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  1. CW: How to get good character illustrations for TTRPGs

    Character illustrations.

    Always nice to have for TTRPG.
    Unfortunately, not entirely easy to get for TTRPG.

    But not at all impossible either. And definitely not difficult enough to just throw your hands up and say “Alright, genAI it is, ethical problems and Inigo Montoya be damned!”

    So what are good sources for character pictures?

    The obvious one first: Commission an artist, if you can afford it. The prices vary widely, but even in the mid-range, consider how long you’ll enjoy the picture you buy – if we’re talking about an image of a character you already know you’ll be playing for years, gazing at their picture in your VTT for probably hundreds of hours, setting aside some money from the snacks budget seems reasonable to have someone create art to your specifications!

    But there are certainly alternatives. The obvious one is searching for some core parameters of your concept (class, species, ethnicity, age, era, whatever), ideally with a filter that removes AI sites from your results. You’ll land on a lot of art sites like DeviantArt and especially ArtStation where you can continue your search. If you find something that works for you, the polite thing to do is to ask the artist whether you can use the image – point out that it’s for your private, non-streamed game and many artists will be fine with it. Congrats, ethically-sourced art! Drop them a follow and spread word of their cool stuff on social media!

    If that doesn’t work for you, another option is Do It Yourself. If you’re not in the mood to learn drawing, you can for example search Picrew, a site/app full of collections of paper doll generators where you can pick a style and create a character picture by selecting different features from a list.

    If you’d prefer your pictures to have a 3D look, there’s a solution for that as well – video games! Many roleplaying games come with a powerful character generator and ideally a photo mode that can easily be used for making a character image as long as said character is vaguely appropriate to the game’s setting. You can either use starting gear, play the character until you’ve got something that fits or use mods to obtain what you want for your picture.

    What are appropriate games? Obviously, something that you either already own or that’s free-to-play or can be grabbed cheap in a sale are ideal, otherwise we’re back at “spend money -> best commission an artist”. Many Free-To-Play games make their money with cosmetics, but you can often preview (and screenshot) them on your character before buying. I would advise against using well-known games where you can only put some clothes on a standard protagonist (say, Assassins Creed) since that makes it more likely other players will think of that character instead of yours while looking at the picture.

    Here are some go-to options for various systems and genres:

    Medieval Fantasy:
    Baldur’s Gate 3: A decent editor for many D&D species and plenty of mods to add more outfits.
    Dragon Age: Another series full of good high fantasy editors.
    Final Fantasy 14: features a more Eastern style of optics. There’s a free trial of the main game + 2 expansions, but do note that the free trial doesn’t allow access to the player-run market board, so you’ll have to actually obtain a good set of clothes in-game if the starting gear isn’t to your liking.
    Elder Scrolls: The venerable classic. Oblivion should work nicely for European high fantasy; Skyrim is ideal for Norse and barbaric characters and Elder Scrolls Online likely has some good stuff as well, though I haven’t checked.

    Modern:
    Saints Row: A good character creator for RPGs with a modern setting, though you might have to have to shop for appropriate clothes in the game.
    Vampire: The Masquerade: Bloodhunt: The obvious choice for Vampire characters. Free to play and with some very fancy outfits that can be previewed in the shop. The clothes tend towards the extravagant.
    Generation Zero: Swedish 80s Teenagers, probably close enough for Things From The Flood.
    The Sims: FtP, with an incredible amount of mod support.

    SciFi:
    Star Wars: The Old Republic: Looks a little dated, but extremely helpful for all the standard Star Wars species.
    Outer Worlds: Retro-futurist SciFi aesthetics, humans only.
    Cyberpunk 2077: For your cyberpunk needs.

    Others:
    Skull and Bones: A Pirate’s life for thee, human characters in a maritime setting! Comes with a 6-hour free trial you can spend in the character generator.
    Fallout (4/76/New Vegas): For that lovely post-apocalyptic chic!
    Hero Forge: Hero Forge is a website that lets you create custom miniatures of various genres to 3D-print and ship to you. Of course, no one can keep you from clicking the miniature together and just screenshotting it for free…

    If you have other character creators or alternative solutions for your character illustration needs in mind, do let me know please!

    #CiferRPGMusings #TTRPG #pnpde #art #illustration #NoAI

  2. Ah, roleplaying is so much fun at times. Last session in #VampireTheMasquerade, my character was introduced to another player's vampire. By what I knew of them OOC, they should have hated each other, but instead, they get along surprisingly well - he found it interesting that I worked as an investigator and professional finder of people (I may have neglected to mention the people then tend to end up as snacks or ritual components for my employers) while I pity him for recent trauma (and don't know what a screw-up and danger to the Masquerade he is). I can't wait for these two characters to find out more about each other!

