#mcdm — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #mcdm, aggregated by home.social.
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We delve into the first alpha playtest for MCDM's "Crows," the highly anticipated dungeon survival horror RPG from "Draw Steel" lead designer James Introcaso. https://ttrpgfans.com/mcdm-crows-rpg-alpha-playtest/ #mcdm #crowsrpg #ttrpg #tabletoprpg #drawsteel #dungeonjam
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https://www.youtube.com/watch?v=QZs-Dj0tg_U
It is happening :D ⚔️ ⚔️ ⚔️
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Matt Colville Blows Our Minds on MCDM and the TTRPG Industry! (MD 282)Mastering by Dungeons
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Got my Draw Steel books in the mail today. #DrawSteel #TTRPG #MCDM
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New details have recently emerged for MCDM's upcoming "Crows" RPG, an OSR-style dungeon crawler being created by lead designer James Introcaso. https://ttrpgfans.com/crows-rpg-mcdm/ #drawsteel #crowsrpg #mcdm #ttrpg #rpg #osr
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https://www.backerkit.com/c/projects/mcdm-productions/draw-steel-crack-the-sun
☀️ ☀️ ☀️ Can't recommend this enough! Their Delian Tomb adventure has been an absolute joy to play in person.
#TTRPG #MCDM #CrackTheSun #RPG #Games #Fantasy #Orden #DrawSteel
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MCDM has just launched "Draw Steel: Crack the Sun," a new BackerKit campaign featuring seven products with new rules, character options and adventures. https://ttrpgfans.com/draw-steel-crack-the-sun/ #mcdm #drawsteel #ttrpg #rpg #crackthesun
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I love the virgin days of the months following the release of a massive new game or expansion in the #TTRPG space.
Particularly proud of the giants! https://timescape.wiki/view/Giant
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Are there any fedi places to talk about the #DrawSteel #ttrpg? Lemmy or Masto or something similar, anything will do! I've seen a few for DnD but nothing else so far
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New DnD Class Guide for MCDM's Illrigger
Recently added to DnDBeyond, the Illrigger is a capable martial character fueled by the powers of hell.
https://rpgbot.net/new-dnd-class-guide-for-mcdms-illrigger/
#DnD #DnD5e #2024DnD #TTRPG #CharacterOptimization #MCDM #Illrigger
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#MCDM's Flee Mortals und Where Evil Lives sind auf #DnDBeyond
https://www.dndbeyond.com/posts/1725-upgrade-your-encounters-with-mcdms-flee-mortals
"Flee, Mortals!: 293 Monsters with Unique Mechanics
Where Evil Lives: 22 Lairs for Deadly Boss Fights" -
I'm not sure if it's horrifying or hilarious to see #MCDM effectively re-implementing #PbtA mechanics and doing everything except actually slapping "Powered by the Apocalypse" on the cover.
That's not actually true. It's deeply hilarious, especially since Dungeon World has existed since 2012 ...
...and Fantasy World since 2020, both of which fairly intense manifestations of the PbtA mechanics into pretty traditional fantasy settings.
https://unplayablegamesrpg.itch.io/fantasy-world
It very much feels like they are playing catch-up with one of the most popular non-D&D game development lines going, except making their Moves more focused on man-to-man skirmish combat rather than Theater of the Mind.
That's not necessarily a terrible thing; I've certainly been sitting down and doing some back of the envelope figuring to work out whether it's possible to do minis-focused combat using #Starforged the last little bit.
(NARRATOR: It appears to be.)
It's just very strange to see how far this mechanical architecture has percolated in the last decade.
MCDM and #Daggerheart taking up a PbtA influence is really quite the thing to behold.
It would be a true irony if it ended up driving more interest in PbtA/FitD-lineage games and away from themselves simply due to introducing the core concepts.
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Great preview from @dmdavid of the #mcdm #rpg and #criticalrole #daggerheart systems which are playtesting currently. Particularly like #mcdmrpg approach to the dying mechanics
https://dmdavid.com/tag/daggerheart-vs-the-mcdm-rpg-vs-dd-a-playtest-comparison/
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@kevin No? Mainly because to be a grognard means you need to be a bit of a graybeard into the really krufty wargames – not that there's anything wrong with that (he says, hastily covering up any view of the things on the shelves behind him).
I've written about Daggerheart literally today which includes a fair bit of criticism, and in some ways MCDM falls into some of the same holes, but the biggest is that neither one of them solves a problem that I have. Everything either of them promises to do I have games that I already own and know how to play that do that better.
That's really the problem for both of them at a certain level; they both push really hard at trying to do a very specific kind of thing in terms of their advertising and promotion and the vast majority of the people that would be interested in that already have something that make them happy. They aren't trying to build their own audiences, they're trying to take one that already exists.
That is almost impossible to do.