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#haxe — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #haxe, aggregated by home.social.

  1. #Haxe Roundup 733 haxe.io/roundups/733/ is out!

    Fiberus GC update and Q&A.

    Dts2hx update!

    Lots of open source releases!

    Plus the latest articles, core updates & more from the Haxe community! 🔥

  2. #Haxe Roundup 733 haxe.io/roundups/733/ is out!

    Fiberus GC update and Q&A.

    Dts2hx update!

    Lots of open source releases!

    Plus the latest articles, core updates & more from the Haxe community! 🔥

  3. #Haxe Roundup 733 haxe.io/roundups/733/ is out!

    Fiberus GC update and Q&A.

    Dts2hx update!

    Lots of open source releases!

    Plus the latest articles, core updates & more from the Haxe community! 🔥

  4. #Haxe Roundup 733 haxe.io/roundups/733/ is out!

    Fiberus GC update and Q&A.

    Dts2hx update!

    Lots of open source releases!

    Plus the latest articles, core updates & more from the Haxe community! 🔥

  5. #Haxe Roundup 733 haxe.io/roundups/733/ is out!

    Fiberus GC update and Q&A.

    Dts2hx update!

    Lots of open source releases!

    Plus the latest articles, core updates & more from the Haxe community! 🔥

  6. 🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
    newkrok.github.io/nape-js/exam #gummybears #simulation #TypeScript #HackerNews #ngated

  7. 🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
    newkrok.github.io/nape-js/exam #gummybears #simulation #TypeScript #HackerNews #ngated

  8. 🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
    newkrok.github.io/nape-js/exam #gummybears #simulation #TypeScript #HackerNews #ngated

  9. 🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
    newkrok.github.io/nape-js/exam #gummybears #simulation #TypeScript #HackerNews #ngated

  10. 🍬🔢 Ah, the cutting-edge science of playing with gummy bears on a canvas! 🖍️ Dive into this groundbreaking 'simulation' where you can *gasp* move a character and push objects. 🤯 Thank heavens for the riveting #multiplayer #physics of candy land, brought to you by a melting pot of #Haxe, JS, and TypeScript! 🍭🤖
    newkrok.github.io/nape-js/exam #gummybears #simulation #TypeScript #HackerNews #ngated

  11. So, I've been thinking of expanding my game dev vocabulary. I'm pretty good at Javascript and Lua and know a bit of C (but don't like it much). But I'm looking for a language/system that will run on/compile to web, desktop, and preferably #Playdate as well. What do you recommend?

    (Recommendations and advice in the comments are highly appreciated.)

    #gamedev #Javascript #Lua #Haxe #Rust #Rustlang

  12. So, I've been thinking of expanding my game dev vocabulary. I'm pretty good at Javascript and Lua and know a bit of C (but don't like it much). But I'm looking for a language/system that will run on/compile to web, desktop, and preferably #Playdate as well. What do you recommend?

    (Recommendations and advice in the comments are highly appreciated.)

    #gamedev #Javascript #Lua #Haxe #Rust #Rustlang

  13. So, I've been thinking of expanding my game dev vocabulary. I'm pretty good at Javascript and Lua and know a bit of C (but don't like it much). But I'm looking for a language/system that will run on/compile to web, desktop, and preferably #Playdate as well. What do you recommend?

    (Recommendations and advice in the comments are highly appreciated.)

    #gamedev #Javascript #Lua #Haxe #Rust #Rustlang

  14. So, I've been thinking of expanding my game dev vocabulary. I'm pretty good at Javascript and Lua and know a bit of C (but don't like it much). But I'm looking for a language/system that will run on/compile to web, desktop, and preferably #Playdate as well. What do you recommend?

    (Recommendations and advice in the comments are highly appreciated.)

    #gamedev #Javascript #Lua #Haxe #Rust #Rustlang

  15. So, I've been thinking of expanding my game dev vocabulary. I'm pretty good at Javascript and Lua and know a bit of C (but don't like it much). But I'm looking for a language/system that will run on/compile to web, desktop, and preferably #Playdate as well. What do you recommend?

    (Recommendations and advice in the comments are highly appreciated.)

    #gamedev #Javascript #Lua #Haxe #Rust #Rustlang

  16. #Haxe Roundup 732 haxe.io/roundups/732/ is out!

    Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.

    Plus the latest articles, new releases & lots more from the Haxe community! 🔥

  17. #Haxe Roundup 732 haxe.io/roundups/732/ is out!

    Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.

