#ttrpgcommunity — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ttrpgcommunity, aggregated by home.social.
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It doesn't behave like prey, and it doesn't hunt either — it just isn't there anymore. Equiventus treats distance as its whole strategy: open ground because it has never needed cover, and the coat does the rest, reflective enough at speed to read as landscape instead of animal. Where water turns degraded or crowded, sightings tend to stop first — witnesses just stop finding it.
#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore
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It doesn't behave like prey, and it doesn't hunt either — it just isn't there anymore. Equiventus treats distance as its whole strategy: open ground because it has never needed cover, and the coat does the rest, reflective enough at speed to read as landscape instead of animal. Where water turns degraded or crowded, sightings tend to stop first — witnesses just stop finding it.
#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore
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It doesn't behave like prey, and it doesn't hunt either — it just isn't there anymore. Equiventus treats distance as its whole strategy: open ground because it has never needed cover, and the coat does the rest, reflective enough at speed to read as landscape instead of animal. Where water turns degraded or crowded, sightings tend to stop first — witnesses just stop finding it.
#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore
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It doesn't behave like prey, and it doesn't hunt either — it just isn't there anymore. Equiventus treats distance as its whole strategy: open ground because it has never needed cover, and the coat does the rest, reflective enough at speed to read as landscape instead of animal. Where water turns degraded or crowded, sightings tend to stop first — witnesses just stop finding it.
#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore
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It doesn't behave like prey, and it doesn't hunt either — it just isn't there anymore. Equiventus treats distance as its whole strategy: open ground because it has never needed cover, and the coat does the rest, reflective enough at speed to read as landscape instead of animal. Where water turns degraded or crowded, sightings tend to stop first — witnesses just stop finding it.
#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore
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GMBC ep01 - A Fairytale Worth Playing: Role-Playing in Stephen King's World #stephenking #fairytale #ttrpg #ttrpgpodcast #changelingrpg #ravenloft #Urbanshadows #Genesys #rpg #rpgpodcast #Ttrpgcommunity #rpgcommunity #gamemaster #dungeonmaster https://www.k-squareproductions.com/gmbc
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Who makes your days better? Who's helped you with #TTRPG design? Who offered #MutualAid & support in your time of need? Who is constantly boosting and uplifting others?
Call them out & dump some love on them. Your kindness could make THEIR day!
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Who makes your days better? Who's helped you with #TTRPG design? Who offered #MutualAid & support in your time of need? Who is constantly boosting and uplifting others?
Call them out & dump some love on them. Your kindness could make THEIR day!
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Who makes your days better? Who's helped you with #TTRPG design? Who offered #MutualAid & support in your time of need? Who is constantly boosting and uplifting others?
Call them out & dump some love on them. Your kindness could make THEIR day!
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Who makes your days better? Who's helped you with #TTRPG design? Who offered #MutualAid & support in your time of need? Who is constantly boosting and uplifting others?
Call them out & dump some love on them. Your kindness could make THEIR day!
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Who makes your days better? Who's helped you with #TTRPG design? Who offered #MutualAid & support in your time of need? Who is constantly boosting and uplifting others?
Call them out & dump some love on them. Your kindness could make THEIR day!
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🥳 Good morning #TTRPG fam! 🥳
Today's #TagDay hashtags are #WIPWednesday to host threads + share your WIPs + #HumpDayHugs to encourage love & shout out special people in the community. Let's see our #TTRPGCommunity connect & shine!
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Back after a short gap — still redesigning the Ko-fi PDFs, but weekly logs are running again. This week: Equiventus, faster than wind, wings rarely seen, found wherever the horizon stays open — steppe, plateau, coastline, and the freshwater it claims as territory.
Field notes at https://ko-fi.com/cheshirege
The full mechanical breakdown lives at https://www.patreon.com/cw/ches_ge#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore
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Back after a short gap — still redesigning the Ko-fi PDFs, but weekly logs are running again. This week: Equiventus, faster than wind, wings rarely seen, found wherever the horizon stays open — steppe, plateau, coastline, and the freshwater it claims as territory.
