#libgdx — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #libgdx, aggregated by home.social.
-
Hi folks! ✌️
Here's the update of "Dima Defense ⚔️"!
I've add three new levels 🗺️🗺️🗺️, and have add healthbars for Monsters 🧌
The new version you can await on F-Droid very soon 👉 https://f-droid.org/packages/org.xolatgames.dima.defense/ 😁
Have a perfect day! 😉👋✌️
#libgdx #2d #game #games #gamedev #towerdefense #java #android #androiddev #mobile #mobiledev #fdroid #2dgame #strategy #strategygame #opensource #codeberg #inkscape #tiled #TiledMapEditor #netbeans #dev #devlog #devlogs
-
And there's small updates of "Dima Defense ⚔️".
I've improved the performance of this game, and now every object on a map follow a Z-ordering of other objects. It means that apples don't will be above enemies, if it shouldn't so.
The new version will must be appeared on F-Droid soon 👉 https://f-droid.org/packages/org.xolatgames.dima.defense/
And you can view the source code of this game here 🏔️👉 https://codeberg.org/xolatgames/Dima-Defense
Have a perfect day! 🙂
#libgdx #android #androiddev #opensource #fdroid #gamedev #towerdefense #game #games
-
Hello folks again! 👋✌️
I've made another one update of "Dima Defense ⚔️".
In this update I've made some shadows, and made lights from Lighters more smoother.
You can download the new version from here 👉 https://codeberg.org/xolatgames/Dima-Defense/releases/tag/v0.7.0
Check my website 👉 https://xolat.games/
Or await this update on F-Droid 👉 https://f-droid.org/packages/org.xolatgames.dima.defense/
Have a nice day, evening, or a nice what do you have now! 😉👋✌️
#libgdx #android #androiddev #mobile #mobiledev #game #games #gamedev #towerdefense #fdroid #opensource
-
But another one new - is update of "Dima Defense ⚔️".
I've fix the issues in the input, and have add an option to the main menu, where you can see the who ones, who made, and contribute this project 😉.
But before, all of them are showed in the main menu, at the left bottom corner of a game's window 🙂.
You can download the game from F-Droid, as always 👉 https://f-droid.org/en/packages/org.xolatgames.dima.defense/
#libgdx #java #android #fdroid #mobile #androiddev #mobiledev #2d #2dgame #opensource #games #game #gamedev #inkscape
-
Mario Zechner & Nathan Sweet released #libGDX version 1.14.2. https://libgdx.com/
-
Mario Zechner & Nathan Sweet released #libGDX version 1.14.1. https://libgdx.com/
-
The playback of our game's theme tune was a little bumpy, that's now been fixed! All it took was a switch from MP3 to Ogg format and a new audio engine for Android. Find our more in our new post:
https://innercitylearners.com/posts/20260508155205/a-seamless-theme-tune/
Thanks to the Strudel team and LibGDX community for their help.
Inner City Learners is a free and open source city building game aimed at children 6-12. It's in *very* early development.
#FOSS, #OpenSource, #GameDev, #IndieDev, #Education, #Gaming, #Strudel, #LibGDX
-
Hi folks again for today! ✌️
Now you can freely download "Dima Defense" on F-Droid 👉 https://f-droid.org/en/packages/org.xolatgames.dima.defense/
Thanks too much to linsui (https://gitlab.com/linsui) for helping me again 🙂
Have a good evening! 😉
#libgdx #android #androiddev #mobile #mobiledev #game #games #java #gradle #inkscape #tiled #TiledMapEditor #2d #towerdefense #fdroid #opensource #gamedev #MobileDevelopment #Dima #netbeans #free
-
Марио Цехнер: движок для OpenClaw и ценовой сговор на яйцах
Самый модный проект 2026-го года OpenClaw от вайбкодера Питера Штейнбергера за пару месяцев набирает 336 тыс. звёзд на гитхабе, вайбкодера зачем-то берут на работу в OpenAI . Но никто не знает имени парня, написавшего движок, на котором работает этот OpenClaw. Знакомьтесь — Марио Цехнер .
https://habr.com/ru/companies/ruvds/articles/1014824/
#Марио_Цехнер #libGDX #OpenClaw #Питер_Штейнбергер #OpenGL #агентское_программирование #агент_Pi #$CLAWD #агент_для_программирования #ruvds_статьи
-
Hi folks! ✌️
Here's another one update of Dima Defense! 🙂
https://fediverse.tv/w/dM3DzGvPu949bqkqAWRhsH
#libgdx #java #2d #towerdefense #opensource #HostedOnCodeberg #android #mobile #game #games #androiddev #mobiledev #netbeans #inkscape #tiled #TiledMapEditor
-
I'm currently learning things about #libgdx again. Wanted to do a little bit of hobbiest gamedev in the first half of the year and enjoy something new again. Seems that they got a new project bootstrap tool that only support #gradle. Gladly there is still the old maven archetype which just needs a bit of updating to work again with the latest version.