    Plus the latest articles, new releases & lots more from the Haxe community! 🔥

  18. #Haxe Roundup 732 haxe.io/roundups/732/ is out!

    Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.

    Plus the latest articles, new releases & lots more from the Haxe community! 🔥

  19. #Haxe Roundup 732 haxe.io/roundups/732/ is out!

    Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.

    Plus the latest articles, new releases & lots more from the Haxe community! 🔥

  20. #Haxe Roundup 732 haxe.io/roundups/732/ is out!

    Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.

    Plus the latest articles, new releases & lots more from the Haxe community! 🔥

  21. #Haxe Roundup 731 - The Belated Issue haxe.io/roundups/731/ is finally out!

    Catch-up on the last 6~ months of content from around the Haxe community!

  22. #Haxe Roundup 731 - The Belated Issue haxe.io/roundups/731/ is finally out!

    Catch-up on the last 6~ months of content from around the Haxe community!

  23. Sometimes the visual mistakes can be so cool and so unexpected, after hours of errors and no compile something is always welcome. Had something working, but code was so ugly tried to rebuild. Tried lots of Generics with pain, so half abandoned that.
    The filled triangle are now almost the opposite of the aim, so lightly I am close, so something for another day, when feeling fresh!
    #haxe #morton #earcut #pre-scanline #holes

  24. Sometimes the visual mistakes can be so cool and so unexpected, after hours of errors and no compile something is always welcome. Had something working, but code was so ugly tried to rebuild. Tried lots of Generics with pain, so half abandoned that.
    The filled triangle are now almost the opposite of the aim, so lightly I am close, so something for another day, when feeling fresh!
    #haxe #morton #earcut #pre-scanline #holes

  25. I figured this was worth a new release since it was the primary remaining outstanding bug (that's actually noticeable anyway). Latest version of the Akai APC Key 25 script (for old and new/mkii versions) for #Bitwig. Now the track buttons don't get stuck in blinking state as though stop was queued even though the track is in fact stopped.

    (for the devs)
    I even added stubs for enough of the Bitwig API to make automated tests that don't require linking to Bitwig. It can even target any other language #Haxe targets. Doesn't have to be java/jvm.

    https://codeberg.org/grig/apc-key-25-bitwig/releases/tag/1.6
  26. I figured this was worth a new release since it was the primary remaining outstanding bug (that's actually noticeable anyway). Latest version of the Akai APC Key 25 script (for old and new/mkii versions) for #Bitwig. Now the track buttons don't get stuck in blinking state as though stop was queued even though the track is in fact stopped.

    (for the devs)
    I even added stubs for enough of the Bitwig API to make automated tests that don't require linking to Bitwig. It can even target any other language #Haxe targets. Doesn't have to be java/jvm.

    https://codeberg.org/grig/apc-key-25-bitwig/releases/tag/1.6
  27. Okay, might as well make a release! Here's the first release of my #Bitwig extension for APC Key 25 that includes support for the newer version (mk2). Bitwig has built-in support for the newer version too but mine includes additional features and will also start working in other DAWs as well as I add support to the underlying #haxe framework, grig.controller. In the process I also fixed an embarrassing, ancient bug in grig.midi.

    codeberg.org/grig/apc-key-25-b

  28. Okay, might as well make a release! Here's the first release of my #Bitwig extension for APC Key 25 that includes support for the newer version (mk2). Bitwig has built-in support for the newer version too but mine includes additional features and will also start working in other DAWs as well as I add support to the underlying #haxe framework, grig.controller. In the process I also fixed an embarrassing, ancient bug in grig.midi.

    codeberg.org/grig/apc-key-25-b

  29. Today I livestreamed about updating my #bitwig controllers, in my #haxe -based framework for targeting multiple DAWs. I’m fixing issues with the original APC Key 25 created by my changes meant to facilitate getting the mkII version working. My goal is to have both working again this week. I was working on this last June then foolishly put it down until now. Bitwig has its own script for mkII but I wanted to bring the features I added - and support for other DAWs - to this newer version of the device.

    I have bigger plans for this script, as I discuss in the video. Ultimately, this framework will unlock a lot of potential even for simple hardware such as this and not just for Bitwig, but trackers like #Renoise.

    If you want to support me working on this stuff, check out my ko-fi.

    https://www.twitch.tv/videos/2662329462

  30. Some brief #haxe dev to assist in me making #WordPress plugins I did today on twitch:

    https://www.twitch.tv/videos/2657957626

    I have a modest but achievable (I think) goal of going from 0 to 10 paid subscribers on my kofi by end of next month.

