#haxeflixel — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #haxeflixel, aggregated by home.social.
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Having a very stressful and anxiety riddled day. But I am taking some time to start working on a new game. I want to finish this one and get it out there.
This game will be a maze game. I mentioned it here before. I am currently building the bones of the game. Soon I will be adding more unique mechanics and some story elements.
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Having a very stressful and anxiety riddled day. But I am taking some time to start working on a new game. I want to finish this one and get it out there.
This game will be a maze game. I mentioned it here before. I am currently building the bones of the game. Soon I will be adding more unique mechanics and some story elements.
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I made a simple page on #gamejolt
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I will put progress of the game in that site.
check this out: -
I made a simple page on #gamejolt
.
I will put progress of the game in that site.
check this out: -
It's time to work on #game. Right now I'm working on assets of the game with #pixileditor software.
check this out 😋
#animation #gamedev #designTools #design #2d #cardgame #haxe #haxeflixel -
It's time to work on #game. Right now I'm working on assets of the game with #pixileditor software.
check this out 😋
#animation #gamedev #designTools #design #2d #cardgame #haxe #haxeflixel -
#WIP
A game with #haxeflixel ; I love the progress
#card #cardgame #game #programming #haxe #code #art #cardgamedevelopment #developer #gamedev #gamedevs -
#WIP
A game with #haxeflixel ; I love the progress
#card #cardgame #game #programming #haxe #code #art #cardgamedevelopment #developer #gamedev #gamedevs -
#WIP
A game with #haxeflixel ; I love the progress
#card #cardgame #game #programming #haxe #code #art #cardgamedevelopment #developer #gamedev #gamedevs -
#WIP
A game with #haxeflixel ; I love the progress
#card #cardgame #game #programming #haxe #code #art #cardgamedevelopment #developer #gamedev #gamedevs -
#WIP
A game with #haxeflixel ; I love the progress
#card #cardgame #game #programming #haxe #code #art #cardgamedevelopment #developer #gamedev #gamedevs -
A long time ago, I made a basic vertical shooter as part of a collection of small games. I am now making an updated version of this shooter as part of my Beginning Game Programming open source project. This was one of the most popular of the three games in the collection.
I am looking forward to updating the code and adding some additional features.
Check out the original
https://manlyboy.divineknightgaming.com/#gamedev #indiedev #opensource #Haxeflixel #screenshotSaturday
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A long time ago, I made a basic vertical shooter as part of a collection of small games. I am now making an updated version of this shooter as part of my Beginning Game Programming open source project. This was one of the most popular of the three games in the collection.
I am looking forward to updating the code and adding some additional features.
Check out the original
https://manlyboy.divineknightgaming.com/#gamedev #indiedev #opensource #Haxeflixel #screenshotSaturday
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So, the next part of Beginning Game Programming is going to be a combo of 5 chapters. All of them build on the same game and there are only three new concepts that don't really warrant their own demo/game. So the game I will be working on is a vertical shooter. The concepts in this will be enemy AI, a Demo mode on the title screen, and a high score list/saving. This is convenient since I have made a vertical shooter before.
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So, the next part of Beginning Game Programming is going to be a combo of 5 chapters. All of them build on the same game and there are only three new concepts that don't really warrant their own demo/game. So the game I will be working on is a vertical shooter. The concepts in this will be enemy AI, a Demo mode on the title screen, and a high score list/saving. This is convenient since I have made a vertical shooter before.
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Oh man. Meteor Defense is COMPLETE! This is such a great feeling. This completes the 5th game in my current opensource game dev project. There are 2 more games left.
You can read about Meteor Defense here: https://ezknight.net/2025/11/12/meteor-madness-our-next-game/
You can play the game and buy it here: https://heroofdermwood.itch.io/bgp-meteor-defense
Check out the source code here: https://codeberg.org/HeroOfDermwood/BGP_Projects/
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Oh man. Meteor Defense is COMPLETE! This is such a great feeling. This completes the 5th game in my current opensource game dev project. There are 2 more games left.
