#ttrpgcommunity — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ttrpgcommunity, aggregated by home.social.
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☀ Happy Sunday morning, #TTRPG friends! ☀
Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
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☀ Happy Sunday morning, #TTRPG friends! ☀
Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
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☀ Happy Sunday morning, #TTRPG friends! ☀
Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
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☀ Happy Sunday morning, #TTRPG friends! ☀
Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
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☀ Happy Sunday morning, #TTRPG friends! ☀
Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
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Pegasus and Tulpar are, structurally, the same myth told an ocean apart. Instead of picking one, this entry treats them as two names for the same animal and builds outward from what both versions already agree on. Neither tradition needed the other to exist. Neither one had to lose.
#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent
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Tommy is a facilitator who neutralizes targets so other operations can proceed. He moves with calculated silence, wears gloves constantly, and smells faintly of floral chemicals. He insists on the name Greyhand, referencing his signature botanical Greywort and his application method. His associates ignore the nickname. Tommy adheres to a strict professional rule. He will not knowingly deliver a lethal dose unless adversaries are actively trying to kill his team. He considers permanent solutions lazy because dead targets cannot be questioned or ransomed.
Greywort is an unassuming herb that suppresses the nervous system. Small amounts cause drowsiness. Moderate amounts induce unconsciousness. Large amounts approach lethality. Tommy controls the dosing and cultivates the plant in the basement of a legitimate apothecary. The plant is processed into contact pastes, ingestible tinctures, and aerosolized concentrates.
His operation includes three lieutenants. Vera executes physical restraints and contact poison applications. She remains silent during jobs and critiques them extensively afterward. Silas is a sniper who insists on the unused nickname Silk. He relies on stealth and poisoned darts. Petra is a chemist who manages the Greywort cultivation and compound synthesis. She refuses to leave the laboratory because she prefers the predictability of botanicals over human interaction.
The lair is divided into a reputable surface apothecary and a reinforced basement laboratory. The basement contains cultivation zones, chemical storage, and clean, ventilated holding cells. Tommy utilizes the basement ventilation system and reinforced doors to control engagements.
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### Tommy "Greyhand"
*Medium Humanoid (Human), Lawful Neutral***Armor Class:** 16 (studded leather)
**Hit Points:** 143 (22d8 + 44)
**Speed:** 35 ft.STR 10 (+0), DEX 20 (+5), CON 14 (+2), INT 18 (+4), WIS 14 (+2), CHA 12 (+1)
**Saving Throws:** Dex +9, Int +8
**Skills:** Medicine +6, Nature +8, Perception +6, Sleight of Hand +13, Stealth +13
**Damage Immunities:** Poison
**Condition Immunities:** Poisoned
**Senses:** Darkvision 60 ft., passive Perception 16
**Languages:** Common, Thieves' Cant, Undercommon
**Challenge:** 10 (5,900 XP) | **Proficiency Bonus:** +4**Greywort Immunity.** Tommy has total immunity to poison damage and the Poisoned condition through controlled exposure.
**Alchemical Savant.** When Tommy deals poison damage or restores hit points using a compound, he adds +4 to the roll.
**Poisoner's Expertise.** Tommy ignores poison resistance. Creatures with poison immunity remain immune.
**Evasion.** When subjected to an effect that allows a Dexterity saving throw for half damage, Tommy takes no damage on a success and half damage on a failure.
**Alertness.** Tommy cannot be surprised and gains a +5 bonus to initiative. Hidden creatures do not gain advantage on attack rolls against him.
**The Rule.** Once per round as a free action, Tommy can choose to have one of his attacks deal 0 damage if it would reduce a creature to 0 hit points.
**Limited Inventory.** Tommy carries a finite supply of chemical compounds. He begins encounters with five doses of The Drift, three doses of The Grey, two Greywort Vials, and one dose of Greywort Paste.#### Actions
**Multiattack.** Tommy makes two Blowdart attacks, or one Blowdart attack and one Greywort Vial attack.
**Blowdart.** *Ranged Weapon Attack:* +9 to hit, range 25/100 ft., one target. *Hit:* 1 piercing damage plus the effect of the applied compound.
