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#ttrpgcommunity — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ttrpgcommunity, aggregated by home.social.

  1. ☀ Happy Sunday morning, #TTRPG friends! ☀

    Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!

  2. ☀ Happy Sunday morning, #TTRPG friends! ☀

    Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!

  3. ☀ Happy Sunday morning, #TTRPG friends! ☀

    Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!

  4. ☀ Happy Sunday morning, #TTRPG friends! ☀

    Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!

  5. ☀ Happy Sunday morning, #TTRPG friends! ☀

    Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!

  6. Pegasus and Tulpar are, structurally, the same myth told an ocean apart. Instead of picking one, this entry treats them as two names for the same animal and builds outward from what both versions already agree on. Neither tradition needed the other to exist. Neither one had to lose.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  7. Tommy is a facilitator who neutralizes targets so other operations can proceed. He moves with calculated silence, wears gloves constantly, and smells faintly of floral chemicals. He insists on the name Greyhand, referencing his signature botanical Greywort and his application method. His associates ignore the nickname. Tommy adheres to a strict professional rule. He will not knowingly deliver a lethal dose unless adversaries are actively trying to kill his team. He considers permanent solutions lazy because dead targets cannot be questioned or ransomed.

    Greywort is an unassuming herb that suppresses the nervous system. Small amounts cause drowsiness. Moderate amounts induce unconsciousness. Large amounts approach lethality. Tommy controls the dosing and cultivates the plant in the basement of a legitimate apothecary. The plant is processed into contact pastes, ingestible tinctures, and aerosolized concentrates.

    His operation includes three lieutenants. Vera executes physical restraints and contact poison applications. She remains silent during jobs and critiques them extensively afterward. Silas is a sniper who insists on the unused nickname Silk. He relies on stealth and poisoned darts. Petra is a chemist who manages the Greywort cultivation and compound synthesis. She refuses to leave the laboratory because she prefers the predictability of botanicals over human interaction.

    The lair is divided into a reputable surface apothecary and a reinforced basement laboratory. The basement contains cultivation zones, chemical storage, and clean, ventilated holding cells. Tommy utilizes the basement ventilation system and reinforced doors to control engagements.

    ---

    ### Tommy "Greyhand"
    *Medium Humanoid (Human), Lawful Neutral*

    **Armor Class:** 16 (studded leather)
    **Hit Points:** 143 (22d8 + 44)
    **Speed:** 35 ft.

    STR 10 (+0), DEX 20 (+5), CON 14 (+2), INT 18 (+4), WIS 14 (+2), CHA 12 (+1)

    **Saving Throws:** Dex +9, Int +8
    **Skills:** Medicine +6, Nature +8, Perception +6, Sleight of Hand +13, Stealth +13
    **Damage Immunities:** Poison
    **Condition Immunities:** Poisoned
    **Senses:** Darkvision 60 ft., passive Perception 16
    **Languages:** Common, Thieves' Cant, Undercommon
    **Challenge:** 10 (5,900 XP) | **Proficiency Bonus:** +4

    **Greywort Immunity.** Tommy has total immunity to poison damage and the Poisoned condition through controlled exposure.
    **Alchemical Savant.** When Tommy deals poison damage or restores hit points using a compound, he adds +4 to the roll.
    **Poisoner's Expertise.** Tommy ignores poison resistance. Creatures with poison immunity remain immune.
    **Evasion.** When subjected to an effect that allows a Dexterity saving throw for half damage, Tommy takes no damage on a success and half damage on a failure.
    **Alertness.** Tommy cannot be surprised and gains a +5 bonus to initiative. Hidden creatures do not gain advantage on attack rolls against him.
    **The Rule.** Once per round as a free action, Tommy can choose to have one of his attacks deal 0 damage if it would reduce a creature to 0 hit points.
    **Limited Inventory.** Tommy carries a finite supply of chemical compounds. He begins encounters with five doses of The Drift, three doses of The Grey, two Greywort Vials, and one dose of Greywort Paste.

    #### Actions
    **Multiattack.** Tommy makes two Blowdart attacks, or one Blowdart attack and one Greywort Vial attack.
    **Blowdart.** *Ranged Weapon Attack:* +9 to hit, range 25/100 ft., one target. *Hit:* 1 piercing damage plus the effect of the applied compound.
    **Greywort Vial.** Tommy expends one vial and targets a point within 30 feet. Aerosolized mist fills a 10-foot radius. Each creature must make a DC 16 Constitution saving throw. On a failure, the creature is Poisoned and falls Unconscious for 1 minute. A creature wakes if it takes damage or another creature uses an action to rouse it. On a success, the creature is Poisoned until the end of its next turn.

