#recroom — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #recroom, aggregated by home.social.
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rec room has finally fallen. 2016-2026. im gonna miss it so much. #recroomshutdown #recroom
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Survios verso la chiusura dopo i licenziamenti: il futuro di Alien: Rogue Incursion è in bilico
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Survios verso la chiusura dopo i licenziamenti: il futuro di Alien: Rogue Incursion è in bilico
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Survios verso la chiusura dopo i licenziamenti: il futuro di Alien: Rogue Incursion è in bilico
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Survios verso la chiusura dopo i licenziamenti: il futuro di Alien: Rogue Incursion è in bilico
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Survios verso la chiusura dopo i licenziamenti: il futuro di Alien: Rogue Incursion è in bilico
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Gizmodo: VR Just Took Another Massive Body Blow. “This week, Rec Room, a popular VR meeting place and metaverse of sorts, announced that it would be shutting down on June 1. The reason? Business, of course.”
https://rbfirehose.com/2026/04/04/gizmodo-vr-just-took-another-massive-body-blow/ -
Gizmodo: VR Just Took Another Massive Body Blow. “This week, Rec Room, a popular VR meeting place and metaverse of sorts, announced that it would be shutting down on June 1. The reason? Business, of course.”
https://rbfirehose.com/2026/04/04/gizmodo-vr-just-took-another-massive-body-blow/ -
Gizmodo: VR Just Took Another Massive Body Blow. “This week, Rec Room, a popular VR meeting place and metaverse of sorts, announced that it would be shutting down on June 1. The reason? Business, of course.”
https://rbfirehose.com/2026/04/04/gizmodo-vr-just-took-another-massive-body-blow/ -
Gizmodo: VR Just Took Another Massive Body Blow. “This week, Rec Room, a popular VR meeting place and metaverse of sorts, announced that it would be shutting down on June 1. The reason? Business, of course.”
https://rbfirehose.com/2026/04/04/gizmodo-vr-just-took-another-massive-body-blow/ -
It started to go downhill shortly after they added non-VR mode and filled it with microtransactions, but I’m sad to see that it’s completely dying… Paintball and Laser Tag were so fun, I loved playing those, messing with my avatar and stuff, and Rec Room was one of the first games I played way back when I got my first VR headset. It’d be cool if someone made a VR-only and open source spiritual successor to Rec Room’s great days…
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It started to go downhill shortly after they added non-VR mode and filled it with microtransactions, but I’m sad to see that it’s completely dying… Paintball and Laser Tag were so fun, I loved playing those, messing with my avatar and stuff, and Rec Room was one of the first games I played way back when I got my first VR headset. It’d be cool if someone made a VR-only and open source spiritual successor to Rec Room’s great days…
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150 million users later, Roblox competitor Rec Room is shutting down
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150 million users later, Roblox competitor Rec Room is shutting down
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Another Sign that the Metaverse Winter is Here: Social VR Platform Rec Room Is Shutting Down June 1st, 2026
https://ryanschultz.com/2026/03/31/another-sign-that-the-metaverse-winter-is-here-social-vr-platform-rec-room-is-shutting-down-june-1st-2026/ -
Virtual hangout game Rec Room is shutting down in June https://www.gamingonlinux.com/2026/03/virtual-hangout-game-rec-room-is-shutting-down-in-june/
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Virtual hangout game Rec Room is shutting down in June https://www.gamingonlinux.com/2026/03/virtual-hangout-game-rec-room-is-shutting-down-in-june/
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Virtual hangout game Rec Room is shutting down in June #RecRoom #Gaming #PCGaming
Virtual hangout game Rec Room ... -
Virtual hangout game Rec Room is shutting down in June #RecRoom #Gaming #PCGaming
Virtual hangout game Rec Room ... -
#RecRoom will be #shuttingdown on June 1st, 2026, due to #financialdifficulties and challenges in the #VRmarket. The platform will no longer be accessible after this date, and several features, including account creation and token rewards, are already disabled. Players can download their data, including photos and a final report card. https://blog.recroom.com/posts/schools-out-for-rec-room https://blog.recroom.com/posts/schools-out-for-rec-room?Metaver.se #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures
