#haxe — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #haxe, aggregated by home.social.
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#Haxe Roundup 733 https://haxe.io/roundups/733/ is out!
Fiberus GC update and Q&A.
Dts2hx update!
Lots of open source releases!
Plus the latest articles, core updates & more from the Haxe community! 🔥
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#Haxe Roundup 733 https://haxe.io/roundups/733/ is out!
Fiberus GC update and Q&A.
Dts2hx update!
Lots of open source releases!
Plus the latest articles, core updates & more from the Haxe community! 🔥
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#Haxe Roundup 733 https://haxe.io/roundups/733/ is out!
Fiberus GC update and Q&A.
Dts2hx update!
Lots of open source releases!
Plus the latest articles, core updates & more from the Haxe community! 🔥
-
#Haxe Roundup 733 https://haxe.io/roundups/733/ is out!
Fiberus GC update and Q&A.
Dts2hx update!
Lots of open source releases!
Plus the latest articles, core updates & more from the Haxe community! 🔥
-
#Haxe Roundup 733 https://haxe.io/roundups/733/ is out!
Fiberus GC update and Q&A.
Dts2hx update!
Lots of open source releases!
Plus the latest articles, core updates & more from the Haxe community! 🔥
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🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
https://newkrok.github.io/nape-js/examples.html?open=soft-body&mode=3d&outline=0 #gummybears #simulation #TypeScript #HackerNews #ngated -
🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
https://newkrok.github.io/nape-js/examples.html?open=soft-body&mode=3d&outline=0 #gummybears #simulation #TypeScript #HackerNews #ngated -
🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
https://newkrok.github.io/nape-js/examples.html?open=soft-body&mode=3d&outline=0 #gummybears #simulation #TypeScript #HackerNews #ngated -
🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
https://newkrok.github.io/nape-js/examples.html?open=soft-body&mode=3d&outline=0 #gummybears #simulation #TypeScript #HackerNews #ngated -
🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
https://newkrok.github.io/nape-js/examples.html?open=soft-body&mode=3d&outline=0 #gummybears #simulation #TypeScript #HackerNews #ngated -
So, I've been thinking of expanding my game dev vocabulary. I'm pretty good at Javascript and Lua and know a bit of C (but don't like it much). But I'm looking for a language/system that will run on/compile to web, desktop, and preferably #Playdate as well. What do you recommend?
(Recommendations and advice in the comments are highly appreciated.)
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So, I've been thinking of expanding my game dev vocabulary. I'm pretty good at Javascript and Lua and know a bit of C (but don't like it much). But I'm looking for a language/system that will run on/compile to web, desktop, and preferably #Playdate as well. What do you recommend?
(Recommendations and advice in the comments are highly appreciated.)
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So, I've been thinking of expanding my game dev vocabulary. I'm pretty good at Javascript and Lua and know a bit of C (but don't like it much). But I'm looking for a language/system that will run on/compile to web, desktop, and preferably #Playdate as well. What do you recommend?
(Recommendations and advice in the comments are highly appreciated.)
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So, I've been thinking of expanding my game dev vocabulary. I'm pretty good at Javascript and Lua and know a bit of C (but don't like it much). But I'm looking for a language/system that will run on/compile to web, desktop, and preferably #Playdate as well. What do you recommend?
(Recommendations and advice in the comments are highly appreciated.)
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So, I've been thinking of expanding my game dev vocabulary. I'm pretty good at Javascript and Lua and know a bit of C (but don't like it much). But I'm looking for a language/system that will run on/compile to web, desktop, and preferably #Playdate as well. What do you recommend?
(Recommendations and advice in the comments are highly appreciated.)
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#Haxe Roundup 732 https://haxe.io/roundups/732/ is out!
Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.
Plus the latest articles, new releases & lots more from the Haxe community! 🔥
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#Haxe Roundup 732 https://haxe.io/roundups/732/ is out!
Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.
