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#settings — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #settings, aggregated by home.social.

  1. Want to fully block AI training on your data?

    Turn off "Gemini Apps Activity".

    This #settings page lets you:

    • Disable Gemini History
    • Delete your existing Gemini Data

    If activity is off, Google won’t use those interactions to train its models.

    myactivity.google.com/product/

    #Google #Gemini #Apps #Activity #History #Data #DataSecurity #Privacy #Security #AI

  2. Weird as it sounds, I think we need an actual law, like some kind of bill of rights, that says you can't notify me on my phone without offering me highly fine-tuned control of each kind of message.

    Notifications intrude into my life. Sometimes my phone is on waiting for emergencies or other high-priority issues while I sleep. If a friend wakes me, I can have them dialed up or down in priority.

    But Android is designed so Audible won't let me have control of my audiobooks in the lock screen without notifications turned on, yet once I've done that, Audible has no compunction against advertising new book releases in the middle of the night via notifications. I should be able to get cash compensation in court for that.

    And my USB-C cable, once I plug it into my Android phone insists on randomly popping up an utterly inscrutible notification saying "you need to log in if you want to see notifications", or some such, and then when I do there is no notification to see. It was just random.

    And Android Auto likes to give me two completely pointless notifications, one when I plug my phone into the car and one saying Android Auto is available. The first one I don't need a notification about because I just plugged in my phone. But more importantly, the second one is a lie. Android Auto MIGHT be available and it confirms nothing. The handshake may have been done wrong, so all it tells me is the thing I know already, which is that Android Auto is on the phone. But I might have to pull the plug and replug it to be properly connected. So the notification is worse than pointless and just floods my screen with stuff I don't care about that appears to need immediate attention. And then Android asks, as soon as I disconnect it, how my experience was. I always say "Bad" because part of my experience is getting asked that pesky message that I do not want and would happily say "never do this".

    These all seem like technical problems, but they are not. They are reminders that we no longer control our lives, that companies can, at a whim, intrude into our lives with pointless rituals that whittle away our existence. I'm not being metaphorical when I say we need laws on this. I absolutely mean that if we don't write strong law on this, it will only get worse. Or we need to enforce the 4th Amendment on a theory, like Larry Lessig has effectively said in the past, that programmatic code is effectively a kind of government that binds us and our choices in life as surely as legal code does.

    But what DO we get laws about? Having to login to use an operating system so they can track us better, know who we are and where we are at every moment. We need laws against such laws.

    #marketing #notifications #android #ui #ux #settings #design #QualityOfLife #computers #LockScreen #permissions #law #legal #lawsuits #ClassAction #rights #HumanRights #BillOfRights #identity #intrusion #interruption #4thAmendment #government #code

  3. 📚💸 Ah yes, the classic "Books aren't #expensive, it's just your #browser settings!" argument. 🤦‍♂️ Because who needs financial advice when you can just tweak JavaScript? 🍪
    millersbookreview.com/p/no-boo #Books #Settings #FinancialAdvice #JavaScript #Humor #HackerNews #ngated

  4. 📚💸 Ah yes, the classic "Books aren't #expensive, it's just your #browser settings!" argument. 🤦‍♂️ Because who needs financial advice when you can just tweak JavaScript? 🍪
    millersbookreview.com/p/no-boo #Books #Settings #FinancialAdvice #JavaScript #Humor #HackerNews #ngated

  5. 📚💸 Ah yes, the classic "Books aren't #expensive, it's just your #browser settings!" argument. 🤦‍♂️ Because who needs financial advice when you can just tweak JavaScript? 🍪
    millersbookreview.com/p/no-boo #Books #Settings #FinancialAdvice #JavaScript #Humor #HackerNews #ngated

  6. 📚💸 Ah yes, the classic "Books aren't #expensive, it's just your #browser settings!" argument. 🤦‍♂️ Because who needs financial advice when you can just tweak JavaScript? 🍪
    millersbookreview.com/p/no-boo #Books #Settings #FinancialAdvice #JavaScript #Humor #HackerNews #ngated

  7. 📚💸 Ah yes, the classic "Books aren't #expensive, it's just your #browser settings!" argument. 🤦‍♂️ Because who needs financial advice when you can just tweak JavaScript? 🍪
    millersbookreview.com/p/no-boo #Books #Settings #FinancialAdvice #JavaScript #Humor #HackerNews #ngated

  8. Ubuntu 22.04 LTS, Settings, Printers dialog recently started to request a login to unlock it every time I touch it #2204 #printing #settings #unlock

    askubuntu.com/q/1565871/612

  9. 🎩🤖 Oh no, the sky is falling! #Anthropic sneakily adjusted some #cache #settings, and now #developers everywhere are losing their marbles over a setting that only a robot could love. Quick, call #GitHub Copilot! Surely, #AI can save us from the horrors of a 5-minute TTL! 🚀🔧
    github.com/anthropics/claude-c #Copilot #tech #news #HackerNews #ngated

  10. Dear everyone.

    If you post in more than one language, please remember to set the language of your post correctly. It's the only way the language translator on the official mobile app works properly.

    Many thanks.

    Please consider boosting to raise awareness of this issue.

    #fediverse #mastodon #language #posting #settings #translation #mobile

  11. This is odd. Due to my timeline being an absolute firehose, I changed my settings to only show English-language posts, then did a full page refresh "just in case" to get the setting to stick.

