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#beetpx — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #beetpx, aggregated by home.social.

  1. Trying to recreate my #BeetPx framework in #haxe . Definitely I feel the lack of docs and examples. I mean, the knowledge is there somewhere for sure, just that I am more used to JS/TS ecosystem where things have nice thorough guides and tons of googleable answers

  2. Trying to recreate my #BeetPx framework in #haxe . Definitely I feel the lack of docs and examples. I mean, the knowledge is there somewhere for sure, just that I am more used to JS/TS ecosystem where things have nice thorough guides and tons of googleable answers

  3. Trying to recreate my #BeetPx framework in #haxe . Definitely I feel the lack of docs and examples. I mean, the knowledge is there somewhere for sure, just that I am more used to JS/TS ecosystem where things have nice thorough guides and tons of googleable answers

  4. • Infernal Fury •

    beetrootpaul.itch.io/infernal-

    A simple action game which I made in my #BeetPx game engine for #LOWREZJAM 2024, in the #compliment6 color palette, in 64x64 resolution.

    The game mechanics are inspired by the airborne combat of #ScourgeBringer game.

  5. • Infernal Fury •

    beetrootpaul.itch.io/infernal-

    A simple action game which I made in my #BeetPx game engine for #LOWREZJAM 2024, in the #compliment6 color palette, in 64x64 resolution.

    The game mechanics are inspired by the airborne combat of #ScourgeBringer game.

  6. • Infernal Fury •

    beetrootpaul.itch.io/infernal-

    A simple action game which I made in my #BeetPx game engine for #LOWREZJAM 2024, in the #compliment6 color palette, in 64x64 resolution.

    The game mechanics are inspired by the airborne combat of #ScourgeBringer game.

  7. • Infernal Fury •

    beetrootpaul.itch.io/infernal-

    A simple action game which I made in my #BeetPx game engine for #LOWREZJAM 2024, in the #compliment6 color palette, in 64x64 resolution.

    The game mechanics are inspired by the airborne combat of #ScourgeBringer game.

  8. • Infernal Fury •

    beetrootpaul.itch.io/infernal-

    A simple action game which I made in my #BeetPx game engine for #LOWREZJAM 2024, in the #compliment6 color palette, in 64x64 resolution.

    The game mechanics are inspired by the airborne combat of #ScourgeBringer game.

  9. One more though: honestly, I would feel most comfortable in my own #BeetPx low-res game framework 😄 But there would be no learning in using something I created + I wanted to try big game engines commonly used in the industry.

    Just in case 🙃👉 github.com/beetrootpaul/beetpx

  10. • Avoid Your Past •

    A tiny #game I made for #MiniJam 111 last year. First created in #PICO8, now rewritten in my own #BeetPx

    You can play it on beetrootpaul.itch.io/avoid-you (should work on a mobile browser as well).

  11. It's closer and closer to a decent shape 😄 #BeetPx, my mini framework for low-res browser games, in #TypeScript. I am close to full port of my 2nd #PICO8 game to it. I hope for the API to stabilize after porting the 3rd one. BTW added a simple example in the framework's repo.