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  1. Arch Manning, Texas survive Ole Miss after another second-half meltdown creates Austin anxiety

    There are two faces to Texas, and I still don’t know which one we saw Saturday night against…
    #NewsBeep #News #US #USA #UnitedStates #UnitedStatesOfAmerica #NCAAFootball #ArchManning #Austin #Betting #Football #NCAA #ncaafb #OleMissRebels #outkicksports #Sports #TexasLonghorns
    newsbeep.com/us/894226/

  2. DATE: October 25, 2026 at 10:00AM
    SOURCE: PSYPOST.ORG

    ** Research quality varies widely from fantastic to small exploratory studies. Please check research methods when conclusions are very important to you. **
    -------------------------------------------------

    TITLE: Anger and fear nudge voters toward different kinds of leader faces, study suggests

    URL: psypost.org/anger-and-fear-nud

    The specific emotions that political issues stir up in voters may subtly shift the physical traits they look for in a leader. A new study published in Cognition and Emotion indicates that when people think about a policy problem that makes them angry, they lean slightly more toward dominant-looking leaders than when they think about one that makes them afraid. Fear, by contrast, appears to put more weight on whether a leader’s face looks trustworthy.

    When people look at a stranger’s face, they form instantaneous impressions about that person’s character. As a 2008 behavioral and computer modeling study found, these rapid evaluations boil down to two main facial qualities: trustworthiness and dominance. Trustworthiness is an impression of a person’s intentions, signaling whether they appear warm, cooperative, and safe to approach. Dominance is an impression of physical strength and assertiveness, signaling a person’s capacity to impose their will or confront rivals.

    These split-second facial judgments influence real-world voting decisions, and the traits voters prefer often depend on the surrounding political environment and their own personal beliefs. For instance, a 2025 study by members of the team behind the new research, covered by PsyPost, found that people who are generally distrustful of information from others tend to hold more rigid, dogmatic beliefs and more conservative views, which in turn predicts a preference for dominant, authoritarian-looking leaders. Broader contexts matter as well, with voters generally favoring dominant faces during wartime or conflict and trustworthy faces during peaceful periods.

    Different emotional reactions to the same crisis can also pull people in different directions. Although anger and fear are both unpleasant, high-stress emotions, a 2001 study on emotion and risk showed that they trigger opposing mindsets: anger makes people feel certain and willing to take risks, whereas fear makes people feel vulnerable and cautious.

    In the political arena, a 2025 panel study of Ukrainians conducted during the Russian invasion found that citizens who reacted to the war with aggressive, angry emotions showed stronger preferences for dominant leaders (and for the other leader traits measured, such as warmth and competence), while those who reacted with fear showed little change in their preferences.

    Most research on these emotional dynamics has focused on wars, terrorist attacks, or major geopolitical crises. Far less is known about how anger and fear shape leader evaluations during everyday domestic politics, where citizens routinely react to policy debates over the economy, healthcare, or public safety. The research was led by Mariana von Mohr, a lecturer in social and affective neuroscience at the University of Kent, and conducted at the Centre for the Politics of Feelings at the School of Advanced Study, University of London, which is directed by co-author Manos Tsakiris, a professor at Royal Holloway, University of London.

    “Political issues often evoke strong emotions, which can shape political behavior in different ways,” von Mohr told PsyPost. “For example, anger can increase support for tougher, more confrontational political action, whereas fear can lead people to seek reassurance and favor responses that promise greater safety and protection. Here we wanted to understand whether these emotions also shape who people would prefer to vote for when dealing with the issues that concern them most, simply based on how dominant or trustworthy a potential leader looks.”

    To investigate this, the researchers recruited 201 American participants through the online platform Prolific, ensuring the group was evenly split between people who identified with or leaned toward the Democratic Party and those who identified with or leaned toward the Republican Party. After removing four individuals who did not pass attention checks during the tasks, the final sample consisted of 197 participants.

    The experiment used a within-subjects design, meaning every participant went through both the anger condition and the fear condition in a randomized order. In the anger section, participants viewed a list of 16 major national problems taken from a Pew Research Center survey, such as inflation, gun violence, illegal immigration, and climate change. They were asked to select the single issue that made them feel the most angry, defined as an issue that upsets or annoys them and brings up hostility, and to rate the intensity of their anger on a scale from 0 to 100.