-
Last night I continued working on the Apparatus decompilation, specifically I was looking at why most of the in-game menu buttons did not get rendered. After doing some cleanups to make the SpriteCache initialisation clearer I remained stumped at why it would not work, considering drawing all buttons at once with the simpler method prototype did work.
Works: SpriteCache::draw(spriteId)
Does not work: SpriteCache::draw(spriteId, offset, length)It started to seem like a bug in libGDX itself (SpriteCache being a part of libGDX's graphics code). And that's when I started to delve into libGDX internals, looking at the implementation in the 0.9.9 source code and comparing it against a Git blame from the latest version of libGDX to see if there was a bug that maybe had been patched in some revision shortly after 0.9.9 that Apparatus used.
After seeing an oddly recent change to the relevant code, and inspecting the decompilation of the vendored libGDX inside Apparatus 1.2.1 only to find an almost identical change there that predates the upstream change by 7 years, I made a startling revelation.
Apparatus had been hoarding a patch to a bug in libGDX for almost a decade that was only brought to their attention and fixed independently in 2020!!!
-
Mario Zechner & Nathan Sweet released #libGDX version 1.14.0. https://libgdx.com/
-
Как мы создали курс по разработке мобильных игр, в котором Java оживает, а наставник становится другом
В этом году мы запустили новую образовательную программу «Разработка мобильных игр» для школьников 8–9 классов — и она получилась по-настоящему особенной. Это не просто очередной курс по программированию или геймдеву: мы объединили код, персонажей, физику и истории в одно целое, сделав обучение настоящим приключением. Вместо сухих лекций, ребята начинают стажировку в виртуальной гейм-студии, где их сопровождает наставник Максим. Он не просто рассказывает про программирование, а делится эмоциями, личными историями и шутками про баги. Объясняет сложные вещи «на пальцах», вместе с учениками разбирает задачки и отвечает на вопросы в формате встреч (лонгридов) с примерами кода и иллюстрациями. Такая история «по ту сторону экрана» сильно вовлекает учеников: сторителлинг помогает им лучше усваивать материал и понимать, зачем всё это нужно.
https://habr.com/ru/companies/samsung/articles/946020/
#программирование_школьникам #курсы_java #мобильные_игры #libgdx #обучение_через_игры #основы_геймдева #it_школа_samsung #бесплатные_курсы #мобильная_разработка #школа_программирования
-
Opened java MewnBase for the first time in a while. Dusting off cobwebs, trying to wrap up some old bug fixes that had never gone out in a build... but got sidetracked play-testing and decided for *some reason* that being able to pin a recipe to the HUD was something I needed to add? 😆 #gamedev #libgdx
-
Your dropship just landed on a hostile alien world. What’s your first order? 🧭
Chrono Commander, an RTS with time travel. Future release date.
#chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
My space-cat-base-building-game MewnBase is 40% off on Steam and itch.io for the next couple weeks!
https://store.steampowered.com/app/743130/MewnBase/
https://cairn4.itch.io/mewnbase#indiegame #gamedev #games #steam #summersale #steamsale #libgdx
-
libGDX is a Java game development framework with exceptional cross-platform support: It supports building for Desktop, Android, iOS and Browsers/HTML5 from a single consistent Java codebase.
API docs of its latest release can be browsed on APIdia:
libGDX:
https://apidia.net/mvn/com.badlogicgames.gdx/gdx-platform
Controller Extension:
https://apidia.net/mvn/com.badlogicgames.gdx-controllers/gdx-controllers
#java #javadoc #jdk #libgdx -
Tony created a Dino Animation for the upcoming Chrono Commander game... an RTS with Time-Travel in Real-Time.
#chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Mario Zechner & Nathan Sweet released #libGDX version 1.13.5. https://libgdx.com/