#haxe — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #haxe, aggregated by home.social.
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MBHaxe: Marble Blast recreation released in version 2.0.1 https://playingtux.com/en/articles/2026/08/mbhaxe-v201-platinumquest-released/ #Linux #Gaming #LinuxGaming #Marblegame #Haxe #OpenSource
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MBHaxe: Marble Blast recreation released in version 2.0.1 https://playingtux.com/en/articles/2026/08/mbhaxe-v201-platinumquest-released/ #Linux #Gaming #LinuxGaming #Marblegame #Haxe #OpenSource
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MBHaxe: Marble Blast recreation released in version 2.0.1 https://playingtux.com/en/articles/2026/08/mbhaxe-v201-platinumquest-released/ #Linux #Gaming #LinuxGaming #Marblegame #Haxe #OpenSource
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MBHaxe: Marble Blast recreation released in version 2.0.1 https://playingtux.com/en/articles/2026/08/mbhaxe-v201-platinumquest-released/ #Linux #Gaming #LinuxGaming #Marblegame #Haxe #OpenSource
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MBHaxe: Marble Blast recreation released in version 2.0.1 https://playingtux.com/en/articles/2026/08/mbhaxe-v201-platinumquest-released/ #Linux #Gaming #LinuxGaming #Marblegame #Haxe #OpenSource
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Dev log
Working on shop items, details of each items and etc.
The UI is not good, and need more works.
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Dev log
Working on shop items, details of each items and etc.
The UI is not good, and need more works.
-
Dev log
Working on shop items, details of each items and etc.
The UI is not good, and need more works.
-
Dev log
Working on shop items, details of each items and etc.
The UI is not good, and need more works.
-
🛠️ Title: HaxeFlixel
🦊️ Idea: A libre library for developing 2D games with the OpenFL and Haxe languages
🏡️ https://haxeflixel.com/
🐣️ https://github.com/HaxeFlixel
🔖 #LinuxGameDev #Library #Haxe
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 6.2.0
⚗️ Major release(Stable)🍎️
📌️ Changes: https://github.com/HaxeFlixel/flixel/blob/dev/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/HaxeFlixel/flixel/releases.atom🐹️ https://www.youtube.com/embed/0ERcNEg61Lg
🐹️ https://www.youtube.com/embed/7jUKDSL2L6E
🎮️ https://www.youtube.com/embed/3sZokWGYMcI
🎮️ https://www.youtube.com/embed/wVmax3XesjQ
🎮️ https://www.youtube.com/embed/_2YqmbaKqv0 -
🛠️ Title: HaxeFlixel
🦊️ Idea: A libre library for developing 2D games with the OpenFL and Haxe languages
🏡️ https://haxeflixel.com/
🐣️ https://github.com/HaxeFlixel
🔖 #LinuxGameDev #Library #Haxe
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 6.2.0
⚗️ Major release(Stable)🍎️
📌️ Changes: https://github.com/HaxeFlixel/flixel/blob/dev/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/HaxeFlixel/flixel/releases.atom🐹️ https://www.youtube.com/embed/0ERcNEg61Lg
🐹️ https://www.youtube.com/embed/7jUKDSL2L6E
🎮️ https://www.youtube.com/embed/3sZokWGYMcI
🎮️ https://www.youtube.com/embed/wVmax3XesjQ
🎮️ https://www.youtube.com/embed/_2YqmbaKqv0 -
🛠️ Title: HaxeFlixel
🦊️ Idea: A libre library for developing 2D games with the OpenFL and Haxe languages
🏡️ https://haxeflixel.com/
🐣️ https://github.com/HaxeFlixel
🔖 #LinuxGameDev #Library #Haxe
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 6.2.0
⚗️ Major release(Stable)🍎️
📌️ Changes: https://github.com/HaxeFlixel/flixel/blob/dev/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/HaxeFlixel/flixel/releases.atom🐹️ https://www.youtube.com/embed/0ERcNEg61Lg
🐹️ https://www.youtube.com/embed/7jUKDSL2L6E
🎮️ https://www.youtube.com/embed/3sZokWGYMcI
🎮️ https://www.youtube.com/embed/wVmax3XesjQ
🎮️ https://www.youtube.com/embed/_2YqmbaKqv0 -
🛠️ Title: HaxeFlixel
🦊️ Idea: A libre library for developing 2D games with the OpenFL and Haxe languages
🏡️ https://haxeflixel.com/
🐣️ https://github.com/HaxeFlixel
🔖 #LinuxGameDev #Library #Haxe
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 6.2.0
⚗️ Major release(Stable)🍎️