    Immediately after reflecting on that issue, participants completed a leader choice task consisting of 36 rapid rounds. In each round, two computer-generated faces appeared side by side on the screen for up to three seconds, and participants had to click on the leader they believed would be most capable of handling their chosen political issue. These nine digital faces were drawn from a standardized scientific database and had been systematically altered to represent different combinations of facial dominance and facial trustworthiness.

    In the fear section, the same participants went through an identical process, but this time they selected the political issue from the list that made them feel the most afraid, defined as an issue that worries them a lot and feels like a frightening threat. After rating their fear on the 0 to 100 scale, they completed the 36-round face selection task again to pick the best leader to address that frightening issue.

    Across the sample, both emotions were felt intensely, with average intensity ratings of 86.51 out of 100 for anger and 81.95 for fear. The issues most frequently selected for anger were illegal immigration (19.3 percent), gun violence (17.8 percent), and inflation (15.2 percent). For fear, participants most commonly selected climate change (15.2 percent), illegal immigration (14.2 percent), and domestic terrorism (11.2 percent).

    The researchers first combined each participant’s choices into an overall index measuring the probability of picking a more dominant and less trustworthy-looking leader. Statistical analyses accounting for emotional intensity and specific policy issues showed that participants had a 49.5 percent probability of choosing a dominant-looking leader when angry, compared to a 46.5 percent probability when fearful, meaning participants on average leaned slightly toward the more trustworthy-looking face in both conditions. How intensely participants felt the emotion was unrelated to their choices. While this 3 percentage point absolute shift between anger and fear is modest, the authors note that even small emotional shifts could matter across an entire population during elections, when campaigns frequently amplify fear- and anger-inducing issues.

    To see what drove this shift, the authors broke down the choices round by round to look at how participants weighed dominance cues and trustworthiness cues separately. When participants were in the fear condition, a face’s level of trustworthiness increased the likelihood that it would be chosen, whereas a face’s level of dominance had no statistically significant effect on their choices. When participants were in the anger condition, the positive pull of facial trustworthiness dropped, while facial dominance gained a stronger positive influence on their selections.

    “Our findings suggest that how we feel about political issues can influence the kinds of leaders we find appealing, even based on something as simple as their facial appearance,” von Mohr explained. “When angry, people placed greater importance on facial cues of dominance (appearing strong and assertive) and less on trustworthiness. When afraid, they placed more importance on trustworthiness (appearing reliable and benevolent).”

    The findings are in line with research covered by PsyPost in 2022, which similarly found that anger increased participants’ preferences for dominant-looking leaders over trustworthy ones. However, that earlier study examined anger triggered by non-political frustrations, whereas the new study suggests that anger tied to real-world policy issues is linked to a similar shift while directly contrasting it against political fear.

    The researchers also examined the role of political party affiliation. Consistent with previous studies, Republicans showed a higher overall preference for dominant-looking leaders (52.5 percent probability) than Democrats did (43.5 percent probability), representing a 9 percentage point partisan gap. That gap was about three times as large as the 3-point difference between anger and fear. Even though Democrats and Republicans tended to pick different policy issues as their top concerns, the difference between anger and fear did not vary significantly by party, suggesting the emotions influenced leader choices in similar ways for both groups.

    The emotion effects did not vary by participants’ gender and held when accounting for the order in which participants completed the tasks. When the researchers statistically controlled for the exact political issue each participant selected in the round-by-round analysis, the distinct effects of anger and fear on how participants weighed dominance and trustworthiness cues remained stable. In the overall-preference analysis, entering each specific issue as a separate factor left the anger-versus-fear difference about the same size but made the estimate less precise.

    As with all research, there are some caveats to consider when interpreting these findings. Because participants were allowed to choose whichever political issue personally angered or frightened them the most, the study cannot completely separate the effect of the emotion from the nature of the policy issue itself. Although the researchers used statistical controls to account for the different issues selected, future experiments that induce anger or fear while keeping the policy topic identical for everyone would help isolate the pure effect of the emotion. The study also compared anger only with fear, without a neutral condition, so it cannot say whether anger made dominant faces more appealing, fear made them less appealing, or both.

    Additionally, the faces used in the task were standardized, computer-generated avatars rather than photographs of real politicians. While digital faces allow scientists to precisely adjust facial structure without interference from a person’s hairstyle, age, race, or gender, real-world elections involve all of those visual factors alongside party labels and campaign rhetoric. Finally, the study only tested American voters, so it is not known whether the same patterns hold in other countries. Future research could also examine whether other political emotions, such as hope or disgust, shape leader preferences.

