#beetpx — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #beetpx, aggregated by home.social.
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• Infernal Fury •
https://beetrootpaul.itch.io/infernal-fury
A simple action game which I made in my #BeetPx game engine for #LOWREZJAM 2024, in the #compliment6 color palette, in 64x64 resolution.
The game mechanics are inspired by the airborne combat of #ScourgeBringer game.
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• Infernal Fury •
https://beetrootpaul.itch.io/infernal-fury
A simple action game which I made in my #BeetPx game engine for #LOWREZJAM 2024, in the #compliment6 color palette, in 64x64 resolution.
The game mechanics are inspired by the airborne combat of #ScourgeBringer game.
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• Infernal Fury •
https://beetrootpaul.itch.io/infernal-fury
A simple action game which I made in my #BeetPx game engine for #LOWREZJAM 2024, in the #compliment6 color palette, in 64x64 resolution.
The game mechanics are inspired by the airborne combat of #ScourgeBringer game.
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• Infernal Fury •
https://beetrootpaul.itch.io/infernal-fury
A simple action game which I made in my #BeetPx game engine for #LOWREZJAM 2024, in the #compliment6 color palette, in 64x64 resolution.
The game mechanics are inspired by the airborne combat of #ScourgeBringer game.
-
• Infernal Fury •
https://beetrootpaul.itch.io/infernal-fury
A simple action game which I made in my #BeetPx game engine for #LOWREZJAM 2024, in the #compliment6 color palette, in 64x64 resolution.
The game mechanics are inspired by the airborne combat of #ScourgeBringer game.
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One more though: honestly, I would feel most comfortable in my own #BeetPx low-res game framework 😄 But there would be no learning in using something I created + I wanted to try big game engines commonly used in the industry.
Just in case 🙃👉 https://github.com/beetrootpaul/beetpx
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• Avoid Your Past •
A tiny #game I made for #MiniJam 111 last year. First created in #PICO8, now rewritten in my own #BeetPx
You can play it on https://beetrootpaul.itch.io/avoid-your-past-beetpx (should work on a mobile browser as well).
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It's closer and closer to a decent shape 😄 #BeetPx, my mini framework for low-res browser games, in #TypeScript. I am close to full port of my 2nd #PICO8 game to it. I hope for the API to stabilize after porting the 3rd one. BTW added a simple example in the framework's repo.