  31. Some brief #haxe dev to assist in me making #WordPress plugins I did today on twitch:

    https://www.twitch.tv/videos/2657957626

    I have a modest but achievable (I think) goal of going from 0 to 10 paid subscribers on my kofi by end of next month.

  32. This end of year recap comes with an update of the engine: Ceramic 2.1, and it’s new cross-platform shader language.

    github.com/ceramic-engine/cera

    #enginedev #gamedev #indiedev #opensource #haxe

  33. Another year has passed. Let's take a moment to look back at what happened around my game engine Ceramic and what's coming next 👇

    ceramic-engine.com/blog/bye-20

    #gamedev #enginedev #indiedev #haxe #unity #solodev

  34. Trying to recreate my #BeetPx framework in #haxe . Definitely I feel the lack of docs and examples. I mean, the knowledge is there somewhere for sure, just that I am more used to JS/TS ecosystem where things have nice thorough guides and tons of googleable answers

  35. Trying to recreate my #BeetPx framework in #haxe . Definitely I feel the lack of docs and examples. I mean, the knowledge is there somewhere for sure, just that I am more used to JS/TS ecosystem where things have nice thorough guides and tons of googleable answers

  36. Trying to recreate my #BeetPx framework in #haxe . Definitely I feel the lack of docs and examples. I mean, the knowledge is there somewhere for sure, just that I am more used to JS/TS ecosystem where things have nice thorough guides and tons of googleable answers

  37. Got hooked on some UI stuff and spent the weekend messing with macros, css styles parsing and almost broke my head re-reading the web event spec... BUT it works with hot-reloading. Cant wait to write another textfield soon.

    Soooo, how was your weekend? :D
    #haxe #bgfx #gamedev
    youtu.be/WHOdqU7gC0Q

  38. Got hooked on some UI stuff and spent the weekend messing with macros, css styles parsing and almost broke my head re-reading the web event spec... BUT it works with hot-reloading. Cant wait to write another textfield soon.

    Soooo, how was your weekend? :D
    #haxe #bgfx #gamedev
    youtu.be/WHOdqU7gC0Q

  39. Got hooked on some UI stuff and spent the weekend messing with macros, css styles parsing and almost broke my head re-reading the web event spec... BUT it works with hot-reloading. Cant wait to write another textfield soon.

    Soooo, how was your weekend? :D
    #haxe #bgfx #gamedev
    youtu.be/WHOdqU7gC0Q

  40. Got hooked on some UI stuff and spent the weekend messing with macros, css styles parsing and almost broke my head re-reading the web event spec... BUT it works with hot-reloading. Cant wait to write another textfield soon.

    Soooo, how was your weekend? :D
    #haxe #bgfx #gamedev
    youtu.be/WHOdqU7gC0Q

  41. Got hooked on some UI stuff and spent the weekend messing with macros, css styles parsing and almost broke my head re-reading the web event spec... BUT it works with hot-reloading. Cant wait to write another textfield soon.

    Soooo, how was your weekend? :D
    #haxe #bgfx #gamedev
    youtu.be/WHOdqU7gC0Q

  42. Messing with some secret #haxe engine work & one thing that I always wanted was proper lowlevel 2D/3D support and core support for CPPIA. So I sat down and created externs for #bgfx , #nanovg and mixed it into an engine prototype that lets you live-code :D github.com/dazKind/linc_bgfx

  43. Messing with some secret #haxe engine work & one thing that I always wanted was proper lowlevel 2D/3D support and core support for CPPIA. So I sat down and created externs for #bgfx , #nanovg and mixed it into an engine prototype that lets you live-code :D github.com/dazKind/linc_bgfx

  44. Moving this to Merveilles.town:

    #introduction

    I'm a NY-born Oakland resident who programs for game companies to survive. I teach Scratch to kids at our town's video game museum.

    In my free time I used #Flash a lot, then #Haxe, and now a lot of modern #JavaScript. I port things as a way to preserve ideas. I have a loving wife and 2 cats.

    uh.

    #webgl #threejs #pasta #halloween #science #wordplay #gpl #matrix #macintosh #darkwave , uuuuh, #antifa #kielbasa #netneutrality #humanity #flan #pasta

  45. I finally wrote a proper status update, my first in seven months. player03.com/development/statu

    In it, I discuss math for platformer games, #EntityComponentSystem design, and the instinct to seek perfection rather than releasing anything.

    #Haxe #OpenFL #GameDev