    The study, “Political emotions shape preferences for leaders’ facial traits: anger favours dominance, fear favours trustworthiness,” was authored by Mariana Von Mohr and Manos Tsakiris.

    URL: psypost.org/anger-and-fear-nud

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    #psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #depression #psychotherapist #PoliticalPsychology #PoliticalScience #VoterBehavior #Leadership #Elections #PoliticalEmotions #Anger #Fear #SocialPsychology #ResearchStudy

  3. @lproven coattails? Exploitation of coolness?

    Extremely unlikely, IMHO.

    facesofopensource.com/jordan-h

    linkedin.com/posts/johubbard_d five days ago (his response to a comment):

    ❮There's some context here, Scott Kamp - Omarchy is like any other desktop in a sense - you either like it or don't like it, and it's not like we didn't already have desktops going all the way back to Xcfe, KDE, Gnome, etc. The point wasn't to create "another streamlined desktop", the point was to show that the latest Buzzy Thing could be ported and wrapped up in a bow, using AI, in days instead of months. FOMO is history.❯

    #Omarchy #FreeBSD #Daemonarchy

  4. Brazillians vote in the second round of presidental elections. The incumbent center-left president Luiz Inácio Lula da Silva faces off against the right- wing challenger Flávio Bolsonaro.

    en-wp.org/wiki/2026_Brazilian_

    newsasfacts.com/news/163174

  5. Japan and South Korea emerge as leading AI-ready economies in the global AI race beyond the US and China, while India faces challenges in improving productivity and preparing workers.

    Source: Business Today
    businesstoday.in/technology/st

    #AI

    #ai
  6. Is it time for London to legalise cannabis?

    Basel is orderly, prosperous and bourgeois. It is hosting the next dressage World Cup, the faces of bankers…
    #London #UnitedKingdom #UK #GB #England #Headlines #News #Europe #EU #Britain #Cannabis #Drugs #GreatBritain #london #SpecialReport #Weed
    europesays.com/uk/1272744/

  7. 🚨 arena.bawnet.io is live On the air now · NetWeather with Storm Desk: • NetBlocks at mastodon.social: internet connectivity knocked out in occupied Crimea amid power outages • Access Now at mastodon.social documents internet shutdowns as civil society faces digital threats • EFF at mastodon.social: Cooper Quintin warns critical systems depend on volunteers and need open-source investment • Eight operators carry HPE ArubaOS fixes for 72 vulnerabilities, including 8 maximum-severity issues • ottoto2017 at prattohome.com: ArubaOS issues may allow unauthenticated low-complexity remote attacks • Operators carry PHP mitigations for unpatched RCE CVE-2026-115560 in non-default configurations • Henri at est.social: Ruby updated because security holes are back, probably not affecting Mastodon • Mackuba at martianbase.net: important Ruby security updates for Ruby 4.0, 3.4 and 3.3 for GitLab CVEs • Three operators report Fediverse spam-filter updates around deceptive posts • Thomas at metalhead.club: spam filters updated; users asked to report any post that still appears Every hour on the hour. Followed by The Forge: the node's build logs, peacefully scrolling across the screen in a symphony of dependency resolution. https://arena.bawnet.io #netweather #stormdesk #theforge

    Windows 98 Chaos Arena

    #windows98 #honeypot #hacking #bsod #malware #chaos #y2k #retrocomputing #cyberpunk #vaporwave #ambient #tech #247 #dialup #modem #bawnet

    https://arena.bawnet.io

  8. Alex Eala opens Tokyo campaign against 17-year-old British wildcard Stojsavljevic – ABS-CBN

    Alex Eala opens Tokyo campaign against 17-year-old British wildcard Stojsavljevic  ABS-CBNAlex Eala faces British teen Mika Stojsavljevic at Pan…
    #NewsBeep #News #US #USA #UnitedStates #UnitedStatesOfAmerica #Tennis #AlexEala #Sports #TorayPanPacificOpen
    newsbeep.com/us/893446/

  9. ‘Clayface’ Wins Box Office Opening; ‘You Can See Everything’ Gets $20M

    Clayface rolls into the box office fray but faces competition from the second weekend of You Can See…
    #NewsBeep #News #Movies #AliG:WhoIzI? #boxoffice #CA #Canada #Clayface #DCStudios #ElizabethHolmes #Entertainment #KlaraandtheSun #LanceOppenheim #NathanFielder #StreetFighter #TaikaWaititi #TomRhysHarries #wicker #Wildwood #YouCanSeeEverything
    newsbeep.com/ca/944910/

  10. 🐻 ICYMI: Character designer Chelsea Trousdale creates small animal #sculptures using felted #wool, barbed needles, and foam mats. In these step-by-step #tutorial #videos, she shows how to sculpt expressive bear and pig faces with tangled fibers.