📌️ Changes: https://github.com/HaxeFlixel/flixel/blob/dev/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/HaxeFlixel/flixel/releases.atom🐹️ https://www.youtube.com/embed/0ERcNEg61Lg
🐹️ https://www.youtube.com/embed/7jUKDSL2L6E
🎮️ https://www.youtube.com/embed/3sZokWGYMcI
🎮️ https://www.youtube.com/embed/wVmax3XesjQ
🎮️ https://www.youtube.com/embed/_2YqmbaKqv0 -
🛠️ Title: HaxeFlixel
🦊️ Idea: A libre library for developing 2D games with the OpenFL and Haxe languages
🏡️ https://haxeflixel.com/
🐣️ https://github.com/HaxeFlixel
🔖 #LinuxGameDev #Library #Haxe
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 6.2.0
⚗️ Major release(Stable)🍎️
📌️ Changes: https://github.com/HaxeFlixel/flixel/blob/dev/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/HaxeFlixel/flixel/releases.atom🐹️ https://www.youtube.com/embed/0ERcNEg61Lg
🐹️ https://www.youtube.com/embed/7jUKDSL2L6E
🎮️ https://www.youtube.com/embed/3sZokWGYMcI
🎮️ https://www.youtube.com/embed/wVmax3XesjQ
🎮️ https://www.youtube.com/embed/_2YqmbaKqv0 -
Rare development update!
Today I released an update for Echoes, an Entity Component System library I maintain. Not only did I use SemVer correctly, I wrote a changelog. Progress!
The update includes two major new features, various minor ones, and plenty of new documentation. I'm doing my best to keep it accessible.
And sometimes, accessibility requires pruning. One feature felt particularly niche (not sure anyone but me has ever used it), so I split it into its own library that you can install separately.
-
Rare development update!
Today I released an update for Echoes, an Entity Component System library I maintain. Not only did I use SemVer correctly, I wrote a changelog. Progress!
The update includes two major new features, various minor ones, and plenty of new documentation. I'm doing my best to keep it accessible.
And sometimes, accessibility requires pruning. One feature felt particularly niche (not sure anyone but me has ever used it), so I split it into its own library that you can install separately.
-
Rare development update!
Today I released an update for Echoes, an Entity Component System library I maintain. Not only did I use SemVer correctly, I wrote a changelog. Progress!
The update includes two major new features, various minor ones, and plenty of new documentation. I'm doing my best to keep it accessible.
And sometimes, accessibility requires pruning. One feature felt particularly niche (not sure anyone but me has ever used it), so I split it into its own library that you can install separately.
-
Rare development update!
Today I released an update for Echoes, an Entity Component System library I maintain. Not only did I use SemVer correctly, I wrote a changelog. Progress!
The update includes two major new features, various minor ones, and plenty of new documentation. I'm doing my best to keep it accessible.
And sometimes, accessibility requires pruning. One feature felt particularly niche (not sure anyone but me has ever used it), so I split it into its own library that you can install separately.
-
Rare development update!
Today I released an update for Echoes, an Entity Component System library I maintain. Not only did I use SemVer correctly, I wrote a changelog. Progress!
The update includes two major new features, various minor ones, and plenty of new documentation. I'm doing my best to keep it accessible.
And sometimes, accessibility requires pruning. One feature felt particularly niche (not sure anyone but me has ever used it), so I split it into its own library that you can install separately.
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Now you can upgrade your money size and items (shop items are not ready yet).
I'm adding stuff to the game and fixing bugs until I release the first demo of the game.
I can't show any footage of that, because UI is not ready yet.
Sorry guys
-
Now you can upgrade your money size and items (shop items are not ready yet).
I'm adding stuff to the game and fixing bugs until I release the first demo of the game.
I can't show any footage of that, because UI is not ready yet.
Sorry guys
-
Now you can upgrade your money size and items (shop items are not ready yet).