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#RecRoom will be #shuttingdown on June 1st, 2026, due to #financialdifficulties and challenges in the #VRmarket. The platform will no longer be accessible after this date, and several features, including account creation and token rewards, are already disabled. Players can download their data, including photos and a final report card. https://blog.recroom.com/posts/schools-out-for-rec-room https://blog.recroom.com/posts/schools-out-for-rec-room?Metaver.se #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures
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#RecRoom will be #shuttingdown on June 1st, 2026, due to #financialdifficulties and challenges in the #VRmarket. The platform will no longer be accessible after this date, and several features, including account creation and token rewards, are already disabled. Players can download their data, including photos and a final report card. https://blog.recroom.com/posts/schools-out-for-rec-room https://blog.recroom.com/posts/schools-out-for-rec-room?Metaver.se #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures
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#RecRoom will be #shuttingdown on June 1st, 2026, due to #financialdifficulties and challenges in the #VRmarket. The platform will no longer be accessible after this date, and several features, including account creation and token rewards, are already disabled. Players can download their data, including photos and a final report card. https://blog.recroom.com/posts/schools-out-for-rec-room https://blog.recroom.com/posts/schools-out-for-rec-room?Metaver.se #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures
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#RecRoom will be #shuttingdown on June 1st, 2026, due to #financialdifficulties and challenges in the #VRmarket. The platform will no longer be accessible after this date, and several features, including account creation and token rewards, are already disabled. Players can download their data, including photos and a final report card. https://blog.recroom.com/posts/schools-out-for-rec-room https://blog.recroom.com/posts/schools-out-for-rec-room?Metaver.se #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures
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We Synchronized Editing for Rec Room's Multiplayer Scripting System
https://www.tyleo.com/blog/how-we-synchronized-editing-for-rec-rooms-multiplayer-scripting-system
#HackerNews #SynchronizedEditing #RecRoom #Multiplayer #Scripting #GameDev #Innovation
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We Synchronized Editing for Rec Room's Multiplayer Scripting System
https://www.tyleo.com/blog/how-we-synchronized-editing-for-rec-rooms-multiplayer-scripting-system
#HackerNews #SynchronizedEditing #RecRoom #Multiplayer #Scripting #GameDev #Innovation
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Im soeben im @nomosverlag neu erschienen Sammelband "Democratic Culture in the Metaverse", herausgegeben von @MatthiasQuent, ist auch ein Beitrag von mir über "Platform Design, User Creativity, and Aesthetic Governance in Social VR".
Ich vergleiche die Entwicklung der beiden größten kommerziellen Plattformen, #VRChat und #Recroom, insbesondere im Hinblick auf ihre Modelle der ästhetischen Regulierung von virtuellen Räumen und Körpern.
DIe ganze Publikation ist #OpenAccess und kann hier heruntergeladen werden: https://www.nomos-elibrary.de/de/document/view/pdf/uuid/4135aa8d-b9bd-354c-a0d4-088365f96658
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Filing: Rec Room layoffs impact 141 employees at Seattle gaming startup - Nick Fajt, co-founder and CEO of Rec Room, in Seattle in 2017. (GeekWire File Pho... - https://www.geekwire.com/2025/filing-rec-room-layoffs-impact-141-employees-at-seattle-gaming-startup/ #workeradjustmentandretrainingnotification(warn) #startups #layoffs #recroom #gaming #games
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Took a post from a while ago, edited it, upgraded it and made it into a new article.
What is the Metaverse anyway?
#VirtualWorlds #SnowCrash #Horizons #HorizonWorlds #SecondLife #VRChat #HighFidelity #Vircadia #Overte #RecRoom #ThirdRoom #Roblox #Minecraft #WorldOfWarcraft #Fortnite #OpenSim #OpenSimulator #OSgrid #Kitely #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Metropolis #MetropolisMetaversum #AlternateMetaverse #DreamGrid #InfiniteMetaverseAlliance #TheMetaverse #Metaverse -
Took a post from a while ago, edited it, upgraded it and made it into a new article.