    👉 seethis.tv/post/needle-felting

    #activities #animals #art #bears #calm #crafts #cute #demonstration #diy #handmade #howto #pigs #textiles #tksst #video

  11. 🚨🇺🇸 Wisconsin man charged after online child abuse tips led investigators to his home

    Steven Steele, 27, of Ladysmith, faces felony charges for allegedly possessing child sexual abuse material.
    ⠀
    The investigation began after Wisconsin’s Division of Criminal Investigation received CyberTipline reports from the National Center for Missing & Exploited Children.

    Investigators later searched Steele’s residence and seized electronic devices as evidence.

    Source: drydenwire.com/news/rusk-count

  12. Catapult your sales success by moving from cold calling to “Bold Calling”: expert to share new model at PSASA Pretoria.

    PRETORIA, SOUTH AFRICA, Tuesday, 27 October 2026— As business models evolve and audience expectations shift, every business faces an undeniable reality: traditional high-pressure pitching no longer…

    pressportal.co.za/associations

    #pressrelease #AfricaNewsroom #bizcommunity #publicrelations #africa #southafrica

  13. Childcare is undergoing a 'reckoning' but safety gaps remain
    By Adele Ferguson, Chris Gillett, and Dylan Welch

    Governments have introduced sweeping changes to fix systemic failures in childcare, but advocates say a bigger shift is needed to address the dominance of for-profit providers.

    abc.net.au/news/2026-10-27/chi

    #ChildCare #FederalGovernment #AdeleFerguson #ChrisGillett #DylanWelch

  14. DATE: October 26, 2026 at 09:00AM
    SOURCE: PSYPOST.ORG

    ** Research quality varies widely from fantastic to small exploratory studies. Please check research methods when conclusions are very important to you. **
    -------------------------------------------------

    TITLE: Playing video games with trusted friends may reduce addiction risks

    URL: psypost.org/playing-video-game

    Video game developers constantly look for ways to keep players returning to their games without fostering unhealthy behavioral dependencies. Recent research published in Computers in Human Behavior reveals that playing video games with a trusted, familiar group of people can build player loyalty while simultaneously reducing the risk of video game addiction. These findings suggest that the social environment within a digital game plays a powerful role in determining whether a gaming habit remains a healthy pastime or becomes a psychological burden.

    The video game industry faces a persistent tension between business goals and social responsibility. Companies rely on player loyalty, which describes a gamer’s intention to keep playing and recommending a specific game to others. At the same time, the industry faces scrutiny over video game addiction, a clinical syndrome characterized by a loss of control over gaming habits despite negative consequences in daily life.

    Past studies have identified factors that contribute to addiction, such as social isolation, and factors that boost loyalty, like customized digital avatars. Few researchers have investigated how specific social dynamics inside a game might influence both outcomes at the same time. A team of researchers led by Shih-I Tai, a management scholar at Chang Gung University in Taiwan, wanted to find out if specific types of group interactions could help secure a player’s devotion to a game without pushing them toward maladaptive behavior.

    To understand how the social environment alters a player’s mental state, the researchers looked at two established psychological frameworks. The first is the pleasure-arousal theory, which separates emotions into two dimensions. One dimension tracks how pleasant an experience feels, while the other tracks how much it stimulates or arouses the person.

    The second framework is brain reward circuitry theory. This theory suggests that pleasure and arousal activate entirely different neural pathways in the human brain. According to these frameworks, feelings of comfort, harmony, and contentment increase pleasure but lower physical and emotional arousal.

    In contrast, surprises and intense excitement boost both pleasure and arousal at the same time. The research team hypothesized that high pleasure encourages players to return to a game, building long-term loyalty. High arousal provides the intense neurological reinforcement that can lead to addiction.