I'm adding stuff to the game and fixing bugs until I release the first demo of the game.
I can't show any footage of that, because UI is not ready yet.
Sorry guys
-
Now you can upgrade your money size and items (shop items are not ready yet).
I'm adding stuff to the game and fixing bugs until I release the first demo of the game.
I can't show any footage of that, because UI is not ready yet.
Sorry guys
-
I made a simple page on #gamejolt
.
I will put progress of the game in that site.
check this out: -
I made a simple page on #gamejolt
.
I will put progress of the game in that site.
check this out: -
I made a simple page on #gamejolt
.
I will put progress of the game in that site.
check this out: -
I made a simple page on #gamejolt
.
I will put progress of the game in that site.
check this out: -
It's time to work on #game. Right now I'm working on assets of the game with #pixileditor software.
check this out 😋
#animation #gamedev #designTools #design #2d #cardgame #haxe #haxeflixel -
It's time to work on #game. Right now I'm working on assets of the game with #pixileditor software.
check this out 😋
#animation #gamedev #designTools #design #2d #cardgame #haxe #haxeflixel -
It's time to work on #game. Right now I'm working on assets of the game with #pixileditor software.
check this out 😋
#animation #gamedev #designTools #design #2d #cardgame #haxe #haxeflixel -
It's time to work on #game. Right now I'm working on assets of the game with #pixileditor software.
check this out 😋
#animation #gamedev #designTools #design #2d #cardgame #haxe #haxeflixel -
C'est les soldes Steam, et du coup Energy Island Corp est à ~3€ !
C'est un petit jeu de gestion de réseau électrique un peu niche qu'on a sorti (Spirkop) en 2022.
Venez on a des bonnes reviews :D.https://store.steampowered.com/app/1241710/Energy_Island_Corp/
#indie #indiedev #haxe #games -
C'est les soldes Steam, et du coup Energy Island Corp est à ~3€ !
C'est un petit jeu de gestion de réseau électrique un peu niche qu'on a sorti (Spirkop) en 2022.
Venez on a des bonnes reviews :D.https://store.steampowered.com/app/1241710/Energy_Island_Corp/
#indie #indiedev #haxe #games -
C'est les soldes Steam, et du coup Energy Island Corp est à ~3€ !
C'est un petit jeu de gestion de réseau électrique un peu niche qu'on a sorti (Spirkop) en 2022.
Venez on a des bonnes reviews :D.https://store.steampowered.com/app/1241710/Energy_Island_Corp/
#indie #indiedev #haxe #games -
C'est les soldes Steam, et du coup Energy Island Corp est à ~3€ !
C'est un petit jeu de gestion de réseau électrique un peu niche qu'on a sorti (Spirkop) en 2022.
Venez on a des bonnes reviews :D.https://store.steampowered.com/app/1241710/Energy_Island_Corp/
#indie #indiedev #haxe #games -
I can FINALLY post a new update of my #indiedev passion project #QuestOfRaziya! All of this is possible thanks to the #Armory3D engine but mighty soon I'll be looking into the #Pyrite64 engine for an #N64 port! #b3d #blender3d #3dmodeling #3Danimation #haxe #gamedev #gameart #pixelart #retrodev
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I can FINALLY post a new update of my #indiedev passion project #QuestOfRaziya!
All of this is possible thanks to the #Armory3D engine but mighty soon I'll be looking into the #Pyrite64 engine for an #N64 port!
#b3d #blender3d #3dmodeling #3Danimation #haxe #gamedev #gameart #pixelart #retrodev -
I can FINALLY post a new update of my #indiedev passion project #QuestOfRaziya!
All of this is possible thanks to the #Armory3D engine but mighty soon I'll be looking into the #Pyrite64 engine for an #N64 port!
#b3d #blender3d #3dmodeling #3Danimation #haxe #gamedev #gameart #pixelart #retrodev -
I can FINALLY post a new update of my #indiedev passion project #QuestOfRaziya!
All of this is possible thanks to the #Armory3D engine but mighty soon I'll be looking into the #Pyrite64 engine for an #N64 port!
#b3d #blender3d #3dmodeling #3Danimation #haxe #gamedev #gameart #pixelart #retrodev -
I can FINALLY post a new update of my #indiedev passion project #QuestOfRaziya!
