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Innerhalb von zehn Jahren hat sich nach Angaben der EU die Zahl der Wölfe in Europa auf rund 20.300 fast verdoppelt, die Zahl der getöteten Nutztiere, vor allem Schafe und Ziegen, wird auf mindestens 65.000 pro Jahr geschätzt. Vor diesem Hintergrund ebnete der Europarat am Dienstag in Straßburg den Weg für ein schärferes Vorgehen gegen Wölfe. Künftig sollen die Tiere eher geschossen werden dürfen. https://orf.at/stories/3377784/
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【METRO2039】どんなゲーム?最新情報まとめ メトロ2039 #metro2039 https://www.yayafa.com/2783194/ #Bethesda #ESO #Fallout #fallout3 #fallout4 #fallout76 #Game #gaming #Metro #metro2033 #metro2039 #Oblivion #skyrim #Tes #wolfenstein #ウルフェンシュタイン #エルダースクロールズ #オブリビオン #ゲーム #ゲーム最新情報 #スカイリム #フォールアウト #フォールアウト3 #フォールアウト4 #フォールアウト76 #ベセスダ
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【METRO2039】どんなゲーム?最新情報まとめ メトロ2039 #metro2039 https://www.yayafa.com/2783194/ #Bethesda #ESO #Fallout #fallout3 #fallout4 #fallout76 #Game #gaming #Metro #metro2033 #metro2039 #Oblivion #skyrim #Tes #wolfenstein #ウルフェンシュタイン #エルダースクロールズ #オブリビオン #ゲーム #ゲーム最新情報 #スカイリム #フォールアウト #フォールアウト3 #フォールアウト4 #フォールアウト76 #ベセスダ
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【METRO2039】どんなゲーム?最新情報まとめ メトロ2039 #metro2039 https://www.yayafa.com/2783194/ #Bethesda #ESO #Fallout #fallout3 #fallout4 #fallout76 #Game #gaming #Metro #metro2033 #metro2039 #Oblivion #skyrim #Tes #wolfenstein #ウルフェンシュタイン #エルダースクロールズ #オブリビオン #ゲーム #ゲーム最新情報 #スカイリム #フォールアウト #フォールアウト3 #フォールアウト4 #フォールアウト76 #ベセスダ
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【METRO2039】どんなゲーム?最新情報まとめ メトロ2039 #metro2039 https://www.yayafa.com/2783194/ #Bethesda #ESO #Fallout #fallout3 #fallout4 #fallout76 #Game #gaming #Metro #metro2033 #metro2039 #Oblivion #skyrim #Tes #wolfenstein #ウルフェンシュタイン #エルダースクロールズ #オブリビオン #ゲーム #ゲーム最新情報 #スカイリム #フォールアウト #フォールアウト3 #フォールアウト4 #フォールアウト76 #ベセスダ
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【METRO2039】どんなゲーム?最新情報まとめ メトロ2039 #metro2039 https://www.playing-games.com/1001571/ #bethesda #ESO #Fallout #fallout3 #Fallout4 #fallout76 #games #gaming #GamingNews #metro #metro2033 #metro2039 #oblivion #Skyrim #TES #wolfenstein #ウルフェンシュタイン #エルダースクロールズ #オブリビオン #ゲーム #ゲーム攻略 #ゲーム最新情報 #スカイリム #フォールアウト #フォールアウト3 #フォールアウト4 #フォールアウト76 #ベセスダ
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【METRO2039】どんなゲーム?最新情報まとめ メトロ2039 #metro2039 https://www.playing-games.com/1001571/ #bethesda #ESO #Fallout #fallout3 #Fallout4 #fallout76 #games #gaming #GamingNews #metro #metro2033 #metro2039 #oblivion #Skyrim #TES #wolfenstein #ウルフェンシュタイン #エルダースクロールズ #オブリビオン #ゲーム #ゲーム攻略 #ゲーム最新情報 #スカイリム #フォールアウト #フォールアウト3 #フォールアウト4 #フォールアウト76 #ベセスダ
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【METRO2039】どんなゲーム?最新情報まとめ メトロ2039 #metro2039 https://www.playing-games.com/1001571/ #bethesda #ESO #Fallout #fallout3 #Fallout4 #fallout76 #games #gaming #GamingNews #metro #metro2033 #metro2039 #oblivion #Skyrim #TES #wolfenstein #ウルフェンシュタイン #エルダースクロールズ #オブリビオン #ゲーム #ゲーム攻略 #ゲーム最新情報 #スカイリム #フォールアウト #フォールアウト3 #フォールアウト4 #フォールアウト76 #ベセスダ
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【METRO2039】どんなゲーム?最新情報まとめ メトロ2039 #metro2039 https://www.playing-games.com/1001571/ #bethesda #ESO #Fallout #fallout3 #Fallout4 #fallout76 #games #gaming #GamingNews #metro #metro2033 #metro2039 #oblivion #Skyrim #TES #wolfenstein #ウルフェンシュタイン #エルダースクロールズ #オブリビオン #ゲーム #ゲーム攻略 #ゲーム最新情報 #スカイリム #フォールアウト #フォールアウト3 #フォールアウト4 #フォールアウト76 #ベセスダ
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https://www.wacoca.com/games/1361471/ 【METRO2039】どんなゲーム?最新情報まとめ メトロ2039 #metro2039 ##GAMING #Bethesda #Eso #Fallout #fallout3 #fallout4 #fallout76 #Game #GameNews #games #GamingNews #metro #metro2033 #METRO2039 #Oblivion #Skyrim #tes #wolfenstein #ウルフェンシュタイン #エルダースクロールズ #オブリビオン #ゲーミング #ゲーム #ゲーム攻略 #ゲーム最新情報 #スカイリム #フォールアウト #フォールアウト3 #フォールアウト4 #フォールアウト76 #ベセスダ
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https://www.wacoca.com/games/1361471/ 【METRO2039】どんなゲーム?最新情報まとめ メトロ2039 #metro2039 ##GAMING #Bethesda #Eso #Fallout #fallout3 #fallout4 #fallout76 #Game #GameNews #games #GamingNews #metro #metro2033 #METRO2039 #Oblivion #Skyrim #tes #wolfenstein #ウルフェンシュタイン #エルダースクロールズ #オブリビオン #ゲーミング #ゲーム #ゲーム攻略 #ゲーム最新情報 #スカイリム #フォールアウト #フォールアウト3 #フォールアウト4 #フォールアウト76 #ベセスダ
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https://www.tkhunt.com/2287193/ 【METRO2039】どんなゲーム?最新情報まとめ メトロ2039 #metro2039 ##Fallout3 #Bethesda #ESO #FALLOUT #Fallout4 #Fallout76 #game #Gaming #métro #metro2033 #metro2039 #oblivion #Skyrim #TES #wolfenstein #ウルフェンシュタイン #エルダースクロールズ #オブリビオン #ゲーム最新情報 #スカイリム #フォールアウト #フォールアウト3 #フォールアウト4 #フォールアウト76 #ベセスダ
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CW: link to fic containing dubcon & CNC
Figured I would share this here, too. AO3 account is required to view.
