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#haxe — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #haxe, aggregated by home.social.

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  1. Dev log

    Working on shop items, details of each items and etc.

    The UI is not good, and need more works.

    #game #gamedev #dev #devlog #haxe #haxeflixel #pixelart

  2. Dev log

    Working on shop items, details of each items and etc.

    The UI is not good, and need more works.

    #game #gamedev #dev #devlog #haxe #haxeflixel #pixelart

  3. Dev log

    Working on shop items, details of each items and etc.

    The UI is not good, and need more works.

    #game #gamedev #dev #devlog #haxe #haxeflixel #pixelart

  4. Dev log

    Working on shop items, details of each items and etc.

    The UI is not good, and need more works.

    #game #gamedev #dev #devlog #haxe #haxeflixel #pixelart

  5. Rare development update!

    Today I released an update for Echoes, an Entity Component System library I maintain. Not only did I use SemVer correctly, I wrote a changelog. Progress!

    The update includes two major new features, various minor ones, and plenty of new documentation. I'm doing my best to keep it accessible.

    And sometimes, accessibility requires pruning. One feature felt particularly niche (not sure anyone but me has ever used it), so I split it into its own library that you can install separately.

    #Haxe #ECS

  6. Rare development update!

    Today I released an update for Echoes, an Entity Component System library I maintain. Not only did I use SemVer correctly, I wrote a changelog. Progress!

    The update includes two major new features, various minor ones, and plenty of new documentation. I'm doing my best to keep it accessible.

    And sometimes, accessibility requires pruning. One feature felt particularly niche (not sure anyone but me has ever used it), so I split it into its own library that you can install separately.

    #Haxe #ECS

  7. Rare development update!

    Today I released an update for Echoes, an Entity Component System library I maintain. Not only did I use SemVer correctly, I wrote a changelog. Progress!

    The update includes two major new features, various minor ones, and plenty of new documentation. I'm doing my best to keep it accessible.

    And sometimes, accessibility requires pruning. One feature felt particularly niche (not sure anyone but me has ever used it), so I split it into its own library that you can install separately.

    #Haxe #ECS

  8. Rare development update!

    Today I released an update for Echoes, an Entity Component System library I maintain. Not only did I use SemVer correctly, I wrote a changelog. Progress!

    The update includes two major new features, various minor ones, and plenty of new documentation. I'm doing my best to keep it accessible.

    And sometimes, accessibility requires pruning. One feature felt particularly niche (not sure anyone but me has ever used it), so I split it into its own library that you can install separately.

    #Haxe #ECS

  9. Rare development update!

    Today I released an update for Echoes, an Entity Component System library I maintain. Not only did I use SemVer correctly, I wrote a changelog. Progress!

    The update includes two major new features, various minor ones, and plenty of new documentation. I'm doing my best to keep it accessible.

    And sometimes, accessibility requires pruning. One feature felt particularly niche (not sure anyone but me has ever used it), so I split it into its own library that you can install separately.

    #Haxe #ECS

  10. Now you can upgrade your money size and items (shop items are not ready yet).

    I'm adding stuff to the game and fixing bugs until I release the first demo of the game.

    I can't show any footage of that, because UI is not ready yet.

    Sorry guys

    #haxe #game #gamedev #programming #code #devlog

  11. Now you can upgrade your money size and items (shop items are not ready yet).

    I'm adding stuff to the game and fixing bugs until I release the first demo of the game.

    I can't show any footage of that, because UI is not ready yet.

    Sorry guys

    #haxe #game #gamedev #programming #code #devlog

  12. Now you can upgrade your money size and items (shop items are not ready yet).

    I'm adding stuff to the game and fixing bugs until I release the first demo of the game.

    I can't show any footage of that, because UI is not ready yet.

    Sorry guys

    #haxe #game #gamedev #programming #code #devlog

  13. Now you can upgrade your money size and items (shop items are not ready yet).

    I'm adding stuff to the game and fixing bugs until I release the first demo of the game.

    I can't show any footage of that, because UI is not ready yet.

    Sorry guys

    #haxe #game #gamedev #programming #code #devlog

  14. It's time to work on #game. Right now I'm working on assets of the game with #pixileditor software.
    check this out 😋
    #animation #gamedev #designTools #design #2d #cardgame #haxe #haxeflixel

  15. I will be at #GamesCom next month. Any of my friends or any #haxe people want to meet up with me, let me know!
  16. I will be at #GamesCom next month. Any of my friends or any #haxe people want to meet up with me, let me know!
  17. I will be at #GamesCom next month. Any of my friends or any #haxe people want to meet up with me, let me know!
  18. C'est les soldes Steam, et du coup Energy Island Corp est à ~3€ !
    C'est un petit jeu de gestion de réseau électrique un peu niche qu'on a sorti (Spirkop) en 2022.
    Venez on a des bonnes reviews :D.