What is the Metaverse anyway?
#VirtualWorlds #SnowCrash #Horizons #HorizonWorlds #SecondLife #VRChat #HighFidelity #Vircadia #Overte #RecRoom #ThirdRoom #Roblox #Minecraft #WorldOfWarcraft #Fortnite #OpenSim #OpenSimulator #OSgrid #Kitely #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Metropolis #MetropolisMetaversum #AlternateMetaverse #DreamGrid #InfiniteMetaverseAlliance #TheMetaverse #Metaverse -
Took a post from a while ago, edited it, upgraded it and made it into a new article.
What is the Metaverse anyway?
#VirtualWorlds #SnowCrash #Horizons #HorizonWorlds #SecondLife #VRChat #HighFidelity #Vircadia #Overte #RecRoom #ThirdRoom #Roblox #Minecraft #WorldOfWarcraft #Fortnite #OpenSim #OpenSimulator #OSgrid #Kitely #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Metropolis #MetropolisMetaversum #AlternateMetaverse #DreamGrid #InfiniteMetaverseAlliance #TheMetaverse #Metaverse -
Took a post from a while ago, edited it, upgraded it and made it into a new article.
What is the Metaverse anyway?
#VirtualWorlds #SnowCrash #Horizons #HorizonWorlds #SecondLife #VRChat #HighFidelity #Vircadia #Overte #RecRoom #ThirdRoom #Roblox #Minecraft #WorldOfWarcraft #Fortnite #OpenSim #OpenSimulator #OSgrid #Kitely #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Metropolis #MetropolisMetaversum #AlternateMetaverse #DreamGrid #InfiniteMetaverseAlliance #TheMetaverse #Metaverse -
Took a post from a while ago, edited it, upgraded it and made it into a new article.
What is the Metaverse anyway?
#VirtualWorlds #SnowCrash #Horizons #HorizonWorlds #SecondLife #VRChat #HighFidelity #Vircadia #Overte #RecRoom #ThirdRoom #Roblox #Minecraft #WorldOfWarcraft #Fortnite #OpenSim #OpenSimulator #OSgrid #Kitely #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Metropolis #MetropolisMetaversum #AlternateMetaverse #DreamGrid #InfiniteMetaverseAlliance #TheMetaverse #Metaverse -
Sigh think I just got vote kicked of a #RecRoom laser tag match for using the normal-way-of-moving-in-vr feature (aka teleporting).
I hate that this game’s been going downhill ever since it stopped being vr-only. I don’t suppose there are any alternatives to it right?
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#Meta have created an app "Meta Horizon World", in 2021 it was "released" and region-limited to North America. 3 years later it is a fully tested product but now strictly restricted to France, Spain, Iceland, Ireland and UK.
But France and Spain are part of #EU, so why restrict it to only two national ISP regions and not to the whole EU?On the other hand, do I need another #RecRoom or #VRChat with children running around yelling the worst words they just learned?
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🔐 A deep-dive into the gaps in safety design across #SocialVR platforms like #VRChat, #RecRoom & #HorizonWorlds reveals social VR risks that feel like real-world harm, inadequate safety measures, and intricate bystander behavior.
🚨 Read about this wake-up call for the industry in this #CSCW2023 work: https://tinyurl.com/vr-safety-cscw2023 -
@Cheryl Furse
> Where is a crypto crash?
2022 especially.
#^https://en.wikipedia.org/wiki/Cryptocurrency_bubble#2021%E2%80%932023_crash
#^https://www.npr.org/2022/12/29/1145297807/crypto-crash-ftx-cryptocurrency-bitcoin
More recently: #^https://www.forbes.com/sites/digital-assets/2023/06/10/bloodbath-sudden-1-trillion-crypto-crash-sparks-fresh-coinbase-warning-and-tanks-the-price-of-bitcoin-ethereum-bnb-xrp-cardano-dogecoin-polygon-and-solana/
> Opensim a success? We are just 200 real people with thousands of alts.
That's your personal perception which you yourself think you "know" for a "fact".
If you really think this is a cold, hard fact, please prove it with a link to statistics.