Field notes at https://ko-fi.com/cheshirege
The full mechanical breakdown lives at https://www.patreon.com/cw/ches_ge#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore
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Back after a short gap — still redesigning the Ko-fi PDFs, but weekly logs are running again. This week: Equiventus, faster than wind, wings rarely seen, found wherever the horizon stays open — steppe, plateau, coastline, and the freshwater it claims as territory.
Field notes at https://ko-fi.com/cheshirege
The full mechanical breakdown lives at https://www.patreon.com/cw/ches_ge#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore
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Back after a short gap — still redesigning the Ko-fi PDFs, but weekly logs are running again. This week: Equiventus, faster than wind, wings rarely seen, found wherever the horizon stays open — steppe, plateau, coastline, and the freshwater it claims as territory.
Field notes at https://ko-fi.com/cheshirege
The full mechanical breakdown lives at https://www.patreon.com/cw/ches_ge#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore
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Back after a short gap — still redesigning the Ko-fi PDFs, but weekly logs are running again. This week: Equiventus, faster than wind, wings rarely seen, found wherever the horizon stays open — steppe, plateau, coastline, and the freshwater it claims as territory.
Field notes at https://ko-fi.com/cheshirege
The full mechanical breakdown lives at https://www.patreon.com/cw/ches_ge#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #Folklore
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🎲 #TabletopTuesday Spotlight! 🎲
Let’s boost awesome creators! Share your own #TTRPG project or shout out a creator whose work deserves more love. What makes it special? Drop links and let’s celebrate each other!
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💕💸 Good afternoon! Time for another #MutualAidMonday !
🙏 Need assistance? Share your #MutualAidRequest links below.
💝 Able to help? Support those in need.💞 Share widely to connect people with resources.
❤️🔥 Together, we rise. Let's support each other. -
☀ Happy Sunday morning, #TTRPG friends! ☀
Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
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Game Master's Book Club #ttrpg #TTRPGCommunity #ttrpgbooks #rpg #RPGCommunity #rpgbooks #books #bookstagram #Boktok #BlackHammer #robinhobb #leighbardugo#redwall #ursulakleguin #ancillaryjustice #chriswooding #oliviaatwater #nicholasatwater #steampunk #fantasy #scifi #graphicnovels #yafiction #classicfantasy #50thepisode https://www.k-squareproductions.com/gmbc
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Hey #ttrpgCommunity!
Have you ever played a game that didn't rely on combat to resolve conflicts? What was the system? And how did the mechanics encourage non-combat resolution?
#ttrpg #dnd #rpg -
😎 Happy Saturday morning, #TTRPGCommunity! 😎
Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!
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**The Infinite Spiral Staircase**
*Location and Environmental Hazard***Overview**
The Infinite Spiral Staircase appears wholly unremarkable. It functions as a modular location for a wizard's tower, a Feywild estate, a divine sanctum, a haunted keep, or a thieves' guild vault. The construction is left to the Dungeon Master, but a default aesthetic recommendation is smooth, seamless dark grey stone with no mortar lines. It should seem entirely unremarkable and totally expected in its environment.**The Effect**
Any creature moving forward up the staircase is caught in an infinite loop. The stairs continue endlessly upward regardless of the distance climbed. The effect is invisible. The staircase does not feel magical.**The Sensory Clue**
Upon entering the stairwell, the air shifts subtly and wrongly. The Dungeon Master chooses the specific quality, such as a faint chill, sticky air, or pressure behind the eyes. This is described plainly and specifically.Each step forward deepens the wrongness by one degree. Early steps are noticeable but not alarming. Sustained climbing becomes genuinely uncomfortable. Turning around at any point causes the wrongness to vanish instantly, leaving the air feeling neutral or pleasant. Taking a step back down toward the entrance has no effect on the wrongness; it maintains itself even after exiting the staircase. Taking a step backwards up the staircase, however, leaves the air feeling neutral and comfortable. This is the tell.
