#metaanalysis — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #metaanalysis, aggregated by home.social.
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DATE: May 19, 2026 at 04:00PM
SOURCE: PSYPOST.ORG** Research quality varies widely from fantastic to small exploratory studies. Please check research methods when conclusions are very important to you. **
-------------------------------------------------TITLE: More than 6% of young adults suffer from Internet Gaming Disorder, global study reveals
A meta-analysis of studies on Internet Gaming Disorder found that this condition is, on average, present in 6.1% of young adults. The prevalence was higher in gamer-only samples (8.1%) compared to samples that included both gamers and non-gamers. The paper was published in Addictive Behaviors.
Internet Gaming Disorder is a pattern of excessive or poorly controlled video game playing that causes significant problems in a person’s life. It involves more than simply enjoying games or playing them often. A person with this disorder thinks about gaming constantly, feels restless or irritable when unable to play, and experiences a need to spend more and more time gaming to feel satisfied.
They may try to reduce gaming but repeatedly fail. As the disorder progresses, gaming slowly begins to replace school, work, sleep, exercise, hobbies, or relationships. Some people continue gaming even after it causes serious conflicts, poor performance, or emotional distress. Internet Gaming Disorder is especially concerning when gaming becomes a way to escape problems while simultaneously creating even bigger problems in daily life. The key issue in diagnosis is the loss of control and the harm that gaming leads to, rather than the raw number of hours a person spends gaming.
Study author Júlia Gisbert-Perez and her colleagues note that different studies tend to report varying prevalences of Internet Gaming Disorder among young adults, a demographic group highly vulnerable to this disorder due to the stress of transitioning to independence. With this in mind, they conducted a meta-analytic study aiming to integrate the findings of previous research to establish just how frequent this disorder is among individuals in this demographic.
The study authors searched the scientific research databases Web of Science (Core Collection), Scopus, and PsychInfo. They used search terms including “internet gaming disorder,” “online games addiction,” “problematic gaming behav*,” “pathologic video game use,” or “digital game addiction,” along with terms like “emerg* adult*,” “young adult*,” “university,” “college,” or “youth.” They looked for studies that reported a prevalence figure for Internet Gaming Disorder, comprised a sample of participants between 18 and 35 years of age, provided original empirical data, and were published in English or Spanish.
The search initially resulted in 1,411 publications. After screening and detailed inspection, they found 93 studies that met their criteria. Taken together, these studies included 149,601 participants. Their average age was 23-24 years old, and 51% of them were women.
The meta-analytic integration of the results from these studies showed that the pooled prevalence of Internet Gaming Disorder among young adults was 6.1%. Prevalence was higher in samples that consisted solely of gamers (8.1%), while it was 5.47% in mixed samples that included both gamers and non-gamers.
Further analyses revealed that the reported prevalence heavily depended on the specific diagnostic instrument used to assess the symptoms. Furthermore, prevalence rates tended to be artificially higher in studies with smaller sample sizes or those deemed to have a “high risk of bias.” Prevalence also might have been lower in samples containing more female participants, but the difference was not quite strong enough to pass the needed statistical thresholds.
Interestingly, when looking exclusively at the “gamer-only” samples, the researchers found that the prevalence of the disorder has been steadily increasing in recent years. The authors suggest this could be driven by the rise of competitive gaming platforms or the incorporation of predatory microtransactions and “loot boxes” in contemporary video games.
“These findings indicate that IGD [Internet Gaming Disorder] is more prevalent among young adults than in the general population, especially among gamers. The variability observed across studies highlights the need for methodological consistency and the use of validated diagnostic tools to improve comparability and inform prevention and intervention strategies,” the study authors concluded.
The study contributes to the scientific knowledge surrounding Internet Gaming Disorder. However, the study authors note that their search strategy might have missed some studies that reported age only in numerical terms, rather than using keywords like “young adults.”
Additionally, the authors report that their statistical analyses indicated a significant asymmetry in the published prevalences. Because scientific journals tend to favor publishing “significant” or shocking findings, it is highly likely that studies finding exceptionally high rates of gaming addiction were published, while studies finding low or unremarkable rates were never published (a phenomenon known as publication bias). This bias could have artificially distorted the overall 6.1% estimate, meaning the true prevalence might be slightly lower.
The paper, “Prevalence of Internet gaming disorder in young adults: a systematic review and meta-analysis,” was authored by Júlia Gisbert-Perez, Claudio Longobardi, Manuel Martí-Vilar, Sofia Mastrokoukou, and Laura Badenes-Ribera.
-------------------------------------------------
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NYU Information for Practice puts out 400-500 good quality health-related research posts per week but its too much for many people, so that bot is limited to just subscribers. You can read it or subscribe at @PsychResearchBot
Since 1991 The National Psychologist has focused on keeping practicing psychologists current with news, information and items of interest. Check them out for more free articles, resources, and subscription information: https://www.nationalpsychologist.com
EMAIL DAILY DIGEST OF RSS FEEDS -- SUBSCRIBE: http://subscribe-article-digests.clinicians-exchange.org
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It's primitive... but it works... mostly...