    To test these ideas, the researchers conducted an online survey of 884 video game players in Taiwan. The participants answered detailed questions about their gaming habits over the previous month. The respondents nominated a game they had played recently, which frequently included games where massive numbers of players assume fictional roles and interact in a shared digital world.

    The research team ensured the reliability of their data by excluding responses from participants under the age of 18 or people who reported impossible play times. The survey measured four distinct aspects of the gaming experience. The researchers asked players about the size of their usual gaming group and how many of those group members they knew in the real world.

    They also asked participants to rate their level of trust in their fellow group members. Finally, the survey assessed game escapism, which measures the extent to which players use the game to actively avoid stress from their everyday lives.

    The researchers then compared these four factors against self-reported measures of game loyalty and game addiction. They analyzed the data using structural equation modeling, a statistical technique that helps identify relationships among multiple variables. The results showed that different social elements influenced players in entirely distinct ways.

    When looking at the size of a player’s gaming group, the data showed a positive link to game loyalty. Players who routinely gamed with larger groups were more likely to report intentions to keep playing and recommending the game to others. However, group size was not statistically significant in relation to game addiction.

    The researchers suspect that larger groups provide more social connections that make the game enjoyable, satisfying the pleasure dimension. At the same time, massive groups often introduce repetitive interactions or toxic behavior that dampen the intense overall excitement needed to form a dependency.

    The findings regarding real-world familiarity showed a different pattern. Knowing fellow players in the real world was not statistically significant when predicting a player’s loyalty to a game. It did correspond with lower levels of game addiction.

    The researchers propose that when gamers play with real-world acquaintances, those friends might occasionally remind them of outside responsibilities. This social grounding breaks the immersive spell of the game and lowers the intense emotional arousal that drives compulsive play.

    Trust among group members proved to be the most beneficial social factor. High levels of trust within a gaming group corresponded with both increased game loyalty and decreased game addiction. Engaging with honest and reliable peers likely provides a comforting, highly pleasant experience that makes players want to return.

    This same comfort and harmony create a relaxed state of mind. Trusting one’s peers reduces the high-stakes anxiety and arousal typically associated with addictive behavior. If a player trusts their group to act in their best interest, they receive social support that helps maintain a healthy balance between gaming and life.

    In contrast to the protective social factors, game escapism had a dual effect. Using games to flee real-world stress strongly predicted higher game loyalty, as the temporary relief provided a rewarding experience. Yet escapism also strongly predicted higher levels of game addiction. Fleeing reality into a digital space immerses the player intensely, heightening the emotional arousal that stimulates the brain’s reward centers in a maladaptive way.

    While the data offer insights into player behavior, the study relies on survey responses rather than direct observations. The researchers measured self-reported habits and feelings at a single point in time, meaning the results highlight associations rather than a strict cause-and-effect relationship. It is possible that players who are already less prone to addiction are simply more inclined to build trusting relationships with their peers.

    The researchers used psychological theories regarding brain activity to interpret their findings, but they did not conduct medical brain scans or directly measure the participants’ physiological arousal and pleasure. Future studies could incorporate clinical monitoring tools, such as electroencephalograms, to verify exactly how these social interactions alter brain activity in real time.

    Additionally, the survey was conducted entirely in Taiwan, which means the findings might be influenced by local cultural norms regarding socializing and technology use. Expanding this research to include gamers in different countries could reveal whether the protective effects of trust and real-world familiarity remain consistent across diverse cultural backgrounds.

    The study, “The ties that (healthily) bind: Playing in groups increases game loyalty but decrease addiction,” was authored by Shih-I Tai, Thi Tuan Linh Pham, Tzu-Ling Huang, Alexander S. Dennis, Chun-Hao Liu, Gen-Yih Liao, and Ching-I Teng.

    URL: psypost.org/playing-video-game

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    Private, vetted email list for mental health professionals: clinicians-exchange.org

    Unofficial Psychology Today Xitter to toot feed at Psych Today Unofficial Bot @PTUnofficialBot

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    #psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #depression #psychotherapist #Gaming #VideoGames #GamingCommunity #GamingFriends #HealthyGaming #MentalHealth #GameAddiction #SocialGaming #PlayerWellbeing #GamingResearch

  15. #Halloween comes from "All Hallows' Eve", being the night before All Hallows' Day ("All Saints' Day"), which is followed by "All Souls' Day" on 2 November. These three days are a part of Allhallowtide, a time when Western #Christians honour all #Christian martyrs and saints, as well as pray for departed souls.[47] Halloween is influenced by Christian beliefs and practices surrounding these holy days.[48][49][47] Christian holidays such as Christmas and Easter have vigils that begin the night before, as does the feast of All Hallows.[50] en.wikipedia.org/wiki/Halloween

    why ruin #pumkins ?