**The Solution**
Backwards movement up the staircase breaks the infinite loop. No ability check, class feature, or special ability is required. Any creature capable of movement can solve this purely through observation.**The Inscription**
The entrance features an archway set within a rectangular frame. In the liminal space between the arch curve and the squared corners, carved text reads: *The way forward lies behind.*
Visibility is left to Dungeon Master discretion. It can require a DC 10 Intelligence (Investigation) check to spot, or it can be obscured requiring a DC 15 check. It is always visible to any character who turns around to leave.**Escalating Stages**
The wrongness scales to the staircase design and pacing.
* **Stage One: Discomfort.** The air is wrong. It is noticeable and unpleasant, carrying no mechanical effect.
* **Stage Two: Distress.** The wrongness is difficult to ignore. Creatures must succeed on a DC 14 Constitution saving throw or suffer disadvantage on ability checks until they stop moving forward.
* **Stage Three: Damage.** The staircase becomes actively hostile. Creatures take 10 (3d6) psychic damage each round they continue climbing forward.**Party Dynamics**
If the party splits directions, the geometry becomes contradictory and magical. Perspectives overlap and relative distances cannot be tracked accurately. Characters can still see and communicate with one another regardless of direction. Positioning during a split cannot be trusted. The Dungeon Master should lean into the incoherence rather than attempt to resolve it spatially.**Dungeon Master Notes**
The inscription visibility is the primary difficulty dial. The sensory stages are deliberately flexible. A character who has encountered this staircase before may make a DC 16 Intelligence (Arcana) or Intelligence (Investigation) check to recognize the effect immediately. No magical explanation is required. The staircase simply is what it is.#DnD #DnD5e #DungeonsAndDragons #TTRPG #TabletopRPG #DnDHomebrew #DMing #GameMaster #TTRPGCommunity #Worldbuilding #DnDPuzzle #LevelDesign #EncounterDesign
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Who makes your days better? Who's helped you with #TTRPG design? Who offered #MutualAid & support in your time of need? Who is constantly boosting and uplifting others?
Call them out & dump some love on them. Your kindness could make THEIR day!
-
🥳 Good morning #TTRPG fam! 🥳
Today's #TagDay hashtags are #WIPWednesday to host threads + share your WIPs + #HumpDayHugs to encourage love & shout out special people in the community. Let's see our #TTRPGCommunity connect & shine!
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Following some randomly excellent internet advice...it's time to share a mini blog post! ....Bonus....the minis are free!
#TTRPGCommunity #DiceGoblin #DnD #nerds #blog #writing #pinkdice -
🎲 #TabletopTuesday Spotlight! 🎲
Let’s boost awesome creators! Share your own #TTRPG project or shout out a creator whose work deserves more love. What makes it special? Drop links and let’s celebrate each other!
-
💕💸 Good morning! Time for another #MutualAidMonday !
🙏 Need assistance? Share your #MutualAidRequest links below.
💝 Able to help? Support those in need.💞 Share widely to connect people with resources.
❤️🔥 Together, we rise. Let's support each other. -
Meet Lucky.
Lucky is an ancient archfey trickster bound to a cursed artifact known as the Lucky Charms, which consists of seven magical tokens. For centuries, mortals repeatedly captured him and stole his magic piecemeal. The modern image of a jovial cereal mascot is a degraded folk memory of this older entity. Each charm represents a fragment of his true name, split apart by the original binding ritual. Having finally reclaimed all seven tokens, he is whole for the first time in millennia. He is not evil in a cosmic sense, but his prolonged humiliation has left him furious and eager to end the game.
The centuries of being hunted have made him manic, theatrical, and unhinged. He initiates conflicts with theatrical flair before turning completely cold. His expressions of joy are authentic, but they mask profound murderous intent. He references his own mascot iconography with the bitterness of someone weaponizing an insult. He is no longer fleeing and actively seeks confrontation.
