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#raphaël — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #raphaël, aggregated by home.social.

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  1. TMNT with Jeremy Powers (Zenspath Entertainment Network)

    Let’s talk about the year 2007, when Ubisoft looked at Konami’s TMNT license, going up for grabs after three straight beat-em-ups, and said “yeah, we’ll take it,” the video game equivalent of adopting somebody else’s very large, very established pet. They tied the whole thing to Imagi’s brand new fully CGI turtle movie and then, in an act of scheduling chaos I can only respect, shipped the game three entire days before the film hit theaters. Bold! Confusing! Possibly the result of someone losing a calendar!

    And then, because apparently one platform was never going to cut it, Ubisoft just kept going. PlayStation 2! GameCube! Xbox 360! Wii! PC! A PlayStation 3 version that got paraded around at trade shows like a prize pony and then quietly put out to pasture, never to be seen again! And just when you think the roster’s full, Nintendo DS and PSP roll in with an entirely separate game wearing the same name tag, because why make one turtle game when you could make several turtle games and let the consumer sort it out. Also, bonus points to whoever in marketing decided the title needed zero subtitles, zero colons, zero numbers, just “TMNT,” like it’s the only one that’s ever existed. Confidence!

    Climbing out of the sewer to help me survey this multi-console fever dream is Jeremy Powers, host and creator of the Zenspath Entertainment Network, a man who apparently collects retro hardware, works as an engineer, and still finds time to run a podcast, which is either elite time management or a full refusal to acknowledge the concept of a day off.

    So track down whichever version of this thing actually ended up in your house back in 2007, because statistically there’s a good chance it wasn’t the same one as your neighbor’s, and let’s find out if TMNT earned its spot in the turtle hall of fame, or if it should’ve stayed a trade show prototype.

    Learn such things as:

    • Do we ever stop to think that maybe the people making these games knew what they were doing all along?
    • Will we ever get that chance to see Splinter and Iroh together?
    • How much retreading is acceptable when you’re the new guy making things?
    • And so much more!

    You can find Jeremy on YouTube @Zenspathcom and of course at the Zenspath Entertainment Network.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Behold! and The Last Comic Shop for the promos today.

    Intro/Outro Music by Backing Track, who dips pizza in honey mustard.

    #ArchieComics #Donatello #DreamwaveProductions #GameboyAdvance #Gamecube #IDW #Image #JeremyPowers #Leonardo #Michelangelo #Mirage #NintendoDS #PS2 #PSP #Raphael #Ubisoft #Wii #Xbox360
  2. DATE: August 3, 2026 at 11:00AM
    SOURCE: PSYPOST.ORG

    ** Research quality varies widely from fantastic to small exploratory studies. Please check research methods when conclusions are very important to you. **
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    TITLE: Eye tracking reveals the hidden power of painted hands

    URL: psypost.org/eye-tracking-revea

    A new psychological study reveals that pointing gestures in early modern paintings act as hidden guides for human vision. Viewers barely look at the painted fingers, yet these small details completely reshape how people observe and interpret the artwork. The research was published in a scientific journal.

    In art history, the way viewers interact with painted pointing hands has been discussed for centuries. During the Renaissance, artists began incorporating specific characters into their compositions to direct the audience. One such character is the admonitor. This figure typically gazes directly out at the viewer while pointing a finger toward an important element in the main scene.

    The concept of the admonitor originated from fifteenth-century theatrical plays. A mediating character on stage would catch the eyes of the audience and point to the main action. Painters adopted this technique to organize their images and guide the eye along a desired path. Over time, these pointing gestures multiplied and evolved, serving as visual tools to indicate spatial relationships, sequential events, and symbolic connections.

    Despite the prominence of pointing hands in classical art theory, modern researchers had never tested these assumptions with empirical experiments. Temenuzhka Dimova, a researcher at the University of Vienna, led a team to investigate whether these painted fingers actually influence modern viewers. Nicolas Lapique of the Broad Institute and Raphael Rosenberg of the University of Vienna also collaborated on the project. The team wanted to determine if people focus on pointing hands, if they follow the gestures to their targets, and if this small detail transforms the overall understanding of a scene.

    The researchers recruited eighty-four adults between the ages of eighteen and thirty-four. None of the participants had an educational background in art history. The team selected fifteen European paintings from the sixteenth and seventeenth centuries, featuring works by renowned artists like Caravaggio, Raphael, and Rembrandt.

