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#ttrpgcommunity — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ttrpgcommunity, aggregated by home.social.

  1. ☀ Happy Sunday morning, #TTRPG friends! ☀

    Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!

  2. ☀ Happy Sunday morning, #TTRPG friends! ☀

    Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!

  3. ☀ Happy Sunday morning, #TTRPG friends! ☀

    Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!

  4. ☀ Happy Sunday morning, #TTRPG friends! ☀

    Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!

  5. ☀ Happy Sunday morning, #TTRPG friends! ☀

    Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!

  6. Hey #ttrpgCommunity!

    Have you ever played a game that didn't rely on combat to resolve conflicts? What was the system? And how did the mechanics encourage non-combat resolution?

    #ttrpg #dnd #rpg

  7. Hey #ttrpgCommunity!

    Have you ever played a game that didn't rely on combat to resolve conflicts? What was the system? And how did the mechanics encourage non-combat resolution?

    #ttrpg #dnd #rpg

  8. Hey #ttrpgCommunity!

    Have you ever played a game that didn't rely on combat to resolve conflicts? What was the system? And how did the mechanics encourage non-combat resolution?

    #ttrpg #dnd #rpg

  9. Hey #ttrpgCommunity!

    Have you ever played a game that didn't rely on combat to resolve conflicts? What was the system? And how did the mechanics encourage non-combat resolution?

    #ttrpg #dnd #rpg

  10. Hey #ttrpgCommunity!

    Have you ever played a game that didn't rely on combat to resolve conflicts? What was the system? And how did the mechanics encourage non-combat resolution?

    #ttrpg #dnd #rpg

  11. 😎 Happy Saturday morning, #TTRPGCommunity! 😎

    Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!

  12. 😎 Happy Saturday morning, #TTRPGCommunity! 😎

    Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!

  13. 😎 Happy Saturday morning, #TTRPGCommunity! 😎

    Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!

  14. 😎 Happy Saturday morning, #TTRPGCommunity! 😎

    Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!

  15. 😎 Happy Saturday morning, #TTRPGCommunity! 😎

    Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!

  16. GM Tip: Boss fights feel more epic with phases or environmental changes. When the dragon hits half health, it takes flight. When the lich's phylactery breaks, it goes berserk. Dynamic encounters help elevate them.

    #ttrpg #dnd #rpg #ttrpgCommunity

  17. GM Tip: Boss fights feel more epic with phases or environmental changes. When the dragon hits half health, it takes flight. When the lich's phylactery breaks, it goes berserk. Dynamic encounters help elevate them.

    #ttrpg #dnd #rpg #ttrpgCommunity

  18. GM Tip: Boss fights feel more epic with phases or environmental changes. When the dragon hits half health, it takes flight. When the lich's phylactery breaks, it goes berserk. Dynamic encounters help elevate them.

    #ttrpg #dnd #rpg #ttrpgCommunity

  19. **The Infinite Spiral Staircase**
    *Location and Environmental Hazard*

    **Overview**
    The Infinite Spiral Staircase appears wholly unremarkable. It functions as a modular location for a wizard's tower, a Feywild estate, a divine sanctum, a haunted keep, or a thieves' guild vault. The construction is left to the Dungeon Master, but a default aesthetic recommendation is smooth, seamless dark grey stone with no mortar lines. It should seem entirely unremarkable and totally expected in its environment.

    **The Effect**
    Any creature moving forward up the staircase is caught in an infinite loop. The stairs continue endlessly upward regardless of the distance climbed. The effect is invisible. The staircase does not feel magical.

    **The Sensory Clue**
    Upon entering the stairwell, the air shifts subtly and wrongly. The Dungeon Master chooses the specific quality, such as a faint chill, sticky air, or pressure behind the eyes. This is described plainly and specifically.

    Each step forward deepens the wrongness by one degree. Early steps are noticeable but not alarming. Sustained climbing becomes genuinely uncomfortable. Turning around at any point causes the wrongness to vanish instantly, leaving the air feeling neutral or pleasant. Taking a step back down toward the entrance has no effect on the wrongness; it maintains itself even after exiting the staircase. Taking a step backwards up the staircase, however, leaves the air feeling neutral and comfortable. This is the tell.

    **The Solution**
    Backwards movement up the staircase breaks the infinite loop. No ability check, class feature, or special ability is required. Any creature capable of movement can solve this purely through observation.

    **The Inscription**
    The entrance features an archway set within a rectangular frame. In the liminal space between the arch curve and the squared corners, carved text reads: *The way forward lies behind.*
    Visibility is left to Dungeon Master discretion. It can require a DC 10 Intelligence (Investigation) check to spot, or it can be obscured requiring a DC 15 check. It is always visible to any character who turns around to leave.

    **Escalating Stages**
    The wrongness scales to the staircase design and pacing.
    * **Stage One: Discomfort.** The air is wrong. It is noticeable and unpleasant, carrying no mechanical effect.
    * **Stage Two: Distress.** The wrongness is difficult to ignore. Creatures must succeed on a DC 14 Constitution saving throw or suffer disadvantage on ability checks until they stop moving forward.
    * **Stage Three: Damage.** The staircase becomes actively hostile. Creatures take 10 (3d6) psychic damage each round they continue climbing forward.

    **Party Dynamics**
    If the party splits directions, the geometry becomes contradictory and magical. Perspectives overlap and relative distances cannot be tracked accurately. Characters can still see and communicate with one another regardless of direction. Positioning during a split cannot be trusted. The Dungeon Master should lean into the incoherence rather than attempt to resolve it spatially.

    **Dungeon Master Notes**
    The inscription visibility is the primary difficulty dial. The sensory stages are deliberately flexible. A character who has encountered this staircase before may make a DC 16 Intelligence (Arcana) or Intelligence (Investigation) check to recognize the effect immediately. No magical explanation is required. The staircase simply is what it is.

    #DnD #DnD5e #DungeonsAndDragons #TTRPG #TabletopRPG #DnDHomebrew #DMing #GameMaster #TTRPGCommunity #Worldbuilding #DnDPuzzle #LevelDesign #EncounterDesign

  20. **The Infinite Spiral Staircase**
    *Location and Environmental Hazard*

    **Overview**
    The Infinite Spiral Staircase appears wholly unremarkable. It functions as a modular location for a wizard's tower, a Feywild estate, a divine sanctum, a haunted keep, or a thieves' guild vault. The construction is left to the Dungeon Master, but a default aesthetic recommendation is smooth, seamless dark grey stone with no mortar lines. It should seem entirely unremarkable and totally expected in its environment.

    **The Effect**
    Any creature moving forward up the staircase is caught in an infinite loop. The stairs continue endlessly upward regardless of the distance climbed. The effect is invisible. The staircase does not feel magical.

    **The Sensory Clue**
    Upon entering the stairwell, the air shifts subtly and wrongly. The Dungeon Master chooses the specific quality, such as a faint chill, sticky air, or pressure behind the eyes. This is described plainly and specifically.

    Each step forward deepens the wrongness by one degree. Early steps are noticeable but not alarming. Sustained climbing becomes genuinely uncomfortable. Turning around at any point causes the wrongness to vanish instantly, leaving the air feeling neutral or pleasant. Taking a step back down toward the entrance has no effect on the wrongness; it maintains itself even after exiting the staircase. Taking a step backwards up the staircase, however, leaves the air feeling neutral and comfortable. This is the tell.

    **The Solution**
    Backwards movement up the staircase breaks the infinite loop. No ability check, class feature, or special ability is required. Any creature capable of movement can solve this purely through observation.

    **The Inscription**
    The entrance features an archway set within a rectangular frame. In the liminal space between the arch curve and the squared corners, carved text reads: *The way forward lies behind.*
    Visibility is left to Dungeon Master discretion. It can require a DC 10 Intelligence (Investigation) check to spot, or it can be obscured requiring a DC 15 check. It is always visible to any character who turns around to leave.

    **Escalating Stages**
    The wrongness scales to the staircase design and pacing.
    * **Stage One: Discomfort.** The air is wrong. It is noticeable and unpleasant, carrying no mechanical effect.
    * **Stage Two: Distress.** The wrongness is difficult to ignore. Creatures must succeed on a DC 14 Constitution saving throw or suffer disadvantage on ability checks until they stop moving forward.
    * **Stage Three: Damage.** The staircase becomes actively hostile. Creatures take 10 (3d6) psychic damage each round they continue climbing forward.

    **Party Dynamics**
    If the party splits directions, the geometry becomes contradictory and magical. Perspectives overlap and relative distances cannot be tracked accurately. Characters can still see and communicate with one another regardless of direction. Positioning during a split cannot be trusted. The Dungeon Master should lean into the incoherence rather than attempt to resolve it spatially.

    **Dungeon Master Notes**
    The inscription visibility is the primary difficulty dial. The sensory stages are deliberately flexible. A character who has encountered this staircase before may make a DC 16 Intelligence (Arcana) or Intelligence (Investigation) check to recognize the effect immediately. No magical explanation is required. The staircase simply is what it is.

    #DnD #DnD5e #DungeonsAndDragons #TTRPG #TabletopRPG #DnDHomebrew #DMing #GameMaster #TTRPGCommunity #Worldbuilding #DnDPuzzle #LevelDesign #EncounterDesign

  21. **The Infinite Spiral Staircase**
    *Location and Environmental Hazard*

    **Overview**
    The Infinite Spiral Staircase appears wholly unremarkable. It functions as a modular location for a wizard's tower, a Feywild estate, a divine sanctum, a haunted keep, or a thieves' guild vault. The construction is left to the Dungeon Master, but a default aesthetic recommendation is smooth, seamless dark grey stone with no mortar lines. It should seem entirely unremarkable and totally expected in its environment.

    **The Effect**
    Any creature moving forward up the staircase is caught in an infinite loop. The stairs continue endlessly upward regardless of the distance climbed. The effect is invisible. The staircase does not feel magical.

    **The Sensory Clue**
    Upon entering the stairwell, the air shifts subtly and wrongly. The Dungeon Master chooses the specific quality, such as a faint chill, sticky air, or pressure behind the eyes. This is described plainly and specifically.

    Each step forward deepens the wrongness by one degree. Early steps are noticeable but not alarming. Sustained climbing becomes genuinely uncomfortable. Turning around at any point causes the wrongness to vanish instantly, leaving the air feeling neutral or pleasant. Taking a step back down toward the entrance has no effect on the wrongness; it maintains itself even after exiting the staircase. Taking a step backwards up the staircase, however, leaves the air feeling neutral and comfortable. This is the tell.

    **The Solution**
    Backwards movement up the staircase breaks the infinite loop. No ability check, class feature, or special ability is required. Any creature capable of movement can solve this purely through observation.

    **The Inscription**
    The entrance features an archway set within a rectangular frame. In the liminal space between the arch curve and the squared corners, carved text reads: *The way forward lies behind.*
    Visibility is left to Dungeon Master discretion. It can require a DC 10 Intelligence (Investigation) check to spot, or it can be obscured requiring a DC 15 check. It is always visible to any character who turns around to leave.

    **Escalating Stages**
    The wrongness scales to the staircase design and pacing.
    * **Stage One: Discomfort.** The air is wrong. It is noticeable and unpleasant, carrying no mechanical effect.
    * **Stage Two: Distress.** The wrongness is difficult to ignore. Creatures must succeed on a DC 14 Constitution saving throw or suffer disadvantage on ability checks until they stop moving forward.
    * **Stage Three: Damage.** The staircase becomes actively hostile. Creatures take 10 (3d6) psychic damage each round they continue climbing forward.

