'm into: #AceAttorney #AnimalCrossing #DarrenHayes #SavageGarden #Homestuck #StevenUniverse #CarmanSandiego #GenshinImpact #Crosswords #StageMagic #Gaming #Reading #TTRPG
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Things I do: #CreativeProduction #PerformanceArt #Writing #Media #VideoGames #Activism #Community #Travel #Advocacy #DigitalMedia #Arts #Culture #CreativeIndustries
Things I am: #Queer #Genderqueer #Disability #Neurodivergence #POC #BIPOC #QPOC #Immigration
Things I'm into: #AceAttorney #AnimalCrossing #DarrenHayes #SavageGarden #Homestuck #StevenUniverse #CarmanSandiego #GenshinImpact #Crosswords #StageMagic #Gaming #Reading #TTRPG
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Things I do: #CreativeProduction #PerformanceArt #Writing #Media #VideoGames #Activism #Community #Travel #Advocacy #DigitalMedia #Arts #Culture #CreativeIndustries
Things I am: #Queer #Genderqueer #Disability #Neurodivergence #POC #BIPOC #QPOC #Immigration
Things I'm into: #AceAttorney #AnimalCrossing #DarrenHayes #SavageGarden #Homestuck #StevenUniverse #CarmanSandiego #GenshinImpact #Crosswords #StageMagic #Gaming #Reading #TTRPG