    #CiferRPGMusings #TTRPG #pnpde

  3. CW: Vampire: The Masquerade chronicle retrospective

    So, a week ago, my current #VampireTheMasquerade chronicle ended. There may be a successor, it's a pool group system, but for now, it's over. And considering I knew no one within the player group before, it was fun, mostly.

    We played in Hamburg, which is a city I've been to enough to recognize, but not so much I was too familiar with it.

    The story was a combination of two investigations: On one side, we were trying to investigate an attack(?) on the local Elysium, while also trying to find the abandoned Tremere chantry and secure a ritual from it. There was a link to the loss of Vienna, which was certainly fun because my character came from there. The interlinking of the two plots could have been a little smoother, but then again, the group was made up of two different factions with individual agendas, so there was a bit of friction that would likely have overcomplicated more intricate switching. Intra-group RP was really fun, especially towards the end when characters became a little less guarded with one another. And of course, the different states of knowledge within the group were fun when some people knew the background of certain events, but couldn't tell the others because it would implicate them in various ways.

    I'm still not quite sure what to think of the final session - we found one of the people we had sought, but let him (and the ritual) go in exchange for a promise of information on the Sabbat, but the actual info itself only gets used in the next chronicle. So very little "action", just a tense conversation at midnight in a café, haggling with our quarry over whether his other information is valuable enough for us to let him go.

    Also, I really like the V5 Humanity system. We chose "Knowledge belongs in the right hands" as a chronicle tenet and my Tremere has "I am not responsible for other people's deeds" as a conviction - so on one hand, she got stains for letting the ritual go when she really didn't believe it should have gone where it went, but on the other hand, she got to soothe her conscience with being outvoted by the others. Ah, the joys of morally questionable protagonists!

    Which reminds me: The Prince had only recently decreed that vampires shouldn't communicate via electronic means. So we had a session where we impressed how any of our minor missteps were only in hunting down a vile culprit who had broken several traditions and (*le gasp*) used a smartphone! Of course, we did that after extensively coordinating our hunt via whatsapp... I'm sure we'll soon found the Cult of Hypocritas, honored Methuselah of Clan Not-My-Fault.

    #CiferRPGMusings #TTRPG #ttrpgde

  4. I really should be more active again. So here goes!

    Yesterday, I played #VivaLaQueerBar by @plotbunnygames together with @Bratapfel, @curiouscat and another dear friend. It's a story game in the tradition of #ForTheQueen where we used card prompts to help us develop a queer bar and our characters within it. I've already played the game in a Roaring Twenties Berlin setting and a Shadowrun/cyberpunk future, but today, our bar was located in present day London. Also, it was a feeding ground for vampires.

    Over the course of four wonderful hours, we found out that the primary team of the Broken Crown are Nigel Wilberburton (a fashion designer from Victorian times), Eugenie von Karnstein (a libertine highway woman from the Regency era), Charles Miller (modern photo model for the dictionary entry "superficial") and Nate Crandall (fledgling of the group, lawyer, masquerade keeper and *definitely* not to be called Jonathan).

    Our bar was founded in, I believe, 1820 and we just had our bicentennial celebration with some of the original guests present. We found out what happened when Charles denied entry to a horribly unfashionable elder vampire, we had Nigel argue for (and Eugenie against) some necessary renovations, we saw Nate inch ever closer to a nervous breakdown trying to keep humanity from finding out about them and we finished the evening by holding a werewolf-themed party. As always with the game, we were reluctant to let our messy bunch of monsters go into the night, but fun was certainly had imagining their antics and I'd love to play again soon in another bar.

    #CiferRPGMusings #CiferRecommends #TTRPG #ttrpgde

  5. CW: Rollenspiel, Wie funktionieren Übersetzungstools?

    Aus gegebenem Anlass ein paar Worte zu #Übersetzungen, #Maschinenübersetzung, #CAT Tools, #memoQ und #mtpe im Kontext von (Tisch-) #Rollenspiel:

    Was sind CAT Tools wie MemoQ oder Trados? CAT steht im Übersetzungskontext für Computer Aided Translation. Es sind also Tools, die verschiedene Dateiformate (xml, doc, xls und so weiter) aufbrechen, alle Texte daraus extrahieren und sie in einer möglichst gut lesbaren Form in Blöcken in einen Editor gießen, so dass ich als Übersetzer zum Beispeil Stück für Stück alle Sätze eines Dokuments oder alle Zelen einer Tabelle durchgehen kann.