    To isolate the effect of the pointing hands, the researchers created a subtle digital trick. They used photo editing software to seamlessly erase the pointing forefingers from the digital reproductions of the paintings. The participants were divided into two groups, and each participant viewed a mix of original and edited paintings, always seeing only one version of any given artwork. None of the participants reported noticing any digital modifications.

    The experiment took place in two consecutive stages. In the first stage, participants sat in front of a high-resolution monitor and observed each painting in silence for forty seconds. An eye-tracking camera recorded the exact movements of their dominant eye. The equipment measured exactly where their gazes landed and how long they lingered on specific spots.

    The eye-tracking data revealed a surprising pattern regarding the painted hands. Viewers spent an average of just half a second looking directly at the pointing fingers. This amounted to about one and a half percent of their total viewing time. The painted fingers themselves attracted very little direct visual attention.

    Even though the fingers barely registered in direct vision, their presence heavily directed the rest of the viewing experience. In the original paintings, the presence of a pointing finger caused viewers to look repeatedly at the intended target of the gesture. Participants also spent substantial time looking at the face of the character who was pointing.

    The tracking software recorded frequent, rapid eye movements bouncing between the pointing character’s face and the target object. Viewers seemed to search for meaning by linking the person making the gesture with the object being indicated. The researchers found that viewers often established strong visual relationships between these specific areas.

    The altered paintings produced a completely different viewing pattern. Without the pointing gestures to guide them, participants tended to fixate on whatever character was in the center of the canvas. They also spent more time inspecting minor decorative elements, such as embroidered clothing, cuffs, or background drapery. The absence of a pointing finger essentially trapped the viewer’s gaze on the main character’s face or scattered it among purely aesthetic details.

    Seventeenth-century art theorists proposed the idea that every painted element is coordinated with all others. They believed each detail fulfilled a specific function within the whole composition. The eye-tracking data supports this historical theory. Removing a single painted finger disturbed the visual equilibrium of the entire image, forcing viewers to build completely different relationships between the remaining characters.

    After the silent observation phase, the researchers conducted a second round of testing. They showed the paintings to the participants again and asked open-ended questions about what they saw. The verbal responses demonstrated that the hidden fingers did more than move eyes around the canvas. They altered how people understood the stories within the paintings.

    When viewing the original version of Caravaggio’s artwork featuring the sacrifice of Isaac, many participants specifically mentioned the ram that an angel points toward. Those looking at the modified version rarely mentioned the animal. The pointing gesture successfully highlighted a key narrative element in the original piece.

    In a painting by Raphael that features two distinct visual levels, viewers of the original piece felt the upper and lower scenes were deeply connected. They identified two pointing characters as the main link between the levels. Viewers of the altered piece thought the two scenes were entirely separate.

    The way a viewer follows a pointing gesture is not always perfect, however. The researchers noticed that viewers sometimes focused on unintended objects that happened to sit along the invisible line drawn by the pointing finger. In Caravaggio’s famous painting of Saint Matthew, two painted figures point their fingers toward the left side of the canvas. Instead of looking all the way across the scene to the actual saint, viewers often stopped their gaze on a young man sitting much closer to the pointing hands.

    This ambiguity shows that while painted gestures command attention, they do not guarantee a person will find the exact intended target right away. If an unintended element sits closer to the pointing hand, the viewer’s gaze might land there first. The gesture simply creates a general region of scrutiny where the viewer searches for meaning.

    Future studies might explore how these viewing patterns change when individuals receive brief contextual clues before looking at the art. Testing individuals with formal art history education could also reveal whether trained eyes follow the same hidden paths as those of the general public.

    The study, “Brief Glance, Lasting Effect: Depicted Pointing Gestures Transform the Perception of Paintings,” was authored by Temenuzhka Dimova, Nicolas Lapique, and Raphael Rosenberg.

    URL: psypost.org/eye-tracking-revea

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    Private, vetted email list for mental health professionals: clinicians-exchange.org

    Unofficial Psychology Today Xitter to toot feed at Psych Today Unofficial Bot @PTUnofficialBot

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    #psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #depression #psychotherapist #EyeTracking #PointingGestures #PaintedHands #RenaissanceArt #ArtHistory #VisualPerception #Caravaggio #Raphael #Rembrandt #ArtResearch

  3. Teenage Mutant Ninja Turtles 3 Mutant Nightmare with Pierce Lydon (Spawnography)

    By 2005, Konami had made three TMNT beat-em-ups based on the 2003 animated series, which is the kind of commitment usually reserved for tax filings or long-term relationships. Teenage Mutant Ninja Turtles 3: Mutant Nightmare landed that November on GameCube, PS2, Xbox, and Nintendo DS as the trilogy’s closer, and Konami sent it off in style by giving it the series’ first E10+ rating, as if four years of shell-based violence had finally crossed some invisible threshold of Too Much.