Honey Bunny Blue bites off more than she can chew when she takes Richard Wolfe out for the evening.
https://archiveofourown.org/works/72728401
#archiveofourown #originalfiction #nsfw #dubcon #cnc #bbwolf
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Dark and DoomyI never imagined I would meet video game legend and first-person pioneer John Romero, and especially not in Yorkshire.
Last week, a packed-out WX Wakefield Exchange played host to Game Republic‘s Dark and Doomy gathering. The main draw being a Fireside Chat with the bitch-making ‘rockstar’ developer of Wolfenstein 3D, Quake, and (of course) DOOM. Hearing about the event through the Creative Wakefield network, I made sure I was there to meet the man responsible for bringing a touch of Metal to the gaming world.
Equal respect was paid to his wife, Brenda Romero, who had many stories of her own from her work on tabletop games and the Wizardry series. The chat was a fascinating hour of anecdotes and insight, covering how both found themselves in the industry before it became an industry, and touching on id Software’s collaboration with Trent Reznor on the Quake soundtrack.
While I sidled up to grab his Doom Guy autobiography and pose for a very awkward photo (with thanks to Alex from Rebellion for doing the honours) we had a chat about the Doomed 486 days. I spent many entertaining early-nineties nights in the computer labs at Bradford University, waiting eagerly for the shareware edition of Episode 1 to drop, dying repeatedly in countless deathmatches against my peers, and playtesting one of the first-ever .WAD files developed by a classmate. In retrospect, it’s no wonder I flunked.
Although I’m not as eager a gamer as I was back then, I took the opportunity to investigate other game developers sharing projects old and new inspired by Romero’s work. Local luminaries Team17 were in attendance, offering an emulated edition of Amiga classic Alien Breed 3D. Of special interest was Manchester’s Paranomalous Games, showcasing an early (yet playable) build of Voxel Keeper. A spiritual successor to a certain Dungeon-themed game of yore, with more than a hint of Minecraft to empower the 3D domain-tunnelling.
The main event of the evening was The Dark Room, a raucous ‘Choose Your Own Adventure’ game presented by Australian comedian John Robertson, adorned in fetching glowing spaulders that mostly survived the show.
Starting (and very often restarting) in the eponymous room, the game was presented as a sequence of four options, each leading further along the route to freedom or death. Picking a member of the audience for each run through, he improvised his way through their choices as they led themselves to their inevitable demise. With the clock ticking down and a dual effort by the Romeros failing to make it out, things became increasingly manic and sweary – ultimately offering democratic decision to the crowd factions who could shout the loudest.
We did not escape.
It’s a very exciting time to be in and around the WF postcode, with a big push from Creative Wakefield to showcase more engaging events in the region. Many of the technologies used in modern film production, especially virtual sets and volumes, owe their origin to the games industry. The divisions between disciplines fade as we find the common ground to tell our tales.
Game Republic: https://gamerepublic.net/
https://heathenstorm.com/2026/03/29/dark-and-doomy/ #creativewakefield #doom #gamerepublic #gaming #johnromero #thedarkroom #voxelkeeper #wakefield
Voxel Keeper: https://www.voxelkeeper.com/
The Dark Room: https://www.thejohnrobertson.com/thedarkroom/
Creative Wakefield: https://creativewakefield.net/ -
Dark and DoomyI never imagined I would meet video game legend and first-person pioneer John Romero, and especially not in Yorkshire.
Last week, a packed-out WX Wakefield Exchange played host to Game Republic‘s Dark and Doomy gathering. The main draw being a Fireside Chat with the bitch-making ‘rockstar’ developer of Wolfenstein 3D, Quake, and (of course) DOOM. Hearing about the event through the Creative Wakefield network, I made sure I was there to meet the man responsible for bringing a touch of Metal to the gaming world.
Equal respect was paid to his wife, Brenda Romero, who had many stories of her own from her work on tabletop games and the Wizardry series. The chat was a fascinating hour of anecdotes and insight, covering how both found themselves in the industry before it became an industry, and touching on id Software’s collaboration with Trent Reznor on the Quake soundtrack.
While I sidled up to grab his Doom Guy autobiography and pose for a very awkward photo (with thanks to Alex from Rebellion for doing the honours) we had a chat about the Doomed 486 days. I spent many entertaining early-nineties nights in the computer labs at Bradford University, waiting eagerly for the shareware edition of Episode 1 to drop, dying repeatedly in countless deathmatches against my peers, and playtesting one of the first-ever .WAD files developed by a classmate. In retrospect, it’s no wonder I flunked.
Although I’m not as eager a gamer as I was back then, I took the opportunity to investigate other game developers sharing projects old and new inspired by Romero’s work. Local luminaries Team17 were in attendance, offering an emulated edition of Amiga classic Alien Breed 3D. Of special interest was Manchester’s Paranomalous Games, showcasing an early (yet playable) build of Voxel Keeper. A spiritual successor to a certain Dungeon-themed game of yore, with more than a hint of Minecraft to empower the 3D domain-tunnelling.
The main event of the evening was The Dark Room, a raucous ‘Choose Your Own Adventure’ game presented by Australian comedian John Robertson, adorned in fetching glowing spaulders that mostly survived the show.