-------------------------------------------------
#psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #depression #psychotherapist #InternetGamingDisorder #IGD #YoungAdults #GamingAddiction #PrevalenceStudy #MetaAnalysis #GamingHabits #DigitalWellbeing #VideoGamesResearch #AddictiveBehaviors
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DATE: May 19, 2026 at 04:00PM
SOURCE: PSYPOST.ORG** Research quality varies widely from fantastic to small exploratory studies. Please check research methods when conclusions are very important to you. **
-------------------------------------------------TITLE: More than 6% of young adults suffer from Internet Gaming Disorder, global study reveals
A meta-analysis of studies on Internet Gaming Disorder found that this condition is, on average, present in 6.1% of young adults. The prevalence was higher in gamer-only samples (8.1%) compared to samples that included both gamers and non-gamers. The paper was published in Addictive Behaviors.
Internet Gaming Disorder is a pattern of excessive or poorly controlled video game playing that causes significant problems in a person’s life. It involves more than simply enjoying games or playing them often. A person with this disorder thinks about gaming constantly, feels restless or irritable when unable to play, and experiences a need to spend more and more time gaming to feel satisfied.
They may try to reduce gaming but repeatedly fail. As the disorder progresses, gaming slowly begins to replace school, work, sleep, exercise, hobbies, or relationships. Some people continue gaming even after it causes serious conflicts, poor performance, or emotional distress. Internet Gaming Disorder is especially concerning when gaming becomes a way to escape problems while simultaneously creating even bigger problems in daily life. The key issue in diagnosis is the loss of control and the harm that gaming leads to, rather than the raw number of hours a person spends gaming.
Study author Júlia Gisbert-Perez and her colleagues note that different studies tend to report varying prevalences of Internet Gaming Disorder among young adults, a demographic group highly vulnerable to this disorder due to the stress of transitioning to independence. With this in mind, they conducted a meta-analytic study aiming to integrate the findings of previous research to establish just how frequent this disorder is among individuals in this demographic.
The study authors searched the scientific research databases Web of Science (Core Collection), Scopus, and PsychInfo. They used search terms including “internet gaming disorder,” “online games addiction,” “problematic gaming behav*,” “pathologic video game use,” or “digital game addiction,” along with terms like “emerg* adult*,” “young adult*,” “university,” “college,” or “youth.” They looked for studies that reported a prevalence figure for Internet Gaming Disorder, comprised a sample of participants between 18 and 35 years of age, provided original empirical data, and were published in English or Spanish.
The search initially resulted in 1,411 publications. After screening and detailed inspection, they found 93 studies that met their criteria. Taken together, these studies included 149,601 participants. Their average age was 23-24 years old, and 51% of them were women.
The meta-analytic integration of the results from these studies showed that the pooled prevalence of Internet Gaming Disorder among young adults was 6.1%. Prevalence was higher in samples that consisted solely of gamers (8.1%), while it was 5.47% in mixed samples that included both gamers and non-gamers.
Further analyses revealed that the reported prevalence heavily depended on the specific diagnostic instrument used to assess the symptoms. Furthermore, prevalence rates tended to be artificially higher in studies with smaller sample sizes or those deemed to have a “high risk of bias.” Prevalence also might have been lower in samples containing more female participants, but the difference was not quite strong enough to pass the needed statistical thresholds.
Interestingly, when looking exclusively at the “gamer-only” samples, the researchers found that the prevalence of the disorder has been steadily increasing in recent years. The authors suggest this could be driven by the rise of competitive gaming platforms or the incorporation of predatory microtransactions and “loot boxes” in contemporary video games.
“These findings indicate that IGD [Internet Gaming Disorder] is more prevalent among young adults than in the general population, especially among gamers. The variability observed across studies highlights the need for methodological consistency and the use of validated diagnostic tools to improve comparability and inform prevention and intervention strategies,” the study authors concluded.
The study contributes to the scientific knowledge surrounding Internet Gaming Disorder. However, the study authors note that their search strategy might have missed some studies that reported age only in numerical terms, rather than using keywords like “young adults.”
Additionally, the authors report that their statistical analyses indicated a significant asymmetry in the published prevalences. Because scientific journals tend to favor publishing “significant” or shocking findings, it is highly likely that studies finding exceptionally high rates of gaming addiction were published, while studies finding low or unremarkable rates were never published (a phenomenon known as publication bias). This bias could have artificially distorted the overall 6.1% estimate, meaning the true prevalence might be slightly lower.
The paper, “Prevalence of Internet gaming disorder in young adults: a systematic review and meta-analysis,” was authored by Júlia Gisbert-Perez, Claudio Longobardi, Manuel Martí-Vilar, Sofia Mastrokoukou, and Laura Badenes-Ribera.
-------------------------------------------------
DAILY EMAIL DIGEST: Email [email protected] -- no subject or message needed.