**Greywort Vial.** Tommy expends one vial and targets a point within 30 feet. Aerosolized mist fills a 10-foot radius. Each creature must make a DC 16 Constitution saving throw. On a failure, the creature is Poisoned and falls Unconscious for 1 minute. A creature wakes if it takes damage or another creature uses an action to rouse it. On a success, the creature is Poisoned until the end of its next turn.#### Bonus Actions
**Cunning Action.** Tommy takes the Dash, Disengage, or Hide action.
**Quick Application.** Tommy applies one dose of a compound to his blowdart or held weapon.#### Reactions
**Calculated Withdrawal.** When hit by an attack, Tommy can move up to half his speed without provoking opportunity attacks.
**Antidote Ready.** When a creature within 5 feet drops to 0 hit points from poison, Tommy administers an antidote, leaving the creature at 1 hit point.#### Lair Actions
On initiative count 20, losing ties, Tommy can take a Lair Action if he is in the apothecary basement. He cannot use the same action two rounds in a row.
* **Ventilation Trigger.** Greywort mist floods a 20-foot radius. Creatures must make a DC 14 Constitution saving throw or be Poisoned until the end of their next turn.
* **Lockdown.** Reinforced doors seal. Exits require a DC 18 Strength check or DC 16 Thieves' Tools check to open. Lieutenants can unseal doors as a bonus action.
* **Compound Cache.** Tommy retrieves a compound from a hidden wall cache, replenishing one expended dose of Greywort Vial, The Grey, or Greywort Paste.#### Legendary Actions
Tommy can take 3 legendary actions. Only one option can be used at a time and only at the end of another creature's turn.
* **Relocate (Costs 1 Action).** Tommy moves half his speed and takes the Hide action.
* **Quick Dart (Costs 1 Action).** Tommy makes one Blowdart attack.
* **Apply and Fade (Costs 2 Actions).** Tommy applies Compound: The Grey, makes one Blowdart attack, and moves his full speed without provoking opportunity attacks.
* **Greywort Cloud (Costs 3 Actions).** Tommy uses his Greywort Vial attack.#### Compounds
Applied via Blowdart or melee touch attack.
* **The Drift.** DC 16 Constitution saving throw. On a failure, the target is Poisoned. While Poisoned, the target is Incapacitated and its speed is halved. The target repeats the save at the end of each turn.
* **The Grey.** DC 16 Constitution saving throw. On a failure, the target falls Unconscious for 1 hour, waking on damage. On a success, the target is Poisoned until the end of its next turn.
* **Greywort Paste.** Applied via touch. DC 18 Constitution saving throw. On a failure, the target is Paralyzed for 1 minute, repeating the save at the end of each turn.***
### Vera
*Medium Humanoid (Human), Lawful Neutral***Armor Class:** 14 (leather armor)
**Hit Points:** 78 (12d8 + 24)
**Speed:** 30 ft.STR 18 (+4), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 10 (+0)
**Skills:** Athletics +8, Stealth +6
**Damage Immunities:** Poison
**Condition Immunities:** Poisoned
**Challenge:** 4 (1,100 XP) | **Proficiency Bonus:** +3**Grappler.** Vera has advantage on attack rolls against creatures she is grappling.