Starting (and very often restarting) in the eponymous room, the game was presented as a sequence of four options, each leading further along the route to freedom or death. Picking a member of the audience for each run through, he improvised his way through their choices as they led themselves to their inevitable demise. With the clock ticking down and a dual effort by the Romeros failing to make it out, things became increasingly manic and sweary – ultimately offering democratic decision to the crowd factions who could shout the loudest.
We did not escape.
It’s a very exciting time to be in and around the WF postcode, with a big push from Creative Wakefield to showcase more engaging events in the region. Many of the technologies used in modern film production, especially virtual sets and volumes, owe their origin to the games industry. The divisions between disciplines fade as we find the common ground to tell our tales.
Game Republic: https://gamerepublic.net/
https://heathenstorm.com/2026/03/29/dark-and-doomy/ #creativewakefield #doom #gamerepublic #gaming #johnromero #thedarkroom #voxelkeeper #wakefield
Voxel Keeper: https://www.voxelkeeper.com/
The Dark Room: https://www.thejohnrobertson.com/thedarkroom/
Creative Wakefield: https://creativewakefield.net/ -
Dark and DoomyI never imagined I would meet video game legend and first-person pioneer John Romero, and especially not in Yorkshire.
Last week, a packed-out WX Wakefield Exchange played host to Game Republic‘s Dark and Doomy gathering. The main draw being a Fireside Chat with the bitch-making ‘rockstar’ developer of Wolfenstein 3D, Quake, and (of course) DOOM. Hearing about the event through the Creative Wakefield network, I made sure I was there to meet the man responsible for bringing a touch of Metal to the gaming world.
Equal respect was paid to his wife, Brenda Romero, who had many stories of her own from her work on tabletop games and the Wizardry series. The chat was a fascinating hour of anecdotes and insight, covering how both found themselves in the industry before it became an industry, and touching on id Software’s collaboration with Trent Reznor on the Quake soundtrack.
While I sidled up to grab his Doom Guy autobiography and pose for a very awkward photo (with thanks to Alex from Rebellion for doing the honours) we had a chat about the Doomed 486 days. I spent many entertaining early-nineties nights in the computer labs at Bradford University, waiting eagerly for the shareware edition of Episode 1 to drop, dying repeatedly in countless deathmatches against my peers, and playtesting one of the first-ever .WAD files developed by a classmate. In retrospect, it’s no wonder I flunked.
Although I’m not as eager a gamer as I was back then, I took the opportunity to investigate other game developers sharing projects old and new inspired by Romero’s work. Local luminaries Team17 were in attendance, offering an emulated edition of Amiga classic Alien Breed 3D. Of special interest was Manchester’s Paranomalous Games, showcasing an early (yet playable) build of Voxel Keeper. A spiritual successor to a certain Dungeon-themed game of yore, with more than a hint of Minecraft to empower the 3D domain-tunnelling.
The main event of the evening was The Dark Room, a raucous ‘Choose Your Own Adventure’ game presented by Australian comedian John Robertson, adorned in fetching glowing spaulders that mostly survived the show.
Starting (and very often restarting) in the eponymous room, the game was presented as a sequence of four options, each leading further along the route to freedom or death. Picking a member of the audience for each run through, he improvised his way through their choices as they led themselves to their inevitable demise. With the clock ticking down and a dual effort by the Romeros failing to make it out, things became increasingly manic and sweary – ultimately offering democratic decision to the crowd factions who could shout the loudest.
We did not escape.
It’s a very exciting time to be in and around the WF postcode, with a big push from Creative Wakefield to showcase more engaging events in the region. Many of the technologies used in modern film production, especially virtual sets and volumes, owe their origin to the games industry. The divisions between disciplines fade as we find the common ground to tell our tales.
Game Republic: https://gamerepublic.net/
https://heathenstorm.com/2026/03/29/dark-and-doomy/ #creativewakefield #doom #gamerepublic #gaming #johnromero #thedarkroom #voxelkeeper #wakefield
Voxel Keeper: https://www.voxelkeeper.com/
The Dark Room: https://www.thejohnrobertson.com/thedarkroom/
Creative Wakefield: https://creativewakefield.net/ -
Dark and DoomyI never imagined I would meet video game legend and first-person pioneer John Romero, and especially not in Yorkshire.
Last week, a packed-out WX Wakefield Exchange played host to Game Republic‘s Dark and Doomy gathering. The main draw being a Fireside Chat with the bitch-making ‘rockstar’ developer of Wolfenstein 3D, Quake, and (of course) DOOM. Hearing about the event through the Creative Wakefield network, I made sure I was there to meet the man responsible for bringing a touch of Metal to the gaming world.
Equal respect was paid to his wife, Brenda Romero, who had many stories of her own from her work on tabletop games and the Wizardry series. The chat was a fascinating hour of anecdotes and insight, covering how both found themselves in the industry before it became an industry, and touching on id Software’s collaboration with Trent Reznor on the Quake soundtrack.
While I sidled up to grab his Doom Guy autobiography and pose for a very awkward photo (with thanks to Alex from Rebellion for doing the honours) we had a chat about the Doomed 486 days. I spent many entertaining early-nineties nights in the computer labs at Bradford University, waiting eagerly for the shareware edition of Episode 1 to drop, dying repeatedly in countless deathmatches against my peers, and playtesting one of the first-ever .WAD files developed by a classmate. In retrospect, it’s no wonder I flunked.
Although I’m not as eager a gamer as I was back then, I took the opportunity to investigate other game developers sharing projects old and new inspired by Romero’s work. Local luminaries Team17 were in attendance, offering an emulated edition of Amiga classic Alien Breed 3D. Of special interest was Manchester’s Paranomalous Games, showcasing an early (yet playable) build of Voxel Keeper. A spiritual successor to a certain Dungeon-themed game of yore, with more than a hint of Minecraft to empower the 3D domain-tunnelling.
The main event of the evening was The Dark Room, a raucous ‘Choose Your Own Adventure’ game presented by Australian comedian John Robertson, adorned in fetching glowing spaulders that mostly survived the show.
