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#creaturedesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #creaturedesign, aggregated by home.social.

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  1. Another attempted bug-creature. I don't want to hear complaints about number of legs, because it only has 4. (I figure if you can add legs to made-up creatures, you can subtract legs too. And 6 legs + 2 antenna + 2 maxilla + 4 wings is a lot of appendages to draw.)

    #Invertebrates #CreatureDesign

  2. Another attempted bug-creature. I don't want to hear complaints about number of legs, because it only has 4. (I figure if you can add legs to made-up creatures, you can subtract legs too. And 6 legs + 2 antenna + 2 maxilla + 4 wings is a lot of appendages to draw.)

    #Invertebrates #CreatureDesign

  3. Another attempted bug-creature. I don't want to hear complaints about number of legs, because it only has 4. (I figure if you can add legs to made-up creatures, you can subtract legs too. And 6 legs + 2 antenna + 2 maxilla + 4 wings is a lot of appendages to draw.)

    #Invertebrates #CreatureDesign

  4. Another attempted bug-creature. I don't want to hear complaints about number of legs, because it only has 4. (I figure if you can add legs to made-up creatures, you can subtract legs too. And 6 legs + 2 antenna + 2 maxilla + 4 wings is a lot of appendages to draw.)

    #Invertebrates #CreatureDesign

  5. Another attempted bug-creature. I don't want to hear complaints about number of legs, because it only has 4. (I figure if you can add legs to made-up creatures, you can subtract legs too. And 6 legs + 2 antenna + 2 maxilla + 4 wings is a lot of appendages to draw.)

    #Invertebrates #CreatureDesign

  6. The unsettling part isn't the granite skin or the mica eyes. It's that it already knows why you're there before you've said it out loud. Travelers passing through get a warning. People actively harming the mountain get something closer to a verdict — and only one chance to walk it back. Do you take that chance for the better option, or do you risk it?

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore

  7. The unsettling part isn't the granite skin or the mica eyes. It's that it already knows why you're there before you've said it out loud. Travelers passing through get a warning. People actively harming the mountain get something closer to a verdict — and only one chance to walk it back. Do you take that chance for the better option, or do you risk it?

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore

  8. The unsettling part isn't the granite skin or the mica eyes. It's that it already knows why you're there before you've said it out loud. Travelers passing through get a warning. People actively harming the mountain get something closer to a verdict — and only one chance to walk it back. Do you take that chance for the better option, or do you risk it?

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore

  9. The unsettling part isn't the granite skin or the mica eyes. It's that it already knows why you're there before you've said it out loud. Travelers passing through get a warning. People actively harming the mountain get something closer to a verdict — and only one chance to walk it back. Do you take that chance for the better option, or do you risk it?

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore

  10. The unsettling part isn't the granite skin or the mica eyes. It's that it already knows why you're there before you've said it out loud. Travelers passing through get a warning. People actively harming the mountain get something closer to a verdict — and only one chance to walk it back. Do you take that chance for the better option, or do you risk it?

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore

  11. It doesn't live on the mountain. It IS the mountain in every sense. One can find itwherever the ground is already unstable: fault lines, avalanche corridors, passes with a history of collapse. No two have ever been confirmed to belong to the same peak. It doesn't need to travel because it's already everywhere it needs to be.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign

  12. It doesn't live on the mountain. It IS the mountain in every sense. One can find itwherever the ground is already unstable: fault lines, avalanche corridors, passes with a history of collapse. No two have ever been confirmed to belong to the same peak. It doesn't need to travel because it's already everywhere it needs to be.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign

  13. It doesn't live on the mountain. It IS the mountain in every sense. One can find itwherever the ground is already unstable: fault lines, avalanche corridors, passes with a history of collapse. No two have ever been confirmed to belong to the same peak. It doesn't need to travel because it's already everywhere it needs to be.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign

  14. It doesn't live on the mountain. It IS the mountain in every sense. One can find itwherever the ground is already unstable: fault lines, avalanche corridors, passes with a history of collapse. No two have ever been confirmed to belong to the same peak. It doesn't need to travel because it's already everywhere it needs to be.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign

  15. It doesn't live on the mountain. It IS the mountain in every sense. One can find itwherever the ground is already unstable: fault lines, avalanche corridors, passes with a history of collapse. No two have ever been confirmed to belong to the same peak. It doesn't need to travel because it's already everywhere it needs to be.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign

  16. New leg-winged dragon for Smaugust! 🐉

    For this creature design, I was combining the idea of a Sharovipteryx-inspired dragon with that of dragons with double sets of wings, like Cloudjumper from HTTYD.

    #Art #DigitalArt #FantasyArt #Fantasy #Dragon #Dragons #DragonArt #CreatureDesign #Creature #Smaugust2026 #Smaugust #MastoArt #FediArt #ConceptArt #CreatureArt #Monster #MonsterArt #MonsterDesign #HTTYD #HOTD

  17. New leg-winged dragon for Smaugust! 🐉

    For this creature design, I was combining the idea of a Sharovipteryx-inspired dragon with that of dragons with double sets of wings, like Cloudjumper from HTTYD.

    #Art #DigitalArt #FantasyArt #Fantasy #Dragon #Dragons #DragonArt #CreatureDesign #Creature #Smaugust2026 #Smaugust #MastoArt #FediArt #ConceptArt #CreatureArt #Monster #MonsterArt #MonsterDesign #HTTYD #HOTD

  18. New leg-winged dragon for Smaugust! 🐉

    For this creature design, I was combining the idea of a Sharovipteryx-inspired dragon with that of dragons with double sets of wings, like Cloudjumper from HTTYD.

