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#humaninterface — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #humaninterface, aggregated by home.social.

  1. Asinine cleavage to ideologically money-motivated engineering.

    "The space agency and SpaceX engaged in a similar back-and-forth during the design process for the Crew Dragon spacecraft a decade ago. SpaceX initially wanted touchscreens only, with limited flight commands available to astronauts. NASA pushed back and wanted what were essentially joysticks for astronauts to fly the vehicles like previous spacecraft. A former NASA astronaut then working at SpaceX, Garret Reisman, helped broker a compromise by which astronauts could manually fly the vehicles using controls on touchscreens."

    With touch screens. Imagine using that for fine control [especially of a dynamic object with freedom in all degrees and high momentum].

    A joystick would cost a fair amount of money to develop, especially if it ignored decades of successful development and application elsewhere in aviation etc. (let alone Apollo program) due to IP concerns.

    This is automotive cost control-- in space.

    #HumanInterface

    arstechnica.com/space/2026/03/

  2. The wizard of Macintosh, Howard Oakley, December 28, 2025:

    THE ECLECTIC LIGHT COMPANY
    MACS & PAINTING – 🦉 NO AI CONTENT

    Last Year on My Mac: Look back in disbelief eclecticlight.co/2025/12/28/la #HumanInterface, #LiquidGlass, #MacOS26, #SwiftUI, #Tahoe

    Howard points out the problems with the newest Apple Mac interface, and as always, he's completely correct.

    The last picture shows the “lickable” Finder version from 2014.

    It’s the BEST looking.
    #Enshittification

  3. Thank you so much @scottjenson to encourage us to "color outside the lines" 😌

    I tried to drag and drop a file from a window behind in #KDE and that work perfectly as you said in the video ^^

    #UX #HumanInterface

  4. The Tesla manual has this Warning ⚠️

    As always, be aware of your vehicle and surroundings before driving. Never rely on Model X to automatically select a suitable drive mode without confirming the selection before you start to drive.

    Regardless of whether you or the car did the gear selection, what do you do if the Model X starts moving in the wrong direction?

    The manual explains:

    Note

    To shift from Drive into Reverse or vice versa, the driving speed must be less than 5 mph (8 km/h).

    The touchscreen's drive mode strip displays Park and Neutral at all times.
    To shift into Park when driving below 5 mph (8 km/h), touch the button on the drive mode strip while pressing the brake pedal.
    In emergency situations when driving above 5 mph (8 km/h), press and hold the Park button to slowly bring the vehicle to a stop.

    What could be more obvious?

    #ux #humaninterface
    #designforsafety
    #Angela #Chao #Mitch #McConnell #drowned #Tesla #Elon #Musk

  5. GuitarPie Uses Guitar as Interface, No Raspberries Needed - We’ve covered plenty of interesting human input devices over the years, but how ab... - hackaday.com/2025/10/06/guitar #electricguitar #humaninterface #musicalhacks #piemenu #ui

  6. In the last week I've been asking a whole bunch of questions because a pet theory was starting to form.

    I want to close the gap between the devs who know their HTML semantics and accessibility, and those who seem to be surprised by it.

    This disparity always felt "off" to me, so I went asking and reading and watching to try and figure it out.

    Please enjoy:

    sarajoy.dev/blog/see-and-point

    #MacOS #mouse #DougEngelbart #humanInterface #webDev #semanticHTML #accessibility

  7. A Cheap 3D Printer Control Panel as a General Purpose Interface - Browsing the usual websites for Chinese electronics, there are a plethora of elect... - hackaday.com/2022/12/01/a-chea #reverseengineering #humaninterface #module #parts

  8. Human Interface: What (almost) every button in an F-15C fighter’s cockpit does - Video directed by Morgan Crossley, edited by Ron Douglas and Brady Jackson. Motion graphics b... more: arstechnica.com/?p=1688248 #airsuperiorityfighter #arstechnicavideos #gaming&culture #humaninterface #fighterjet #features #airforce #feature #f-15c #video

  9. In the last week I've been asking a whole bunch of questions because a pet theory was starting to form.

    I want to close the gap between the devs who know their HTML semantics and accessibility, and those who seem to be surprised by it.

    This disparity always felt "off" to me, so I went asking and reading and watching to try and figure it out.

    Please enjoy:

    sarajoy.dev/blog/see-and-point

    #MacOS #mouse #DougEngelbart #humanInterface #webDev #semanticHTML #accessibility

  10. In the last week I've been asking a whole bunch of questions because a pet theory was starting to form.

    I want to close the gap between the devs who know their HTML semantics and accessibility, and those who seem to be surprised by it.

    This disparity always felt "off" to me, so I went asking and reading and watching to try and figure it out.

    Please enjoy:

    sarajoy.dev/blog/see-and-point

    #MacOS #mouse #DougEngelbart #humanInterface #webDev #semanticHTML #accessibility

  11. In the last week I've been asking a whole bunch of questions because a pet theory was starting to form.

    I want to close the gap between the devs who know their HTML semantics and accessibility, and those who seem to be surprised by it.

    This disparity always felt "off" to me, so I went asking and reading and watching to try and figure it out.

    Please enjoy:

    sarajoy.dev/blog/see-and-point

    #MacOS #mouse #DougEngelbart #humanInterface #webDev #semanticHTML #accessibility

  12. In the last week I've been asking a whole bunch of questions because a pet theory was starting to form.

    I want to close the gap between the devs who know their HTML semantics and accessibility, and those who seem to be surprised by it.

    This disparity always felt "off" to me, so I went asking and reading and watching to try and figure it out.

    Please enjoy:

    sarajoy.dev/blog/see-and-point

    #MacOS #mouse #DougEngelbart #humanInterface #webDev #semanticHTML #accessibility