Starting (and very often restarting) in the eponymous room, the game was presented as a sequence of four options, each leading further along the route to freedom or death. Picking a member of the audience for each run through, he improvised his way through their choices as they led themselves to their inevitable demise. With the clock ticking down and a dual effort by the Romeros failing to make it out, things became increasingly manic and sweary – ultimately offering democratic decision to the crowd factions who could shout the loudest.
We did not escape.
It’s a very exciting time to be in and around the WF postcode, with a big push from Creative Wakefield to showcase more engaging events in the region. Many of the technologies used in modern film production, especially virtual sets and volumes, owe their origin to the games industry. The divisions between disciplines fade as we find the common ground to tell our tales.
Game Republic: https://gamerepublic.net/
https://heathenstorm.com/2026/03/29/dark-and-doomy/ #creativewakefield #doom #gamerepublic #gaming #johnromero #thedarkroom #voxelkeeper #wakefield
Voxel Keeper: https://www.voxelkeeper.com/
The Dark Room: https://www.thejohnrobertson.com/thedarkroom/
Creative Wakefield: https://creativewakefield.net/ -
Dark and DoomyI never imagined I would meet video game legend and first-person pioneer John Romero, and especially not in Yorkshire.
Last week, a packed-out WX Wakefield Exchange played host to Game Republic‘s Dark and Doomy gathering. The main draw being a Fireside Chat with the bitch-making ‘rockstar’ developer of Wolfenstein 3D, Quake, and (of course) DOOM. Hearing about the event through the Creative Wakefield network, I made sure I was there to meet the man responsible for bringing a touch of Metal to the gaming world.
Equal respect was paid to his wife, Brenda Romero, who had many stories of her own from her work on tabletop games and the Wizardry series. The chat was a fascinating hour of anecdotes and insight, covering how both found themselves in the industry before it became an industry, and touching on id Software’s collaboration with Trent Reznor on the Quake soundtrack.
While I sidled up to grab his Doom Guy autobiography and pose for a very awkward photo (with thanks to Alex from Rebellion for doing the honours) we had a chat about the Doomed 486 days. I spent many entertaining early-nineties nights in the computer labs at Bradford University, waiting eagerly for the shareware edition of Episode 1 to drop, dying repeatedly in countless deathmatches against my peers, and playtesting one of the first-ever .WAD files developed by a classmate. In retrospect, it’s no wonder I flunked.
Although I’m not as eager a gamer as I was back then, I took the opportunity to investigate other game developers sharing projects old and new inspired by Romero’s work. Local luminaries Team17 were in attendance, offering an emulated edition of Amiga classic Alien Breed 3D. Of special interest was Manchester’s Paranomalous Games, showcasing an early (yet playable) build of Voxel Keeper. A spiritual successor to a certain Dungeon-themed game of yore, with more than a hint of Minecraft to empower the 3D domain-tunnelling.
The main event of the evening was The Dark Room, a raucous ‘Choose Your Own Adventure’ game presented by Australian comedian John Robertson, adorned in fetching glowing spaulders that mostly survived the show.
Starting (and very often restarting) in the eponymous room, the game was presented as a sequence of four options, each leading further along the route to freedom or death. Picking a member of the audience for each run through, he improvised his way through their choices as they led themselves to their inevitable demise. With the clock ticking down and a dual effort by the Romeros failing to make it out, things became increasingly manic and sweary – ultimately offering democratic decision to the crowd factions who could shout the loudest.
We did not escape.
It’s a very exciting time to be in and around the WF postcode, with a big push from Creative Wakefield to showcase more engaging events in the region. Many of the technologies used in modern film production, especially virtual sets and volumes, owe their origin to the games industry. The divisions between disciplines fade as we find the common ground to tell our tales.
Game Republic: https://gamerepublic.net/
https://heathenstorm.com/2026/03/29/dark-and-doomy/ #creativewakefield #doom #gamerepublic #gaming #johnromero #thedarkroom #voxelkeeper #wakefield
Voxel Keeper: https://www.voxelkeeper.com/
The Dark Room: https://www.thejohnrobertson.com/thedarkroom/
Creative Wakefield: https://creativewakefield.net/ -
NY Times:
Opinion/gift Article from Justin Wolfers
👉 Hegseth Says This War Has Cost $25 Billion. I Tallied Up the True Amount.
#war #Iran #TrumpVirus #economy #Hormuz #Hegseth #WarCrimes #TrumpEpsteinFiles #Coverup #madness #ballroom
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She Is Here—Still Here!
US: Bookshop.org | Amazon | Barnes and Noble | PM Press
UK: Amazon | Waterstones | Blackwells | WH SmithTuesday is traditionally book-launch day. Today She Is Here has been out three months but as a small book from a small, independent press known for its anarchist leanings (see two of my favourites from their merch offerings, below) you might not have seen it reviewed in the usual places. (I didn’t go on tour, and did only two book events—one in person right here in Seattle, and one virtual for City Lights in San Francisco.)
Both events were great, and PM Press are very happy because sales have, by their lights, been unexpectedly strong. (Yay!) But I know there are more people out there who might enjoy the book if only they knew about it.
