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#gamelogic — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamelogic, aggregated by home.social.

  1. Ever notice how games only give you 10 bullets, while enemies have infinite ammo... until you pick up their gun, and suddenly, it's empty. 😤

    #Gaming #GameLogic

  2. Checkmate for Bugs: chess.js 1.0.0 Unleashes TypeScript Power

    The chess.js library has undergone a significant transformation with its latest release, now fully rewritten in TypeScript. This major update not only introduces new features and enhanced error handli...

    news.lavx.hu/article/checkmate

    #news #tech #TypeScript #ChessDevelopment #GameLogic

  3. As much as I quite like the crafting experience in #FFXIV, "overlap" recipes make me smile.

    This simple-looking potion only requires
    1) an ingredient from another planet
    2) an ingredient from the past when there were no separate planets as there are now. 😄

    I also love the fact that the weather forecast person also knows what the weather is like in Elpis (the past) "right now" and "tomorrow" - despite very few even knowing of it or that you've been.

    #GameLogic #FF14 #FinalFantasyXIV

  4. Finally making a second pass at #Asteroidians Grapple rope-wrapping logic.

    I've switched to generating a convex hull from the set of contour-traced solid pixels.
    This results in an array of positions that are significant geometrical corners we need to check as valid "anchor" positions.

    Keep in mind, *everything* I'm doing here is based on a custom binary-pixel collision system! No polygons in this here #gamelogic !

    #wip #solodev #gamedev #indiedev #gameprogramming #devtools

  5. Finally making a second pass at #Asteroidians Grapple rope-wrapping logic.

    I've switched to generating a convex hull from the set of contour-traced solid pixels.
    This results in an array of positions that are significant geometrical corners we need to check as valid "anchor" positions.

    Keep in mind, *everything* I'm doing here is based on a custom binary-pixel collision system! No polygons in this here #gamelogic !

    #wip #solodev #gamedev #indiedev #gameprogramming #devtools

  6. Finally making a second pass at #Asteroidians Grapple rope-wrapping logic.

    I've switched to generating a convex hull from the set of contour-traced solid pixels.
    This results in an array of positions that are significant geometrical corners we need to check as valid "anchor" positions.

    Keep in mind, *everything* I'm doing here is based on a custom binary-pixel collision system! No polygons in this here #gamelogic !

    #wip #solodev #gamedev #indiedev #gameprogramming #devtools

  7. Finally making a second pass at #Asteroidians Grapple rope-wrapping logic.

    I've switched to generating a convex hull from the set of contour-traced solid pixels.
    This results in an array of positions that are significant geometrical corners we need to check as valid "anchor" positions.

    Keep in mind, *everything* I'm doing here is based on a custom binary-pixel collision system! No polygons in this here #gamelogic !

    #wip #solodev #gamedev #indiedev #gameprogramming #devtools

  8. Finally making a second pass at #Asteroidians Grapple rope-wrapping logic.

    I've switched to generating a convex hull from the set of contour-traced solid pixels.
    This results in an array of positions that are significant geometrical corners we need to check as valid "anchor" positions.

    Keep in mind, *everything* I'm doing here is based on a custom binary-pixel collision system! No polygons in this here #gamelogic !

    #wip #solodev #gamedev #indiedev #gameprogramming #devtools

  9. I love it when games are like "you find a sandwich on the ground, eat it for health"
    #gaming #gamelogic

  10. Random thought of the day: how does the Hookshot in #zelda latch onto vines? Shooting a sharp piece of metal at a high speed like that will destroy the vine.

    #games #gamelogic