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#bestiary52 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #bestiary52, aggregated by home.social.

  1. Last week: a creature that hesitates before aggression.

    This week: a creature that hesitates before retreat.

    Same architecture, but inverted. The Fraddam Seer is what the Coral Priestess becomes when the signal corrupts.

    #Bestiary52 #TTRPGDesign #CreatureDesign

  2. Last week: a creature that hesitates before aggression.

    This week: a creature that hesitates before retreat.

    Same architecture, but inverted. The Fraddam Seer is what the Coral Priestess becomes when the signal corrupts.

    #Bestiary52 #TTRPGDesign #CreatureDesign

  3. Last week: a creature that hesitates before aggression.

    This week: a creature that hesitates before retreat.

    Same architecture, but inverted. The Fraddam Seer is what the Coral Priestess becomes when the signal corrupts.

    #Bestiary52 #TTRPGDesign #CreatureDesign

  4. Last week: a creature that hesitates before aggression.

    This week: a creature that hesitates before retreat.

    Same architecture, but inverted. The Fraddam Seer is what the Coral Priestess becomes when the signal corrupts.

    #Bestiary52 #TTRPGDesign #CreatureDesign

  5. Last week: a creature that hesitates before aggression.

    This week: a creature that hesitates before retreat.

    Same architecture, but inverted. The Fraddam Seer is what the Coral Priestess becomes when the signal corrupts.

    #Bestiary52 #TTRPGDesign #CreatureDesign

  6. New week, new creature! This one is a contrast to last week's, so some similarities.

    Depth Survey 004: She didn't lose her connection to the ocean. She lost her ability to read it correctly.

    The Fraddam Seer isn't broken. She's certain. That's what makes her dangerous.

    #TTRPG #Bestiary52 #WorldBuilding

  7. New week, new creature! This one is a contrast to last week's, so some similarities.

    Depth Survey 004: She didn't lose her connection to the ocean. She lost her ability to read it correctly.

    The Fraddam Seer isn't broken. She's certain. That's what makes her dangerous.

    #TTRPG #Bestiary52 #WorldBuilding

  8. New week, new creature! This one is a contrast to last week's, so some similarities.

    Depth Survey 004: She didn't lose her connection to the ocean. She lost her ability to read it correctly.

    The Fraddam Seer isn't broken. She's certain. That's what makes her dangerous.

    #TTRPG #Bestiary52 #WorldBuilding

  9. New week, new creature! This one is a contrast to last week's, so some similarities.

    Depth Survey 004: She didn't lose her connection to the ocean. She lost her ability to read it correctly.

    The Fraddam Seer isn't broken. She's certain. That's what makes her dangerous.

    #TTRPG #Bestiary52 #WorldBuilding

  10. New week, new creature! This one is a contrast to last week's, so some similarities.

    Depth Survey 004: She didn't lose her connection to the ocean. She lost her ability to read it correctly.

    The Fraddam Seer isn't broken. She's certain. That's what makes her dangerous.

    #TTRPG #Bestiary52 #WorldBuilding

  11. The wound detail - Depth Survey 002:
    She doesn't bleed.
    She wounds saltwater - bioluminescent, saline, alive.
    It alters the environment. It draws things.
    It also marks where you've been.
    Wounding her isn't free. The reef keeps score.

    #Bestiary52 #TTRPG #CreatureDesign

  12. The wound detail - Depth Survey 002:
    She doesn't bleed.
    She wounds saltwater - bioluminescent, saline, alive.
    It alters the environment. It draws things.
    It also marks where you've been.
    Wounding her isn't free. The reef keeps score.

    #Bestiary52 #TTRPG #CreatureDesign

  13. The wound detail - Depth Survey 002:
    She doesn't bleed.
    She wounds saltwater - bioluminescent, saline, alive.
    It alters the environment. It draws things.
    It also marks where you've been.
    Wounding her isn't free. The reef keeps score.

    #Bestiary52 #TTRPG #CreatureDesign

  14. The wound detail - Depth Survey 002:
    She doesn't bleed.
    She wounds saltwater - bioluminescent, saline, alive.
    It alters the environment. It draws things.
    It also marks where you've been.
    Wounding her isn't free. The reef keeps score.

    #Bestiary52 #TTRPG #CreatureDesign

  15. The wound detail - Depth Survey 002:
    She doesn't bleed.
    She wounds saltwater - bioluminescent, saline, alive.
    It alters the environment. It draws things.
    It also marks where you've been.
    Wounding her isn't free. The reef keeps score.

    #Bestiary52 #TTRPG #CreatureDesign

  16. Design angle - Designing an encounter this week that doesn't have to happen. The Priestess isn't waiting to fight you. She's been reading the reef's memory of your approach since before you arrived.

    The design question: what does pressure feel like when it never raises its voice?