**Nonlethal Discipline.** All damage Vera deals leaves targets at a minimum of 1 hit point.
**Limited Inventory.** Vera begins encounters with three doses of The Drift.#### Actions
**Multiattack.** Vera makes two Unarmed Strike attacks.
**Unarmed Strike.** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 9 (1d10 + 4) bludgeoning damage.
**Grapple.** Contested Athletics check against the target's Athletics or Acrobatics. On a success, the target is Grappled with an escape DC of 16.#### Bonus Actions
**Contact Application.** When Vera grapples a creature, she expends one dose to apply Compound: The Drift. The target makes a DC 15 Constitution saving throw or is Incapacitated and its speed is halved, repeating the save at the end of each turn.***
### Silas "Silk"
*Medium Humanoid (Human), Lawful Neutral***Armor Class:** 15 (studded leather)
**Hit Points:** 65 (10d8 + 20)
**Speed:** 35 ft.STR 10 (+0), DEX 18 (+4), CON 14 (+2), INT 14 (+2), WIS 12 (+1), CHA 10 (+0)
**Skills:** Perception +5, Sleight of Hand +8, Stealth +8
**Damage Immunities:** Poison
**Condition Immunities:** Poisoned
**Challenge:** 4 (1,100 XP) | **Proficiency Bonus:** +3**Skulker.** Silas can attempt to hide in lightly obscured terrain. Missing a ranged attack does not reveal his position.
**Sneak Attack (1/Turn).** Silas deals an extra 10 (3d6) poison damage when he hits with a ranged attack and has advantage, or when an ally is within 5 feet of the target and Silas lacks disadvantage.
**Poisoner.** Silas ignores poison resistance.
**Limited Inventory.** Silas begins encounters with five doses of The Drift and one dose of The Grey.#### Actions
**Multiattack.** Silas makes two Blowdart attacks.
**Blowdart.** *Ranged Weapon Attack:* +7 to hit, range 25/100 ft., one target. *Hit:* 1 piercing damage plus the effect of the applied compound. Target must make a DC 14 Constitution saving throw against the compound effects.#### Bonus Actions
**Quick Apply.** Silas expends one dose of a compound and applies it to his blowdart.
**Hide.** Silas takes the Hide action.***
### Petra
*Medium Humanoid (Human), True Neutral***Armor Class:** 12
**Hit Points:** 45 (10d8)
**Speed:** 25 ft.STR 8 (-1), DEX 14 (+2), CON 10 (+0), INT 20 (+5), WIS 16 (+3), CHA 8 (-1)
**Skills:** Arcana +9, Medicine +7, Nature +9
**Damage Immunities:** Poison
**Condition Immunities:** Poisoned
**Challenge:** 1 (200 XP) | **Proficiency Bonus:** +3**Lab Anchor.** Petra does not participate in direct combat. If an enemy is within melee reach, she must use her action to Disengage and retreat on her turn. She cannot use Compound Synthesis on any turn she uses the Disengage action.
#### Actions
**Compound Synthesis (Recharge 5-6).** Petra produces a compound and passes it to an ally or loads it into the lair system. This replenishes one compound dose for Tommy or Silas, or fuels one Lair Action without expending the count 20 trigger.
**Overload (1/Day).** Petra floods a 15-foot radius with Greywort concentrate. Every creature other than Petra must make a DC 17 Constitution saving throw or fall Unconscious for 10 minutes.#### Reactions
**Emergency Antidote (1/Encounter).** When a creature within 10 feet drops to 0 hit points, Petra administers an antidote, leaving the creature at 1 hit point.#DnD #DnD5e #DungeonsAndDragons #TTRPG #TabletopRPG #DnDHomebrew #BBEG #NPC #MonsterStatBlock #DMing #GameMaster #TTRPGCommunity
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Hey #ttrpgCommunity!
What's a common GM habit that you think should be reconsidered or even eliminated?
#ttrpgs #dnd #rpg #gaming -
😎 Happy Saturday morning, #TTRPGCommunity! 😎
Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!
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😎 Happy Saturday morning, #TTRPGCommunity! 😎
Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!
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😎 Happy Saturday morning, #TTRPGCommunity! 😎
Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!
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😎 Happy Saturday morning, #TTRPGCommunity! 😎
Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!
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😎 Happy Saturday morning, #TTRPGCommunity! 😎
Today's #TagDay hashtags are #SelfPromoSaturday to share all your promos and #WeekendGaming to share your session tales and dev work. Be sure to join in and help our #TTRPG connections grow!
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"We lost sight of it the second it hit the water — not dove, just ran, flat out, straight across the surface like it wasn't there at all. I've told this story four times and I still don't believe myself."
— Unattributed rider's account, steppe crossing#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi
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"We lost sight of it the second it hit the water — not dove, just ran, flat out, straight across the surface like it wasn't there at all. I've told this story four times and I still don't believe myself."
— Unattributed rider's account, steppe crossing#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi
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"We lost sight of it the second it hit the water — not dove, just ran, flat out, straight across the surface like it wasn't there at all. I've told this story four times and I still don't believe myself."
— Unattributed rider's account, steppe crossing#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi
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"We lost sight of it the second it hit the water — not dove, just ran, flat out, straight across the surface like it wasn't there at all. I've told this story four times and I still don't believe myself."
— Unattributed rider's account, steppe crossing#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi
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"We lost sight of it the second it hit the water — not dove, just ran, flat out, straight across the surface like it wasn't there at all. I've told this story four times and I still don't believe myself."
— Unattributed rider's account, steppe crossing#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #KoFi
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Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.
#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon
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Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.
#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon
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Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.
#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon
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Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.
#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon
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Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.
#TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon
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**Swift Bracers of Tailor Friendship**
*Wondrous Item, Common*
**Cost:** 50 gp
**Weight:** 1 lb.These bracers consist of dozens of stacked, brightly colored cords of spun silk and thin leather. Strung along the cords are hundreds of small beads crafted from painted wood, polished glass, and carved bone. Many of the beads feature individual letters stamped or burned into them, spelling out names, brief phrases, historical epochs, and musical motifs. The construction allows individual beaded strands to be easily untied and traded with others.
**Tailor's Rapport.** While wearing these bracers, you have advantage on Charisma (Persuasion) checks made to interact with, bargain with, or influence tailors, weavers, and clothiers.
**Discounted Wares.** When you purchase nonmagical clothing or tailoring services while wearing the bracers, the total cost of the transaction is reduced by 25 percent.
**Swift Stitching.** While wearing the bracers, you gain proficiency with weaver's tools. If you are already proficient, your proficiency bonus is doubled for any ability check you make that uses those tools. Additionally, you require half the normal time to craft or repair nonmagical clothing.
#DnD #DnD5e #DungeonsAndDragons #TTRPG #TabletopRPG #DnDHomebrew #MagicItem #WondrousItem #TaylorSwift #Swifties #FriendshipBracelets #TTRPGCommunity
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**Swift Bracers of Tailor Friendship**
*Wondrous Item, Common*
**Cost:** 50 gp
**Weight:** 1 lb.These bracers consist of dozens of stacked, brightly colored cords of spun silk and thin leather. Strung along the cords are hundreds of small beads crafted from painted wood, polished glass, and carved bone. Many of the beads feature individual letters stamped or burned into them, spelling out names, brief phrases, historical epochs, and musical motifs. The construction allows individual beaded strands to be easily untied and traded with others.
**Tailor's Rapport.** While wearing these bracers, you have advantage on Charisma (Persuasion) checks made to interact with, bargain with, or influence tailors, weavers, and clothiers.
**Discounted Wares.** When you purchase nonmagical clothing or tailoring services while wearing the bracers, the total cost of the transaction is reduced by 25 percent.
**Swift Stitching.** While wearing the bracers, you gain proficiency with weaver's tools. If you are already proficient, your proficiency bonus is doubled for any ability check you make that uses those tools. Additionally, you require half the normal time to craft or repair nonmagical clothing.
#DnD #DnD5e #DungeonsAndDragons #TTRPG #TabletopRPG #DnDHomebrew #MagicItem #WondrousItem #TaylorSwift #Swifties #FriendshipBracelets #TTRPGCommunity
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**Swift Bracers of Tailor Friendship**
*Wondrous Item, Common*
**Cost:** 50 gp
**Weight:** 1 lb.These bracers consist of dozens of stacked, brightly colored cords of spun silk and thin leather. Strung along the cords are hundreds of small beads crafted from painted wood, polished glass, and carved bone. Many of the beads feature individual letters stamped or burned into them, spelling out names, brief phrases, historical epochs, and musical motifs. The construction allows individual beaded strands to be easily untied and traded with others.