    store.steampowered.com/app/124
    #indie #indiedev #haxe #games

  19. C'est les soldes Steam, et du coup Energy Island Corp est à ~3€ !
    C'est un petit jeu de gestion de réseau électrique un peu niche qu'on a sorti (Spirkop) en 2022.
    Venez on a des bonnes reviews :D.

    store.steampowered.com/app/124
    #indie #indiedev #haxe #games

  20. C'est les soldes Steam, et du coup Energy Island Corp est à ~3€ !
    C'est un petit jeu de gestion de réseau électrique un peu niche qu'on a sorti (Spirkop) en 2022.
    Venez on a des bonnes reviews :D.

    store.steampowered.com/app/124
    #indie #indiedev #haxe #games

  21. C'est les soldes Steam, et du coup Energy Island Corp est à ~3€ !
    C'est un petit jeu de gestion de réseau électrique un peu niche qu'on a sorti (Spirkop) en 2022.
    Venez on a des bonnes reviews :D.

    store.steampowered.com/app/124
    #indie #indiedev #haxe #games

  22. #Haxe Roundup 733 haxe.io/roundups/733/ is out!

    Fiberus GC update and Q&A.

    Dts2hx update!

    Lots of open source releases!

    Plus the latest articles, core updates & more from the Haxe community! 🔥

  23. #Haxe Roundup 733 haxe.io/roundups/733/ is out!

    Fiberus GC update and Q&A.

    Dts2hx update!

    Lots of open source releases!

    Plus the latest articles, core updates & more from the Haxe community! 🔥

  24. #Haxe Roundup 733 haxe.io/roundups/733/ is out!

    Fiberus GC update and Q&A.

    Dts2hx update!

    Lots of open source releases!

    Plus the latest articles, core updates & more from the Haxe community! 🔥

  25. #Haxe Roundup 733 haxe.io/roundups/733/ is out!

    Fiberus GC update and Q&A.

    Dts2hx update!

    Lots of open source releases!

    Plus the latest articles, core updates & more from the Haxe community! 🔥

  26. #Haxe Roundup 733 haxe.io/roundups/733/ is out!

    Fiberus GC update and Q&A.

    Dts2hx update!

    Lots of open source releases!

    Plus the latest articles, core updates & more from the Haxe community! 🔥

  27. 🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
    newkrok.github.io/nape-js/exam #gummybears #simulation #TypeScript #HackerNews #ngated

  28. 🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
    newkrok.github.io/nape-js/exam #gummybears #simulation #TypeScript #HackerNews #ngated

  29. 🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
    newkrok.github.io/nape-js/exam #gummybears #simulation #TypeScript #HackerNews #ngated

  30. 🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
    newkrok.github.io/nape-js/exam #gummybears #simulation #TypeScript #HackerNews #ngated

  31. 🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
    newkrok.github.io/nape-js/exam #gummybears #simulation #TypeScript #HackerNews #ngated

  32. So, I've been thinking of expanding my game dev vocabulary. I'm pretty good at Javascript and Lua and know a bit of C (but don't like it much). But I'm looking for a language/system that will run on/compile to web, desktop, and preferably #Playdate as well. What do you recommend?

    (Recommendations and advice in the comments are highly appreciated.)

    #gamedev #Javascript #Lua #Haxe #Rust #Rustlang

  33. So, I've been thinking of expanding my game dev vocabulary. I'm pretty good at Javascript and Lua and know a bit of C (but don't like it much). But I'm looking for a language/system that will run on/compile to web, desktop, and preferably #Playdate as well. What do you recommend?

    (Recommendations and advice in the comments are highly appreciated.)

    #gamedev #Javascript #Lua #Haxe #Rust #Rustlang

  34. #Haxe Roundup 732 haxe.io/roundups/732/ is out!

    Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.

    Plus the latest articles, new releases & lots more from the Haxe community! 🔥

  35. #Haxe Roundup 732 haxe.io/roundups/732/ is out!

    Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.

    Plus the latest articles, new releases & lots more from the Haxe community! 🔥

  36. #Haxe Roundup 731 - The Belated Issue haxe.io/roundups/731/ is finally out!

    Catch-up on the last 6~ months of content from around the Haxe community!

  37. #Haxe Roundup 731 - The Belated Issue haxe.io/roundups/731/ is finally out!

    Catch-up on the last 6~ months of content from around the Haxe community!

  38. I figured this was worth a new release since it was the primary remaining outstanding bug (that's actually noticeable anyway). Latest version of the Akai APC Key 25 script (for old and new/mkii versions) for #Bitwig. Now the track buttons don't get stuck in blinking state as though stop was queued even though the track is in fact stopped.

    (for the devs)
    I even added stubs for enough of the Bitwig API to make automated tests that don't require linking to Bitwig. It can even target any other language #Haxe targets. Doesn't have to be java/jvm.

    https://codeberg.org/grig/apc-key-25-bitwig/releases/tag/1.6