    Wenn das Ursprungsfile klug aufgebaut ist, kann ich mir auch zum Beispiel den Editor so einrichten, dass zu jeder zu übersetzenden Textzeile eine Kommentarzeile angezeigt wird - übersetze ich einen Dialog eines Computerspiels, kann dann dort drin stehen, wer gerade spricht, worauf sich die Person bezieht oder welche Emotion rübergebracht werden soll. Übersetze ich reinen Fließtext ohne Kontextinformationen wie in einem Rollenspielregelwerk, habe ich sowas natürlich nicht zur Verfügung, weil es nicht im Ursprungsdokument steht.

    Da helfen mir eher zwei andere Kernfunktionen von CAT Tools: Terminologie-Management und Konkordanzsuche.
    CAT Tools führen eine Term Base, in der man feststehende Terminologie einpflegen kann, damit sie immer gleich übersetzt wird. "Sorcerer" soll in unserem Spiel immer ein "Hexer" und nicht manchmal "Zauberer" oder "Hexenmeister" sein.
    Konkordanzsuche beschreibt, dass bei jedem Textblock das Tool automatisch im sogenannten Translation Memory schaut, ob ich schon mal einen ähnlichen Text übersetzt habe. Dann schlägt es diesen vor und markiert die Unterschiede. Habe ich also schon "Alrik is a great wizard" übersetzt, erinnert mich das Tool daran, wenn "Alrijida is a great wizard" dran kommt - die Transferleistung, dass Alrijida dann aber ein*e* Zauber*in* ist, muss ich selbst aufbringen.

    Was haben jetzt CAT Tools mit Maschinenübersetzung oder "KI" zu tun? Ungefähr so viel wie Photoshop mit Midjourney. Eins ist eine fundamentale Eigenleistung der Übersetzenden mit einem elektronischen Werkzeug, das andere ist die aus Plagiaten gespeiste Leistung des Werkzeugs, die am Ende noch ein bisschen bearbeitet wird, meist von einer Person, die eher zum Lektoratssatz als zu dem für volle Übersetzung bezahlt wird und die dementsprechend mehr Text in der gleichen Zeit abarbeiten muss.

    Was ist jetzt abseits der ethischen Seite das Problem an Maschinenübersetzung, wenn doch am Ende immer ein Übersetzer oder Redakteur am Text sitzt und ihn weiterbearbeitet, bis er "den Ansprüchen genügt"? Der Haken hier liegt an der Arbeitsweise des menschlichen Gehirns. Maschinenübersetzungen sind meist stark fehlerbehaftet - in einem Feld mit einem relativ kleinen Textkorpus, den die Maschine zum Training nutzen konnte, sollte jede professionelle menschliche Übersetzung der Maschine überlegen sein. Das heißt, im Postediting lektoriert man einen deutlich unterdurchschnittlichen Text, der im Normalfall enorm viele Terminologiefehler aufweist, Kontext nicht begreift und stilistisch uninspiriert ist. Und beim ersten Satz wird man sich auf all diese Fehler stürzen und sie ausmerzen. Beim zweiten auch noch. Beim zweihundertsten ... na ja. Wird so ganz grob der Sinn des Englischen wiedergegeben? Ja? Gut genug, nächster. So funktionieren Menschen. Übersetzende, die viel Machine Translation Post-Editing machen, beschreiben sogar, wie ihr persönlicher Schreibstil in ganz anderen Projekten unter ihrer Arbeit mit den schlechten Maschinentexten leidet. Die Zeitersparnis bei der Maschinenübersetzung existiert nur solange, wie die Nachbearbeitenden nicht die Zeit in Rechnung stellen, in der sie ein tatsächlich gutes Buch lesen, um wieder zu verinnerlichen, wie stilistisch schöne Sprache funktioniert. Wie sich das auswirkt, wenn ein verkleinerter Pool von Festangestellten dauerhaft diese Art von Texten bearbeitet, mag man sich ausmalen.