Plus the latest articles, new releases & lots more from the Haxe community! 🔥
-
#Haxe Roundup 732 https://haxe.io/roundups/732/ is out!
Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.
Plus the latest articles, new releases & lots more from the Haxe community! 🔥
-
#Haxe Roundup 732 https://haxe.io/roundups/732/ is out!
Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.
Plus the latest articles, new releases & lots more from the Haxe community! 🔥
-
#Haxe Roundup 732 https://haxe.io/roundups/732/ is out!
Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.
Plus the latest articles, new releases & lots more from the Haxe community! 🔥
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#Haxe Roundup 731 - The Belated Issue https://haxe.io/roundups/731/ is finally out!
Catch-up on the last 6~ months of content from around the Haxe community!
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#Haxe Roundup 731 - The Belated Issue https://haxe.io/roundups/731/ is finally out!
Catch-up on the last 6~ months of content from around the Haxe community!
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Sometimes the visual mistakes can be so cool and so unexpected, after hours of errors and no compile something is always welcome. Had something working, but code was so ugly tried to rebuild. Tried lots of Generics with pain, so half abandoned that.
The filled triangle are now almost the opposite of the aim, so lightly I am close, so something for another day, when feeling fresh!
#haxe #morton #earcut #pre-scanline #holes -
Sometimes the visual mistakes can be so cool and so unexpected, after hours of errors and no compile something is always welcome. Had something working, but code was so ugly tried to rebuild. Tried lots of Generics with pain, so half abandoned that.
The filled triangle are now almost the opposite of the aim, so lightly I am close, so something for another day, when feeling fresh!
#haxe #morton #earcut #pre-scanline #holes -
I figured this was worth a new release since it was the primary remaining outstanding bug (that's actually noticeable anyway). Latest version of the Akai APC Key 25 script (for old and new/mkii versions) for #Bitwig. Now the track buttons don't get stuck in blinking state as though stop was queued even though the track is in fact stopped.
(for the devs)
I even added stubs for enough of the Bitwig API to make automated tests that don't require linking to Bitwig. It can even target any other language #Haxe targets. Doesn't have to be java/jvm.
https://codeberg.org/grig/apc-key-25-bitwig/releases/tag/1.6 -
I figured this was worth a new release since it was the primary remaining outstanding bug (that's actually noticeable anyway). Latest version of the Akai APC Key 25 script (for old and new/mkii versions) for #Bitwig. Now the track buttons don't get stuck in blinking state as though stop was queued even though the track is in fact stopped.
(for the devs)
I even added stubs for enough of the Bitwig API to make automated tests that don't require linking to Bitwig. It can even target any other language #Haxe targets. Doesn't have to be java/jvm.
https://codeberg.org/grig/apc-key-25-bitwig/releases/tag/1.6 -
Okay, might as well make a release! Here's the first release of my #Bitwig extension for APC Key 25 that includes support for the newer version (mk2). Bitwig has built-in support for the newer version too but mine includes additional features and will also start working in other DAWs as well as I add support to the underlying #haxe framework, grig.controller. In the process I also fixed an embarrassing, ancient bug in grig.midi.
https://codeberg.org/grig/apc-key-25-bitwig/releases/tag/1.5
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Okay, might as well make a release! Here's the first release of my #Bitwig extension for APC Key 25 that includes support for the newer version (mk2). Bitwig has built-in support for the newer version too but mine includes additional features and will also start working in other DAWs as well as I add support to the underlying #haxe framework, grig.controller. In the process I also fixed an embarrassing, ancient bug in grig.midi.
https://codeberg.org/grig/apc-key-25-bitwig/releases/tag/1.5
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Today I livestreamed about updating my #bitwig controllers, in my #haxe -based framework for targeting multiple DAWs. I’m fixing issues with the original APC Key 25 created by my changes meant to facilitate getting the mkII version working. My goal is to have both working again this week. I was working on this last June then foolishly put it down until now. Bitwig has its own script for mkII but I wanted to bring the features I added - and support for other DAWs - to this newer version of the device.