Private, vetted email list for mental health professionals: https://www.clinicians-exchange.org
Unofficial Psychology Today Xitter to toot feed at Psych Today Unofficial Bot @PTUnofficialBot
NYU Information for Practice puts out 400-500 good quality health-related research posts per week but its too much for many people, so that bot is limited to just subscribers. You can read it or subscribe at @PsychResearchBot
Since 1991 The National Psychologist has focused on keeping practicing psychologists current with news, information and items of interest. Check them out for more free articles, resources, and subscription information: https://www.nationalpsychologist.com
EMAIL DAILY DIGEST OF RSS FEEDS -- SUBSCRIBE: http://subscribe-article-digests.clinicians-exchange.org
READ ONLINE: http://read-the-rss-mega-archive.clinicians-exchange.org
It's primitive... but it works... mostly...
-------------------------------------------------
#psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #depression #psychotherapist #InternetGamingDisorder #IGD #YoungAdults #GamingAddiction #PrevalenceStudy #MetaAnalysis #GamingHabits #DigitalWellbeing #VideoGamesResearch #AddictiveBehaviors
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DATE: May 19, 2026 at 04:00PM
SOURCE: PSYPOST.ORG** Research quality varies widely from fantastic to small exploratory studies. Please check research methods when conclusions are very important to you. **
-------------------------------------------------TITLE: More than 6% of young adults suffer from Internet Gaming Disorder, global study reveals
A meta-analysis of studies on Internet Gaming Disorder found that this condition is, on average, present in 6.1% of young adults. The prevalence was higher in gamer-only samples (8.1%) compared to samples that included both gamers and non-gamers. The paper was published in Addictive Behaviors.
Internet Gaming Disorder is a pattern of excessive or poorly controlled video game playing that causes significant problems in a person’s life. It involves more than simply enjoying games or playing them often. A person with this disorder thinks about gaming constantly, feels restless or irritable when unable to play, and experiences a need to spend more and more time gaming to feel satisfied.
They may try to reduce gaming but repeatedly fail. As the disorder progresses, gaming slowly begins to replace school, work, sleep, exercise, hobbies, or relationships. Some people continue gaming even after it causes serious conflicts, poor performance, or emotional distress. Internet Gaming Disorder is especially concerning when gaming becomes a way to escape problems while simultaneously creating even bigger problems in daily life. The key issue in diagnosis is the loss of control and the harm that gaming leads to, rather than the raw number of hours a person spends gaming.
Study author Júlia Gisbert-Perez and her colleagues note that different studies tend to report varying prevalences of Internet Gaming Disorder among young adults, a demographic group highly vulnerable to this disorder due to the stress of transitioning to independence. With this in mind, they conducted a meta-analytic study aiming to integrate the findings of previous research to establish just how frequent this disorder is among individuals in this demographic.
The study authors searched the scientific research databases Web of Science (Core Collection), Scopus, and PsychInfo. They used search terms including “internet gaming disorder,” “online games addiction,” “problematic gaming behav*,” “pathologic video game use,” or “digital game addiction,” along with terms like “emerg* adult*,” “young adult*,” “university,” “college,” or “youth.” They looked for studies that reported a prevalence figure for Internet Gaming Disorder, comprised a sample of participants between 18 and 35 years of age, provided original empirical data, and were published in English or Spanish.
The search initially resulted in 1,411 publications. After screening and detailed inspection, they found 93 studies that met their criteria. Taken together, these studies included 149,601 participants. Their average age was 23-24 years old, and 51% of them were women.
The meta-analytic integration of the results from these studies showed that the pooled prevalence of Internet Gaming Disorder among young adults was 6.1%. Prevalence was higher in samples that consisted solely of gamers (8.1%), while it was 5.47% in mixed samples that included both gamers and non-gamers.
Further analyses revealed that the reported prevalence heavily depended on the specific diagnostic instrument used to assess the symptoms. Furthermore, prevalence rates tended to be artificially higher in studies with smaller sample sizes or those deemed to have a “high risk of bias.” Prevalence also might have been lower in samples containing more female participants, but the difference was not quite strong enough to pass the needed statistical thresholds.
Interestingly, when looking exclusively at the “gamer-only” samples, the researchers found that the prevalence of the disorder has been steadily increasing in recent years. The authors suggest this could be driven by the rise of competitive gaming platforms or the incorporation of predatory microtransactions and “loot boxes” in contemporary video games.
“These findings indicate that IGD [Internet Gaming Disorder] is more prevalent among young adults than in the general population, especially among gamers. The variability observed across studies highlights the need for methodological consistency and the use of validated diagnostic tools to improve comparability and inform prevention and intervention strategies,” the study authors concluded.
The study contributes to the scientific knowledge surrounding Internet Gaming Disorder. However, the study authors note that their search strategy might have missed some studies that reported age only in numerical terms, rather than using keywords like “young adults.”
Additionally, the authors report that their statistical analyses indicated a significant asymmetry in the published prevalences. Because scientific journals tend to favor publishing “significant” or shocking findings, it is highly likely that studies finding exceptionally high rates of gaming addiction were published, while studies finding low or unremarkable rates were never published (a phenomenon known as publication bias). This bias could have artificially distorted the overall 6.1% estimate, meaning the true prevalence might be slightly lower.
The paper, “Prevalence of Internet gaming disorder in young adults: a systematic review and meta-analysis,” was authored by Júlia Gisbert-Perez, Claudio Longobardi, Manuel Martí-Vilar, Sofia Mastrokoukou, and Laura Badenes-Ribera.