    The game loosely adapts the show’s third season across four “Episodes,” which means the Triceratons invade Earth, Agent Bishop kidnaps Splinter for reasons that presumably made sense to somebody in a government facility somewhere, and Shredder shows back up to remind everyone that retirement isn’t really a thing that happens to ninja warlords. Along the way you can pour experience points into skill scrolls, transform into a Dino Turtle or an Ultimate Turtle depending on the mood, and, if you clear the first Episode, unlock a modified version of the 1991 arcade classic Turtles in Time, which is Konami’s way of saying “here’s the good one, in case this one doesn’t land.”

    Joining me to sort the Triceratons from the Foot Ninjas is Pierce Lydon of Spawnography, the podcast where he and George Marston work through Todd McFarlane’s entire Spawn mythology one hellish arc at a time. Pierce has already survived one trip through the Play Comics gauntlet with me on Spawn in the Demon’s Hand, so they know exactly what they signed up for this time: showing up, being extremely knowledgeable, and getting talked into yet another licensed beat-em-up nobody asked for.

    So grab a ninja scroll, pick a turtle, any turtle, and let’s find out whether Mutant Nightmare sent Konami’s turtle trilogy out on a high note, or whether the Triceratons should’ve just stayed home.

    Learn such things as:

    • When is it appropriate to make a game without the most iconic villains?
    • How much can you cram into a game when you know it’s your last one?
    • What magical things can you find at your public library?
    • And so much more!

    You can find Spawnography on BlueSky, and Instagram, and of course those Apple Podcast, YouTube, and Spotify places. Or you can find Pierce as a wonderful human on Instragram @lapsed.punk.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Glitterjaw Presents and Byrds Eye View Comics for the promos today.

    Intro/Outro Music by Backing Track, who knows the difference between ooze, slime, and muck. But doesn’t want to tell us what the difference is.

    #ArchieComics #Donatello #DreamwaveProductions #Gamecube #IDW #Image #Konami #Leonardo #Michelangelo #Mirage #NintendoDS #PierceLydon #PS2 #Raphael #Xbox
  4. 🎭 ■ Raphael: "En ningún momento pensé en retirarme ni en alejarme durante mucho tiempo" ■ Hablamos con el artista, que actuará este jueves 18 de junio en el Icónica Santalucía Sevilla Fest.
    huffingtonpost.es/life/cultura

    #cultura #musica #cantantes #raphael

  5. Today's pick: Tobias' and Sara's Wedding Night (17th century) - Jan Havicksz. Steen. #art #Steen #Tobit #Raphael

    artbible.info/art/large/457.ht

  6. 'Faithful wife', virgin or tragic martyr?: Why this 16th-Century masterpiece is not what it seems.
    Overpainted images found hidden inside Raphael's Portrait of a Young Woman with a Unicorn help unlock the mystery behind it. They also show the ways that the image of the ideal woman has been carefully controlled by men through the centuries.
    bbc.com/culture/article/202604 #art #globalmuseum #Raphael

  7. @Ibnussabel Es solo una anécdota. Yo solo trabajé unos meses en #Salud y como administrativo pero no lo veo muy grave a no ser que empiece a olvidar cosas más básicas como ducharse a diario, tomarse medicamentos o saltarse citas y horarios de cosas importantes.

    En momentos de estrés, yo olvido palabras y nombres. Ayer mismo, no me acordaba de #Raphael y andaba diciendo: "ese que no era ni Camilo Sesto ni Perales y era muy relamido..." :ablobcatwobfast:

  8. 📰 Today's top stories, personally curated for you by Zorz Studios: zorz.it/newspaper

    - 13 signs your #PhotographyWebsite is costing you #clients;
    - The $1,500 #camera nobody knew existed;
    - This elegant affair isn’t your typical #VegasElopement;
    - Trends from #ToykoFashionWeek2026;
    - #Raphael: the #Met’s Renaissance blockbuster shows an #artist in pursuit of perfection, and more

    #ZoracleDaily #newspaper