    **Party Dynamics**
    If the party splits directions, the geometry becomes contradictory and magical. Perspectives overlap and relative distances cannot be tracked accurately. Characters can still see and communicate with one another regardless of direction. Positioning during a split cannot be trusted. The Dungeon Master should lean into the incoherence rather than attempt to resolve it spatially.

    **Dungeon Master Notes**
    The inscription visibility is the primary difficulty dial. The sensory stages are deliberately flexible. A character who has encountered this staircase before may make a DC 16 Intelligence (Arcana) or Intelligence (Investigation) check to recognize the effect immediately. No magical explanation is required. The staircase simply is what it is.

    #DnD #DnD5e #DungeonsAndDragons #TTRPG #TabletopRPG #DnDHomebrew #DMing #GameMaster #TTRPGCommunity #Worldbuilding #DnDPuzzle #LevelDesign #EncounterDesign

  22. What's the longest your party has ever spent planning something that completely fell apart?

    #ttrpg #dnd #rpg #meme #ttrpgsky #ttrpgcommunity

  23. What's the longest your party has ever spent planning something that completely fell apart?

    #ttrpg #dnd #rpg #meme #ttrpgsky #ttrpgcommunity

  24. What's the longest your party has ever spent planning something that completely fell apart?

    #ttrpg #dnd #rpg #meme #ttrpgsky #ttrpgcommunity

  25. What's the longest your party has ever spent planning something that completely fell apart?

    #ttrpg #dnd #rpg #meme #ttrpgsky #ttrpgcommunity

  26. What's the longest your party has ever spent planning something that completely fell apart?

    #ttrpg #dnd #rpg #meme #ttrpgsky #ttrpgcommunity

  27. Yazeba's Bed and Breakfast - Possum Creek Games

    Slice of Life rpg based in a magical, interdimensional inn where its always Gertrude's Birthday. You play through the 40+ chapters, getting sticker mementos and complete cozy character tracks. What's not to love?

    #TTRPG #TTRPGCommunity #ttrpgpodcast #rpg #rpggames #cozyrpg #cozy #magichouse #foundfamily #Fantasy #possumcreekgames
    k-squareproductions.com/gmbc

  28. Rifts - Palladium Books
    The ultimate grab bag of scifi, horror, fantasy, robotech, military fiction, and more. If you are looking for inspiration about any setting, Rifts has something for you. The mechanics are from the 1st ed D&D era but man, what a world(s).

    #ttrpg #TTRPGCommunity #ttrpgpodcast #rpg #rpggames #RPGCommunity #alphabetchallenge #rifts #PalladiumBooks #scifirpg #fantasyrpg #horrorrpg #militaryrpg

  29. Steve Jackson Games cult classic “Toon RPG” returns, with a new second edition campaign running now on BackerKit. We MEEP MEEP into all the cartoon chaos. ttrpgfans.com/toon-rpg-second- #toonrpg #stevejacksongames #sjgames #ttrpg #ttrpgcommunity #rpg #rpggames #RPGCommunity

  30. Everyone's favorite radioactive kaiju is getting his own TTRPG, with IDW comics recently announcing a new Kickstarter for "Godzilla: The Roleplaying Game." ttrpgfans.com/godzilla-the-rol #Godzilla #ttrpg #TTRPGCommunity #RPG #rpggames #IDWPublishing #kaiju #kickstarter

  31. Steve Jackson Games has recently confirmed that a new revised version of GURPS 4th Edition is coming soon. We take a closer look at everything we know so far. ttrpgfans.com/gurps-4th-editio #gurps #stevejacksongames #ttrpg #TTRPGCommunity #rpg #rpggames #RPGCommunity #ttrpgnews #RPGNews

  32. Are you tired of dealing with the cost of living and late-stage capitalism? Have you and your friends ever talked about buying a castle or a large plot of country land somewhere and starting your commune or collective?

    Our Commune is a 24-word RPG for 2 or more players.

    ko-fi.com/s/ee4833e670

    #ttrpg #TTRPGCommunity #microrpg