By the way, here come cold, hard facts: the Hypergrid Business stats from June 15th.
#HypergridBusiness reports 424 active grids. Everyone would have to run at least two grids.
You refuse to believe that number? You think it's made up? It isn't just a number. Here's a list of all 424 grids. Count them. Then check the links. Almost all of them should be active.
125,841 standard regions on the reporting grids alone = each user has to have almost 630 standard regions on average.
#OSgrid alone reported 27,325 standard regions. If everyone had land on OSgrid, that'd be almost 130 standard regions per #OpenSim user.
Also, as of today, by the way, OSgrid lists 5,689 sims (taking varsims into account) on its official website, all by name. Only few of them are official. All the others are hosted by their owners and attached to OSgrid externally. OSgrid does not offer land rentals.
If every OpenSim user had land on OSgrid, everyone would have 28 sims or more on average attached to OSgrid. That's enough land for a stand-alone grid.
If you claim for a fact that this is bullshit, and either OSgrid or its staff makes up most of the names on the list, go in-world and check on the map whether these sims actually exist on the OSgrid map. Mind you, they may be offline. Many of them run on people's Windows PCs which they shut down when they don't need them. Nonetheless, these sims have existed and been online recently.
And that's only OSgrid. On average, everyone would have to own countless sims alll across the Hypergrid.
> I would compare much more with sim city. In opensim anyway, because most are just building landscapes and take pictures of it. SimCity has some more goals. lol
Goes to show you don't get out much.
What people actually do is hoard freebies and party. Female users also play Barbie with their avatars. And some have virtual sex.
But in general, most users don't spend more time than absolutely necessary decorating sims. Look at those many freebie sims that look like they were slapped together within one afternoon.
> You didn't mention thirdroom. Why?
Because I only wanted to pick out a few examples. If I had to include #ThirdRoom, I would also have to cover #VRchat and #Vircadia and #Overte and #RecRoom and #MozillaHubs etc. etc., just to give each and every virtual world out there a fair treatment. The article would have grown HUMONGOUS.
Even when it only came to free, open-source, decentralised virtual worlds, I would also have had to mention and analyse Vircadia, Overte and Mozilla Hubs and rip #Decentraland apart for lying into people's faces.
Besides, I know you're a huge Third Room fangurl. But Third Room is far from being as successful as #SecondLife or #Minecraft or #Roblox. It's a tech preview. It's in a very very early stage. It's far from having a community of thousands, having in-world places that you can spend weeks or months or years exploring, having in-world events etc.
Right now, Third Room is only just barely where Second Life was in 2002, only with public access. It is where OpenSim was in July 2007, immediately after OSgrid was launched, and before people flocked into OSgrid, claimed land and started building.
Also, since Third Room is based on Unity, this blocks creativity. Everything has to be built and scripted outside Third Room. That's like building an entire Second Life or OpenSim sim outside Second Life/OpenSim, scripting it outside Second Life/OpenSim, then dropping the whole thing into Second Life/OpenSim in one chunk, and if you want to change even a small detail, you have to go back outside Second Life/OpenSim and go through almost the whole process again because Unity doesn't let you do shit in-world.
> For opensim I only see one big problem. Stone age technology. Especially because of openGL and Firestorm still thinks we live in a 8 bit world.
32-bit. Second Life wouldn't even be technologically possible in 16-bit, much less 8-bit.
Also, you claim that #OpenGL is stone-age technology because its initial release was in 1992. Well, bad news for you: Your precious, oh-so-powerful MacBook Air M1 runs on an operating system from the age of dinosaurs. It's basically #BSD (macOS is based on Darwin, and Darwin is based on BSD), and BSD is from 1977.
Oh, and by the way, OpenGL has advanced over time. The minimum version required for the official Second Life viewer is 3.2 from August 2009, the minimum version recommended is 4.6 from July 2017.
> This can be changed if there would be young developers interested in creating high end graphics. But you have only nostalgic 60 years old men in opensim who are not skilled to develop new technology.
Another false claim of you which you "know" for a "fact": Everyone in OpenSim except for you is a crusty old geezer at an average age of 60 years.