**Tailor's Rapport.** While wearing these bracers, you have advantage on Charisma (Persuasion) checks made to interact with, bargain with, or influence tailors, weavers, and clothiers.
**Discounted Wares.** When you purchase nonmagical clothing or tailoring services while wearing the bracers, the total cost of the transaction is reduced by 25 percent.
**Swift Stitching.** While wearing the bracers, you gain proficiency with weaver's tools. If you are already proficient, your proficiency bonus is doubled for any ability check you make that uses those tools. Additionally, you require half the normal time to craft or repair nonmagical clothing.
#DnD #DnD5e #DungeonsAndDragons #TTRPG #TabletopRPG #DnDHomebrew #MagicItem #WondrousItem #TaylorSwift #Swifties #FriendshipBracelets #TTRPGCommunity
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Meet Lucky.
Lucky is an ancient archfey trickster bound to a cursed artifact known as the Lucky Charms, which consists of seven magical tokens. For centuries, mortals repeatedly captured him and stole his magic piecemeal. The modern image of a jovial cereal mascot is a degraded folk memory of this older entity. Each charm represents a fragment of his true name, split apart by the original binding ritual. Having finally reclaimed all seven tokens, he is whole for the first time in millennia. He is not evil in a cosmic sense, but his prolonged humiliation has left him furious and eager to end the game.
The centuries of being hunted have made him manic, theatrical, and unhinged. He initiates conflicts with theatrical flair before turning completely cold. His expressions of joy are authentic, but they mask profound murderous intent. He references his own mascot iconography with the bitterness of someone weaponizing an insult. He is no longer fleeing and actively seeks confrontation.
Upon encountering adversaries, he spreads his arms wide, allowing the seven tokens to orbit him. Presenting a smile composed entirely of teeth, he recites his opening monologue. He lists hearts, starts, horseshoes, clovers, blue moons, pots of gold, rainbows... and then he stops, looks directly at his targets without changing his expression... "AND YOU'RE ALL GONNA DIE!"
Lucky resides in a collapsed, rainbow pocket dimension that is both beautiful and rotting. The environment features optional gravity, color that bleeds away from surfaces near his true form, and failed escape routes that loop directly back to the entrance. In combat, he functions as a trickster controller utilizing escalating chaos and burst damage. His legendary actions and passive auras are tied to the seven tokens. As he loses health, more of these charms activate. Adversaries can attempt to weaken him by using a high-difficulty contested action to catch and attune to individual tokens.
Attacks directed at him force a luck save. Failures on this save grant him advantage on his subsequent turn. He also utilizes a lair action called Pot of Gold, which teleports him and blinds targets with a burst of golden light. Resolving the encounter permanently requires bargaining with him by acknowledging the abuse he suffered. The true conclusion involves breaking the binding ritual rather than defeating him in combat. Destroying his physical form without releasing the binding merely resets the cycle, guaranteeing that another individual will eventually find the box.
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**Lucky, The Last Charm**
*Medium Fey (Archfey), Chaotic Evil***Armor Class:** 19 (natural armor)
**Hit Points:** 285 (30d8 + 150)
**Speed:** 40 ft., fly 40 ft. (hover)| STR | DEX | CON | INT | WIS | CHA |
| :---: | :---: | :---: | :---: | :---: | :---: |
| 16 (+3) | 22 (+6) | 20 (+5) | 18 (+4) | 16 (+3) | 24 (+7) |**Saving Throws:** Dex +12, Int +10, Wis +9, Cha +13
