#gamelogic — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gamelogic, aggregated by home.social.
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Ever notice how games only give you 10 bullets, while enemies have infinite ammo... until you pick up their gun, and suddenly, it's empty. 😤
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Checkmate for Bugs: chess.js 1.0.0 Unleashes TypeScript Power
The chess.js library has undergone a significant transformation with its latest release, now fully rewritten in TypeScript. This major update not only introduces new features and enhanced error handli...
https://news.lavx.hu/article/checkmate-for-bugs-chess-js-1-0-0-unleashes-typescript-power
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As much as I quite like the crafting experience in #FFXIV, "overlap" recipes make me smile.
This simple-looking potion only requires
1) an ingredient from another planet
2) an ingredient from the past when there were no separate planets as there are now. 😄I also love the fact that the weather forecast person also knows what the weather is like in Elpis (the past) "right now" and "tomorrow" - despite very few even knowing of it or that you've been.
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Finally making a second pass at #Asteroidians Grapple rope-wrapping logic.
I've switched to generating a convex hull from the set of contour-traced solid pixels.
This results in an array of positions that are significant geometrical corners we need to check as valid "anchor" positions.Keep in mind, *everything* I'm doing here is based on a custom binary-pixel collision system! No polygons in this here #gamelogic !
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Finally making a second pass at #Asteroidians Grapple rope-wrapping logic.
I've switched to generating a convex hull from the set of contour-traced solid pixels.
This results in an array of positions that are significant geometrical corners we need to check as valid "anchor" positions.Keep in mind, *everything* I'm doing here is based on a custom binary-pixel collision system! No polygons in this here #gamelogic !
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Finally making a second pass at #Asteroidians Grapple rope-wrapping logic.
I've switched to generating a convex hull from the set of contour-traced solid pixels.
This results in an array of positions that are significant geometrical corners we need to check as valid "anchor" positions.Keep in mind, *everything* I'm doing here is based on a custom binary-pixel collision system! No polygons in this here #gamelogic !
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Finally making a second pass at #Asteroidians Grapple rope-wrapping logic.
I've switched to generating a convex hull from the set of contour-traced solid pixels.
This results in an array of positions that are significant geometrical corners we need to check as valid "anchor" positions.Keep in mind, *everything* I'm doing here is based on a custom binary-pixel collision system! No polygons in this here #gamelogic !
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Finally making a second pass at #Asteroidians Grapple rope-wrapping logic.
I've switched to generating a convex hull from the set of contour-traced solid pixels.
This results in an array of positions that are significant geometrical corners we need to check as valid "anchor" positions.Keep in mind, *everything* I'm doing here is based on a custom binary-pixel collision system! No polygons in this here #gamelogic !
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What in the Optimus Prime trailer is going on here?!
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I love it when games are like "you find a sandwich on the ground, eat it for health"
#gaming #gamelogic -
Random thought of the day: how does the Hookshot in #zelda latch onto vines? Shooting a sharp piece of metal at a high speed like that will destroy the vine.
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How Does Your Game Keep You Contained? Part 2
http://gamerpeak.com/2014/09/02/how-does-your-game-keep-you-contained-part-2/
A blog about the weird ways games keep us kept in the game map.
#gaming #blogpost #gamelogic #boundaries #Borderlands #GTA #ViceCity #Zelda #BanjoKazooie
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How Does Your Game Keep You Contained? Part 1
http://gamerpeak.com/2014/08/21/how-does-your-game-keep-you-contained-part-1/
#gaming #blogpost #gamelogic #portal #crysis #boundaries #DarkSouls #halo
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Oh #LastOfUs2 you’re awesome, but your NPCs are just as goofy as they were in #LastOfUs