    It’s not meant to ruin them, it’s a Halloween tradition. People in #Ireland and #Britain originally carved faces into #turnip and other root #vegetable, then put a light inside, partly to ward off spirits. When the tradition came to North America, pumpkins were easier to carve, so they became the jack-o’-lanterns we know today.

  16. Charles Leclerc admits he thought he had a chance of winning the United States Grand Prix, as he expected Kimi Antonelli’s one-stop strategy to be tough to execute.

    "Based on our numbers, he would start to struggle a bit more towards the end of the race," said Leclerc. "He never really struggled towards the end of the race."

    #F1 #USGP #COTA
    racer.com/2026/10/25/leclerc-a

  17. Iran: The Middle East’s 2nd-largest Jewish community

    youtube.com/watch?v=j4HXyZwDUk4

    For centuries, Jews have called Iran home. Fred Pleitgen travels across the country for a rare look inside the Middle East's second-largest Jewish community and the challenges it faces today.

    #Iran #Jewish #CNN #IranWar #Israel

  18. Präsident Abdel Fattah al-Sisi sagte, #Ägypten stehe vor einer einzigartigen Herausforderung bezüglich der Wasserresourcen aufgrund seiner geografischen Lage und der starken Abhängigkeit vom #Nil, den es mit anderen Ländern des Nilbeckens teilt und der mehr als 98 Prozent der erneuerbaren Wasserressourcen liefert.

    Angesichts des Bevölkerungswachstums, des steigenden Wasser- und Nahrungsmittelbedarfs und der eskalierenden Auswirkungen des #Klimawandels arbeitet Ägypten weiterhin daran, die Wassernutzungseffizienz zu verbessern, seine Wasserressourcen zu entwickeln und ihre Nutzung zu maximieren, sagte Sisi.

    Sisi: Egypt faces water challenges as Nile provides over 98% of renewable water resources - Egypt Independent
    egyptindependent.com/sisi-egyp

  19. When I see your bike I think what an annoying douche. They act like children with throwing signs, I doubt many progressed beyond like 12. You may be thinking they are young gangsters. They are old wrinkle toothless bitches skin like leather faces ugly

  20. Hot on the heels of a major conference, and as I have mild prosopagnosia (face blindness), here's how you can help: if you don't have a name badge, give your full name (there's plenty of "Lee"s), or some context (we spoke about query plans last month). Not being rude, I just don't connect faces or profile pics to names easily!

  21. Apparently, eMudhra did a key generation ceremony. emudhra.com/en/post/certificat I wonder whether they are devotees of Brahma, the deity symbolically associated with the numeral four. His four heads represent the four Vedas and his faces the four directions. #eMudhra

  22. Good morning Fedi friends. Sunday morning, the day most people sleep in - me at 5am - wide awake &🫪. Mind you it wasn’t a bad sleep a little restless because it was warm & having shoulder issues, but that’s not unusual.
    I stood on the back lawn pre dawn watching the stars fade & noting some very dark clouds low in the sky, such a lovely quiet time of day. Rain is supposed to be arriving later this morning, quite a bit apparently. If not, I’ll be watering later.
    Anyway I’m up, I’ve had tea, toast & coffee. That’s all I’ve done though. I intend to do yin yoga class soon I feel in the need of some gentle exercise. Then as it’s Sunday I’ll be off to visit my sister. I’m supposed to be going out for a family dinner this evening but at the moment I’m thinking I might beg off as I’m not in the mood. I’ll see how the day progresses.
    Hope you all enjoy your #Sunday whatever you’re up to 🌻. #EarlyMorning #Exercise #Family.

  23. Good morning. ☕🫖🍃

    24 October 2026

    Charlie and I spent part of the morning on the porch of my wife's little quilting shop. There was a welcome chill in the air, enough that I pulled on a sweatshirt before settling in with a Thermos of coffee. We enjoyed the quiet while waiting for the sun to climb above the trees in the east. The porch faces south, so during this time of year it catches the sunlight directly once the day gets underway.