    #TTRPGDesign #GameDev #Bestiary52

  17. Design angle - Designing an encounter this week that doesn't have to happen. The Priestess isn't waiting to fight you. She's been reading the reef's memory of your approach since before you arrived.

    The design question: what does pressure feel like when it never raises its voice?

    #TTRPGDesign #GameDev #Bestiary52

  18. Design angle - Designing an encounter this week that doesn't have to happen. The Priestess isn't waiting to fight you. She's been reading the reef's memory of your approach since before you arrived.

    The design question: what does pressure feel like when it never raises its voice?

    #TTRPGDesign #GameDev #Bestiary52

  19. Design angle - Designing an encounter this week that doesn't have to happen. The Priestess isn't waiting to fight you. She's been reading the reef's memory of your approach since before you arrived.

    The design question: what does pressure feel like when it never raises its voice?

    #TTRPGDesign #GameDev #Bestiary52

  20. Design angle - Designing an encounter this week that doesn't have to happen. The Priestess isn't waiting to fight you. She's been reading the reef's memory of your approach since before you arrived.

    The design question: what does pressure feel like when it never raises its voice?

    #TTRPGDesign #GameDev #Bestiary52

  21. The Tide States - Behavioral Log C-1: Still water means she's watching. Rising water means she's testing. By the time the current turns against you, the conversation has been going on for a while. You just weren't listening.

    #Bestiary52 #TTRPG #CreatureDesign

  22. The Tide States - Behavioral Log C-1: Still water means she's watching. Rising water means she's testing. By the time the current turns against you, the conversation has been going on for a while. You just weren't listening.

    #Bestiary52 #TTRPG #CreatureDesign

  23. The Tide States - Behavioral Log C-1: Still water means she's watching. Rising water means she's testing. By the time the current turns against you, the conversation has been going on for a while. You just weren't listening.

    #Bestiary52 #TTRPG #CreatureDesign

  24. The Tide States - Behavioral Log C-1: Still water means she's watching. Rising water means she's testing. By the time the current turns against you, the conversation has been going on for a while. You just weren't listening.

    #Bestiary52 #TTRPG #CreatureDesign

  25. The Tide States - Behavioral Log C-1: Still water means she's watching. Rising water means she's testing. By the time the current turns against you, the conversation has been going on for a while. You just weren't listening.

    #Bestiary52 #TTRPG #CreatureDesign

  26. Depth Survey 001:
    She doesn't live in the ocean. She is an extension of it.

    The reef remembers everything that enters it. So does she.

    The Coral Priestess doesn't wait for you to make a move. She's already read three of them.

    #TTRPG #Bestiary52 #WorldBuilding

  27. Depth Survey 001:
    She doesn't live in the ocean. She is an extension of it.

    The reef remembers everything that enters it. So does she.

    The Coral Priestess doesn't wait for you to make a move. She's already read three of them.

    #TTRPG #Bestiary52 #WorldBuilding

  28. Depth Survey 001:
    She doesn't live in the ocean. She is an extension of it.

    The reef remembers everything that enters it. So does she.

    The Coral Priestess doesn't wait for you to make a move. She's already read three of them.

    #TTRPG #Bestiary52 #WorldBuilding

  29. Depth Survey 001:
    She doesn't live in the ocean. She is an extension of it.

    The reef remembers everything that enters it. So does she.

    The Coral Priestess doesn't wait for you to make a move. She's already read three of them.

    #TTRPG #Bestiary52 #WorldBuilding

  30. Depth Survey 001:
    She doesn't live in the ocean. She is an extension of it.

    The reef remembers everything that enters it. So does she.

    The Coral Priestess doesn't wait for you to make a move. She's already read three of them.

    #TTRPG #Bestiary52 #WorldBuilding

  31. Atmospheric Anomaly Log Sigma-7:
    The Presence effect isn't fear. It's the specific discomfort of being evaluated by something that doesn't need to speak to reach a conclusion.

    Encouragement doesn't work in its range. Neither does morale.

    Some weights you just have to carry alone.

    #Bestiary52 #PsychologicalDread #SensoryDesign #GameDesign #IndieCreator

  32. Atmospheric Anomaly Log Sigma-7:
    The Presence effect isn't fear. It's the specific discomfort of being evaluated by something that doesn't need to speak to reach a conclusion.

    Encouragement doesn't work in its range. Neither does morale.

    Some weights you just have to carry alone.

    #Bestiary52 #PsychologicalDread #SensoryDesign #GameDesign #IndieCreator

  33. Atmospheric Anomaly Log Sigma-7:
    The Presence effect isn't fear. It's the specific discomfort of being evaluated by something that doesn't need to speak to reach a conclusion.

    Encouragement doesn't work in its range. Neither does morale.

    Some weights you just have to carry alone.

    #Bestiary52 #PsychologicalDread #SensoryDesign #GameDesign #IndieCreator

  34. Atmospheric Anomaly Log Sigma-7:
    The Presence effect isn't fear. It's the specific discomfort of being evaluated by something that doesn't need to speak to reach a conclusion.