    Die Bedingungen, unter denen im deutschen Pen&Paper-Markt übersetzt wird, sind alles andere als ideal. Unterschiedliche Verlage legen sich hier mehr oder weniger ins Zeug. Die Übersetzenden sind meist von Idealismus getrieben und betreiben Selbstausbeutung. Klar ist aber auch: Die Nutzung von Maschinenübersetzung wird diese Situation eher schlimmer machen und senkt bereits jetzt die Qualität von Büchern, wie manche ja bereits festgestellt haben. An welchem Punkt wir uns abwenden und lieber zum Original greifen oder das System ganz sausen lassen, müssen wir entscheiden.

    #CiferRPGMusings #pnpde #ttrpg #UlissesSpiele

  6. Ich hab mittlerweile mal das großartige #ActualPlay von #DreamApart mit Autor Benjamin Rosenbaum (Edit: @ben_rosenbaum), @afelia, @curiouscat und @Bratapfel angeschaut. Erstens natürlich eine großartige Sache, ein Spiel über die jüdische Diaspora mal von tatsächlichen Juden:Jüdinnen gespielt zu sehen, die das Setting mit Wissen und Leben füllen, also große Empfehlung.

    Aber zweitens hat es mir auch #BelongingOutsideBelonging wirklich nähergebracht. Ich hadere an sich sehr mit spielleitungslosen Systemen, weil es mir oft so vorkommt, als würde man darin eben doch spielleiten müssen, nur mit wesentlich weniger Hilfe vom Spiel und spontaner und irgendwie in stummer Absprache mit 3+ anderen Spielenden, die alle eigene Ideen haben, wohin die Reise gehen könnte.
    Belonging Outside Belonging hat dafür die "Weltelemente", also quasi Mini-Charakterbögen für Aspekte wie "Die Anderswelt", "Klatsch & Ansehen" oder "Der Markt". Die liegen regulär in der Mitte des Tisches und wann immer die eigene Figur gerade nicht in der aktuellen Szene ist, kann man sich einen davon nehmen, um den entsprechenden Aspekt des Settings darzustellen - und bekommt dann mit entsprechenden Spielzügen auch direkt gesagt, *was* typische Handlungen dieser Aspekte sind, die man ins Spiel einbringen sollte.
    Spiele ich gerade "Die Anderswelt", dann ist es meine Aufgabe, darzustellen, wie die übernatürlichen Wesen reagieren, wenn der Zauberer sie zu rufen versucht - während die Spielerin, die sich gerade "Klatsch & Ansehen" geschnappt hat, dafür zuständig ist, die Nachbar*innen zu spielen, die gerade zum unpassendsten Moment die Köpfe über den Zaun recken.

    Das scheint mir eine ziemlich clevere Aufteilung und Anleitung für solche Spiele zu sein, zumal auch eine feststehende Regelung ist, dass man normalerweise nicht selbst das Weltelement spielt, was am stärksten mit dem eigenen Charakter verknüpft ist - also die Anderswelt beim Zauberer -, weil man sonst ja regelmäßig Selbstgespräche führen dürfte. Das war so meine andere Erfahrung bei Trad Games, wenn man die Spielleitung reihum wechselt: Am besten mit dem Magiesystem und -hintergrund kennt sich die Magierspielerin aus, die aber eigentlich *wirklich* gern ihre Szenen im Spotlight mit jemand anders zusammen spielen würde. Also aus meiner Sicht hier eine kluge Lösung.

    Die deutsche Übersetzung von #DreamApart und #DreamAskew ist übrigens grad im Crowdfunding: gameontabletop.com/cf4441/drea

    Das Actual Play findet sich hier: youtube.com/watch?v=e5UXnbbZk4

    #CiferRPGMusings #pnpde

  7. So, quite a bit of gaming happened in the last weeks and I really wanted to talk about it more on here.

    Let's start with #VivaLaQueerBar, a #DescendedFromTheQueen game by @plotbunnygames. When I went to visit my #Monsterhearts group, we didn't intend to actually play any rpgs that Saturday. Unfortunately, public transport is kind of a clusterfluffle right now, so when we left at 9 in the evening, we spent about four hours getting home, with a "fun" mixture of trains, trams, busses and platforms. Luckily, I was traveling with two great friends and had the small Viva La Queerbar booklet with me.

    When the conversation died down, I slapped the little booklet on the ICE table, they downloaded an app for drawing from a virtual deck of cards and we imagined ourselves in a better world, where the onboard restaurant of the (punctual!) high-speed train between Berlin and Cologne is actually a well-known #queer café, beloved by the revelers returning home after #ChristopherStreetDay parades. Conductor Max (close to retirement age, still looks dashing in a uniform, impressive mustache) keeps an eye on the café and cook Rita (pink highlights in grey hair) is always there to patch up celebrants who just *maybe* have overdone it a little.