Upon encountering adversaries, he spreads his arms wide, allowing the seven tokens to orbit him. Presenting a smile composed entirely of teeth, he recites his opening monologue. He lists hearts, starts, horseshoes, clovers, blue moons, pots of gold, rainbows... and then he stops, looks directly at his targets without changing his expression... "AND YOU'RE ALL GONNA DIE!"
Lucky resides in a collapsed, rainbow pocket dimension that is both beautiful and rotting. The environment features optional gravity, color that bleeds away from surfaces near his true form, and failed escape routes that loop directly back to the entrance. In combat, he functions as a trickster controller utilizing escalating chaos and burst damage. His legendary actions and passive auras are tied to the seven tokens. As he loses health, more of these charms activate. Adversaries can attempt to weaken him by using a high-difficulty contested action to catch and attune to individual tokens.
Attacks directed at him force a luck save. Failures on this save grant him advantage on his subsequent turn. He also utilizes a lair action called Pot of Gold, which teleports him and blinds targets with a burst of golden light. Resolving the encounter permanently requires bargaining with him by acknowledging the abuse he suffered. The true conclusion involves breaking the binding ritual rather than defeating him in combat. Destroying his physical form without releasing the binding merely resets the cycle, guaranteeing that another individual will eventually find the box.
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**Lucky, The Last Charm**
*Medium Fey (Archfey), Chaotic Evil***Armor Class:** 19 (natural armor)
**Hit Points:** 285 (30d8 + 150)
**Speed:** 40 ft., fly 40 ft. (hover)| STR | DEX | CON | INT | WIS | CHA |
| :---: | :---: | :---: | :---: | :---: | :---: |
| 16 (+3) | 22 (+6) | 20 (+5) | 18 (+4) | 16 (+3) | 24 (+7) |**Saving Throws:** Dex +12, Int +10, Wis +9, Cha +13
**Skills:** Acrobatics +12, Deception +13, Perception +9, Stealth +12
**Condition Immunities:** Charmed, Frightened, Poisoned
**Senses:** Truesight 120 ft., passive Perception 19
**Languages:** Common, Sylvan, Telepathy 120 ft.
**Challenge:** 22 (41,000 XP) | Proficiency Bonus: +7***
**The Seven Tokens.** Lucky is bound to seven floating magical fragments representing his true name. At the start of combat, all seven tokens are active. As Lucky's hit points cross specific thresholds, tokens shatter or hyper-charge, changing his auras and available legendary actions. While active, each token grants a passive benefit:
* *Hearts:* Allies within 30 feet have advantage on death saving throws. Lucky gains temporary hit points equal to damage dealt by legendary actions.
* *Stars:* Lucky can cast *Misty Step* as a bonus action without expending a spell slot.
* *Horseshoes:* Ranged attack rolls against Lucky have disadvantage.
* *Clovers:* Lucky adds a +2 bonus to all saving throws.
* *Blue Moons:* Dim light within 60 feet of Lucky becomes magical darkness for enemies.
* *Pots of Gold:* When Lucky hits with a spell or attack, he deals an extra 14 (4d6) radiant damage, manifesting as a blinding flash of golden coins.
* *Rainbows:* The ground within 30 feet of Lucky is treated as difficult terrain for enemies.**Luck Drain.** When a creature hits Lucky with a melee attack, that creature must make a DC 21 Wisdom saving throw. On a failure, Lucky absorbs a fraction of their fortune; he gains advantage on his next attack roll or saving throw.
**Legendary Resistance (4/Day).** If Lucky fails a saving throw, he can choose to succeed instead.
**Magic Resistance.** Lucky has advantage on saving throws against spells and other magical effects.
### Actions
**Multiattack.** Lucky makes three attacks: two with his *Spectral Cereal Shards* and one with his *Fey Step Strike*.
**Spectral Cereal Shards.** *Melee or Ranged Spell Attack:* +13 to hit, range 60 ft., one target. *Hit:* 15 (2d6 + 6) force damage plus 10 (3d6) psychic damage.