    #### Bonus Actions
    **Cunning Action.** Tommy takes the Dash, Disengage, or Hide action.
    **Quick Application.** Tommy applies one dose of a compound to his blowdart or held weapon.

    #### Reactions
    **Calculated Withdrawal.** When hit by an attack, Tommy can move up to half his speed without provoking opportunity attacks.
    **Antidote Ready.** When a creature within 5 feet drops to 0 hit points from poison, Tommy administers an antidote, leaving the creature at 1 hit point.

    #### Lair Actions
    On initiative count 20, losing ties, Tommy can take a Lair Action if he is in the apothecary basement. He cannot use the same action two rounds in a row.
    * **Ventilation Trigger.** Greywort mist floods a 20-foot radius. Creatures must make a DC 14 Constitution saving throw or be Poisoned until the end of their next turn.
    * **Lockdown.** Reinforced doors seal. Exits require a DC 18 Strength check or DC 16 Thieves' Tools check to open. Lieutenants can unseal doors as a bonus action.
    * **Compound Cache.** Tommy retrieves a compound from a hidden wall cache, replenishing one expended dose of Greywort Vial, The Grey, or Greywort Paste.

    #### Legendary Actions
    Tommy can take 3 legendary actions. Only one option can be used at a time and only at the end of another creature's turn.
    * **Relocate (Costs 1 Action).** Tommy moves half his speed and takes the Hide action.
    * **Quick Dart (Costs 1 Action).** Tommy makes one Blowdart attack.
    * **Apply and Fade (Costs 2 Actions).** Tommy applies Compound: The Grey, makes one Blowdart attack, and moves his full speed without provoking opportunity attacks.
    * **Greywort Cloud (Costs 3 Actions).** Tommy uses his Greywort Vial attack.

    #### Compounds
    Applied via Blowdart or melee touch attack.
    * **The Drift.** DC 16 Constitution saving throw. On a failure, the target is Poisoned. While Poisoned, the target is Incapacitated and its speed is halved. The target repeats the save at the end of each turn.
    * **The Grey.** DC 16 Constitution saving throw. On a failure, the target falls Unconscious for 1 hour, waking on damage. On a success, the target is Poisoned until the end of its next turn.
    * **Greywort Paste.** Applied via touch. DC 18 Constitution saving throw. On a failure, the target is Paralyzed for 1 minute, repeating the save at the end of each turn.

    ***

    ### Vera
    *Medium Humanoid (Human), Lawful Neutral*

    **Armor Class:** 14 (leather armor)
    **Hit Points:** 78 (12d8 + 24)
    **Speed:** 30 ft.

    STR 18 (+4), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 10 (+0)

    **Skills:** Athletics +8, Stealth +6
    **Damage Immunities:** Poison
    **Condition Immunities:** Poisoned
    **Challenge:** 4 (1,100 XP) | **Proficiency Bonus:** +3

    **Grappler.** Vera has advantage on attack rolls against creatures she is grappling.
    **Nonlethal Discipline.** All damage Vera deals leaves targets at a minimum of 1 hit point.
    **Limited Inventory.** Vera begins encounters with three doses of The Drift.

    #### Actions
    **Multiattack.** Vera makes two Unarmed Strike attacks.
    **Unarmed Strike.** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 9 (1d10 + 4) bludgeoning damage.
    **Grapple.** Contested Athletics check against the target's Athletics or Acrobatics. On a success, the target is Grappled with an escape DC of 16.

    #### Bonus Actions
    **Contact Application.** When Vera grapples a creature, she expends one dose to apply Compound: The Drift. The target makes a DC 15 Constitution saving throw or is Incapacitated and its speed is halved, repeating the save at the end of each turn.

    ***

    ### Silas "Silk"
    *Medium Humanoid (Human), Lawful Neutral*

    **Armor Class:** 15 (studded leather)
    **Hit Points:** 65 (10d8 + 20)
    **Speed:** 35 ft.

    STR 10 (+0), DEX 18 (+4), CON 14 (+2), INT 14 (+2), WIS 12 (+1), CHA 10 (+0)

    **Skills:** Perception +5, Sleight of Hand +8, Stealth +8
    **Damage Immunities:** Poison
    **Condition Immunities:** Poisoned
    **Challenge:** 4 (1,100 XP) | **Proficiency Bonus:** +3

    **Skulker.** Silas can attempt to hide in lightly obscured terrain. Missing a ranged attack does not reveal his position.
    **Sneak Attack (1/Turn).** Silas deals an extra 10 (3d6) poison damage when he hits with a ranged attack and has advantage, or when an ally is within 5 feet of the target and Silas lacks disadvantage.
    **Poisoner.** Silas ignores poison resistance.
    **Limited Inventory.** Silas begins encounters with five doses of The Drift and one dose of The Grey.