> Thirdroom has 20 years old kids already who can develop new technology
LOL ROFL
Okay, let's check the factuality of this.
This is the Third Room code repository on GitHub.
The contributors, at least those that aren't bots, are:
Robert Long, software engineer
Nate Martin
Ajay Bura
Matthew Hodgson
Rhea Danzey, senior SRE
Hugh Nimmo-Smith
antpb
Travis Ralston, senior software developer
At the age of 20, you can't be an engineer. You can't have an engineer's degree of any kind. You're still in university or college.
At the age of 20, you certainly can't have "senior" in your official job title.
At least some of these developers don't even look like they're 20. Not 25 either. Not even 30.
So next time you present your personal perception as cold, hard, undeniable facts, prove them. Or don't complain when someone comes with actual facts that contradict what you say and proves these. -
@Cheryl Furse
> Where is a crypto crash?
2022 especially.
#^https://en.wikipedia.org/wiki/Cryptocurrency_bubble#2021%E2%80%932023_crash
#^https://www.npr.org/2022/12/29/1145297807/crypto-crash-ftx-cryptocurrency-bitcoin
More recently: #^https://www.forbes.com/sites/digital-assets/2023/06/10/bloodbath-sudden-1-trillion-crypto-crash-sparks-fresh-coinbase-warning-and-tanks-the-price-of-bitcoin-ethereum-bnb-xrp-cardano-dogecoin-polygon-and-solana/
> Opensim a success? We are just 200 real people with thousands of alts.
That's your personal perception which you yourself think you "know" for a "fact".
If you really think this is a cold, hard fact, please prove it with a link to statistics.
By the way, here come cold, hard facts: the Hypergrid Business stats from June 15th.
#HypergridBusiness reports 424 active grids. Everyone would have to run at least two grids.
You refuse to believe that number? You think it's made up? It isn't just a number. Here's a list of all 424 grids. Count them. Then check the links. Almost all of them should be active.
125,841 standard regions on the reporting grids alone = each user has to have almost 630 standard regions on average.
#OSgrid alone reported 27,325 standard regions. If everyone had land on OSgrid, that'd be almost 130 standard regions per #OpenSim user.
Also, as of today, by the way, OSgrid lists 5,689 sims (taking varsims into account) on its official website, all by name. Only few of them are official. All the others are hosted by their owners and attached to OSgrid externally. OSgrid does not offer land rentals.
If every OpenSim user had land on OSgrid, everyone would have 28 sims or more on average attached to OSgrid. That's enough land for a stand-alone grid.
If you claim for a fact that this is bullshit, and either OSgrid or its staff makes up most of the names on the list, go in-world and check on the map whether these sims actually exist on the OSgrid map. Mind you, they may be offline. Many of them run on people's Windows PCs which they shut down when they don't need them. Nonetheless, these sims have existed and been online recently.
And that's only OSgrid. On average, everyone would have to own countless sims alll across the Hypergrid.
> I would compare much more with sim city. In opensim anyway, because most are just building landscapes and take pictures of it. SimCity has some more goals. lol
Goes to show you don't get out much.
What people actually do is hoard freebies and party. Female users also play Barbie with their avatars. And some have virtual sex.
But in general, most users don't spend more time than absolutely necessary decorating sims. Look at those many freebie sims that look like they were slapped together within one afternoon.
> You didn't mention thirdroom. Why?
Because I only wanted to pick out a few examples. If I had to include #ThirdRoom, I would also have to cover #VRchat and #Vircadia and #Overte and #RecRoom and #MozillaHubs etc. etc., just to give each and every virtual world out there a fair treatment. The article would have grown HUMONGOUS.
Even when it only came to free, open-source, decentralised virtual worlds, I would also have had to mention and analyse Vircadia, Overte and Mozilla Hubs and rip #Decentraland apart for lying into people's faces.
Besides, I know you're a huge Third Room fangurl. But Third Room is far from being as successful as #SecondLife or #Minecraft or #Roblox. It's a tech preview. It's in a very very early stage. It's far from having a community of thousands, having in-world places that you can spend weeks or months or years exploring, having in-world events etc.