-------------------------------------------------
DAILY EMAIL DIGEST: Email [email protected] -- no subject or message needed.
Private, vetted email list for mental health professionals: https://www.clinicians-exchange.org
Unofficial Psychology Today Xitter to toot feed at Psych Today Unofficial Bot @PTUnofficialBot
NYU Information for Practice puts out 400-500 good quality health-related research posts per week but its too much for many people, so that bot is limited to just subscribers. You can read it or subscribe at @PsychResearchBot
Since 1991 The National Psychologist has focused on keeping practicing psychologists current with news, information and items of interest. Check them out for more free articles, resources, and subscription information: https://www.nationalpsychologist.com
EMAIL DAILY DIGEST OF RSS FEEDS -- SUBSCRIBE: http://subscribe-article-digests.clinicians-exchange.org
READ ONLINE: http://read-the-rss-mega-archive.clinicians-exchange.org
It's primitive... but it works... mostly...
-------------------------------------------------
#psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #depression #psychotherapist #InternetGamingDisorder #IGD #YoungAdults #GamingAddiction #PrevalenceStudy #MetaAnalysis #GamingHabits #DigitalWellbeing #VideoGamesResearch #AddictiveBehaviors
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DATE: May 19, 2026 at 04:00PM
SOURCE: PSYPOST.ORG** Research quality varies widely from fantastic to small exploratory studies. Please check research methods when conclusions are very important to you. **
-------------------------------------------------TITLE: More than 6% of young adults suffer from Internet Gaming Disorder, global study reveals
A meta-analysis of studies on Internet Gaming Disorder found that this condition is, on average, present in 6.1% of young adults. The prevalence was higher in gamer-only samples (8.1%) compared to samples that included both gamers and non-gamers. The paper was published in Addictive Behaviors.
Internet Gaming Disorder is a pattern of excessive or poorly controlled video game playing that causes significant problems in a person’s life. It involves more than simply enjoying games or playing them often. A person with this disorder thinks about gaming constantly, feels restless or irritable when unable to play, and experiences a need to spend more and more time gaming to feel satisfied.
They may try to reduce gaming but repeatedly fail. As the disorder progresses, gaming slowly begins to replace school, work, sleep, exercise, hobbies, or relationships. Some people continue gaming even after it causes serious conflicts, poor performance, or emotional distress. Internet Gaming Disorder is especially concerning when gaming becomes a way to escape problems while simultaneously creating even bigger problems in daily life. The key issue in diagnosis is the loss of control and the harm that gaming leads to, rather than the raw number of hours a person spends gaming.
Study author Júlia Gisbert-Perez and her colleagues note that different studies tend to report varying prevalences of Internet Gaming Disorder among young adults, a demographic group highly vulnerable to this disorder due to the stress of transitioning to independence. With this in mind, they conducted a meta-analytic study aiming to integrate the findings of previous research to establish just how frequent this disorder is among individuals in this demographic.
The study authors searched the scientific research databases Web of Science (Core Collection), Scopus, and PsychInfo. They used search terms including “internet gaming disorder,” “online games addiction,” “problematic gaming behav*,” “pathologic video game use,” or “digital game addiction,” along with terms like “emerg* adult*,” “young adult*,” “university,” “college,” or “youth.” They looked for studies that reported a prevalence figure for Internet Gaming Disorder, comprised a sample of participants between 18 and 35 years of age, provided original empirical data, and were published in English or Spanish.
The search initially resulted in 1,411 publications. After screening and detailed inspection, they found 93 studies that met their criteria. Taken together, these studies included 149,601 participants. Their average age was 23-24 years old, and 51% of them were women.
The meta-analytic integration of the results from these studies showed that the pooled prevalence of Internet Gaming Disorder among young adults was 6.1%. Prevalence was higher in samples that consisted solely of gamers (8.1%), while it was 5.47% in mixed samples that included both gamers and non-gamers.
Further analyses revealed that the reported prevalence heavily depended on the specific diagnostic instrument used to assess the symptoms. Furthermore, prevalence rates tended to be artificially higher in studies with smaller sample sizes or those deemed to have a “high risk of bias.” Prevalence also might have been lower in samples containing more female participants, but the difference was not quite strong enough to pass the needed statistical thresholds.
Interestingly, when looking exclusively at the “gamer-only” samples, the researchers found that the prevalence of the disorder has been steadily increasing in recent years. The authors suggest this could be driven by the rise of competitive gaming platforms or the incorporation of predatory microtransactions and “loot boxes” in contemporary video games.
“These findings indicate that IGD [Internet Gaming Disorder] is more prevalent among young adults than in the general population, especially among gamers. The variability observed across studies highlights the need for methodological consistency and the use of validated diagnostic tools to improve comparability and inform prevention and intervention strategies,” the study authors concluded.
The study contributes to the scientific knowledge surrounding Internet Gaming Disorder. However, the study authors note that their search strategy might have missed some studies that reported age only in numerical terms, rather than using keywords like “young adults.”