    Encouragement doesn't work in its range. Neither does morale.

    Some weights you just have to carry alone.

    #Bestiary52 #PsychologicalDread #SensoryDesign #GameDesign #IndieCreator

  35. Atmospheric Anomaly Log Sigma-7:
    The Presence effect isn't fear. It's the specific discomfort of being evaluated by something that doesn't need to speak to reach a conclusion.

    Encouragement doesn't work in its range. Neither does morale.

    Some weights you just have to carry alone.

    #Bestiary52 #PsychologicalDread #SensoryDesign #GameDesign #IndieCreator

  36. Auditory Manifestation Study R-9:
    Interface Codex users near unbound Shelf-Stalkers report a faint harmonic distortion. Not loud. Not obvious.
    Just wrong enough to notice if you're paying attention.
    Most people aren't paying attention.

    #SurvivalHorror #Bestiary52 #IndieRPG #GameDesign #WorldBuilding

  37. Auditory Manifestation Study R-9:
    Interface Codex users near unbound Shelf-Stalkers report a faint harmonic distortion. Not loud. Not obvious.
    Just wrong enough to notice if you're paying attention.
    Most people aren't paying attention.

    #SurvivalHorror #Bestiary52 #IndieRPG #GameDesign #WorldBuilding

  38. Auditory Manifestation Study R-9:
    Interface Codex users near unbound Shelf-Stalkers report a faint harmonic distortion. Not loud. Not obvious.
    Just wrong enough to notice if you're paying attention.
    Most people aren't paying attention.

    #SurvivalHorror #Bestiary52 #IndieRPG #GameDesign #WorldBuilding

  39. Auditory Manifestation Study R-9:
    Interface Codex users near unbound Shelf-Stalkers report a faint harmonic distortion. Not loud. Not obvious.
    Just wrong enough to notice if you're paying attention.
    Most people aren't paying attention.

    #SurvivalHorror #Bestiary52 #IndieRPG #GameDesign #WorldBuilding

  40. Auditory Manifestation Study R-9:
    Interface Codex users near unbound Shelf-Stalkers report a faint harmonic distortion. Not loud. Not obvious.
    Just wrong enough to notice if you're paying attention.
    Most people aren't paying attention.

    #SurvivalHorror #Bestiary52 #IndieRPG #GameDesign #WorldBuilding

  41. Designing a villain whose trust phase has to be genuine. The horror doesn't work if the warmth wasn't real first. He fixed your gear. He remembered your name. The catalog was always there. You just hadn't found it yet.

    #TTRPG #GameDesign #Bestiary52

  42. Designing a villain whose trust phase has to be genuine. The horror doesn't work if the warmth wasn't real first. He fixed your gear. He remembered your name. The catalog was always there. You just hadn't found it yet.

    #TTRPG #GameDesign #Bestiary52

  43. Designing a villain whose trust phase has to be genuine. The horror doesn't work if the warmth wasn't real first. He fixed your gear. He remembered your name. The catalog was always there. You just hadn't found it yet.

    #TTRPG #GameDesign #Bestiary52

  44. Designing a villain whose trust phase has to be genuine. The horror doesn't work if the warmth wasn't real first. He fixed your gear. He remembered your name. The catalog was always there. You just hadn't found it yet.

    #TTRPG #GameDesign #Bestiary52

  45. Designing a villain whose trust phase has to be genuine. The horror doesn't work if the warmth wasn't real first. He fixed your gear. He remembered your name. The catalog was always there. You just hadn't found it yet.

    #TTRPG #GameDesign #Bestiary52

  46. The Oogle Tree is real. Cold light. Music playing at the wrong speed. Figures in the branches that are too still. He was already there when they arrived. He didn't attack. He offered to show them around. They had to decide whether to stay.

    #TTRPG #Bestiary52 #IndieRPG

  47. The Oogle Tree is real. Cold light. Music playing at the wrong speed. Figures in the branches that are too still. He was already there when they arrived. He didn't attack. He offered to show them around. They had to decide whether to stay.

    #TTRPG #Bestiary52 #IndieRPG

  48. The Oogle Tree is real. Cold light. Music playing at the wrong speed. Figures in the branches that are too still. He was already there when they arrived. He didn't attack. He offered to show them around. They had to decide whether to stay.

    #TTRPG #Bestiary52 #IndieRPG

  49. The Oogle Tree is real. Cold light. Music playing at the wrong speed. Figures in the branches that are too still. He was already there when they arrived. He didn't attack. He offered to show them around. They had to decide whether to stay.

    #TTRPG #Bestiary52 #IndieRPG

  50. The Oogle Tree is real. Cold light. Music playing at the wrong speed. Figures in the branches that are too still. He was already there when they arrived. He didn't attack. He offered to show them around. They had to decide whether to stay.

    #TTRPG #Bestiary52 #IndieRPG