Right now, Third Room is only just barely where Second Life was in 2002, only with public access. It is where OpenSim was in July 2007, immediately after OSgrid was launched, and before people flocked into OSgrid, claimed land and started building.
Also, since Third Room is based on Unity, this blocks creativity. Everything has to be built and scripted outside Third Room. That's like building an entire Second Life or OpenSim sim outside Second Life/OpenSim, scripting it outside Second Life/OpenSim, then dropping the whole thing into Second Life/OpenSim in one chunk, and if you want to change even a small detail, you have to go back outside Second Life/OpenSim and go through almost the whole process again because Unity doesn't let you do shit in-world.
> For opensim I only see one big problem. Stone age technology. Especially because of openGL and Firestorm still thinks we live in a 8 bit world.
32-bit. Second Life wouldn't even be technologically possible in 16-bit, much less 8-bit.
Also, you claim that #OpenGL is stone-age technology because its initial release was in 1992. Well, bad news for you: Your precious, oh-so-powerful MacBook Air M1 runs on an operating system from the age of dinosaurs. It's basically #BSD (macOS is based on Darwin, and Darwin is based on BSD), and BSD is from 1977.
Oh, and by the way, OpenGL has advanced over time. The minimum version required for the official Second Life viewer is 3.2 from August 2009, the minimum version recommended is 4.6 from July 2017.
> This can be changed if there would be young developers interested in creating high end graphics. But you have only nostalgic 60 years old men in opensim who are not skilled to develop new technology.
Another false claim of you which you "know" for a "fact": Everyone in OpenSim except for you is a crusty old geezer at an average age of 60 years.
> Thirdroom has 20 years old kids already who can develop new technology
LOL ROFL
Okay, let's check the factuality of this.
This is the Third Room code repository on GitHub.
The contributors, at least those that aren't bots, are:
Robert Long, software engineer
Nate Martin
Ajay Bura
Matthew Hodgson
Rhea Danzey, senior SRE
Hugh Nimmo-Smith
antpb
Travis Ralston, senior software developer
At the age of 20, you can't be an engineer. You can't have an engineer's degree of any kind. You're still in university or college.
At the age of 20, you certainly can't have "senior" in your official job title.
At least some of these developers don't even look like they're 20. Not 25 either. Not even 30.
So next time you present your personal perception as cold, hard, undeniable facts, prove them. Or don't complain when someone comes with actual facts that contradict what you say and proves these. -
@Cheryl Furse
> Where is a crypto crash?
2022 especially.
#^https://en.wikipedia.org/wiki/Cryptocurrency_bubble#2021%E2%80%932023_crash
#^https://www.npr.org/2022/12/29/1145297807/crypto-crash-ftx-cryptocurrency-bitcoin
More recently: #^https://www.forbes.com/sites/digital-assets/2023/06/10/bloodbath-sudden-1-trillion-crypto-crash-sparks-fresh-coinbase-warning-and-tanks-the-price-of-bitcoin-ethereum-bnb-xrp-cardano-dogecoin-polygon-and-solana/
> Opensim a success? We are just 200 real people with thousands of alts.
That's your personal perception which you yourself think you "know" for a "fact".
If you really think this is a cold, hard fact, please prove it with a link to statistics.
By the way, here come cold, hard facts: the Hypergrid Business stats from June 15th.
#HypergridBusiness reports 424 active grids. Everyone would have to run at least two grids.
You refuse to believe that number? You think it's made up? It isn't just a number. Here's a list of all 424 grids. Count them. Then check the links. Almost all of them should be active.
125,841 standard regions on the reporting grids alone = each user has to have almost 630 standard regions on average.
#OSgrid alone reported 27,325 standard regions. If everyone had land on OSgrid, that'd be almost 130 standard regions per #OpenSim user.
Also, as of today, by the way, OSgrid lists 5,689 sims (taking varsims into account) on its official website, all by name. Only few of them are official. All the others are hosted by their owners and attached to OSgrid externally. OSgrid does not offer land rentals.