Additionally, the authors report that their statistical analyses indicated a significant asymmetry in the published prevalences. Because scientific journals tend to favor publishing “significant” or shocking findings, it is highly likely that studies finding exceptionally high rates of gaming addiction were published, while studies finding low or unremarkable rates were never published (a phenomenon known as publication bias). This bias could have artificially distorted the overall 6.1% estimate, meaning the true prevalence might be slightly lower.
The paper, “Prevalence of Internet gaming disorder in young adults: a systematic review and meta-analysis,” was authored by Júlia Gisbert-Perez, Claudio Longobardi, Manuel Martí-Vilar, Sofia Mastrokoukou, and Laura Badenes-Ribera.
-------------------------------------------------
DAILY EMAIL DIGEST: Email [email protected] -- no subject or message needed.
Private, vetted email list for mental health professionals: https://www.clinicians-exchange.org
Unofficial Psychology Today Xitter to toot feed at Psych Today Unofficial Bot @PTUnofficialBot
NYU Information for Practice puts out 400-500 good quality health-related research posts per week but its too much for many people, so that bot is limited to just subscribers. You can read it or subscribe at @PsychResearchBot
Since 1991 The National Psychologist has focused on keeping practicing psychologists current with news, information and items of interest. Check them out for more free articles, resources, and subscription information: https://www.nationalpsychologist.com
EMAIL DAILY DIGEST OF RSS FEEDS -- SUBSCRIBE: http://subscribe-article-digests.clinicians-exchange.org
READ ONLINE: http://read-the-rss-mega-archive.clinicians-exchange.org
It's primitive... but it works... mostly...
-------------------------------------------------
#psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #depression #psychotherapist #InternetGamingDisorder #IGD #YoungAdults #GamingAddiction #PrevalenceStudy #MetaAnalysis #GamingHabits #DigitalWellbeing #VideoGamesResearch #AddictiveBehaviors
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https://www.europesays.com/uk/971183/ Whey protein plus resistance training may best fight muscle loss after 50, says new study | Technology News #Ageing #Fitness #Health #leucine #MetaAnalysis #MuscleLoss #MuscleMass #Nutrition #OlderAdults #ProteinIntake #ResistanceTraining #StrengthTraining #UK #UnitedKingdom #WheyProtein
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It's been 84 years... okay, three months, but here's a PhD side quest: a mini meta-analysis.
Analysis & forest plot done in {metafor}, HTML report knitted in RMarkdown, {grateful} for software acknowledgements.
GitHub repo: https://github.com/ale-lazic/vacc_cvrg_meta/
HTML page preview: https://htmlpreview.github.io/?https://github.com/ale-lazic/vacc_cvrg_meta/blob/1d79d6506bc5dca5333fa05cbfb95953817e904b/vacc_cvrg_meta.html
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🔬 Study Review
Effects of berberine on blood glucose in patients with type 2 diabetes mellitus
Researchers combined data from multiple trials to assess berberine for type 2 diabetes. The supplement reduced fasting blood sugar, after-meal glucose, and HbA1c levels. Observed benefits were smaller when taken for more than 90 days, at doses over 2 grams daily, or in participants older than 60.
Meta-analysis -
DATE: May 15, 2026 at 09:27AM
SOURCE: PSYCHIATRIC TIMESDirect article link at end of text block below.
According to a new systematic review and meta-analysis, there is no causal link between the use of nearly all antidepressants during pregnancy and an increased risk of autism/ADHD. https://t.co/jbyFlzlAEX
Here are any URLs found in the article text:
Articles can be found by scrolling down the page at Articles can be found at https://www.psychiatrictimes.com/news".
-------------------------------------------------
DAILY EMAIL DIGEST: Email [email protected] -- no subject or message needed.
Private, vetted email list for mental health professionals: https://www.clinicians-exchange.org
NYU Information for Practice puts out 400-500 good quality health-related research posts per week but its too much for many people, so that bot is limited to just subscribers. You can read it or subscribe at @PsychResearchBot
-------------------------------------------------
#psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #psychotherapist #Antidepressants #PregnancyResearch #AutismAwareness #ADHD #MetaAnalysis
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DATE: May 15, 2026 at 09:27AM
SOURCE: PSYCHIATRIC TIMESDirect article link at end of text block below.
According to a new systematic review and meta-analysis, there is no causal link between the use of nearly all antidepressants during pregnancy and an increased risk of autism/ADHD. https://t.co/jbyFlzlAEX
Here are any URLs found in the article text:
Articles can be found by scrolling down the page at Articles can be found at https://www.psychiatrictimes.com/news".
-------------------------------------------------
DAILY EMAIL DIGEST: Email [email protected] -- no subject or message needed.
Private, vetted email list for mental health professionals: https://www.clinicians-exchange.org
NYU Information for Practice puts out 400-500 good quality health-related research posts per week but its too much for many people, so that bot is limited to just subscribers. You can read it or subscribe at @PsychResearchBot
-------------------------------------------------
#psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #psychotherapist #Antidepressants #PregnancyResearch #AutismAwareness #ADHD #MetaAnalysis
-
DATE: May 15, 2026 at 09:27AM
SOURCE: PSYCHIATRIC TIMESDirect article link at end of text block below.