    #Art #DigitalArt #FantasyArt #Fantasy #Dragon #Dragons #DragonArt #CreatureDesign #Creature #Smaugust2026 #Smaugust #MastoArt #FediArt #ConceptArt #CreatureArt #Monster #MonsterArt #MonsterDesign #HTTYD #HOTD

  19. New leg-winged dragon for Smaugust! 🐉

    For this creature design, I was combining the idea of a Sharovipteryx-inspired dragon with that of dragons with double sets of wings, like Cloudjumper from HTTYD.

    #Art #DigitalArt #FantasyArt #Fantasy #Dragon #Dragons #DragonArt #CreatureDesign #Creature #Smaugust2026 #Smaugust #MastoArt #FediArt #ConceptArt #CreatureArt #Monster #MonsterArt #MonsterDesign #HTTYD #HOTD

  20. Some mountains, when you damage them enough, grow something to speak with. This week's Outpost Log is The Stone-Blood Oracle — granite skin, mica eyes, and blood that's just the mountain shedding a piece of itself. It reads why you're there before you've said a word.

    Field notes at ko-fi.com/cheshirege
    The full mechanical breakdown lives at patreon.com/cw/ches_ge

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore

  21. Some mountains, when you damage them enough, grow something to speak with. This week's Outpost Log is The Stone-Blood Oracle — granite skin, mica eyes, and blood that's just the mountain shedding a piece of itself. It reads why you're there before you've said a word.

    Field notes at ko-fi.com/cheshirege
    The full mechanical breakdown lives at patreon.com/cw/ches_ge

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore

  22. Some mountains, when you damage them enough, grow something to speak with. This week's Outpost Log is The Stone-Blood Oracle — granite skin, mica eyes, and blood that's just the mountain shedding a piece of itself. It reads why you're there before you've said a word.

    Field notes at ko-fi.com/cheshirege
    The full mechanical breakdown lives at patreon.com/cw/ches_ge

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore

  23. Some mountains, when you damage them enough, grow something to speak with. This week's Outpost Log is The Stone-Blood Oracle — granite skin, mica eyes, and blood that's just the mountain shedding a piece of itself. It reads why you're there before you've said a word.

    Field notes at ko-fi.com/cheshirege
    The full mechanical breakdown lives at patreon.com/cw/ches_ge

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore

  24. Some mountains, when you damage them enough, grow something to speak with. This week's Outpost Log is The Stone-Blood Oracle — granite skin, mica eyes, and blood that's just the mountain shedding a piece of itself. It reads why you're there before you've said a word.

    Field notes at ko-fi.com/cheshirege
    The full mechanical breakdown lives at patreon.com/cw/ches_ge

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore

  25. Another horse-creature sketch with foreshortening. Don't think the anatomy quite works, but, well, it's a sketch.

    #HorseArt #UnicornArt #CreatureDesign

  26. Another horse-creature sketch with foreshortening. Don't think the anatomy quite works, but, well, it's a sketch.

    #HorseArt #UnicornArt #CreatureDesign

  27. Another horse-creature sketch with foreshortening. Don't think the anatomy quite works, but, well, it's a sketch.

    #HorseArt #UnicornArt #CreatureDesign

  28. Another horse-creature sketch with foreshortening. Don't think the anatomy quite works, but, well, it's a sketch.

    #HorseArt #UnicornArt #CreatureDesign

  29. Another horse-creature sketch with foreshortening. Don't think the anatomy quite works, but, well, it's a sketch.

    #HorseArt #UnicornArt #CreatureDesign

  30. I almost gave Continuants a physical weakness — armor, a specific strike location, something combat-shaped. Cut it. The scarier version was removing combat as the solution entirely. If violence doesn't work, the only options left are patience, chemistry, or captivity — and that's a much worse position to be in.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  31. I almost gave Continuants a physical weakness — armor, a specific strike location, something combat-shaped. Cut it. The scarier version was removing combat as the solution entirely. If violence doesn't work, the only options left are patience, chemistry, or captivity — and that's a much worse position to be in.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  32. I almost gave Continuants a physical weakness — armor, a specific strike location, something combat-shaped. Cut it. The scarier version was removing combat as the solution entirely. If violence doesn't work, the only options left are patience, chemistry, or captivity — and that's a much worse position to be in.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  33. I almost gave Continuants a physical weakness — armor, a specific strike location, something combat-shaped. Cut it. The scarier version was removing combat as the solution entirely. If violence doesn't work, the only options left are patience, chemistry, or captivity — and that's a much worse position to be in.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  34. I almost gave Continuants a physical weakness — armor, a specific strike location, something combat-shaped. Cut it. The scarier version was removing combat as the solution entirely. If violence doesn't work, the only options left are patience, chemistry, or captivity — and that's a much worse position to be in.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  35. "We shot him. He kept talking. That was the part nobody warned us about — not that it didn't work, but that he didn't even pause the sentence."
    — Unattributed survivor account

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi

  36. "We shot him. He kept talking. That was the part nobody warned us about — not that it didn't work, but that he didn't even pause the sentence."
    — Unattributed survivor account

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi

  37. "We shot him. He kept talking. That was the part nobody warned us about — not that it didn't work, but that he didn't even pause the sentence."
    — Unattributed survivor account

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi

  38. "We shot him. He kept talking. That was the part nobody warned us about — not that it didn't work, but that he didn't even pause the sentence."
    — Unattributed survivor account

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi

  39. "We shot him. He kept talking. That was the part nobody warned us about — not that it didn't work, but that he didn't even pause the sentence."
    — Unattributed survivor account

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi