home.social

#cal-kestis — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #cal-kestis, aggregated by home.social.

fetched live
  1. LEGO Star Wars: Rebuild the Galaxy: Pieces of the Past: Meet Cal Kestis and Other Survivors

    #LEGOStarWarsRebuildtheGalaxy–PiecesofthePast #StarWars #FanthaTracks #LEGOStarWars #CalKestis 

    LEGO Star Wars: Rebuild the Galaxy: Pieces of the Past catches up with Cal Kestis.

    Read the whole story at the below link:

    fanthatracks.com/news/film-mus

  2. Cal Kestis in tiefer Gedankenwelt in Star Wars Jedi: Survivor. Was mag ein Jedi wohl denken? 🤔✨ Vielleicht über die Geheimnisse der Macht oder wo er sein Lichtschwert hingelegt hat? Oder einfach nur: 'Warum bin ich eigentlich immer derjenige, der die Galaxis retten muss?' 😄💭 Teilt eure lustigen Gedanken in den Kommentaren!

    #StarWars #JediSurvivor #Gaming #CalKestis #StarWarsFans #GamerLife
    #Jedi

  3. HE'S COMING! Y'better go complete the Jedi Survivor games now! 😁

    ▶️ The Mandalorian CAL KESTIS Announcement - Emergency Awesome
    youtube.com/watch?v=02HIODONWE
    #StarWars #Mandalorian #CalKestis #JediSurvivor

  4. The lonely exploration in Star Wars Jedi: Survivor (PS5)

    I was wishing for an exploration game. After playing Star Wars Jedi: Fallen Order, I immediately started the next, more recent, installment, Star Wars Jedi: Survivor. The planet Coruscant was where the action started and I marveled at the beautiful space city revealing itself from all angles, between my frenetic parkour and the showering lasers from the Empire. I instantly enjoyed the game and started the exploration right there and then even though I don’t like to be yelled at to hurry. Why hurry when you have a chest to open or a little detour to take? 

    The path in Coruscant was very linear with few indications on the map that pointed to some hidden rewards in unreachable places. In the same metroidvania fashion as in the previous game I would have to get to those later once I got hold of more traversal abilities. Our next destination was Koboh and little did I know, the planet was huge, and by huge I mean open-world kind of huge. The blocked areas were the only deterrent to full-on exploration and I’m glad it was so, because after meeting Greez, now a few years(?) later, instead of proceeding to the next main story event, I explored everything I could. 

    Constantly opening more and more areas on the map, I was genuinely asking myself if it had an end. In the holomap we can get a glimpse at what an unexplored area looks like even if we can’t access it yet. The volumes are marked by a different shade and it’s very helpful to check if it’s a small room or an entirely new area. Koboh was the very definition of overwhelming, like a Zeffo on steroids. It still doesn’t feel like an open-world game, but in Koboh the vastness was certainly akin to one. It’s the only location with enough variety to feel like an open planet. 

    Hours had passed since I started checking every corner which was readily available. I had to learn how to open paths by solving environmental puzzles. It wasn’t very hard to figure out at first, but later I encountered some messy level design or puzzles that I couldn’t figure out right away. 

    Cal wished to reunite with Greez and find both a safe place from the Empire’s persecution and someone to fix the Mantis. Any Jedi would be swiftly eliminated, and in an ultimate effort to restore the Order and learn more about it – and by extension himself – Cal would have to work with others. Even though the hermit fighter spirit was still dwelling within him, he longed for his friends and was aware of their warmth. Who wouldn’t?

    Greez established himself in Koboh and opened what they called a cantina – Pyloon’s Saloon. It was a pub frequented by suspicious types, wanderers, prospectors, and little else. The pub was running on its last legs, and it fell on us to shake things up a bit and bring life to the unkempt place. By exploring and recruiting people, it would progressively turn into a lively gathering of creatures from all species and backgrounds, a safe haven away from the Empire, although often attacked by Bedlam raiders. With strength in numbers and Cal in the mix, this looming danger was a small price to pay for a little oasis at the center of Koboh. 