You can read about Meteor Defense here: https://ezknight.net/2025/11/12/meteor-madness-our-next-game/
You can play the game and buy it here: https://heroofdermwood.itch.io/bgp-meteor-defense
Check out the source code here: https://codeberg.org/HeroOfDermwood/BGP_Projects/
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So, I have not been keeping up with my game dev the last couple of weeks. But I am almost done with my Meteor Defense game. This is an older screenshot, but not one I have posted here. I will have more coming this week. I just have a few more things to tackle, but the game is 90% complete.
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So, I have not been keeping up with my game dev the last couple of weeks. But I am almost done with my Meteor Defense game. This is an older screenshot, but not one I have posted here. I will have more coming this week. I just have a few more things to tackle, but the game is 90% complete.
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Hey, if you want a sneak peak at the vertical slice for Meteor Defense, you can do so at Ko-Fi, for paying supporters only right now.
https://ko-fi.com/post/Meteor-Defense-Vertical-Slice-L4L81NK5X7
The game is coming along really well and there will be more updates to come.
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Hey, if you want a sneak peak at the vertical slice for Meteor Defense, you can do so at Ko-Fi, for paying supporters only right now.
https://ko-fi.com/post/Meteor-Defense-Vertical-Slice-L4L81NK5X7
The game is coming along really well and there will be more updates to come.
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At this very early stage of development, Meteor Defense is a fully functional game. This is exciting. It needs plenty that listed above to make it a polished game, but I am happy with my progress today. It feels really good. I will probably wait until this weekend to show off screenshots as the game should be near completion then.
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At this very early stage of development, Meteor Defense is a fully functional game. This is exciting. It needs plenty that listed above to make it a polished game, but I am happy with my progress today. It feels really good. I will probably wait until this weekend to show off screenshots as the game should be near completion then.
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This week has been rough so far. I don't feel like getting into details right now.
However, today has been good. I have been able to work on my Meteor Defense game. I have the meteors spawning in. I have interactions between the meteors, missiles and cities functioning as they should.
Next step is to add some explosions, destroyed city sprites, and then scoring. Once that is done, a splash screen and a game over screen.
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This week has been rough so far. I don't feel like getting into details right now.
However, today has been good. I have been able to work on my Meteor Defense game. I have the meteors spawning in. I have interactions between the meteors, missiles and cities functioning as they should.
Next step is to add some explosions, destroyed city sprites, and then scoring. Once that is done, a splash screen and a game over screen.
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Hey everyone! I am back with more updates from my opensource Game Programming project. This time, I have modified HaxeFlixel's built in StarField class to suit my needs in coming projects.
Read About it: https://ezknight.net/2025/09/20/creating-backgrounds-for-your-game/
Play It: https://heroofdermwood.itch.io/bgp-starfield
See the code: https://codeberg.org/HeroOfDermwood/BGP_Projects/src/branch/main/Chapter%2016%20StarField
#haxeflixel #opensource #gamedev #indiedev #ScreenshotSaturday
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Hey everyone! I am back with more updates from my opensource Game Programming project. This time, I have modified HaxeFlixel's built in StarField class to suit my needs in coming projects.
Read About it: https://ezknight.net/2025/09/20/creating-backgrounds-for-your-game/
Play It: https://heroofdermwood.itch.io/bgp-starfield
See the code: https://codeberg.org/HeroOfDermwood/BGP_Projects/src/branch/main/Chapter%2016%20StarField
#haxeflixel #opensource #gamedev #indiedev #ScreenshotSaturday
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I have been able to get some game dev work done today and it feels pretty good. Working on the next sections of my open source game project. This is a meteor defense game, where the goal is to shoot meteors out of the sky before they hit the cities below. I am just getting started but I have the basic player mechanics down. Next up, making the meteors appear and blowing them up.
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I have been able to get some game dev work done today and it feels pretty good. Working on the next sections of my open source game project. This is a meteor defense game, where the goal is to shoot meteors out of the sky before they hit the cities below. I am just getting started but I have the basic player mechanics down. Next up, making the meteors appear and blowing them up.