    We didn't play for very long, but I felt like imagining ourselves in that space definitely helped us get through the mix of annoyance and boredom that usually accompanies travel with late departures, cancelled trains and other problems.

    #CiferRPGMusings #ttrpg #ttrpgde

  8. Post von @systemmatters!
    Wenn ihr schon immer mal Miss Marple in einem wunderbaren #PbtA-Rollenspiel Kriminalfälle lösen und vielleicht auch gegen Cthulhu antreten lassen wolltet: Jetzt ist eure Gelegenheit!

    #BrindlewoodBay #CiferRPGMusings

  9. Yesterday, my #WerewolfTheApocalypse group had another #sessionZero since we recently added another player. It was a great discussion. Unfortunately, it also called to mind what I don't like about the older editions of Werewolf - the combat system is supposed to portray raging, feral monstrosities tearing and ripping enemies apart, but the systems behind it have us roll and resolve up to 4 checks per attack. I'd love to borrow some stuff from 5th edition Werewolf, but there are just so many supernatural abilities that build off the core mechanics that I'd have to rewrite.

    #ttrpg #ttrpgDesign #pnpde #CiferRPGMusings

  10. Einer der besten Teile an der Roll20-Umsetzung von #Monsterhearts ist die Möglichkeit, Würfen eine Beschreibung zu geben. Zum Beispiel das heutige Turn Someone On unserer beiden Streberinnen ...

    #pnpde #CiferRPGMusings

  11. We had the last session of our #apocalypseKeys game today. As per tradition, about half the team at least *thought* of defecting to the Harbinger trying to doom the world, but we prevailed in the end.
    Sadly, we played pretty late, so we didn't have much time for debriefing stuff and will have to do that via text afterwards.

    That being said, it was a great game. Also, these were our first rolls of the evening (the ideal thing to roll in this system is 8-10). My personal highlight of the game was my character gaining the trust of a biomechanic door. And trapping a transformed former ally in a book when they attacked us, because I guess that's just what characters of mine do in weird magical settings.

    #ttrpg #pnpde #CiferRPGMusings

  12. After its been sitting in our flat for... too long..., we finally took #VampireTheMasquerade Chapters for a spin yesterday and played through two preludes.
    Fun was had, though the preludes were quite different in scope: The Nosferatu got to dig through a trash can, shoo away a couple and then feed on a vagrant (storybook size: 32 pages?) while the Tremere got called to a crime scene, posed as CSI, did some *very* CSI shit, gathered evidence, destroyed evidence, faked evidence and finally presented a completely airtight case while saving the Masquerade (88 pages).

    It was a fun experience, though it's already making me miss a "real" game of VtM.

    I'm very curious to see what the "full" game will be like when we actually play together.

    #CiferRPGMusings #VampireTheMasqueradeChapters #ttrpg

  13. We all know the classic trope of showing the hero an illusionary world of their dreams and them having to fight their way back into the imperfect reality, right?

    In my last #werewolfTheApocalypse session, I put a twist on it: Since the original always boils down to "Oh wait, this is too perfect, sigh, guess I need to get out", I had the group's patron spirit throw a wrench into the spell by switching them up so they'd each wind up in someone else's dream world instead of their own. Meaning they'd all get to experience what their pack mates would view as paradise - the herbally-interested warrior's lush jungle, the bard's socially progressive city, the mystic's surreal world full of riddles and the rogue's... tiny cabin in the middle of nowhere where her dad was still alive and her mom hadn't left them.

    I played around with some OOC trickery to obfuscate who was in the center of each scenario so the truth and "rules" would come out bit by bit and we could play the visionscapes one after another rather than jumping between four 1:1 sessions and it worked really well.

    The session was among the best I ever GMed and came with two advantages: I could ask the players beforehand what their perfect world would actually look like without the session being just me repeating the stuff back at them and instead of just affirming their heroic willpower, they got to learn a lot about the personality and dreams of their packmates.

    If you're ever in the need for a weird dream quest, I can absolutely recommend it!