    Cal soon found a place, a promised land of sorts, sheltered from the Empire called Tanalorr – planet where Jedi refugees and Force sensitive people could live in peace and exercise their callings without fear of persecution. Cal came to this knowledge after finding a relic from the High Republic-era, a witty droid called Zee. Not long after, an adversarial force once faithful to Santari Khri – the Jedi who believed in the future of Tanalorr – turned against the Jedi Order and subsequently fell to the dark side when the Jedi Order issued the destruction of special compasses to navigate the Koboh Abyss in the aftermath of a Nihil attack. Ignoring this imminent threat, Dagan Gera turned against everyone and was set on getting hold of a compass by any means necessary. 

    This is basically the main story. After spending hours exploring Koboh, our next destination was the planet Jedha, where Cal finally reunited with his special someone – Nightsister Merrin – Cere, and another special character. Living on Jedha was also a group with a funny name – the Narkis Anchorites – masked monastic hermits who praised the Force and its connective tissue of knowledge and understanding uniting all elements of the universe. It’s fascinating, really, because instead of being enclosed in a small place like historical anchorites, they used masks all around their heads, which represented their own enclosure to the world. It’s the second video game I’ve played where anchorites were mentioned. It doesn’t surprise me because they are absolutely fascinating. In the game, the Anchorites helped with the study of vast collections of records preserved in the archives where Cere also worked. It’s a structure built inside a mountain with a ship hangar and protection from the outside, like a true archive vault, bar the ship hangar, of course. I didn’t fall in love with planet Jedha and didn’t have any wish to go back. 

    The game doesn’t have side-quests in the sense we are used to in RPGs, but the idea is the same. Speak with everyone, and sometimes we get a tip – called a Rumor – to explore. The rewards are located in the rumor area itself because there’s no quest giver. We can receive special quests in the form of bounty hunts given by a vendor named Caij, investigate ruins mapped by Toa, buy or find music tracks at Ashe’s request, play a tactical game created by Bhima and Tulli, plant newfound seeds in a garden located at the top of Pyloon’s managed by Pili, and interact with Skoova Stev to collect fish for the fish tank at the center of the Saloon.

    Little did I know when Rumors and bounties started appearing in Jedha, I would struggle at navigating the place because the checkpoints were few and far between. Not fun, with very weird level design into the mix. Desert levels are about the same as underwater levels: if they’re boring, convoluted, and take a lot of time to traverse, they can quickly become a chore. Anyway, I still explored some ruins because I was enjoying the game and didn’t want it to end at that point. I didn’t finish the exploration of one ruin before last, though. There’s a limit to my reaction capacity and the timing was very tight for the jumps, Force pushes, and pulls that I had to perform. My build was essentially the lightsaber stance Dual Wield to attack groups of enemies and Crossguard for slower enemies and bosses. The latter transforms the lightsaber into a long sword. The attack was slow but it looked very cool.

    By this time, Cal had known betrayal from a very close friend. Betrayal from someone with whom you shared your deepest thoughts and dreams, especially with dire consequences, was too much to bear for Cal and his team. We know that by the time Lord Vader appears, the game is close to an end. Vader still gives me the creeps all these years later. The relentless way he fights, the decisiveness of his actions in combat and outside of it, the manipulative words he uses as weapons against his adversaries, and his controlled and slow breaths, like a detached monk of everlasting darkness. I still hold my breath when he appears on screen. 

