home.social

#asteroidians — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #asteroidians, aggregated by home.social.

fetched live
  1. I just published a #blog post. It's about a #csharp #data system I wrote for my #Asteroidians game, which I call the Edict Rules system.

    It uses generics, polymorphism & enums to answer the problem of:
    How do you systematically store many hardcoded types of user-defined data, while keeping aspects of the code maintainable?

    Read the post: bamboy360.com/blog/edict-rules/

    (Video is a raw string output of this system)

    #gamedev #indiedev #programming

  2. Did I ever publicly mention I've been (slowly) working on porting my #Asteroidians codebase from #Unity to #Monogame ?

    Apparently that started June. 🙄

    I spent today working on my replacement Coroutine sys, which has gotten some 👀❓from the Monogame discord.

    I have specific needs for Coroutines though, for running game-simulation code over-time with my "deterministic lockstep sync" based #multiplayer architecture.
    And it keeps code tidy!

    #selftaught #gamedev #indiedev #programming #csharp

  3. CW: Selftaught/Career/Finance Woes

    I've tried to make #freelance work for income, and managed to barely sustain myself for several years doing so, but routine #SocialMedia (namely #marketing) is one of those #softskills I am godawful at keeping up with

    It's the same reason I couldn't generate enough interest in #Asteroidians as a game. (tbh the community management aspects of #gamedev kinda scare me)

    Unfortunately when everyone has less money, freelancers are hit first
    #ActuallyAutistic #SelfTaught

  4. CW: Selftaught/Disability Woes

    #Thread
    Often I forget just how amazing some of the #programming systems I have made for #Asteroidians are. Absolutely something that could be turned into a viable career, even outside #gamedev

    Being #ActuallyAutistic I seem to struggle with the #softskills necessary to turn the #SelfTaught skills I've developed into something I can live off of

    Its very invalidating, internally I seem to blame society or #capitalism which is not constructive

    #shadowwork #indiedev

  5. Just discovered #JetBrainsRider feature of making code diagrams!
    Got inspired to use it to document my game's asset loading pipeline.

    I think this reflection method for loading content could be used for modding as well. (I wrote this system probably over a year ago >_<)

    #Asteroidians #gamedev #indiedev #csharp #dotnet #programming

  6. Finally making a second pass at #Asteroidians Grapple rope-wrapping logic.

    I've switched to generating a convex hull from the set of contour-traced solid pixels.
    This results in an array of positions that are significant geometrical corners we need to check as valid "anchor" positions.

    Keep in mind, *everything* I'm doing here is based on a custom binary-pixel collision system! No polygons in this here #gamelogic !

    #wip #solodev #gamedev #indiedev #gameprogramming #devtools

  7. 1/4
    The only #Unity specific thing I needed to do today for #Asteroidians was to serialize a Guid in a ScriptableObject (The rest was all raw C#)

    Unity refused to do this for me, which is really dumb because internally unity uses and serializes Guids for tracking project files. (It's what they're for! Unique identifiers!)

    I managed a workaround (string) but it's the little engine frustrations that make me want to leave even more, on top of my mistrust of them as a company.

    #gamedev #indiedev

  8. I finally got back on the horse and am working on #Asteroidians again. (Haven't since #Unity 's nonsense in Sept)

    Sometime I should toot in-depth about the data system I have been building that allows players in my multiplayer game to customize game rules to a high degree, while also keeping it manageable and maintainable for me as a developer as the project grows

    This customization feature has been on my list since I started this project in 2016

    #gamedev #indiedev #csharp #screenshotsaturday

  9. Me screwing around after finally getting proximity-based mines working the way I want in my #Asteroidians game.

    #gamedev #indiedev #solodev #worms #madewithunity #game

  10. Was stumbling around with edge detection #rendering via #shader, and after I was successful, I stumbled upon this interesting look for #Asteroidians terrain.
    #gamedev #indiedev #madewithunity #shaders #screenshotsaturday