    #CiferRPGMusings #ttrpg #pnpde

  14. Okay, that was the most cursed rpg session I ever had.

    A while ago, I applied me and a friend for the session as players 3 (me) and 4.
    Player 4: I noticed the session goes until 3 AM in our time. That doesn't work for me, I'm out.
    Player 5: I can take over!
    --- day of the game session arrives ---
    Player 5: [doesn't show]
    Player 6: I can take the spot!
    Player 6: Oh wait, this is a two-shot? Nope, I'm out.
    Player 7: Hey, I can come in.
    --- Game starts ---
    Player 2: I'm getting a phone call. BRB.
    Player 2: That was my mom, there's a medical emergency. I'll have to drop out.
    Player 7: Turns out my new meds make me incredibly sleepy. I'll have to leave.

    Today is the second day of the game. I wonder what's going to happen this time...

    #CiferRPGMusings #ttrpg #pnpde #pnpdebrief

  15. Well. It actually happened. Today, we finished the entire #DeadSuns adventure path of #Starfinder that we began about three years ago. It wasn't always easy and for a moment, it seemed like the universe might take *drastic* measures to prevent us from playing the final session, but we pulled it off.

    It was definitely one of those situations where I liked the group far more than the game though. The AP had its moments, but seemed very determined to present ultra-exotic places and then make them as mundane as possible. Additionally, I think my days in very rules heavy systems are just behind me. I guess we'll see where that leaves me.

    #CiferRPGMusings #ttrpg #pnpde #pnpdebrief

  16. CW: RPG game design, Monsterhearts

    After more than a few sessions of #monsterhearts in an #elite-like setting, I wonder if it might be useful to create a fifth stat: Privilege.

    Character Creation:
    Characters start with one of the standard stat distributions of their playbook. They add the new stat Privilege at +1. They can then either move a point from another stat to Privilege or reduce Privilege to -1 to add 1 to another stat.

    New Basic Move: Trade On A Name
    When you try to get NPCs to treat you differently because of who you are either by talking to them yourself or by calling on your prestigious relatives or friends, roll with Privilege.
    On a hit, they will try to accommodate you as long as doing so doesn't put them in more danger than denying you. On a 7-9, you will soon be called upon to fulfill an obligation to the name you used.

    The idea came to me after a few games where PCs heavily influenced game events just by their social status, far more so than by using moves or their monstrosity.

    #ttrpg #ttrpgdesign #pnpde #pbta #CiferRPGMusings

  17. Ah, the joys of simple plans suddenly becoming complicated.
    My #Monsterhearts Seer is capable of manipulating the strands of fate so that items become lost and other characters can find them.

    The plan: Have the (unknown) person who originally shot and murdered the group's Ghoul lose their gun, have a player character find it and deliver it to my Seer so she can hand it off to her Witch girlfriend-to-be so the Witch can enact horrible vengeance via curses (and see how well the two of them work together, so they should totally hook up!). Since the gun got lost, the gangster can't easily figure out who took it and we're safe from retribution.

    The reality: The way the gun was lost was via baggage mix-up at the airport, so the murderer now has the luggage and school address of the person who found it and is urgently searching for them. Whoops!

    #CiferRPGMusings #ttrpg #pnpde #pnpdebrief

  18. Round 1 of my new #StarWarsRPG session went really well. I like the characters my players created and they seem intrigued by the mystery of them lacking apparently 6 months of memories and being on a weird planet where they have been hunted by the Empire. Let's see where this goes!

    #ttrpg #pnpde #CiferRPGMusings #BetweenTheStars

  19. Bottom line of yesterday's #Monsterhearts session: One relationship blown up, one on seriously shaky ground, one completely in the unclear, one romantic rivalry officially declared and another one implicitly built.

    The bleed is real.

    #CiferRPGMusings #ttrpg #pnpde

  20. @bratensosse @nachdemsturm @carolin Da ich grad Löffel übrig hab, übernehm ich mal:

    Am Anfang(*) war D&D. Ein Rollenspiel, wo Helden an ihnen fremde Orte gingen und mit Erfahrungspunkten belohnt wurden, wenn sie dort spezifisch Schätze zusammensammelten (In 1e gab's ja noch XP direkt für Gold). Die Bewohner dieser Orte und Besitzer dieser Schätze waren prinzipiell intelligente Lebewesen, aber vom System offiziell als böse markiert, oftmals irgendwie "primitiv" und auf jeden Fall zum Abschuss freigegeben, wenn sie getötet und ihre Schätze mitgenommen werden, war das etwas klar positives.
    Kommt dir das aus einer Menschheitsepoche bekannt vor? Was trifft es für eine Aussage über diese Epoche?