**Skills:** Acrobatics +12, Deception +13, Perception +9, Stealth +12
**Condition Immunities:** Charmed, Frightened, Poisoned
**Senses:** Truesight 120 ft., passive Perception 19
**Languages:** Common, Sylvan, Telepathy 120 ft.
**Challenge:** 22 (41,000 XP) | Proficiency Bonus: +7***
**The Seven Tokens.** Lucky is bound to seven floating magical fragments representing his true name. At the start of combat, all seven tokens are active. As Lucky's hit points cross specific thresholds, tokens shatter or hyper-charge, changing his auras and available legendary actions. While active, each token grants a passive benefit:
* *Hearts:* Allies within 30 feet have advantage on death saving throws. Lucky gains temporary hit points equal to damage dealt by legendary actions.
* *Stars:* Lucky can cast *Misty Step* as a bonus action without expending a spell slot.
* *Horseshoes:* Ranged attack rolls against Lucky have disadvantage.
* *Clovers:* Lucky adds a +2 bonus to all saving throws.
* *Blue Moons:* Dim light within 60 feet of Lucky becomes magical darkness for enemies.
* *Pots of Gold:* When Lucky hits with a spell or attack, he deals an extra 14 (4d6) radiant damage, manifesting as a blinding flash of golden coins.
* *Rainbows:* The ground within 30 feet of Lucky is treated as difficult terrain for enemies.**Luck Drain.** When a creature hits Lucky with a melee attack, that creature must make a DC 21 Wisdom saving throw. On a failure, Lucky absorbs a fraction of their fortune; he gains advantage on his next attack roll or saving throw.
**Legendary Resistance (4/Day).** If Lucky fails a saving throw, he can choose to succeed instead.
**Magic Resistance.** Lucky has advantage on saving throws against spells and other magical effects.
### Actions
**Multiattack.** Lucky makes three attacks: two with his *Spectral Cereal Shards* and one with his *Fey Step Strike*.
**Spectral Cereal Shards.** *Melee or Ranged Spell Attack:* +13 to hit, range 60 ft., one target. *Hit:* 15 (2d6 + 6) force damage plus 10 (3d6) psychic damage.
**Fey Step Strike.** Lucky teleports up to 30 feet to an unoccupied space he can see and makes one melee weapon attack (+12 to hit, reach 5 ft., one target). *Hit:* 18 (3d6 + 6) slashing damage, and the target must succeed on a DC 20 Constitution saving throw or be blinded until the end of its next turn.
**Catch a Token (Recharge 5-6).** A creature within 10 feet that can see Lucky can attempt to snatch one of his orbiting tokens. The creature must use its action to make a contested Dexterity (Acrobatics) check against Lucky's spell save DC (21). If the creature succeeds, the token is pulled away, deactivating that token's passive aura and legendary action until the end of Lucky's next turn, after which it returns to orbit.
### Bonus Actions
**Prismatic Leap.** Lucky moves up to his speed without provoking opportunity attacks, leaving a trail of shimmering, acidic residue in his wake. Any creature that enters or ends its turn in that space takes 10 (3d6) acid damage.
### Reactions
**Uncanny Parrying.** When a creature Lucky can see hits him with an attack, Lucky adds 6 to his Armor Class against that attack.
### Legendary Actions
Lucky can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lucky regains spent legendary actions at the start of his turn.
* **Token Pulse.** Lucky channels the active energy of his tokens, forcing all creatures within 20 feet to make a DC 21 Dexterity saving throw, taking 14 (4d6) force damage on a failed save, or half as much damage on a successful one.
* **Glimmering Shift (Costs 2 Actions).** Lucky forces a target he can see to make a DC 21 Wisdom saving throw. On a failure, the target is teleported up to 30 feet to a space of Lucky's choice and rendered incapacitated until the end of its next turn.
