Just consuming this bit of tasty #BBCmicro history, in which two uni students create the first "true" #3D game (defined in the video as "xyz tracking for player and all objects," differentiating from contemporaries like Battlezone and the arcade Star Wars, which were 3D vector graphics, but gameplay was "on rails").
Just as fascinating to me, an 8-bit kid but not from the UK, is the short history of the BBC Micro itself. True public service. Good job, 1970s BBC.
But having spent considerable time in the 90s playing Xwing, Tie Fighter, etc, this story of what was done on a system with the same CPU as the C64, at the time, is really quite mindblowing.
I will probably have more thoughts about this but gotta get chorin'
https://www.youtube.com/watch?v=lC4YLMLar5I
edit: ok two quick thoughts
First off, this video includes the line "that resistor simulates an engineer's finger on the board - it wouldn't boot without it, and to this day nobody knows exactly what it does."
Also, I find the graphics, particularly the edges, fascinating. This machine didn't have "fuzzy logic" about whether to light a pixel or not, and I think the edges of objects, the weird details, reveal some kind of extremely lean rendering routines.