Some might enjoy what Gary Wolfe in his Locus review characterises as the four “good short but stabby poems.” Some might prefer the essays—including epistolary criticism such as “TheWomen You Didn’t See,” which is my analysis of how Tiptree’s identity shaped her short fiction. But what I’m really keen on getting readers to discover are the four pieces of my short fiction—particularly the original novella, Many Things in Dumnet. Why should you seek them out? Well, here I’m going to quote Wolfe again to save me the embarrassment of praising myself:
More than half the book consists of the four fiction selections. The shortest is “Glimmer”… a showpiece for Griffith’s lyrical prose, as a woman (who describes herself as “a cripple”) is transformed as she travels through time and space – “pulsing, lengthening, cooling, a cord stretched past the horizon along which she slides like a bead.” “Down the Path of the Sun”, one of Griffith’s earliest stories, is a grim but powerful postapocalyptic, postplague account of the narrator’s attempts to protect her sister in a violent, desperately diminished world. Both “Cold Wind” and “Many Things in Dumnet” are rare Griffith fantasy stories. “Cold Wind”, which begins in a women’s bar in contemporary Seattle, explores the complex relationships of predator and prey, as both the narrator and the strange woman she meets there both turn out to be not quite what they seem. “Many Things in Dumnet” is set in what appears to be a fantasy version of Griffith’s early medieval Britain, in which a musician, Anya Reine, arrives in Dumnet, “most southwesterly of the kingdoms of Albion,” and quickly lands a gig at a tavern – only to be warned that no one is allowed to perform without the approval of Macalla, who at first appears to be a local crime boss. But Macalla turns out to be far more than that, and so does Anya. Aided by totemic figures such as a silver fox, she eventually finds herself defending the kingdom from the predations of Macalla’s “wodebreath.” Apart from its supernatural fireworks and its convincing portrayal of a haunted medieval setting, the story also serves as a moving paean to the power of music…
Those who follow me on Patreon know quite a bit about Dumnet—it’s part of an SFnal alt-history set in a ninth-century Dumnonia (Cornwall and Devon) in which, over four hundred years earlier, the Fall of Rome coincided with the Fall of Something Nasty From the Sky and utterly changed the trajectories of every civilisation on earth. (I’m choosing my words carefully here.) But as that novel isn’t actually written yet, this novella is presented as a fantasy—the best way for it to make sense as a standalone. And having now written it and read part of it aloud that way, I remembered just how much enjoy writing fantasy: I can feel myself changing my mind. I think I will turn the novel into a a big-ol’ sword-swangin’ alt-history science-fantasy! Full of all those delicious tropes that writing realism (whether historical fiction, crime fiction, contemporary fiction about fighting ableism, science fiction), doesn’t always allow for: Music can save the world! Sex can save the world! Violence can be a good and useful and even, y’know, kind of cool thing! Lather everything in love and lust and loss and longing! And lesbians. And villains—eeeeeevil villains who can be defeated by lusty lesbians who love to sing! Fighting to save the whole fucking *world*!!! Oh, yep now that sounds exciting…
Er, anyway, my point is that if you like novels such as Spear, Hild, Menewood, and Ammonite, you will like this novella. So do me and PM Press and perhaps yourself a favour and go read “Many Things in Dumnet”—only to be found in She Is Here.
To whet your appetite, here are a few nice things people have said about the book:
- “Beyond having an astute way with words, [Griffith] speaks with an emphatic, take-no-prisoners clarity. Griffith plays brilliantly to this strength in her new collection She Is Here.”— Eric Olson, Seattle Times
- “Fresh work from [one] of the greats in the queer literary canon! This new book contains essays, poems, art, and stories. Griffith can indeed do it all.” — Autostraddle on She Is Here
- “Griffith’s sharp and uncompromising voice comes across clearly in the nonfiction and the interview, but the important news for Griffith’s readers lies in the four short fiction pieces, especially an excellent novella, ‘Many Things in Dumnet’, which is original to the volume [and] serves as a moving paean to the power of music … She is Here is a revealing and rewarding self-portrait of one of our most important—and most outspoken—voices.” —Gary Wolfe, Locus
- “A winning survey of Griffith’s work.” — Reactor on She Is Here
- “The collection starts with the most shocking piece, Griffith’s ‘A Writer’s Manifesto.’ I was thrilled to hear Griffith read it aloud. ‘I want to write a novel that invades you,’ Griffith said. ‘I want to control what you think and feel, to put you right there, right then, killing and being killed, f—king and being f—ked, cooking and starving, drinking and thinking, barely surviving and absolutely thriving. I want to give you a life you’ve never had and change the one you live.’ From a lesser writer, these few sentences would sound arrogant, even egotistical. As it is, the manifesto is intense and…a little frightening. For Griffith, it’s a distillation of what she wants to do (and what she does) in all of her fiction. She is Here is an excellent and deeply personal introduction to both Griffith’s writing and her perspective on writing.” — Chaitna Deshmukh, The Daily
US: Bookshop.org | Amazon | Barnes and Noble | PM Press
#books #fantasy #manyThingsInDumnet #novella #pmPress #queerFiction #shortFiction
UK: Amazon | Waterstones | Blackwells | WH Smith - “Beyond having an astute way with words, [Griffith] speaks with an emphatic, take-no-prisoners clarity. Griffith plays brilliantly to this strength in her new collection She Is Here.”— Eric Olson, Seattle Times
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She Is Here—Still Here!
US: Bookshop.org | Amazon | Barnes and Noble | PM Press
UK: Amazon | Waterstones | Blackwells | WH SmithTuesday is traditionally book-launch day. Today She Is Here has been out three months but as a small book from a small, independent press known for its anarchist leanings (see two of my favourites from their merch offerings, below) you might not have seen it reviewed in the usual places. (I didn’t go on tour, and did only two book events—one in person right here in Seattle, and one virtual for City Lights in San Francisco.)
Both events were great, and PM Press are very happy because sales have, by their lights, been unexpectedly strong. (Yay!) But I know there are more people out there who might enjoy the book if only they knew about it.