* **Shattered Memory (Costs 3 Actions).** Lucky invokes the collective trauma of his millennia of imprisonment. Each enemy within 60 feet must make a DC 21 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on a success.#DnD #DnD5e #DungeonsAndDragons #TTRPG #Worldbuilding #DnDHomebrew #DMing #GameMaster #TTRPGCommunity #DnDPlotHook #isThisAnything
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GMBC ep43 - Magic, Mayhem, and Betrayal: The Spellslinger Experience Unpacked #ttrpg #ttrpgpodcast #fantasy #yafantasy #yafantasyseries #ChosenOne #Brainsoverbrawn #cleverhero #foundfamily #magicysystem #rpg #RPGCommunity #TTRPGCommunity #sebastiandecastell https://www.k-squareproductions.com/gmbc
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Outgunned - Two Little Mice
Let's play action heroes! Massive dice pools, going "all in", spending adrenline, and attribuites like "Nerves", "Brawn" and "Smooth" makes this the perfect game for replicating action movies, pulp films and now superheroes!
#ttrpg #TTRPGCommunity #ttrpgpodcast #rpg #RPGCommunity #RPGPodcast #actionmovies #outgunned #superhero #DimeNovels
https://www.k-squareproductions.com/gmbc -
Green Ronin Publishing has just announced that a new Mutants & Masterminds 4th Edition will be coming to Kickstarter in 2026. We suit up and smash into all the details. https://ttrpgfans.com/mutants-and-masterminds-4th-edition/ #mutantsandmasterminds #greenronin #ttrpg #TTRPGCommunity #rpg #RPGCommunity #rpggames
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Check out our "live" episode at Rising Phoenix Game Con 2025. #RisingPhoenix #Gamecon #TTRPGCommunity #ttrpg #ttrpgpodcast #gamemastersbookclub #gamemasters #gamemastertips #GameMasterLife #dungeonsanddragons #worldofdarkness #ghostbusters #gencon https://www.k-squareproductions.com/gmbc
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Apocalypse World - the TTRPG which spawned the Powered by the Apocalypse engine - is getting a new 3rd edition on Kickstarter. We break out all the details. https://ttrpgfans.com/apocalypse-world-3rd-edition/ #apocalypseworld #poweredbytheapocalypse #pbta #ttrpg #RPG #TTRPGCommunity #rpggames #RPGCommunity
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By the time we reached the medical section, it was already too late.
#LiminalHorror #osr #drawing #art #monster #mastoart #artist #artistsonmastodon #illustration #artwork #draw #Mothership #horror #alien #comics #characterdesign #residentevil #scifi #sciencefiction #bestiary #creature #terror #extraterrestrial #nsr #ttrpgcommunity #ttrpgart
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So I hear y’all like TTRPGs on here.
My poetry writing TTRPG is included in the bundle that just went live today (I’ll include a widget so you can find it directly), and I’ll post links to examples of poems I’ve written using it as well.
The TTRPG:
Some examples:
One
Two – “letter to theseus”
Three
Four – “a brief inquiry into the shape of time”
Five – “sin eater”
Six – “ariadne’s thread”
Seven – “queer pressure”All six of these poems were written using Infinite Poems, and it’s helped me become a better poet and writer overall. I hope it helps y’all, too. Please don’t hesitate to reach out, tag me in what you make, and share this with your friends, foes, and anyone still under review!
-Allēna
#gay #LGBTQ #lgbtqia #poetrygame #poetryTTRPG #queer #queeranarchism #queerartist #queercreator #queerjoy #QueerWriters #trans #transcreator #transgender #transpoet #TransRights #TTRPG #TTRPGCommunity #writershelpingwriters
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So I hear y’all like TTRPGs on here.
My poetry writing TTRPG is included in the bundle that just went live today (I’ll include a widget so you can find it directly), and I’ll post links to examples of poems I’ve written using it as well.
The TTRPG:
Some examples:
One
Two – “letter to theseus”
Three
Four – “a brief inquiry into the shape of time”
Five – “sin eater”
Six – “ariadne’s thread”
Seven – “queer pressure”All six of these poems were written using Infinite Poems, and it’s helped me become a better poet and writer overall. I hope it helps y’all, too. Please don’t hesitate to reach out, tag me in what you make, and share this with your friends, foes, and anyone still under review!