I have bigger plans for this script, as I discuss in the video. Ultimately, this framework will unlock a lot of potential even for simple hardware such as this and not just for Bitwig, but trackers like #Renoise.
If you want to support me working on this stuff, check out my ko-fi.
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Some brief #haxe dev to assist in me making #WordPress plugins I did today on twitch:
https://www.twitch.tv/videos/2657957626
I have a modest but achievable (I think) goal of going from 0 to 10 paid subscribers on my kofi by end of next month.
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Some brief #haxe dev to assist in me making #WordPress plugins I did today on twitch:
https://www.twitch.tv/videos/2657957626
I have a modest but achievable (I think) goal of going from 0 to 10 paid subscribers on my kofi by end of next month.
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This end of year recap comes with an update of the engine: Ceramic 2.1, and it’s new cross-platform shader language.
https://github.com/ceramic-engine/ceramic/releases/tag/v2.1.0
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Another year has passed. Let's take a moment to look back at what happened around my game engine Ceramic and what's coming next 👇
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🛠️ Title: HaxeFlixel
🦊️ What's: A libre library for developing 2D games with the OpenFL and Haxe languages
🏡️ https://haxeflixel.com/
🐣️ https://github.com/HaxeFlixel
🔖 #LinuxGameDev #Library #Haxe
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 6.1.2
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/HaxeFlixel/flixel/blob/dev/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/HaxeFlixel/flixel/releases.atom🐹️ https://www.youtube.com/embed/0ERcNEg61Lg
🐹️ https://www.youtube.com/embed/7jUKDSL2L6E
🎮️ https://www.youtube.com/embed/3sZokWGYMcI
🎮️ https://www.youtube.com/embed/wVmax3XesjQ
🎮️ https://www.youtube.com/embed/_2YqmbaKqv0 -
🛠️ Title: HaxeFlixel
🦊️ What's: A libre library for developing 2D games with the OpenFL and Haxe languages
🏡️ https://haxeflixel.com/
🐣️ https://github.com/HaxeFlixel
🔖 #LinuxGameDev #Library #Haxe
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 6.1.2
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/HaxeFlixel/flixel/blob/dev/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/HaxeFlixel/flixel/releases.atom🐹️ https://www.youtube.com/embed/0ERcNEg61Lg
🐹️ https://www.youtube.com/embed/7jUKDSL2L6E
🎮️ https://www.youtube.com/embed/3sZokWGYMcI
🎮️ https://www.youtube.com/embed/wVmax3XesjQ
🎮️ https://www.youtube.com/embed/_2YqmbaKqv0 -
#WIP
A game with #haxeflixel ; I love the progress
#card #cardgame #game #programming #haxe #code #art #cardgamedevelopment #developer #gamedev #gamedevs -
#WIP
A game with #haxeflixel ; I love the progress
#card #cardgame #game #programming #haxe #code #art #cardgamedevelopment #developer #gamedev #gamedevs -
#WIP
A game with #haxeflixel ; I love the progress
#card #cardgame #game #programming #haxe #code #art #cardgamedevelopment #developer #gamedev #gamedevs -
🛠️ Title: HaxeFlixel
🦊️ What's: A libre library for developing 2D games with the OpenFL and Haxe languages
🏡️ https://haxeflixel.com/
🐣️ https://github.com/HaxeFlixel
🔖 #LinuxGameDev #Library #Haxe
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 6.1.1
⚗️ Signific vers.: 9x🚀️1x📟️6x🐞️2x↪️
📌️ Changes: https://github.com/HaxeFlixel/flixel/blob/dev/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/HaxeFlixel/flixel/releases.atom🐹️ https://www.youtube.com/embed/0ERcNEg61Lg
🐹️ https://www.youtube.com/embed/7jUKDSL2L6E