If every OpenSim user had land on OSgrid, everyone would have 28 sims or more on average attached to OSgrid. That's enough land for a stand-alone grid.
If you claim for a fact that this is bullshit, and either OSgrid or its staff makes up most of the names on the list, go in-world and check on the map whether these sims actually exist on the OSgrid map. Mind you, they may be offline. Many of them run on people's Windows PCs which they shut down when they don't need them. Nonetheless, these sims have existed and been online recently.
And that's only OSgrid. On average, everyone would have to own countless sims alll across the Hypergrid.
> I would compare much more with sim city. In opensim anyway, because most are just building landscapes and take pictures of it. SimCity has some more goals. lol
Goes to show you don't get out much.
What people actually do is hoard freebies and party. Female users also play Barbie with their avatars. And some have virtual sex.
But in general, most users don't spend more time than absolutely necessary decorating sims. Look at those many freebie sims that look like they were slapped together within one afternoon.
> You didn't mention thirdroom. Why?
Because I only wanted to pick out a few examples. If I had to include #ThirdRoom, I would also have to cover #VRchat and #Vircadia and #Overte and #RecRoom and #MozillaHubs etc. etc., just to give each and every virtual world out there a fair treatment. The article would have grown HUMONGOUS.
Even when it only came to free, open-source, decentralised virtual worlds, I would also have had to mention and analyse Vircadia, Overte and Mozilla Hubs and rip #Decentraland apart for lying into people's faces.
Besides, I know you're a huge Third Room fangurl. But Third Room is far from being as successful as #SecondLife or #Minecraft or #Roblox. It's a tech preview. It's in a very very early stage. It's far from having a community of thousands, having in-world places that you can spend weeks or months or years exploring, having in-world events etc.
Right now, Third Room is only just barely where Second Life was in 2002, only with public access. It is where OpenSim was in July 2007, immediately after OSgrid was launched, and before people flocked into OSgrid, claimed land and started building.
Also, since Third Room is based on Unity, this blocks creativity. Everything has to be built and scripted outside Third Room. That's like building an entire Second Life or OpenSim sim outside Second Life/OpenSim, scripting it outside Second Life/OpenSim, then dropping the whole thing into Second Life/OpenSim in one chunk, and if you want to change even a small detail, you have to go back outside Second Life/OpenSim and go through almost the whole process again because Unity doesn't let you do shit in-world.
> For opensim I only see one big problem. Stone age technology. Especially because of openGL and Firestorm still thinks we live in a 8 bit world.
32-bit. Second Life wouldn't even be technologically possible in 16-bit, much less 8-bit.
Also, you claim that #OpenGL is stone-age technology because its initial release was in 1992. Well, bad news for you: Your precious, oh-so-powerful MacBook Air M1 runs on an operating system from the age of dinosaurs. It's basically #BSD (macOS is based on Darwin, and Darwin is based on BSD), and BSD is from 1977.
Oh, and by the way, OpenGL has advanced over time. The minimum version required for the official Second Life viewer is 3.2 from August 2009, the minimum version recommended is 4.6 from July 2017.
> This can be changed if there would be young developers interested in creating high end graphics. But you have only nostalgic 60 years old men in opensim who are not skilled to develop new technology.
Another false claim of you which you "know" for a "fact": Everyone in OpenSim except for you is a crusty old geezer at an average age of 60 years.
> Thirdroom has 20 years old kids already who can develop new technology
LOL ROFL
Okay, let's check the factuality of this.
This is the Third Room code repository on GitHub.
The contributors, at least those that aren't bots, are:
Robert Long, software engineer
Nate Martin
Ajay Bura
Matthew Hodgson
Rhea Danzey, senior SRE
Hugh Nimmo-Smith
antpb
Travis Ralston, senior software developer
At the age of 20, you can't be an engineer. You can't have an engineer's degree of any kind. You're still in university or college.
At the age of 20, you certainly can't have "senior" in your official job title.
At least some of these developers don't even look like they're 20. Not 25 either. Not even 30.
So next time you present your personal perception as cold, hard, undeniable facts, prove them. Or don't complain when someone comes with actual facts that contradict what you say and proves these.