Some might enjoy what Gary Wolfe in his Locus review characterises as the four “good short but stabby poems.” Some might prefer the essays—including epistolary criticism such as “TheWomen You Didn’t See,” which is my analysis of how Tiptree’s identity shaped her short fiction. But what I’m really keen on getting readers to discover are the four pieces of my short fiction—particularly the original novella, Many Things in Dumnet. Why should you seek them out? Well, here I’m going to quote Wolfe again to save me the embarrassment of praising myself:
More than half the book consists of the four fiction selections. The shortest is “Glimmer”… a showpiece for Griffith’s lyrical prose, as a woman (who describes herself as “a cripple”) is transformed as she travels through time and space – “pulsing, lengthening, cooling, a cord stretched past the horizon along which she slides like a bead.” “Down the Path of the Sun”, one of Griffith’s earliest stories, is a grim but powerful postapocalyptic, postplague account of the narrator’s attempts to protect her sister in a violent, desperately diminished world. Both “Cold Wind” and “Many Things in Dumnet” are rare Griffith fantasy stories. “Cold Wind”, which begins in a women’s bar in contemporary Seattle, explores the complex relationships of predator and prey, as both the narrator and the strange woman she meets there both turn out to be not quite what they seem. “Many Things in Dumnet” is set in what appears to be a fantasy version of Griffith’s early medieval Britain, in which a musician, Anya Reine, arrives in Dumnet, “most southwesterly of the kingdoms of Albion,” and quickly lands a gig at a tavern – only to be warned that no one is allowed to perform without the approval of Macalla, who at first appears to be a local crime boss. But Macalla turns out to be far more than that, and so does Anya. Aided by totemic figures such as a silver fox, she eventually finds herself defending the kingdom from the predations of Macalla’s “wodebreath.” Apart from its supernatural fireworks and its convincing portrayal of a haunted medieval setting, the story also serves as a moving paean to the power of music…
Those who follow me on Patreon know quite a bit about Dumnet—it’s part of an SFnal alt-history set in a ninth-century Dumnonia (Cornwall and Devon) in which, over four hundred years earlier, the Fall of Rome coincided with the Fall of Something Nasty From the Sky and utterly changed the trajectories of every civilisation on earth. (I’m choosing my words carefully here.) But as that novel isn’t actually written yet, this novella is presented as a fantasy—the best way for it to make sense as a standalone. And having now written it and read part of it aloud that way, I remembered just how much enjoy writing fantasy: I can feel myself changing my mind. I think I will turn the novel into a a big-ol’ sword-swangin’ alt-history science-fantasy! Full of all those delicious tropes that writing realism (whether historical fiction, crime fiction, contemporary fiction about fighting ableism, science fiction), doesn’t always allow for: Music can save the world! Sex can save the world! Violence can be a good and useful and even, y’know, kind of cool thing! Lather everything in love and lust and loss and longing! And lesbians. And villains—eeeeeevil villains who can be defeated by lusty lesbians who love to sing! Fighting to save the whole fucking *world*!!! Oh, yep now that sounds exciting…
Er, anyway, my point is that if you like novels such as Spear, Hild, Menewood, and Ammonite, you will like this novella. So do me and PM Press and perhaps yourself a favour and go read “Many Things in Dumnet”—only to be found in She Is Here.
To whet your appetite, here are a few nice things people have said about the book:
- “Beyond having an astute way with words, [Griffith] speaks with an emphatic, take-no-prisoners clarity. Griffith plays brilliantly to this strength in her new collection She Is Here.”— Eric Olson, Seattle Times
- “Fresh work from [one] of the greats in the queer literary canon! This new book contains essays, poems, art, and stories. Griffith can indeed do it all.” — Autostraddle on She Is Here
- “Griffith’s sharp and uncompromising voice comes across clearly in the nonfiction and the interview, but the important news for Griffith’s readers lies in the four short fiction pieces, especially an excellent novella, ‘Many Things in Dumnet’, which is original to the volume [and] serves as a moving paean to the power of music … She is Here is a revealing and rewarding self-portrait of one of our most important—and most outspoken—voices.” —Gary Wolfe, Locus
- “A winning survey of Griffith’s work.” — Reactor on She Is Here
- “The collection starts with the most shocking piece, Griffith’s ‘A Writer’s Manifesto.’ I was thrilled to hear Griffith read it aloud. ‘I want to write a novel that invades you,’ Griffith said. ‘I want to control what you think and feel, to put you right there, right then, killing and being killed, f—king and being f—ked, cooking and starving, drinking and thinking, barely surviving and absolutely thriving. I want to give you a life you’ve never had and change the one you live.’ From a lesser writer, these few sentences would sound arrogant, even egotistical. As it is, the manifesto is intense and…a little frightening. For Griffith, it’s a distillation of what she wants to do (and what she does) in all of her fiction. She is Here is an excellent and deeply personal introduction to both Griffith’s writing and her perspective on writing.” — Chaitna Deshmukh, The Daily
US: Bookshop.org | Amazon | Barnes and Noble | PM Press
#books #fantasy #manyThingsInDumnet #novella #pmPress #queerFiction #shortFiction
UK: Amazon | Waterstones | Blackwells | WH Smith - “Beyond having an astute way with words, [Griffith] speaks with an emphatic, take-no-prisoners clarity. Griffith plays brilliantly to this strength in her new collection She Is Here.”— Eric Olson, Seattle Times
-
She Is Here—Still Here!
US: Bookshop.org | Amazon | Barnes and Noble | PM Press
UK: Amazon | Waterstones | Blackwells | WH SmithTuesday is traditionally book-launch day. Today She Is Here has been out three months but as a small book from a small, independent press known for its anarchist leanings (see two of my favourites from their merch offerings, below) you might not have seen it reviewed in the usual places. (I didn’t go on tour, and did only two book events—one in person right here in Seattle, and one virtual for City Lights in San Francisco.)
Both events were great, and PM Press are very happy because sales have, by their lights, been unexpectedly strong. (Yay!) But I know there are more people out there who might enjoy the book if only they knew about it.