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mikulogicoso inufficiale programmato con l’asciaflissa (rilascio “MikuLogi: Octt Unofficial Edition”)
Ultimamente mi succede una cosa stramba, ossia che da un lato posto le cose e poi non le faccio… e dall’altro, faccio le cose ma poi non le posto!!! Ebbene, prima che anche quest’ultima cosa fatta cada nel nonpostatoio (o forse, prima che passi talmente tanto tempo che io nel frattempo faccia numerosi aggiornamenti), ecco all’intero mondo il giochino che nemmeno troppo velatamente avevo detto avrei costruito clonando malamente il Picross di Miku lì: https://octt.itch.io/mikulogi-octt (giocabile nel browser!) 🧨
Insomma, in appena qualche giorno MikuLogi Octt Unofficial Edition è diventato reale, e già giocabile per sempre… nonostante sia una versione ancora sperimentale, decisamente sia meno curata che meno piena, non solo in confronto a quello che programmo di fare ancora, ma anche rispetto all’originale… vabbè. Ed è la prima robina in assoluto che creo con HaxeFlixel, che sembra decisamente un motore di gioco molto gustoso, e che col tempo farò bene ad esplorare per bene. Forse non sembra così buono giocando con una build web del mio gioco, perché le prestazioni lasciano a desiderare su alcuni dispositivi, ma a parte fare alcune ottimizzazioni a breve pubblicherò anche delle build native, quindi si abbia pazienza. 🤥
Il bello è che di base, a parte i bug pazzurdi intrinseci del programmare videogiochini, e diverse cose non proprio convenienti che devo ancora sistemare, programmare un giochino di Picross è stato a dire il vero semplicissimo… dato che nel mio caso si è trattato appunto di pura programmazione, visto che tutti gli asset li ho gentilmente prelevati, ma (di nuovo) vabbé. E il codice… beh, è pubblico come al solito (anche se ancora non ho deciso la licenza), ma terribile in culo… per chi non ha paura, però, eccolo: https://gitlab.com/octospacc/MikuLogi-Octt. ❗
Ci sarà a questo punto sicuramente chi dirà che questo giochino non è affatto supermiao, perché non scala a qualsiasi rapporto d’aspetto, e perché ancora l’unico metodo di input per le caselle è il click semplice, e perché ho per il momento incluso solo i primi 150 puzzle dal gioco che ho copiato, e perché non c’è un menu di selezione per essi, ma se ne può scegliere solo uno a caso per volta per difficoltà, e perché non si sbloccano le immaginine dei Vocaloid… e ok, onesto abbastanza. Ma allora, se le cose stanno così… semplicemente lasciatemi cucinare, e avrete non solo il piatto a base di Miku, ma anche qualcosa di più, a lungo andare, sempre con gusto picrossoso. (Ma penso comunque che il gioco sia già ora divertente… il contenuto è sufficiente e la UX è passabile!) 🤗
Ah e, a proposito: ringraziamo lo Ximi che, come al solito, si dimostra merda, stavolta avendo creato una registrazione schermo del #gameplay che include il suono solo dopo un bel po’ dall’inizio… mamma che monnezza.#gameplay #picross #gamedev #MikuLogi #HatsuneMikuLogicPaint #OcttUnofficialEdition #HaxeFlixel
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mikulogicoso inufficiale programmato con l’asciaflissa (rilascio “MikuLogi: Octt Unofficial Edition”)
Ultimamente mi succede una cosa stramba, ossia che da un lato posto le cose e poi non le faccio… e dall’altro, faccio le cose ma poi non le posto!!! Ebbene, prima che anche quest’ultima cosa fatta cada nel nonpostatoio (o forse, prima che passi talmente tanto tempo che io nel frattempo faccia numerosi aggiornamenti), ecco all’intero mondo il giochino che nemmeno troppo velatamente avevo detto avrei costruito clonando malamente il Picross di Miku lì: https://octt.itch.io/mikulogi-octt (giocabile nel browser!) 🧨
Insomma, in appena qualche giorno MikuLogi Octt Unofficial Edition è diventato reale, e già giocabile per sempre… nonostante sia una versione ancora sperimentale, decisamente sia meno curata che meno piena, non solo in confronto a quello che programmo di fare ancora, ma anche rispetto all’originale… vabbè. Ed è la prima robina in assoluto che creo con HaxeFlixel, che sembra decisamente un motore di gioco molto gustoso, e che col tempo farò bene ad esplorare per bene. Forse non sembra così buono giocando con una build web del mio gioco, perché le prestazioni lasciano a desiderare su alcuni dispositivi, ma a parte fare alcune ottimizzazioni a breve pubblicherò anche delle build native, quindi si abbia pazienza. 🤥
Il bello è che di base, a parte i bug pazzurdi intrinseci del programmare videogiochini, e diverse cose non proprio convenienti che devo ancora sistemare, programmare un giochino di Picross è stato a dire il vero semplicissimo… dato che nel mio caso si è trattato appunto di pura programmazione, visto che tutti gli asset li ho gentilmente prelevati, ma (di nuovo) vabbé. E il codice… beh, è pubblico come al solito (anche se ancora non ho deciso la licenza), ma terribile in culo… per chi non ha paura, però, eccolo: https://gitlab.com/octospacc/MikuLogi-Octt. ❗
Ci sarà a questo punto sicuramente chi dirà che questo giochino non è affatto supermiao, perché non scala a qualsiasi rapporto d’aspetto, e perché ancora l’unico metodo di input per le caselle è il click semplice, e perché ho per il momento incluso solo i primi 150 puzzle dal gioco che ho copiato, e perché non c’è un menu di selezione per essi, ma se ne può scegliere solo uno a caso per volta per difficoltà, e perché non si sbloccano le immaginine dei Vocaloid… e ok, onesto abbastanza. Ma allora, se le cose stanno così… semplicemente lasciatemi cucinare, e avrete non solo il piatto a base di Miku, ma anche qualcosa di più, a lungo andare, sempre con gusto picrossoso. (Ma penso comunque che il gioco sia già ora divertente… il contenuto è sufficiente e la UX è passabile!) 🤗
Ah e, a proposito: ringraziamo lo Ximi che, come al solito, si dimostra merda, stavolta avendo creato una registrazione schermo del #gameplay che include il suono solo dopo un bel po’ dall’inizio… mamma che monnezza.#gameplay #picross #gamedev #MikuLogi #HatsuneMikuLogicPaint #OcttUnofficialEdition #HaxeFlixel
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So, my poll is done. Thanks for those who voted and those who liked and shared parts of the thread. I really appreciate it all.
https://mastodon.social/@HeroOfDermwood/114622606219973212
In the end, we had a 2 way tie between finishing up my opensource project and the expanded maze game. So this is the plan.
I will first focus on finishing up the open source project. It is long overdue and there are some fun items coming.
Once I am done with that, on to the maze game.
Thanks again.
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So, my poll is done. Thanks for those who voted and those who liked and shared parts of the thread. I really appreciate it all.
https://mastodon.social/@HeroOfDermwood/114622606219973212
In the end, we had a 2 way tie between finishing up my opensource project and the expanded maze game. So this is the plan.
I will first focus on finishing up the open source project. It is long overdue and there are some fun items coming.
Once I am done with that, on to the maze game.
Thanks again.
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Just a few more hours to vote in my game project poll. If you want to help me choose, get your vote in now.
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Just a few more hours to vote in my game project poll. If you want to help me choose, get your vote in now.
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You have 1 more day to vote in my poll. I am looking for some inspiration on what project I should tackle. This thread has lots of information about the three projects. Please take a look and vote in the poll.
Thanks.
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You have 1 more day to vote in my poll. I am looking for some inspiration on what project I should tackle. This thread has lots of information about the three projects. Please take a look and vote in the poll.
Thanks.
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Finally, A long while ago, I made a maze game in a week's time. It was quick and dirty. I then expanded it with more mazes. These were all very basic mazes and the graphics were Gameboy style. I would like to make a larger version with more maze varieties, including locked doors, teleporters, puzzle switches, etc. I am even thinking of adding some narrative structure to it. This version would be full color.
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Finally, A long while ago, I made a maze game in a week's time. It was quick and dirty. I then expanded it with more mazes. These were all very basic mazes and the graphics were Gameboy style. I would like to make a larger version with more maze varieties, including locked doors, teleporters, puzzle switches, etc. I am even thinking of adding some narrative structure to it. This version would be full color.
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The next game in the poll is an expanded version of my existing memory match game. I have already completed a fully featured memory match game with 3 game board sizes and menu and win screen. I have plans to make a version where you avoid matching monsters as that will cause you to lose. A version of lights out, and game where you have to remember the order of the cards and match them. I might have a few more ideas.
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The next game in the poll is an expanded version of my existing memory match game. I have already completed a fully featured memory match game with 3 game board sizes and menu and win screen. I have plans to make a version where you avoid matching monsters as that will cause you to lose. A version of lights out, and game where you have to remember the order of the cards and match them. I might have a few more ideas.
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So, the next game on the list in my open source project is a version of this meteor defense game. In this game, you have to protect cities from crashing asteroids using the missiles fired from the two towers. The pictured version is the game made by the author of Beginning Game Programming, Michael Morrison.
If you want to see more of these, see the previous posts in this thread. You can also vote in the poll.
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So, the next game on the list in my open source project is a version of this meteor defense game. In this game, you have to protect cities from crashing asteroids using the missiles fired from the two towers. The pictured version is the game made by the author of Beginning Game Programming, Michael Morrison.
If you want to see more of these, see the previous posts in this thread. You can also vote in the poll.
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So, those are the ideas. Which do you think I should work on right now? Which one sounds more interesting to you, or one that you might be willing to throw a few dollars at?
The main goal here is to make a decision of my top priority project that I will work on and hopefully make some money in the end.
Feel free to look at other games on my itch stores and websites for other suggestions. I am open to that too.
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So, those are the ideas. Which do you think I should work on right now? Which one sounds more interesting to you, or one that you might be willing to throw a few dollars at?
The main goal here is to make a decision of my top priority project that I will work on and hopefully make some money in the end.
Feel free to look at other games on my itch stores and websites for other suggestions. I am open to that too.
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Finally, I have been thinking about expanding a game I created long ago. I created a trio of games for playing at a gaming convention and it was a decent hit at the convention, but it didn't get anywhere after that. However, I really liked making Amazing Mazes in that, and I have some interesting ideas to make the mazes more varied and interesting.
https://divineknight.itch.io/manly-boy-collectionI have no idea what the market is for this type of game, but I really feel drawn to it.
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Finally, I have been thinking about expanding a game I created long ago. I created a trio of games for playing at a gaming convention and it was a decent hit at the convention, but it didn't get anywhere after that. However, I really liked making Amazing Mazes in that, and I have some interesting ideas to make the mazes more varied and interesting.
https://divineknight.itch.io/manly-boy-collectionI have no idea what the market is for this type of game, but I really feel drawn to it.
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Next up, I have started a project to add additional features to the Memory Match game created in the above project. I have already expanded the default game and started work on one of several other games that will come bundled with it. All the games are themed around using memory match cards. This will have 4 or more playable game modes. Again, the market for card games like this are limited. So income potential is limited as well.
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Next up, I have started a project to add additional features to the Memory Match game created in the above project. I have already expanded the default game and started work on one of several other games that will come bundled with it. All the games are themed around using memory match cards. This will have 4 or more playable game modes. Again, the market for card games like this are limited. So income potential is limited as well.
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First up, the big project. I started a project years ago to take the ideas from a game dev book I own and make them into opensource HaxeFlixel game projects. I have completed more than half the book, but need to finish.
https://ezknight.net/2021/09/03/new-game-development-training-program/
The ones I have completed are on my itch page.
https://heroofdermwood.itch.io/
There are three games and 5 game dev concepts left. I really need to finish this, however, the income potential is limited.