According to a new systematic review and meta-analysis, there is no causal link between the use of nearly all antidepressants during pregnancy and an increased risk of autism/ADHD. https://t.co/jbyFlzlAEX
Here are any URLs found in the article text:
Articles can be found by scrolling down the page at Articles can be found at https://www.psychiatrictimes.com/news".
-------------------------------------------------
DAILY EMAIL DIGEST: Email [email protected] -- no subject or message needed.
Private, vetted email list for mental health professionals: https://www.clinicians-exchange.org
NYU Information for Practice puts out 400-500 good quality health-related research posts per week but its too much for many people, so that bot is limited to just subscribers. You can read it or subscribe at @PsychResearchBot
-------------------------------------------------
#psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #psychotherapist #Antidepressants #PregnancyResearch #AutismAwareness #ADHD #MetaAnalysis
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🎁 Bonus: we provide a template for data extraction — one of the most challenging parts of any meta-analysis.
📋 Template: https://asanchez-tojar.github.io/meta-analysis_badge_of_status_commentary/
💻 Code & data: https://github.com/ASanchez-Tojar/meta-analysis_badge_of_status_commentary
🔗 https://doi.org/10.1002/ece3.73578
#OpenScience #MetaAnalysis #Ecology #Evolution #SystematicReview
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🎁 Bonus: we provide a template for data extraction — one of the most challenging parts of any meta-analysis.
📋 Template: https://asanchez-tojar.github.io/meta-analysis_badge_of_status_commentary/
💻 Code & data: https://github.com/ASanchez-Tojar/meta-analysis_badge_of_status_commentary
🔗 https://doi.org/10.1002/ece3.73578
#OpenScience #MetaAnalysis #Ecology #Evolution #SystematicReview
-
🎁 Bonus: we provide a template for data extraction — one of the most challenging parts of any meta-analysis.
📋 Template: https://asanchez-tojar.github.io/meta-analysis_badge_of_status_commentary/
💻 Code & data: https://github.com/ASanchez-Tojar/meta-analysis_badge_of_status_commentary
🔗 https://doi.org/10.1002/ece3.73578
#OpenScience #MetaAnalysis #Ecology #Evolution #SystematicReview
-
🎁 Bonus: we provide a template for data extraction — one of the most challenging parts of any meta-analysis.
📋 Template: https://asanchez-tojar.github.io/meta-analysis_badge_of_status_commentary/
💻 Code & data: https://github.com/ASanchez-Tojar/meta-analysis_badge_of_status_commentary
🔗 https://doi.org/10.1002/ece3.73578
#OpenScience #MetaAnalysis #Ecology #Evolution #SystematicReview
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A new #MetaAnalysis finds that vegetarian and vegan diets are linked to lower cancer risk (-13% and -23% for total cancer), adds to the evidence supporting much more plant-based dietary patterns in the general population: doi.org/10.1007/s106... #Review #Vegan #PlantBased #Diets #Cancer #Health
Vegetarian and vegan diets and... -
📢 Our next #DFG -funded symposium on
"Recent advances in #MetaAnalysis"
will be taking place May 28/29 in Göttingen.
For more details, see here:
➡️ https://medstat.umg.eu/aktuelles/symposium-meta-analysis-2026/
and stay tuned for updates! -
🤔 Meta-analyses considering differences between subgroups within each study ("treatment-by-subgroup interactions") do not necessarily yield matching estimates for effects within subgroups and the difference between them.
💡 @panaro worked out how explicit consideration of information fractions contributed by subgroups in the analysis model allows to fix this counterintuitive behaviour; see here for details:
➡️ https://arxiv.org/abs/2512.18785
(joint work with @friede1). -
Irregular Diet and Esophageal Cancer:
🍽️ 6 studies analyzed
📊 Found RR of 4.181 (95% CI 2.196 – 7.960)
🔬 Heterogeneity sources: non-disease, nurses, Asians#EsophagealCancer #IrregularDiet #MetaAnalysis #Genetics #Pub2Post https://tnyp.me/gQApwmOQ/m
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Climate change is worse for the others 🌍, people believe. A meta-analysis of 83 studies involving over 70,000 participants across 17 countries reveals that people systematically underestimate their personal climate risk 🌡️.
Read Full Article
#ClimateChange #PersonalRisk #MetaAnalysis #ClimateAwareness #Sustainability https://www.nature.com/articles/s41893-025-01717-3
Reenviado desde Science News
(https://t.me/experienciainterdimensional/9992) -
Climate change is worse for the others 🌍, people believe. A meta-analysis of 83 studies involving over 70,000 participants across 17 countries reveals that people systematically underestimate their personal climate risk 🌡️.
Read Full Article
#ClimateChange #PersonalRisk #MetaAnalysis #ClimateAwareness #Sustainability https://www.nature.com/articles/s41893-025-01717-3
Reenviado desde Science News
(https://t.me/experienciainterdimensional/9992) -
https://www.europesays.com/uk/680819/ Your Anxiety Might be Fueled by a Lack of One Essential Nutrient #anxiety #BrainChemistry #choline #Health #MentalHealth #MetaAnalysis #Neuroscience #Nutrition #supplements #UK #UnitedKingdom
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I did end up making some plots with orchaRd 2.0 last night. Not as pretty as the figures in the package authors' paper (these are rough versions), but I think they still show how informative these plots can be!