All of this is possible thanks to the #Armory3D engine but mighty soon I'll be looking into the #Pyrite64 engine for an #N64 port!
#b3d #blender3d #3dmodeling #3Danimation #haxe #gamedev #gameart #pixelart #retrodev -
#Haxe Roundup 733 https://haxe.io/roundups/733/ is out!
Fiberus GC update and Q&A.
Dts2hx update!
Lots of open source releases!
Plus the latest articles, core updates & more from the Haxe community! 🔥
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#Haxe Roundup 733 https://haxe.io/roundups/733/ is out!
Fiberus GC update and Q&A.
Dts2hx update!
Lots of open source releases!
Plus the latest articles, core updates & more from the Haxe community! 🔥
-
#Haxe Roundup 733 https://haxe.io/roundups/733/ is out!
Fiberus GC update and Q&A.
Dts2hx update!
Lots of open source releases!
Plus the latest articles, core updates & more from the Haxe community! 🔥
-
#Haxe Roundup 733 https://haxe.io/roundups/733/ is out!
Fiberus GC update and Q&A.
Dts2hx update!
Lots of open source releases!
Plus the latest articles, core updates & more from the Haxe community! 🔥
-
#Haxe Roundup 733 https://haxe.io/roundups/733/ is out!
Fiberus GC update and Q&A.
Dts2hx update!
Lots of open source releases!
Plus the latest articles, core updates & more from the Haxe community! 🔥
-
🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
https://newkrok.github.io/nape-js/examples.html?open=soft-body&mode=3d&outline=0 #gummybears #simulation #TypeScript #HackerNews #ngated -
🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
https://newkrok.github.io/nape-js/examples.html?open=soft-body&mode=3d&outline=0 #gummybears #simulation #TypeScript #HackerNews #ngated -
🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
https://newkrok.github.io/nape-js/examples.html?open=soft-body&mode=3d&outline=0 #gummybears #simulation #TypeScript #HackerNews #ngated -
🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
https://newkrok.github.io/nape-js/examples.html?open=soft-body&mode=3d&outline=0 #gummybears #simulation #TypeScript #HackerNews #ngated -
🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
https://newkrok.github.io/nape-js/examples.html?open=soft-body&mode=3d&outline=0 #gummybears #simulation #TypeScript #HackerNews #ngated -
So, I've been thinking of expanding my game dev vocabulary. I'm pretty good at Javascript and Lua and know a bit of C (but don't like it much). But I'm looking for a language/system that will run on/compile to web, desktop, and preferably #Playdate as well. What do you recommend?
(Recommendations and advice in the comments are highly appreciated.)
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So, I've been thinking of expanding my game dev vocabulary. I'm pretty good at Javascript and Lua and know a bit of C (but don't like it much). But I'm looking for a language/system that will run on/compile to web, desktop, and preferably #Playdate as well. What do you recommend?
(Recommendations and advice in the comments are highly appreciated.)
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#Haxe Roundup 732 https://haxe.io/roundups/732/ is out!
Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.
Plus the latest articles, new releases & lots more from the Haxe community! 🔥
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#Haxe Roundup 732 https://haxe.io/roundups/732/ is out!
Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.
Plus the latest articles, new releases & lots more from the Haxe community! 🔥
-
#Haxe Roundup 731 - The Belated Issue https://haxe.io/roundups/731/ is finally out!
Catch-up on the last 6~ months of content from around the Haxe community!
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#Haxe Roundup 731 - The Belated Issue https://haxe.io/roundups/731/ is finally out!
Catch-up on the last 6~ months of content from around the Haxe community!
-
I figured this was worth a new release since it was the primary remaining outstanding bug (that's actually noticeable anyway). Latest version of the Akai APC Key 25 script (for old and new/mkii versions) for #Bitwig. Now the track buttons don't get stuck in blinking state as though stop was queued even though the track is in fact stopped.
(for the devs)
I even added stubs for enough of the Bitwig API to make automated tests that don't require linking to Bitwig. It can even target any other language #Haxe targets. Doesn't have to be java/jvm.
https://codeberg.org/grig/apc-key-25-bitwig/releases/tag/1.6