Some might enjoy what Gary Wolfe in his Locus review characterises as the four “good short but stabby poems.” Some might prefer the essays—including epistolary criticism such as “TheWomen You Didn’t See,” which is my analysis of how Tiptree’s identity shaped her short fiction. But what I’m really keen on getting readers to discover are the four pieces of my short fiction—particularly the original novella, Many Things in Dumnet. Why should you seek them out? Well, here I’m going to quote Wolfe again to save me the embarrassment of praising myself:
More than half the book consists of the four fiction selections. The shortest is “Glimmer”… a showpiece for Griffith’s lyrical prose, as a woman (who describes herself as “a cripple”) is transformed as she travels through time and space – “pulsing, lengthening, cooling, a cord stretched past the horizon along which she slides like a bead.” “Down the Path of the Sun”, one of Griffith’s earliest stories, is a grim but powerful postapocalyptic, postplague account of the narrator’s attempts to protect her sister in a violent, desperately diminished world. Both “Cold Wind” and “Many Things in Dumnet” are rare Griffith fantasy stories. “Cold Wind”, which begins in a women’s bar in contemporary Seattle, explores the complex relationships of predator and prey, as both the narrator and the strange woman she meets there both turn out to be not quite what they seem. “Many Things in Dumnet” is set in what appears to be a fantasy version of Griffith’s early medieval Britain, in which a musician, Anya Reine, arrives in Dumnet, “most southwesterly of the kingdoms of Albion,” and quickly lands a gig at a tavern – only to be warned that no one is allowed to perform without the approval of Macalla, who at first appears to be a local crime boss. But Macalla turns out to be far more than that, and so does Anya. Aided by totemic figures such as a silver fox, she eventually finds herself defending the kingdom from the predations of Macalla’s “wodebreath.” Apart from its supernatural fireworks and its convincing portrayal of a haunted medieval setting, the story also serves as a moving paean to the power of music…
Those who follow me on Patreon know quite a bit about Dumnet—it’s part of an SFnal alt-history set in a ninth-century Dumnonia (Cornwall and Devon) in which, over four hundred years earlier, the Fall of Rome coincided with the Fall of Something Nasty From the Sky and utterly changed the trajectories of every civilisation on earth. (I’m choosing my words carefully here.) But as that novel isn’t actually written yet, this novella is presented as a fantasy—the best way for it to make sense as a standalone. And having now written it and read part of it aloud that way, I remembered just how much enjoy writing fantasy: I can feel myself changing my mind. I think I will turn the novel into a a big-ol’ sword-swangin’ alt-history science-fantasy! Full of all those delicious tropes that writing realism (whether historical fiction, crime fiction, contemporary fiction about fighting ableism, science fiction), doesn’t always allow for: Music can save the world! Sex can save the world! Violence can be a good and useful and even, y’know, kind of cool thing! Lather everything in love and lust and loss and longing! And lesbians. And villains—eeeeeevil villains who can be defeated by lusty lesbians who love to sing! Fighting to save the whole fucking *world*!!! Oh, yep now that sounds exciting…
Er, anyway, my point is that if you like novels such as Spear, Hild, Menewood, and Ammonite, you will like this novella. So do me and PM Press and perhaps yourself a favour and go read “Many Things in Dumnet”—only to be found in She Is Here.
To whet your appetite, here are a few nice things people have said about the book:
- “Beyond having an astute way with words, [Griffith] speaks with an emphatic, take-no-prisoners clarity. Griffith plays brilliantly to this strength in her new collection She Is Here.”— Eric Olson, Seattle Times
- “Fresh work from [one] of the greats in the queer literary canon! This new book contains essays, poems, art, and stories. Griffith can indeed do it all.” — Autostraddle on She Is Here
- “Griffith’s sharp and uncompromising voice comes across clearly in the nonfiction and the interview, but the important news for Griffith’s readers lies in the four short fiction pieces, especially an excellent novella, ‘Many Things in Dumnet’, which is original to the volume [and] serves as a moving paean to the power of music … She is Here is a revealing and rewarding self-portrait of one of our most important—and most outspoken—voices.” —Gary Wolfe, Locus
- “A winning survey of Griffith’s work.” — Reactor on She Is Here
- “The collection starts with the most shocking piece, Griffith’s ‘A Writer’s Manifesto.’ I was thrilled to hear Griffith read it aloud. ‘I want to write a novel that invades you,’ Griffith said. ‘I want to control what you think and feel, to put you right there, right then, killing and being killed, f—king and being f—ked, cooking and starving, drinking and thinking, barely surviving and absolutely thriving. I want to give you a life you’ve never had and change the one you live.’ From a lesser writer, these few sentences would sound arrogant, even egotistical. As it is, the manifesto is intense and…a little frightening. For Griffith, it’s a distillation of what she wants to do (and what she does) in all of her fiction. She is Here is an excellent and deeply personal introduction to both Griffith’s writing and her perspective on writing.” — Chaitna Deshmukh, The Daily
US: Bookshop.org | Amazon | Barnes and Noble | PM Press
#books #fantasy #manyThingsInDumnet #novella #pmPress #queerFiction #shortFiction
UK: Amazon | Waterstones | Blackwells | WH Smith - “Beyond having an astute way with words, [Griffith] speaks with an emphatic, take-no-prisoners clarity. Griffith plays brilliantly to this strength in her new collection She Is Here.”— Eric Olson, Seattle Times
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Die #Eifel ist aber auch spannend. Auch interessant, wie viele Leute aus #Köln, #Düren, dem #Rheinerftkreis und so in #Wolfelsbach eine Wohnung oder ein Haus haben.
Zu sehen an den vielen Kennzeichnen aus den genannten Gegenden.
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POL-SZ: Pressemitteilung des Polizeikommissariats Wolfenbüttel vom 09.05.2026
09.05.2026 – 12:55 Polizei Salzgitter Wolfenbüttel (ots) Telefonische Betrugs Vorbereitungshandlungen zum Nachteil „lebensälterer“ Menschen Im Laufe des Vormittages…
#Braunschweig #Deutschland #Deutsch #DE #Schlagzeilen #Headlines #Nachrichten #News #Europe #Europa #EU #Germany #Kriminalität #NI #Niedersachsen #Polizei #Presse #Pressemeldung #Pressemitteilung #Pressemitteilungen
https://www.europesays.com/de/1006006/ -
Downtown Raleigh Event Guide – Thursday April 30th Edition
Looking for things to do in Downtown Raleigh this Thursday? From live performances and comedy to wine nights, trivia, and creative experiences, April 30, 2026 is packed with after-work vibes and nightlife energy. Here’s your DoRaleigh Downtown Raleigh Event Guide to help you plan your evening.
After Work & Early Evening Picks
Ease into the evening with drinks, dining, and creative experiences:
- Classic Cocktails & Classic Hip Hop
4PM – 12AM | Boatman Spirits Co.
Sip handcrafted cocktails while vibing to classic hip hop all night long. - Craft Night
5PM – 7PM | Copperline Plant Co.
Get creative with a relaxing, hands-on craft session. - Enjoy Figulina’s Aperitivo Menu
5PM – 6:30PM | Figulina Pasta + Provisions
Experience Italian-inspired small plates and drinks during aperitivo hour. - Thursday Uncorked: Half-Priced Bottles of Wine
4PM – 10PM | Longleaf Hotel
A perfect after-work stop for wine lovers in a stylish setting. - Wine Nights at Sugar House
4PM – 11PM | Sugar House
Enjoy curated wine selections in a cozy downtown atmosphere.