🎮️ https://www.youtube.com/embed/3sZokWGYMcI
🎮️ https://www.youtube.com/embed/wVmax3XesjQ
🎮️ https://www.youtube.com/embed/_2YqmbaKqv0 -
🛠️ Title: HaxeFlixel
🦊️ What's: A libre library for developing 2D games with the OpenFL and Haxe languages
🏡️ https://haxeflixel.com/
🐣️ https://github.com/HaxeFlixel
🔖 #LinuxGameDev #Library #Haxe
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 6.1.1
⚗️ Signific vers.: 9x🚀️1x📟️6x🐞️2x↪️
📌️ Changes: https://github.com/HaxeFlixel/flixel/blob/dev/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/HaxeFlixel/flixel/releases.atom🐹️ https://www.youtube.com/embed/0ERcNEg61Lg
🐹️ https://www.youtube.com/embed/7jUKDSL2L6E
🎮️ https://www.youtube.com/embed/3sZokWGYMcI
🎮️ https://www.youtube.com/embed/wVmax3XesjQ
🎮️ https://www.youtube.com/embed/_2YqmbaKqv0 -
J'ai enfin fini de rédiger et publier mon article sur la rétro ingénierie de Démons et Manants : https://blog.bernery.eu/articles/demon-manants/
C'est un journal de bord qui consigne tout ce que j'ai pu essayer, donc la plupart des trucs, ce sont des échecs et des théories fumeuses mais des fois j'avance sur des trucs. Et spoil, à la fin ça marche.
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At long last I can finally post an update about my #indiedev passion project #QuestOfRaziya! Big thanks to Tangazo-devx, Mofeta and Draxonok on the #Armory3D discord for helping me figure out how to code a land state #b3d #blender3d #3dmodeling #3Danimation #haxe #gamedev #gameart #pixelart
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At long last I can finally post an update about my #indiedev passion project #QuestOfRaziya! Big thanks to Tangazo-devx, Mofeta and Draxonok on the #Armory3D discord for helping me figure out how to code a land state #b3d #blender3d #3dmodeling #3Danimation #haxe #gamedev #gameart #pixelart
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🛠️ Title: Heaps
🦊️ What's: A libre & mature graphic engine for designing high-perf 2D&3D games in Haxe
🏡️ https://heaps.io
🐣️ https://github.com/HeapsIO
🔖 #LinuxGameDev #GraphicsEngine #Programming #Haxe
📦️ #Libre #RPM
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 2.1.1
⚗️ Hotfix 🐞️
📌️ Changes: https://github.com/HeapsIO/heaps/releases
🦣️ From: 🛜️ https://github.com/HeapsIO/heaps/releases.atom🦝️ https://www.youtube.com/embed/do97fnKRV8A
🎮️ https://www.youtube.com/embed/02G3GUt6Nzo
🎮️ https://www.youtube.com/embed/g6yFkM8dDO0 -
OpenFL devlog: scale9Grid
How I recently implemented the scale9Grid property in OpenFL. This feature is sometimes called 9-slice scaling, but Flash doesn't just take a display object as a bitmap and slice it up into 9 pieces. It actually adjusts the placement of points on the vector shapes, which also leads to better looking gradient and bitmap fills. Read on…
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OpenFL devlog: scale9Grid
How I recently implemented the scale9Grid property in OpenFL. This feature is sometimes called 9-slice scaling, but Flash doesn't just take a display object as a bitmap and slice it up into 9 pieces. It actually adjusts the placement of points on the vector shapes, which also leads to better looking gradient and bitmap fills. Read on…
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OpenFL devlog: scale9Grid
How I recently implemented the scale9Grid property in OpenFL. This feature is sometimes called 9-slice scaling, but Flash doesn't just take a display object as a bitmap and slice it up into 9 pieces. It actually adjusts the placement of points on the vector shapes, which also leads to better looking gradient and bitmap fills. Read on…