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Spent some time today playing around with the R package orchaRd 2.0
It offers a really nice way of visualizing meta-analyses, especially moderator meta-regression models (with both categorical & continuous moderators!)
https://daniel1noble.github.io/orchaRd/
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Irregular diet increases esophageal cancer risk:
🧪 Meta-analysis of 5 cohorts and 1 case-control study.
🔍 Summary RR: 4.181 with p=0.011.
📊 Significant heterogeneity in groups studied. -
Thrilled to announce that @shreyadimri and I will be part of #LoveMethods26! 🎉
We'll be running a session on "How to avoid common problems when doing a #systematicReview and #MetaAnalysis", sharing practical tips for conducting reproducible & transparent evidence syntheses
Love Methods Week (January 19–23, 2026) is a FREE online event where researchers come together to learn & share open, reusable methods. There's something for everyone!
👉 Full details & registration: https://excelscior.uc.pt/love-methods-week-2026/
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Thrilled to announce that @shreyadimri and I will be part of #LoveMethods26! 🎉
We'll be running a session on "How to avoid common problems when doing a #systematicReview and #MetaAnalysis", sharing practical tips for conducting reproducible & transparent evidence syntheses
Love Methods Week (January 19–23, 2026) is a FREE online event where researchers come together to learn & share open, reusable methods. There's something for everyone!
👉 Full details & registration: https://excelscior.uc.pt/love-methods-week-2026/
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Thrilled to announce that @shreyadimri and I will be part of #LoveMethods26! 🎉
We'll be running a session on "How to avoid common problems when doing a #systematicReview and #MetaAnalysis", sharing practical tips for conducting reproducible & transparent evidence syntheses
Love Methods Week (January 19–23, 2026) is a FREE online event where researchers come together to learn & share open, reusable methods. There's something for everyone!
👉 Full details & registration: https://excelscior.uc.pt/love-methods-week-2026/
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Thrilled to announce that @shreyadimri and I will be part of #LoveMethods26! 🎉
We'll be running a session on "How to avoid common problems when doing a #systematicReview and #MetaAnalysis", sharing practical tips for conducting reproducible & transparent evidence syntheses
Love Methods Week (January 19–23, 2026) is a FREE online event where researchers come together to learn & share open, reusable methods. There's something for everyone!
👉 Full details & registration: https://excelscior.uc.pt/love-methods-week-2026/
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Thrilled to announce that @shreyadimri and I will be part of #LoveMethods26! 🎉
We'll be running a session on "How to avoid common problems when doing a #systematicReview and #MetaAnalysis", sharing practical tips for conducting reproducible & transparent evidence syntheses
Love Methods Week (January 19–23, 2026) is a FREE online event where researchers come together to learn & share open, reusable methods. There's something for everyone!
👉 Full details & registration: https://excelscior.uc.pt/love-methods-week-2026/
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https://www.europesays.com/ie/192801/ Attrition rate of antiretroviral therapy and its influencing factors among Chinese people living with HIV/AIDS: a meta-analysis and system review | AIDS Research and Therapy #AntiretroviralTherapy #Attrition #Éire #Health #HIV/AIDS #IE #InfectiousDiseases #Ireland #MetaAnalysis #SystematicReview #Virology
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🤔 Estimation of between-study variability (heterogeneity) is tricky when only few studies are available.
❓ Can we make use of additional information, by considering subgroups within studies?
💡 It turns out we can -- yielding better performance due to fewer zero-estimates and more degrees-of-freedom.
👉 See here: https://arxiv.org/abs/2511.15366
(Joint work with Ao Huang and @friede1 ) -
New meta-analysis out on the role of sexual selection in speciation!
Across the Animal kingdom, we found that stronger sexual selection is significantly (though weakly) associated with greater species richness in comparative studies — suggesting a modest role for sexual selection in speciation.
A great collaboration with Tim Janicke, Jeanne Tonnabel, Tamra Mendelson & Mike Ritchie.
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New meta-analysis out on the role of sexual selection in speciation!
Across the Animal kingdom, we found that stronger sexual selection is significantly (though weakly) associated with greater species richness in comparative studies — suggesting a modest role for sexual selection in speciation.
A great collaboration with Tim Janicke, Jeanne Tonnabel, Tamra Mendelson & Mike Ritchie.
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New meta-analysis out on the role of sexual selection in speciation!
Across the Animal kingdom, we found that stronger sexual selection is significantly (though weakly) associated with greater species richness in comparative studies — suggesting a modest role for sexual selection in speciation.
A great collaboration with Tim Janicke, Jeanne Tonnabel, Tamra Mendelson & Mike Ritchie.
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New meta-analysis out on the role of sexual selection in speciation!
Across the Animal kingdom, we found that stronger sexual selection is significantly (though weakly) associated with greater species richness in comparative studies — suggesting a modest role for sexual selection in speciation.
A great collaboration with Tim Janicke, Jeanne Tonnabel, Tamra Mendelson & Mike Ritchie.