**Fey Step Strike.** Lucky teleports up to 30 feet to an unoccupied space he can see and makes one melee weapon attack (+12 to hit, reach 5 ft., one target). *Hit:* 18 (3d6 + 6) slashing damage, and the target must succeed on a DC 20 Constitution saving throw or be blinded until the end of its next turn.
**Catch a Token (Recharge 5-6).** A creature within 10 feet that can see Lucky can attempt to snatch one of his orbiting tokens. The creature must use its action to make a contested Dexterity (Acrobatics) check against Lucky's spell save DC (21). If the creature succeeds, the token is pulled away, deactivating that token's passive aura and legendary action until the end of Lucky's next turn, after which it returns to orbit.
### Bonus Actions
**Prismatic Leap.** Lucky moves up to his speed without provoking opportunity attacks, leaving a trail of shimmering, acidic residue in his wake. Any creature that enters or ends its turn in that space takes 10 (3d6) acid damage.
### Reactions
**Uncanny Parrying.** When a creature Lucky can see hits him with an attack, Lucky adds 6 to his Armor Class against that attack.
### Legendary Actions
Lucky can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lucky regains spent legendary actions at the start of his turn.
* **Token Pulse.** Lucky channels the active energy of his tokens, forcing all creatures within 20 feet to make a DC 21 Dexterity saving throw, taking 14 (4d6) force damage on a failed save, or half as much damage on a successful one.
* **Glimmering Shift (Costs 2 Actions).** Lucky forces a target he can see to make a DC 21 Wisdom saving throw. On a failure, the target is teleported up to 30 feet to a space of Lucky's choice and rendered incapacitated until the end of its next turn.
* **Shattered Memory (Costs 3 Actions).** Lucky invokes the collective trauma of his millennia of imprisonment. Each enemy within 60 feet must make a DC 21 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on a success.#DnD #DnD5e #DungeonsAndDragons #TTRPG #Worldbuilding #DnDHomebrew #DMing #GameMaster #TTRPGCommunity #DnDPlotHook #isThisAnything
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GMBC ep43 - Magic, Mayhem, and Betrayal: The Spellslinger Experience Unpacked #ttrpg #ttrpgpodcast #fantasy #yafantasy #yafantasyseries #ChosenOne #Brainsoverbrawn #cleverhero #foundfamily #magicysystem #rpg #RPGCommunity #TTRPGCommunity #sebastiandecastell https://www.k-squareproductions.com/gmbc
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Unlike many in the #ttrpgCommunity, my first #ttrpg wasn't #dnd, but instead was #MERP. From there I moved on to #Dragonlance Fifth Age, then #Starshield, then #WorldOfDarkness.
What was your first #RPG? -
😎 Happy Saturday morning, #TTRPGCommunity! 😎
Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!
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🌞 Good morning #TTRPG family! 🌞
Today's #TagDay hashtags are #FollowFriday to tag & shout out those awesome people you know and #FridayFinds to tell us all about the cool stuff you've gotten or discovered lately!
Let's see those posts; help the #TTRPGCommunity grow! 🥰
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🌞 Good morning #TTRPG friends! 🌞
Today's #TagDay hashtags are #TTRPGRising to host threads, share goals, and boost others + #ThrowbackThursday to share memories and nostalgia. Let's see our #TTRPGCommunity connect & shine!
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Today's #Blaugust and #RPGaDay2026 talks about the word "Regret". As usual, I talk about it via my game dev journey as I work on my own #TTRPG world. It isn't easy building a game from scratch, let alone solo.
https://www.gamersesoteric.com/2026/08/prompt-26-for-rpgaday2026.html
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Today's #Blaugust and #RPGaDay2026 post discusses 'Composure':
https://www.gamersesoteric.com/2026/08/prompt-16-for-rpgaday2026.html
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Small confession: I built this entry to be un-winnable in the traditional sense on purpose. There's no "beat the Oracle" — the only real win condition is not becoming the reason it had to show up. Most of my bestiary (so far) rewards thought, creativity, and strength. This one rewards restraint.
#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent