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#designlab — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #designlab, aggregated by home.social.

  1. Design Speculus [Restricted Access]
    The Veil Ascetics don't decide your fate. They reflect it back at you.

    Recovery or dissolution, that outcome was already inside the climber. The Ascetic just makes it impossible to look away from.

    Designing a creature that holds up a mirror is harder than designing one that holds a weapon.

    #Bestiary #DesignLab #CreatureDesign #GameDesign #Lore #DarkFantasy #IndieRPG

  2. Design Speculus [Restricted Access]
    The Veil Ascetics don't decide your fate. They reflect it back at you.

    Recovery or dissolution, that outcome was already inside the climber. The Ascetic just makes it impossible to look away from.

    Designing a creature that holds up a mirror is harder than designing one that holds a weapon.

    #Bestiary #DesignLab #CreatureDesign #GameDesign #Lore #DarkFantasy #IndieRPG

  3. Design Speculus [Restricted Access]
    The Veil Ascetics don't decide your fate. They reflect it back at you.

    Recovery or dissolution, that outcome was already inside the climber. The Ascetic just makes it impossible to look away from.

    Designing a creature that holds up a mirror is harder than designing one that holds a weapon.

    #Bestiary #DesignLab #CreatureDesign #GameDesign #Lore #DarkFantasy #IndieRPG

  4. Design Speculus [Restricted Access]
    The Veil Ascetics don't decide your fate. They reflect it back at you.

    Recovery or dissolution, that outcome was already inside the climber. The Ascetic just makes it impossible to look away from.

    Designing a creature that holds up a mirror is harder than designing one that holds a weapon.

    #Bestiary #DesignLab #CreatureDesign #GameDesign #Lore #DarkFantasy #IndieRPG

  5. Design Speculus [Restricted Access]
    The Veil Ascetics don't decide your fate. They reflect it back at you.

    Recovery or dissolution, that outcome was already inside the climber. The Ascetic just makes it impossible to look away from.

    Designing a creature that holds up a mirror is harder than designing one that holds a weapon.

    #Bestiary #DesignLab #CreatureDesign #GameDesign #Lore #DarkFantasy #IndieRPG

  6. The Tsukikago Servitor introduces a unique challenge for tactical positioning. Unlike most terrestrial threats, their 'Gravitic Poise' allows them to ignore difficult terrain entirely. In a flooded atrium or a collapsed conservatory, they maintain perfect height.

    Design Question: How do you balance an encounter when the enemy has 360-degree vertical mobility, but the players are knee-deep in muck?

    #GameDev #TTRPG #DesignLab #Tsukikago #Bestiary52

  7. The Calamivox Ingratus boasts a "High" Presence rating, but not in the traditional sense of majesty. In my design, "Presence" represents an "inescapable environment." Even when silent, the unit’s oversized eyes and emotional mirroring create a constant psychological drain. Mechanically, this forces a check against emotional interference just for being in proximity.

    Question for you: How do you handle "passive" pressure in your games without removing player agency?
    #TTRPG #GameDev #DesignLab

  8. Final polish of my #Hackaday #Supercon presentation slides today!

    Repurposing ESP32 Based Commercial Products.

    Saturday 1:00-1:40 PM @ #SupplyFrame #DesignLab November 2 in Pasadena!

  9. On my way to the Richard Sliuzas’ farewell symposium: #UrbanPlanning for #DisasterRiskReduction. The symposium also marks 55 years of #UrbanStudies at #ITC. I will have to leave a bit earlier to join the next meeting of the #DesignLab research fellows.

  10. For the past few months I've been creating a new world based on writing started in 2005.

    The past six months have been deeply generative, building on almost 20 years of work.

    I'm now 25K images in and have started testing the first products and releases from the #Realitycraft #designlab -- so it's a good time to start curating and sharing those collections.

    There's a small FB group for this work on #Realitycraft before releasing OS game or tooling.

    Generative inquiries welcome.

  11. For the past few months I've been creating a new world based on writing started in 2005.

    The past six months have been deeply generative, building on almost 20 years of work.

    I'm now 25K images in and have started testing the first products and releases from the #Realitycraft #designlab -- so it's a good time to start curating and sharing those collections.

    There's a small FB group for this work on #Realitycraft before releasing OS game or tooling.

    Generative inquiries welcome.

  12. For the past few months I've been creating a new world based on writing started in 2005.

    The past six months have been deeply generative, building on almost 20 years of work.

    I'm now 25K images in and have started testing the first products and releases from the #Realitycraft #designlab -- so it's a good time to start curating and sharing those collections.

    There's a small FB group for this work on #Realitycraft before releasing OS game or tooling.

    Generative inquiries welcome.

  13. For the past few months I've been creating a new world based on writing started in 2005.

    The past six months have been deeply generative, building on almost 20 years of work.

    I'm now 25K images in and have started testing the first products and releases from the #Realitycraft #designlab -- so it's a good time to start curating and sharing those collections.

    There's a small FB group for this work on #Realitycraft before releasing OS game or tooling.

    Generative inquiries welcome.

  14. For the past few months I've been creating a new world based on writing started in 2005.

    The past six months have been deeply generative, building on almost 20 years of work.

    I'm now 25K images in and have started testing the first products and releases from the #Realitycraft #designlab -- so it's a good time to start curating and sharing those collections.

    There's a small FB group for this work on #Realitycraft before releasing OS game or tooling.

    Generative inquiries welcome.

  15. Set up @realitycraft for the gallery and business side of the design lab -- commissions, new works, #collections, opening art nights, sales and special arrangements for #antiquities #treasures #art #antiques #vintage #creativereuse please send them directly to Realitycraft or visit evo.ist for services and booking.

    Streaming will be on both personal and professional pages for a bit but will eventually transition to the professional page for the #gallery, store & #designlab