    Du spielst gern Horrorsysteme. Okay. Von wem oder was geht Horror aus? Von Vampiren, die aus fremden Orten kommen, uns unterwerfen und wie Vieh behandeln? Von Aliens, die keinerlei Individualität aufweisen und alles dem Schwarm unterwerfen? Von Konzernen, die für Profit über Leichen gehen? Von Serienmördern, denen man schon am unnormalen Körper ansieht, dass sie bösartig sein müssen? Von Gestaltwandlern, die dich arglistig über ihre biologische Identität täuschen? Von der widernatürlichen Vereinigung verschiedener Ethnien (hallo, Lovecraft!)? All das trifft Aussagen, all das lässt uns nach dem Spielabend mit Gedankenanstößen zurück. All das ist politisch.

    #pnpde #CiferRPGMusings

  21. Yes, in theory, I should have spent the last hour working. But then *someone* gave me a link to the playtest version of #SpaceGerbils, a ttrpg about 3 to 5 gerbils collectively piloting a mecha suit. It's got some #ForgedInTheDark influences, but adds a fascinating boardgame component with the gerbils scrambling through the suit to get to the stations they need right now.

    To be found here: penguinking.com/space-gerbils/

    #CiferRPGMusings #ttrpg #pnpde

  22. I just realized a real problem about having most of your #StarWars nerd friends in your new #EdgeOfTheEmpire group: It significantly reduces the number of people I can tell about cool plot twists I have planned if I don't want to spoil anyone.

    #CiferRPGMusings #ttrpg #pnpde

  23. Sometimes I wonder how difficult it must be to write proper #Cthulhu Mythos stories, games and adventure modules and *not* spoil the audience with tiny details because the traits of Mythos phenomena are so well-known these days, which feels like it makes them the exact opposite of the unknowable horror they should be.

    "So there's this cult in the woods, they seem to be about fertil-"-"Got it, Shub-Niggurath."
    "And the bones have teeth marks, as if something was gnawing on them!"-"So we're looking for a ghoul infestation, get the shovels."
    "The newspaper headlines are dominated by a recent crime wave..."-"Ah, foreigners!"

    If I wrote an adventure, I'd probably invent something completely new that at most touches on some known stuff at its corners - but does that still count as part of the Mythos?

    #ttrpg #pnpde #CiferRPGMusings #CallOfCthulhu

  24. Nachdem die für gestern organisierte Runde #MasksANewGeneration ausgefallen ist, wurde es dann spontan eine Runde #EdgeOftheEmpire mit meinen liebsten #StarWars Nerds. Merke: Ein "leichter Job", um für die Rebellion Waffen an aufständische Bergleute zu schmuggeln, wird durch ein paar Piraten mit einer geklauten Raiderkorvette nicht leichter.

    Und vielleicht ergibt sich daraus jetzt eine Kampagne, mal gucken.

    #pnpde #pnpdeBrief #CiferRPGMusings

  25. CW: re: Sometimes I wonder if people who live in cities tend to create more city-based stories for tabletop RPGs. (CW for length)

    @Sirablopp For me at least, it's mostly that urban (or at least man-made) environments offer so many more challenges that are interesting to explore in RPGs.

    TTRPGs have the drawback that challenges can basically only require the character's stats or the player's creativity. Real life or video games can incorporate challenges of skill - in a shooter, it's not enough to know I need to focus the enemy with the rocket launcher first, I also have to actually hit them. In hiking, I need to be sure-footed, I need to recognize different parts of nature, I need to be disciplined.
    All of those are interesting, but none of those are that interesting *in an RPG*, because at best you can stat your character well so they have a good chance when they roll for it. I can creatively figure out a way how to get past a concierge by leveraging every part of the environment, but getting past a mountain cliff will always boil down to "I climb it."-"Okay, roll for it."

    #ttrpg #CiferRPGMusings

  26. So, neuer Hashtag für Geschichten vom Pen&Paper: #pnpDeBrief

    Ich spiele weiterhin am letzten Band von #Starfinder und frage mich manchmal, wie einige Designentscheidungen zustande kommen.
    Beispiel: In einer riesigen hochtechnischen Anlage müssen die SCs einen Zug besteigen, um zu dem Ort zu kommen, wo sie hinwollen. Es ist abzusehen, dass es dabei zu einem Kampf kommen wird, weil ... es ist Starfinder, es wird immer zu einem Kampf kommen.
    Meine Erwartung: Die SCs besteigen den Zug, fahren los, zweiter Zug der Sicherheitskräfte schließt auf dem Nebengleis auf und man bekämpft sich bei 100km/h.
    Realität: Wir kommen an der Station an. Dort feuern diverse Gegner auf uns und irgendwo steht halt ein Zug rum.
    Bin mal gespannt, wie es weitergeht.