-Allēna
#gay #LGBTQ #lgbtqia #poetrygame #poetryTTRPG #queer #queeranarchism #queerartist #queercreator #queerjoy #QueerWriters #trans #transcreator #transgender #transpoet #TransRights #TTRPG #TTRPGCommunity #writershelpingwriters
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Tonight at 9PM ET—it’s Tales From the Loop & Things From the Flood. https://twitch.tv/zealzaddy
Cast (on Twitter)
@GhostCandle @Dungeon_Damsels @Empathic_Grimm @robosardi
@MindflayedMon & Blake Francis#ttrpg #RPG #ttrpgcommunity #ttrpgfamily #SciFi #80s #90s #SimonStalenhag #TalesFromTheLoop
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Tonight at 9PM ET—Tales From the Loop & Things From the Flood actualplay.
“Scavenging on the Edge”
https://twitch.tv/zealzaddyCast (on Twitter)
@GhostCandle @Dungeon_Damsels @Empathic_Grimm @robosardi
@MindflayedMon & Blake Francis!#ttrpg #ttrpgcommunity #ttrpgfamily #ScienceFiction #SciFi #Horror #Eldritch #80s #90s #TalesFromTheLoop #ThingsFromtheFlood #SimonStalenhag #liveplay #FreeLeague #FreeLeaguePublishing #ActualPlay #RPG
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Tonight at 9PM ET! A Tales From the Loop & Things From the Flood actualplay. “That Kinda Day”
https://twitch.tv/zealzaddyCast (on Twitter)
@GhostCandle @Dungeon_Damsels @Empathic_Grimm @robosardi
@MindflayedMon & Blake Francis!#ttrpg #ttrpgcommunity #ttrpgfamily #ScienceFiction #SciFi #Horror #Eldritch #80s #90s #TalesFromTheLoop #ThingsFromtheFlood #SimonStalenhag #liveplay #FreeLeague #FreeLeaguePublishing #ActualPlay #RPG
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One of our players at this summer's GenCon spent time in the @igdn_official game room and reviewed some of the games. https://gamingtrend.com/feature/previews/indie-ttrpgs-at-gen-con-systems-you-might-have-missed-and-up-and-comers/
#ttrpg #ttrpgcommunity #gencon2023 -
To the surprise of no-one, I will be at @TabletopScot
Will you?
https://tabletopscotland.co.uk/
#TTS2023 #TTRPGs #RPGs #DnD5e #Pathfinder #RPGLifeUK #RPG #TTRPGFamily #TTRPGRising #TTRPGCommunity #BoardGames #FamilyGames #TabletopFamily #TabletopGames #FamilyGameNight -
8 weeks to go!
Have you got your ticket yet?
https://tabletopscotland.co.uk/shop/
#TTS2023 #TTRPGs #RPGs #DnD5e #Pathfinder #RPGLifeUK #RPG #TTRPGFamily #TTRPGRising #TTRPGCommunity #BoardGames #FamilyGames #TabletopFamily #TabletopGames #FamilyGameNight -
100 Days To Go!
Have you bought your ticket yet?
tabletopscotland.co.uk/shop/
#TTS2023 #BoardGames #FamilyGames #TabletopFamily #TabletopGames #FamilyGameNight #Tabletop #RPGs #TTRPGs #DnD #DnD5e #RPGLifeUK #Pathfinder #TTRPGFamily #TTRPGRising #TTRPGCommunity -
We're delighted to welcome Critical Kit to their first Tabletop Scotland.
Find out more about them and our other exhibitors here: https://buff.ly/36iiNCK
Tickets are on sale NOW!
#TTS2023 #TTRPGs #RPGs #DnD5e #Pathfinder #RPGLifeUK #RPG #TTRPGFamily #TTRPGRising #TTRPGCommunity