    Charlie wandered the yard, following scents and conducting his usual patrol until he had accomplished what he came outside to do. After that, he joined me on the porch, and together we watched the neighborhood slowly come to life.

    Yesterday, we noticed a worker using a measuring wheel along the road out front. My curiosity got the better of me, so I walked over and asked what he was working on. He told me they were taking measurements for an AT&T fiber installation, which was welcome news. I've been hoping for AT&T Fiber to make its way here for several years, but until now it hasn't been available.

    At the moment, I have AT&T Internet Air, a cellular-based internet service that works pretty well most of the time, but fiber should be a significant upgrade. I even let the crew stage several large rolls of fiber at the southeast corner of my property. They're supposed to begin work on Monday.

    Now I'm debating whether to go with 1-gig service or splurge on the 5-gig plan. Honestly, 5 gigabits per second is probably far more than I need. But I've always been a bit of a computer geek, and there's something alluring about having more power than you can realistically use. It's kind of like needing nothing more than a sensible four-cylinder sedan but driving off the lot with a big Hemi under the hood instead.

    "The sun shines not on us but in us."
    ― John Muir

    "The price of anything is the amount of life you exchange for it." ― Henry David Thoreau

    #photo #photography #wildlife #nature #morning #seascape #technology #computers

  24. Halloween Horror Movie Review: Carrie (1976)


    Title: Carrie
    Release Date: November 3, 1976
    Director: Brian De Palma
    Production Company: Red Bank Films
    Main Cast:

    • Sissy Spacek as Carrie White
    • Piper Laurie as Margaret White
    • Amy Irving as Sue Snell
    • William Katt as Tommy Ross
    • John Travolta as Billy Nolan
    • Nancy Allen as Chris Hargensen
    • Betty Buckley as Miss Collins
    • P. J. Soles as Norma Watson
    • Priscilla Pointer as Mrs. Snell
    • Sydney Lassick as Mr. Fromm
    • Stefan Gierasch as Mr. Morton

    Synopsis (via Letterboxd):

    Withdrawn and sensitive teenager Carrie White faces bullying from classmates and abuse from her fanatically pious mother. When she begins to suspect that she has supernatural powers, things take a dark and violent turn.

    My Thoughts:

    I had made it this far in life without ever reading Carrie or seeing any of its adaptations in movies, TV, or even the musical!  And yet, Carrie is so steeped in the cultural milieu that the story is nonetheless familiar.  There were some surprises.  For example, I had no idea that the cast is stacked with familiar actors such as Amy Irving, Nancy Allen, William Katt, P. J. Soles, and John Travolta.

    The less pleasant surprise is that the opening scene is set in a locker room where purportedly high school girls cavort around fully nude.  It’s really creepy and gross and sets a bad tone for a movie that’s all over the place.  Sometimes it’s a teen sex comedy, sometimes it’s an after school special, and sometimes it’s stealing the Psycho sting for unearned jump scares.  At its heart, this is a movie about abuse – Carrie’s mother justifying physical and psychological torture with Christianity, the bullying by the popular girls, Billy hitting Chris, and even the “nice” teacher Miss Collins drilling and slapping students.

    There are two things I liked about this movie.  First, there’s Sissy Spacek’s performance, expertly capturing the shyness, ignorance, and off-putting nature of the lead character.  I like how she researches her telekinetic power at the library, and gains confidence to assert herself against her mother.  And no matter how evil her mother gets, she still craves her physical affection and approval.

    The other good thing is the prom scene which is familiar to those who haven’t even watched the movie.  The movement of the camera around Carrie and Tommy as they seem to be actually connecting is wonderful, as is the ominous lead to the bucket of blood.  And of course Carrie’s revenge filmed in split screen as she walks through the flames is iconic.  I guess I just wish the rest of the movie had been filmed so artfully and given support to the underlying themes instead of wooden dialogue, clumsy tonal changes, and vulgar titillation.

    Rating: **

    #BookAdaptation #HalloweenHorror #Horror #MovieReviews #Movies #Thriller
  25. You made me the #center of #attention. I was born for it, I always wanted it, couldn't have it cuz I wasn't me, and then I found out I am all you want to see. Fuck me! You have no idea. It's not even like being a hot chick. Because EVERYBODY looks and makes faces. You don't believe me. 🤦🏻‍♀️🤦🏻‍♀️🤦🏻‍♀️

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