    #ttrpgDE #pnpDeBrief #CiferRPGMusings

  27. Today I played #shadowrun for the first time in about a decade and was immediately reminded why I hadn't played Shadowrun in about a decade. The GM thought up an awesome scenario with lots of ways of tackling the main problem, the other players were great, my character was... slightly useless for the chosen approach, but still fun to play.
    And we spent something like two hours developing three plans in parallel before of course discarding two. On the one hand, it was an interesting intellectual challenge. On the other, it really highlighted how far the #heist RPG genre has come since its Shadowrun beginnings to circumvent the inherent problems and focus on the tension and the competence porn aspects.

    #ttrpg #pnpde #CiferRPGMusings

  28. After our #InvisibleSun game had to be canceled yesterday due to our GM being a horribly good person who cares for his goddaughter, @Ghulgrube kindly GMed a #StarWars #EdgeOfTheEmpire game for @catrinity, @tinofalke and me.

    We were in Maz Kanata's castle/cantina when an Imperial cruiser appeared in orbit and told us that someone in there had stolen cultural artifacts and the whole place would be vaporized if the thief wasn't found.

    So we looked around and wondered who here could have something like that. Answer: Obviously everyone. We had a fun mix of GM- and player-invented scoundrels and villains of all kinds who we could trust to escalate the whole thing if we didn't act.

    In the end, we managed to figure out who was selling and who was buying the artifact, distracted the buyer, bluffed the seller, got the artifact, realized it was something Force-related that shouldn't find its way back to the Empire and switched it for a vaguely similar item. We then figured out who among the locals was actually an ISB agent, stunned her, grabbed her credentials and used them to frame her as the thief, with my droid posing as an ISB intermediary handing over the "thief" and the "artifact" to the arriving Imperial soldiers.

    Considering our GM had about one evening to prepare for the game *and* incorporated our spontaneously invented NPCs into a cool closed room scenario with lots of escalation potential, an amazing amount of fun was had. Also, the usefulness of a gamorrean bachelor party as a distraction cannot be overstated.

    #ttrpg #pnpde #CiferRPGMusings

  29. In yesterday's game of #urbanShadows, the Fae was facing a horrible dilemma: He had a lead on the person who bought cold iron bullets, but that lead was an old-school surveillance video tape and to follow up on it he'd have to sit through two hours of utter boredom. Impossible.

    #ttrpg #pnpde #CiferRPGMusings

  30. Another second Saturday, another #MagpieGames Community Play Day. I played in a fun session of #UrbanShadows. My "Veteran" archetype was a Fae scion of the Summer Court who spent the last 50 years at a human college because he found out learning and college life are fun. He may also have supplied half the campus with... um... herbal remedies.
    Over the course of the game, we investigated a murder and messed with one elder vampire on behalf of another elder vampire. Our characters worked together quite a bit more than the system usually intends, which definitely sped things up, but also made the web of debts we spent some time setting up feel a bit wasted, though sometimes worldbuilding feels like its own reward.

    Also, as it turns out video games are really helpful in supporting ttrpgs. The #SaintsRow Boss Factory (available for free on Epic) is increadibly awesome for creating character images for modern settings and #StrangeHorticulture made sure I had a sufficient amount of weird plants to distribute. Thanks again for the recommendation, @Lilliana_S!

    #ttrpg #pnpde #CiferRPGMusings

  31. Playing a #MonsterHearts fewshot on the side, I continue to be impressed by yesterday's events:
    My character's scheme to drive a wedge into a clique by showing one of them just how little the others value her and how much better she'd be off with him worked perfectly...
    ...for about 5 minutes until another character visited her, bullied her and made her realize that associating with my character would likely mean also associating with them.

    Lessons of the evening:
    -Schemes may work better if you tell your so-called allies how not to accidentally thwart them.
    -I'm fairly sure we're playing a villain origin story prequel.

    #ttrpg #pnpde #CiferRPGMusings

  32. During the Community Play Day of #MagpieGames, I played in an awesome game of #TheBetween where we investigated and finally exorcised the Saint James Street Ghost. Awesome first look into the game and the ways it facilitates creating a story, a setting and three-dimensional characters to inhabit them!
    Also, maybe my Factotum was a little miffed at the insinuation that apart from strange occult purchases, the finances of a household could be considered boring.

    #ttrpg #pnpde #CiferRPGMusings

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