    #### Actions
    **Multiattack.** Silas makes two Blowdart attacks.
    **Blowdart.** *Ranged Weapon Attack:* +7 to hit, range 25/100 ft., one target. *Hit:* 1 piercing damage plus the effect of the applied compound. Target must make a DC 14 Constitution saving throw against the compound effects.

    #### Bonus Actions
    **Quick Apply.** Silas expends one dose of a compound and applies it to his blowdart.
    **Hide.** Silas takes the Hide action.

    ***

    ### Petra
    *Medium Humanoid (Human), True Neutral*

    **Armor Class:** 12
    **Hit Points:** 45 (10d8)
    **Speed:** 25 ft.

    STR 8 (-1), DEX 14 (+2), CON 10 (+0), INT 20 (+5), WIS 16 (+3), CHA 8 (-1)

    **Skills:** Arcana +9, Medicine +7, Nature +9
    **Damage Immunities:** Poison
    **Condition Immunities:** Poisoned
    **Challenge:** 1 (200 XP) | **Proficiency Bonus:** +3

    **Lab Anchor.** Petra does not participate in direct combat. If an enemy is within melee reach, she must use her action to Disengage and retreat on her turn. She cannot use Compound Synthesis on any turn she uses the Disengage action.

    #### Actions
    **Compound Synthesis (Recharge 5-6).** Petra produces a compound and passes it to an ally or loads it into the lair system. This replenishes one compound dose for Tommy or Silas, or fuels one Lair Action without expending the count 20 trigger.
    **Overload (1/Day).** Petra floods a 15-foot radius with Greywort concentrate. Every creature other than Petra must make a DC 17 Constitution saving throw or fall Unconscious for 10 minutes.

    #### Reactions
    **Emergency Antidote (1/Encounter).** When a creature within 10 feet drops to 0 hit points, Petra administers an antidote, leaving the creature at 1 hit point.

    #DnD #DnD5e #DungeonsAndDragons #TTRPG #TabletopRPG #DnDHomebrew #BBEG #NPC #MonsterStatBlock #DMing #GameMaster #TTRPGCommunity

  8. Hey #ttrpgCommunity!

    What's a common GM habit that you think should be reconsidered or even eliminated?

    #ttrpgs #dnd #rpg #gaming

  9. 😎 Happy Saturday morning, #TTRPGCommunity! 😎

    Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!

  10. 😎 Happy Saturday morning, #TTRPGCommunity! 😎

    Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!

  11. 😎 Happy Saturday morning, #TTRPGCommunity! 😎

    Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!

  12. 😎 Happy Saturday morning, #TTRPGCommunity! 😎

    Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!

  13. 😎 Happy Saturday morning, #TTRPGCommunity! 😎

    Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!

  14. "We lost sight of it the second it hit the water — not dove, just ran, flat out, straight across the surface like it wasn't there at all. I've told this story four times and I still don't believe myself."
    — Unattributed rider's account, steppe crossing

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi

  15. "We lost sight of it the second it hit the water — not dove, just ran, flat out, straight across the surface like it wasn't there at all. I've told this story four times and I still don't believe myself."
    — Unattributed rider's account, steppe crossing

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi

  16. "We lost sight of it the second it hit the water — not dove, just ran, flat out, straight across the surface like it wasn't there at all. I've told this story four times and I still don't believe myself."
    — Unattributed rider's account, steppe crossing

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi

  17. "We lost sight of it the second it hit the water — not dove, just ran, flat out, straight across the surface like it wasn't there at all. I've told this story four times and I still don't believe myself."
    — Unattributed rider's account, steppe crossing

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi

  18. "We lost sight of it the second it hit the water — not dove, just ran, flat out, straight across the surface like it wasn't there at all. I've told this story four times and I still don't believe myself."
    — Unattributed rider's account, steppe crossing

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi

  19. Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  20. Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  21. Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  22. Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  23. Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  24. **Swift Bracers of Tailor Friendship**
    *Wondrous Item, Common*
    **Cost:** 50 gp
    **Weight:** 1 lb.

    These bracers consist of dozens of stacked, brightly colored cords of spun silk and thin leather. Strung along the cords are hundreds of small beads crafted from painted wood, polished glass, and carved bone. Many of the beads feature individual letters stamped or burned into them, spelling out names, brief phrases, historical epochs, and musical motifs. The construction allows individual beaded strands to be easily untied and traded with others.

    **Tailor's Rapport.** While wearing these bracers, you have advantage on Charisma (Persuasion) checks made to interact with, bargain with, or influence tailors, weavers, and clothiers.

    **Discounted Wares.** When you purchase nonmagical clothing or tailoring services while wearing the bracers, the total cost of the transaction is reduced by 25 percent.