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#MetaAnalysis: In the face of the #climate crisis, food production is a significant contributor to GHG #emissions. An analysis of 118 life-cycle assessments shows that red #meat is consistently the highest-impact food group, and fruits & #vegetables the lowest: doi.org/10.1038/s415... #LCA
Carbon footprint of food produ... -
I am currently conducting my very first #metaanalysis (on the psycholinguistic effect of #genderfair writing). First pleasant surprise: on the 14 studies selected to be included in the meta-analysis, we were able to obtain the raw data for 13 (either because the data was #OpenAccess or provided by the authors upon request). Second pleasant surprise: the funnel plot shows no indication of publication bias, results are symmetrically distributed, with as many studies underestimating the effect as overestimating it..
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I am currently conducting my very first #metaanalysis (on the psycholinguistic effect of #genderfair writing). First pleasant surprise: on the 14 studies selected to be included in the meta-analysis, we were able to obtain the raw data for 13 (either because the data was #OpenAccess or provided by the authors upon request). Second pleasant surprise: the funnel plot shows no indication of publication bias, results are symmetrically distributed, with as many studies underestimating the effect as overestimating it..
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I am currently conducting my very first #metaanalysis (on the psycholinguistic effect of #genderfair writing). First pleasant surprise: on the 14 studies selected to be included in the meta-analysis, we were able to obtain the raw data for 13 (either because the data was #OpenAccess or provided by the authors upon request). Second pleasant surprise: the funnel plot shows no indication of publication bias, results are symmetrically distributed, with as many studies underestimating the effect as overestimating it..
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I am currently conducting my very first #metaanalysis (on the psycholinguistic effect of #genderfair writing). First pleasant surprise: on the 14 studies selected to be included in the meta-analysis, we were able to obtain the raw data for 13 (either because the data was #OpenAccess or provided by the authors upon request). Second pleasant surprise: the funnel plot shows no indication of publication bias, results are symmetrically distributed, with as many studies underestimating the effect as overestimating it..
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I am currently conducting my very first #metaanalysis (on the psycholinguistic effect of #genderfair writing). First pleasant surprise: on the 14 studies selected to be included in the meta-analysis, we were able to obtain the raw data for 13 (either because the data was #OpenAccess or provided by the authors upon request). Second pleasant surprise: the funnel plot shows no indication of publication bias, results are symmetrically distributed, with as many studies underestimating the effect as overestimating it..
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Forest Aboveground Biomass Estimation Using Airborne LiDAR - A Systematic Review And Meta-Analysis
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https://doi.org/10.1007/s44392-025-00029-w <-- shared paper
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#GIS #spatial #mapping #remotesensing #earthobservation #LiDAR #forest #vegetation #degradation #biomass #spatialanalysis #spatiotemporal #REDD #research #review #metaanalysis #opendata #AGB #model #modeling #papers #journal #PRISMA #statistics #geostatistics -
Our meta-analysis on the impact of neonicotinoids on birds is out at Ecology Letters: https://onlinelibrary.wiley.com/doi/full/10.1111/ele.14534
A massive effort by my co-authors putting together such a comprehensive dataset (1612 effect sizes from 49 studies). The results unfortunately show consistent negative effects of neonicotinoid exposure on bird health, behaviour, reproduction, and survival and might be a contributing factor to the extensive bird declines globally.
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Busy week, I have not much posted from #RSS2025. This will follow in the next days.
For now, I enjoyed chatting with Robert Grant and am reading his co-authored book "Bayesian #MetaAnalysis" which he kindly gave me a copy of 🙇
http://www.robertgrantstats.co.uk/bma-book.htmlI am always looking combinations of unusual and cross-cutting themes for teaching/ training, so I'll do a parallel read with #MixtureModels in this area: https://link.springer.com/chapter/10.1007/978-3-540-68651-4_7
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Remember Ludwig Fleck's socio-intellectual forms of science? In 1935, he described the novelty of findings along different document types that can be found in science. Today, many links between document types and intellectual functions can be identified. Think of #Preprints, #SystematicReviews #MetaAnalysis #Guidelines #Handbooks #SoftwarePaper #DataPaper etc.
(I put a little typology here: https://arxiv.org/abs/2406.15154) -
One of my favourite moments is when I see my article in its final layout for the first time. And this one (dealing with a #MetaAnalysis collecting case data from #SplitBrain patients) turned out particularly nice, I think. https://link.springer.com/content/pdf/10.1007/s11065-022-09569-w.pdf
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https://pubmed.ncbi.nlm.nih.gov/38858391/ A meta-analysis of the effects of ketamine on suicidal ideation in depression patients (Shen, et al, 2024) #ketamine #suicidality #psychedelic #psychedelics #psychedelicresearch #ketaminetherapy #depression #metaanalysis #research Note: Presumably you’re not going to rely solely on a medicine if dealing with suicidality. Human psychotherapy and support is essential parts of ongoing mental health.
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https://apple.news/AQ9AZHb8-SquLoUrXid8DTQ I think findings like this get blurred by people with only limited and pseudoscientific understandings of #research, #studies, #metaanalysis, etc. #Science, like many things, does NOT exist in a vacuum, and the point this article makes about #conclusions constantly being challenged and updated is very #important to remember. The biggest issue is that it's far easier to take a stance on an issue