    Playing as Cere we had to defeat him. It went more or less well, except not. With a devastated team, we pressed on to that promised land with a fighting spirit driven by grief, hope, and moderate signs of revenge. After all, a Jedi can’t be motivated by such baseless and evil purposes, but the compass had been stolen by the traitor friend, so detachment wasn’t a viable path to salvation in this case. “The galaxy still turns and dawn will break through your night.” Wise words of Tulakt, the seer. Or in Mosey’s words, “just remember that vengeance breeds vengeance.” Well, it can also breed closure, and that’s exactly what it did. However, Cal touched the darkness and something changed in him. I’m very curious to see what the future holds for Cal Kestis if they continue to develop this saga. Maybe he’ll witness “true horror” like we did while facing Malenia, or maybe he will still find solace in the Force.

    The end of the game was sad but necessary to build the team’s resilience through confrontation with loss and betrayal. Although the promised land wasn’t exactly that appealing, it was home with the promise of a better future. And after being in the midst of loss and heartbreak, after interlocking fingers with darkness, home had to be enough. 

    #actionGames #actionRpg #adventureGames #anchoress #betrayal #calKestis #darthVader #electronicArts #exploration #faith #friendship #gaming #jedi #koboh #metroidvania #playstation5 #puzzle #respawnEntertainment #rpg #soulslike #spaceGames #starWars #starWarsJediSurvivor #storyRich #VideoGames

  5. Star Wars Jedi: Fallen Order (PS5)

    I’ve been playing Star Wars Jedi: Fallen Order. I found the game on the PS Store bundled with the new Star Wars Jedi: Survivor. It was on the 30th anniversary of Playstation herself, when we got the nice themes dedicated to all generations of Playstation consoles. I’m currently using the PS3 theme on my home screen! As for Fallen Order, it was a seamless transition from Uncharted. It’s an action/adventure game, with some puzzles, but far fewer than in Uncharted, and much easier to solve. 

    It was my first time playing a Star Wars game, and I enjoyed it. My references to Star Wars come from the trilogy running from 1977 to 1983, which I saw more than 100 times on a VHS tape that has now deteriorated. Those are the movies I refer to as “the first three movies” or “the original trilogy.” Or I could say that I prefer episodes IV to VI, but I prefer not to. I haven’t been much into Star Wars since then, and even though I watched the rest of the series, I don’t remember any of it.

    Landscape in IlumCal flying a Shyyyo bird in Kashyyyk

    The parkour in Fallen Order can be tricky in some sections. Fortunately, we can keep trying because we don’t actually die and return to a checkpoint, thank god. Despite being akin to a soulslike, the game is as soulslike as you want it to be, in a sense. I didn’t want it to have that extra layer of difficulty, so I lowered the settings to a level that I felt comfortable with. Additionally, it is a metroidvania. Some sections of the map can’t be explored the first time we visit a new area/planet, some doors are locked from the other side, bridges are raised, ropes are held up high or too far away, ledges are too high to reach, etc. All this will be traversable with new Jedi powers that our character Cal Kestis will be able to remember from his former master. At this point in the game, I have all planets explored well above 50% with some around 90%. I will not 100% the game, but I’m satisfied with the level of exploration I’ve been able to achieve on my own.

    Holotable inside the Mantis showing the planets we can visit

    After a certain point I had to force myself to learn how to read what passes for a map in this game. Like in any metroidvania, mastering the map is very important to access new areas, especially in planets like Zeffo, where the labyrinth is intricate, with many secret areas, shortcuts, treasure, you name it. It’s not possible to fast travel directly back to the Mantis or between checkpoints, therefore we should expect a lot of backtracking, especially during exploration and after new areas are accessible. Reaching new areas is mostly fine when all shortcuts are unlocked, but still, traveling to an area farther from the ship means we should travel the whole way back and most likely get lost in the process.

    Enter the map. It’s a holomap accessible through BD-1 (our little, cutest and sweetest droid) and as the name implies it’s a monochromatic 3D map. The tonalities go from darker blue to lighter blue. The background is also blue. Since it’s a hologram, we can still see the environment in the background when we check the map, which adds an extra layer of visual noise. It’s possible to rotate, zoom in and out, all that good stuff, but properly reading it is a pain. 