    **Swift Stitching.** While wearing the bracers, you gain proficiency with weaver's tools. If you are already proficient, your proficiency bonus is doubled for any ability check you make that uses those tools. Additionally, you require half the normal time to craft or repair nonmagical clothing.

    #DnD #DnD5e #DungeonsAndDragons #TTRPG #TabletopRPG #DnDHomebrew #MagicItem #WondrousItem #TaylorSwift #Swifties #FriendshipBracelets #TTRPGCommunity

  25. **Swift Bracers of Tailor Friendship**
    *Wondrous Item, Common*
    **Cost:** 50 gp
    **Weight:** 1 lb.

    These bracers consist of dozens of stacked, brightly colored cords of spun silk and thin leather. Strung along the cords are hundreds of small beads crafted from painted wood, polished glass, and carved bone. Many of the beads feature individual letters stamped or burned into them, spelling out names, brief phrases, historical epochs, and musical motifs. The construction allows individual beaded strands to be easily untied and traded with others.

    **Tailor's Rapport.** While wearing these bracers, you have advantage on Charisma (Persuasion) checks made to interact with, bargain with, or influence tailors, weavers, and clothiers.

    **Discounted Wares.** When you purchase nonmagical clothing or tailoring services while wearing the bracers, the total cost of the transaction is reduced by 25 percent.

    **Swift Stitching.** While wearing the bracers, you gain proficiency with weaver's tools. If you are already proficient, your proficiency bonus is doubled for any ability check you make that uses those tools. Additionally, you require half the normal time to craft or repair nonmagical clothing.

    #DnD #DnD5e #DungeonsAndDragons #TTRPG #TabletopRPG #DnDHomebrew #MagicItem #WondrousItem #TaylorSwift #Swifties #FriendshipBracelets #TTRPGCommunity

  26. **Swift Bracers of Tailor Friendship**
    *Wondrous Item, Common*
    **Cost:** 50 gp
    **Weight:** 1 lb.

    These bracers consist of dozens of stacked, brightly colored cords of spun silk and thin leather. Strung along the cords are hundreds of small beads crafted from painted wood, polished glass, and carved bone. Many of the beads feature individual letters stamped or burned into them, spelling out names, brief phrases, historical epochs, and musical motifs. The construction allows individual beaded strands to be easily untied and traded with others.

    **Tailor's Rapport.** While wearing these bracers, you have advantage on Charisma (Persuasion) checks made to interact with, bargain with, or influence tailors, weavers, and clothiers.

    **Discounted Wares.** When you purchase nonmagical clothing or tailoring services while wearing the bracers, the total cost of the transaction is reduced by 25 percent.

    **Swift Stitching.** While wearing the bracers, you gain proficiency with weaver's tools. If you are already proficient, your proficiency bonus is doubled for any ability check you make that uses those tools. Additionally, you require half the normal time to craft or repair nonmagical clothing.

    #DnD #DnD5e #DungeonsAndDragons #TTRPG #TabletopRPG #DnDHomebrew #MagicItem #WondrousItem #TaylorSwift #Swifties #FriendshipBracelets #TTRPGCommunity

  27. Steve Jackson Games cult classic “Toon RPG” returns, with a new second edition campaign running now on BackerKit. We MEEP MEEP into all the cartoon chaos. ttrpgfans.com/toon-rpg-second- #toonrpg #stevejacksongames #sjgames #ttrpg #ttrpgcommunity #rpg #rpggames #RPGCommunity

  28. Steve Jackson Games has recently confirmed that a new revised version of GURPS 4th Edition is coming soon. We take a closer look at everything we know so far. ttrpgfans.com/gurps-4th-editio #gurps #stevejacksongames #ttrpg #TTRPGCommunity #rpg #rpggames #RPGCommunity #ttrpgnews #RPGNews

  29. Fantastically excited to see this project I worked on come to fruition! Doggone it, it's going to be awesome! 🐶

    Head over and support the Realms of Pugmire Kickstarter, the book is going to be wonderful! 🤗

    #TTRPG #TTRPGCommunity #Pugmire

    kickstarter.com/projects/33964

  30. Ohhh boy!! I have been sitting on this for awhile, but it has been announced, and now I can talk about it! ⭐️🐶😻⭐️

    Realms of Pugmire, published by Onyx Path, is coming to crowdfunding next month!

    I had the pleasure of working with Eddy Webb, the creator, and a great team of people to update the already fun and amazing game, and I am really looking forward to seeing it published! 😻

    Check out the announcement, and follow along for updates!
    theonyxpath.com/announcing-a-n

    #TTRPG #TTRPGCommunity #Pugmire