Comedy, Theater & Interactive Fun
Tap into Raleigh’s creative scene with live performances and interactive experiences:
- Danae Hays: The BUCKWILD Tour
8PM | Martin Marietta Center for the Performing Arts
Catch a high-energy comedy performance from Danae Hays on tour. - Leela Improv Theatre: Drop-in Improv Class
7PM – 9PM | Leela Improv Theatre
Jump into improv—no experience needed—for a fun and engaging night.
Music, Trivia & Nightlife
Turn up the energy with music, karaoke, and social events:
- Trivia with the Professor
7PM – 9PM | Woody’s at City Market
Test your knowledge and compete for bragging rights. - Thursday Night Music Karaoke
8PM – 10PM | Wolfe & Porter
Grab the mic and sing your favorite hits.
Plan Your Night in Downtown Raleigh
Whether you’re looking for a laid-back wine night, a creative class, or a full night out with music and comedy, Downtown Raleigh has something for everyone this Thursday.
Stay connected with DoRaleigh for daily event guides, nightlife picks, and everything happening across the Triangle.
Post your community News, Events, on our Submissions Page. If you interested in Advertising click here.
Follow Us: Instagram | Facebook | BSky | Linkedin
#comedyRaleigh #DoRaleigh #downtownRaleigh #DowntownRaleighEventGuide #DowntownRaleighEvents #events #liveMusicRaleigh #News #raleigh #RaleighBars #RaleighEventsApril2026 #RaleighNightlife #RaleighRestaurants #thingsToDoRaleighNC #triviaRaleigh #wineNightsRaleigh - Classic Cocktails & Classic Hip Hop
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Keine Macht für Niemand – Buchvorstellung
Buchladen Le Sabot, Mittwoch, 13. Mai um 19:30 MESZ
Marcus S. Kleiner über Pop und Politik in Deutschland, Popmusik als Spiegel der Gesellschaft – Zeitgeschichte, Protestkultur und Popmusik.
Popmusik reflektiert die Zeitgeschichte, prägt die Erinnerungskultur und übt Kritik. Marcus S. Kleiner schildert die Entwicklung der deutschsprachigen Popmusik seit 1945 und ihr Zusammenspiel mit Politik. Anhand politischer Ereignisse analysiert er Songs wie Franz Josef Degenhardts »Wölfe mitten im Mai« als Warnung vor dem Faschismus der 1960er Jahre, »Macht kaputt, was euch kaputt macht« von Ton Steine Scherben als Ausdruck der Utopien der 1970er oder Ebows »Punani Power« als Intervention für Geschlechtergerechtigkeit.
Mit Beispielen von Antilopen Gang, Akne Kid Joe, BAP, Blond, Wolf Biermann, Samy Deluxe, Fehlfarben, Fresh Familee, Fasia Jansen, Hans-A-Plast, Lin Jaldati, Cem Karaca, Kettcar, Muff Potter, Schrottgrenze, Slime, Tocotronic, Hannes Wader, ZSK und vielen mehr.
Mehr auf https://www.youtube.com/watch?v=RX_jtxmdJXA
Marcus S. Kleiner ist Professor für Kommunikations- und Medienwissenschaft an der SRH University of Applied Sciences Berlin. Er hat zu zahlreichen medien- und popkulturellen sowie politischen Themen publiziert und tritt als Medienexperte regelmäßig im Fernsehen, im Radio und in digitalen Formaten auf. Gemeinsam mit Marc Süß moderiert er den Podcast Fugengold – Das Podcast-Feuilleton. Zu seinen aktuellen Publikationen zählen: Streamland. Wie Netflix, Amazon Prime und Co. unsere Demokratie bedrohen, Bruce Springsteen. 100 Seiten und Keine Macht für Niemand. Pop und Politik in Deutschland.
Ein Abend im Rahmen des monatlichen Le Sabot Lesetresens
Einlass 19:30, Beginn der Buchvorstellung 20:00 Uhr.
Veranstaltet vom Verein zur Förderung politischer Bildung und Kultur e.V. und dem AK Kultur und Politik an der Uni Bonn, gefördert vom AStA-Kulturreferat und dem Studierendenparlament der Universität Bonn. Eintritt frei.https://flyinghigh-bonn.org/event/keine-macht-fur-niemand-buchvorstellung
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Escape From PETSCII Planet Brings a Wolfenstein-Style Shooter to Commodore 64
#Commodore64 #C64 #EscapeFromPETSCIIPlanet #Jimbo #RetroGaming #C64Gaming #HomebrewGaming #WolfensteinStyle
https://theoasisbbs.com/escape-from-petscii-planet-brings-a-wolfenstein-style-shooter-to-commodore-64/?fsp_sid=5156 -
Escape From PETSCII Planet Brings a Wolfenstein-Style Shooter to Commodore 64
#Commodore64 #C64 #EscapeFromPETSCIIPlanet #Jimbo #RetroGaming #C64Gaming #HomebrewGaming #WolfensteinStyle
https://theoasisbbs.com/escape-from-petscii-planet-brings-a-wolfenstein-style-shooter-to-commodore-64/?fsp_sid=5156 -
Escape From PETSCII Planet Brings a Wolfenstein-Style Shooter to Commodore 64
#Commodore64 #C64 #EscapeFromPETSCIIPlanet #Jimbo #RetroGaming #C64Gaming #HomebrewGaming #WolfensteinStyle
https://theoasisbbs.com/escape-from-petscii-planet-brings-a-wolfenstein-style-shooter-to-commodore-64/?fsp_sid=5156 -
Escape From PETSCII Planet Brings a Wolfenstein-Style Shooter to Commodore 64
#Commodore64 #C64 #EscapeFromPETSCIIPlanet #Jimbo #RetroGaming #C64Gaming #HomebrewGaming #WolfensteinStyle
https://theoasisbbs.com/escape-from-petscii-planet-brings-a-wolfenstein-style-shooter-to-commodore-64/?fsp_sid=5156