    Map of Zeffo after exploring a crash site.

    Due to the elevation we can cycle between different area levels. They’re represented with a lighter tone of blue. Hovering the cursor on a given area highlights that section. Sometimes I had to zoom all the way in because the map was so packed with layers and I couldn’t understand how to proceed. I don’t think this solution is very user-friendly or eye-friendly. A few more accessibility settings could have helped people get a better look at these maps. After we get the abilities to freeze, push, or pull objects, as well as the ability to wall run and double jump (almost at the end) things get a little easier to navigate. As previously mentioned, we can’t fast travel between checkpoints, and the map will remain our best friend, for better or worse.

    Since it took me so long to finish this post, I eventually finished the main story. In terms of collectibles and explored areas I got a respectable 88% exploration mark. The exploration was extremely satisfying, as was the combat and all the new Jedi powers and abilities I unlocked throughout the game. 

    In hindsight, I think some characters like Merrin were introduced a bit too late in the story, which leads me to conclude that I should have visited Dathomir first, maybe? Regardless, at the start I wouldn’t have had access to most traversal abilities. I’d like to have seen her bonding with the rest of the crew for a longer period.

    In Dathomir, looking at the Mantis

    I’m not going over the whole story here, only a few highlights: the strained relationship between Cere and the Second Sister – a Jedi inquisitor who was once her Padawan – demonstrated how different one’s path can be when fighting against the dark side from a place of freedom versus getting coerced into it by the Empire, with only a few remnants of a former sense of self left. Then, the connection between Cal and Cere, which I found very meaningful, when they were learning to trust each other and navigating their own challenges with the Force and what it meant to live the path of a Jedi. Basically, I enjoyed everything about Greez and BD-1 – respectively, the best ship captain and the cutest, most resourceful droid. The Jedi Holocron served as only part of the journey and not the objective in itself, and finally, Cal recovering the memories of his training and overcoming his past trauma brings many moments of his self-healing journey to us. I think these were the aspects of the main story that stuck with me. We can find many more details about the lore in the Databank and Tactical Guide.

    Bring her backBD-1, Greez, Cere, Cal, and Merrin

    Well, writing a text that started mainly with a rant about the map made me realize that I actually enjoyed the game! I had genuine fun with it, and now I’m looking forward to playing Survivor and seeing where the story takes me.

    #actionAdventureGames #actionGames #adventureGames #BD1 #calKestis #exploration #gaming #jedi #metroidvania #planets #playstation5 #puzzle #soulslikes #starWars #starWarsJediFallenOrder #storyRich #VideoGames

  6. "Jedi Ocalały" to pełna akcji kontynuacja przygód Cala Kestisa, który walczy o przetrwanie w galaktyce opanowanej przez Imperium. Eksploruj nowe planety, doskonal swoje umiejętności władania Mocą i zmierz się z przerażającymi wrogami! 🔥💫

    #JediOcalały #StarWarsGame #CalKestis #MocJedi #GwiezdneWojny #Gaming #Akcja #GraPrzygodowa #PS5 #Xbox #PCGaming

  7. Gentle Giant: Star Wars Jedi: Fallen Order - Cal Kestis Gallery Statue

    Follow the link in the bio, to read this story and more on Fantha Tracks

    #CalKestis #GentleGiant #FanthaTracks #StarWars #FanthaTracksDotCom

    Star Wars Jedi: Fallen Order - Cal Kestis Gallery Statue from Gentle Giant.

    September 24, 2024 at 12:28PM

    via Instagram instagr.am/p/DATFhm1Rpv9/

  8. Gentle Giant: Star Wars Jedi: Fallen Order - Cal Kestis Gallery Statue
    Star Wars Jedi: Fallen Order - Cal Kestis Gallery Statue from Gentle Giant.
    #CalKestis #GentleGiant #FanthaTracks #StarWars
    fantha.news/e8jtq