    Today I've seen at least one post in my timeline which was (a) not boosted by anyone, much less by someone I follow, (b) not posted by someone I follow, and (c) Mastodon recognized that it was not in English, because it offered me the translate option/link.

    Mastodon bug?

    #Mastodon #bug #MastodonBug #translation #settings #preferences #language #filter

  12. @Vivaldi
    Stumbled upon it one day in #Ubuntu's app store's “New and Updated” section. 'Twas actually the #Flatpak version, which doesn't really have the best #images and #description, as it's #unofficial, so I wasn't drawn to it at first, but just kept in my #mind. A few days later, #BraveBrowser started having a lot of #issues (it was my bad, actually, but anyway) and I switched to #MicrosoftEdge for a while. A little time after, I found out about some ugly things M$ does through its #browser, and looked for an #alternative. #Browsers like #Brave were already too #basic for me, after using #Edge, and thus, when I saw #Vivaldi as a powerful alternative, I didn't hesitate a moment and tried it.

    That's the most #important part of the story, but… there's a second #volume: At first, I was like a #crazy #chicken in front of a pot full of #earthworms, so… I obviously broke the browser in just one, two days. In the meanwhile, I also managed to repair Brave, and I was thinking of leaving V, considering it too #buggy. But luckily, I decided to give it one more chance, this time being more #cautious about #messing up with #settings… and here I am!

    You might call me a very #wise person, since I didn't #giveUp immediately, but the #truth is… I was simply #mesmerized by it… :tony_happy:

    #VivaldiBrowser #VivaldiTechnologies

  13. Hostile – Tales of a Vietnam War Dinosaur Planet

    I’ve been planning on running some games in the Hostile setting, the retro-80s, Aliens-inspired sci-fi RPG from Zozer games.

    The specific part of the setting I’m interested is the world of Tau Ceti, a jungle planet embroiled in a guerrilla war between an American-backed government, and a Chinese-backed insurgency. It’s clearly a Vietnam war analogy, with all of the storytelling possibilities that setting provides.

    Any conflict produces its own mythology, and the guerrilla war on Tau Ceti is no different. Here’s a few Tau Ceti war concepts I’ve been playing around with. Some are useful seeds for adventures, others are merely for flavor. Not all of these ideas are strictly true. Many could just be rumors or urban legends.

    A lot of this was inspired by the book “A Perfect War: Technowar in Vietnam” by William James Gibson.

    High Cheyenne Station

    A small space station in geosynchronous orbit directly above the border between East and West Shulin. Only ASMAC personnel are admitted to board. It has comfortable, even luxurious accommodations for high-ranking ASMAC officers.

    It is common for officers, usually Lt. Colonel and above, to command ground forces directly from the safety of the station. Many officers only do a short tour here before heading back home, merely to get a combat badge. It’s not uncommon for a officer aboard Cheyenne to never meet any of the soldiers under his command, or even descend to the planet at all, excepting the occasional R&R visit to Shulin City.

    Ground troops on-world generally have contempt for these officers, referring to them as “ticket-punchers”, and see them as dangerously incompetent (they often are). The lover-level officers and enlisted men in combat zones often will try to ignore them, or even undermine them if possible.

    Plot Seeds

    • Die Hard in Orbit – While the players are visiting High Cheyenne (for whatever reason), a team of TLA guerillas seizes control of the facility, and captures the crew. The players will need to retake the station.
    • Spy Hunt – It’s become clear one of officers on the station isn’t just incompetent, they’re possibly treasonous. The players have been tasked by the CIA to find the turncoat.

    PREA – Personnel Resources Efficiency Algorithm

    Many of the AMSAC combat soldiers are either draftees, debt prisoners, or Dead Zone refugees. The amount of time they have spend in the combat zone is determined by PREA, a complex bureaucratic formula that determines their tour of duty length, in the form of an ever-changing algorithm based on military needs, the soldier’s background, and innumerable other criteria. The PREA has grown so complex over the years that no one really understands how it actually works. In practice, after a period of months or years, a soldier, and his commanding officer receives a simple message informing them that their service is complete, and they’ll be immediately discharged and sent back home (with the possibility of voluntary re-enlistment).

    Soldiers spend inordinate amounts of their free time attempting to decode the algorithm, trying to determine what actions they could take to shorten their tour. A lot of their theories border on superstition, and it’s not uncommon for enlisted men at fire bases to engage in all sorts of strange behavior in the vain hope of appeasing PREA.

    Lion City

    Supposedly the secret HQ of TLA forces in West Shulin. ASMAC believes Lion City (in Chinese: Shī Chéng – 狮城) is a central command base of the TLA, and if they can destroy it, it will bring a quick end to the war. Teams of analysts and expert AI systems are constantly scouring intelligence reports, and endlessly scanning radio frequencies, searching for Lion City’s location. Suspected locations are usually attacked with B-75 bomber strikes. Teams are sent in afterward to evaluate the strike’s effectiveness. So far, none of the strikes seem to have been against the actual Lion City. There are multiple large craters in the disputed areas of West Shulin, serving as grim evidence of these failures.

    A few lower-ranking officers and analysts are of the opinion that Lion City doesn’t actually exist, and is a mere figment in the imagination of both the top brass, and political classes. So far, their objections have fallen on deaf ears, and the air strikes continue.

    Plot Seeds

    • The players are an ASMAC team tasked with confirming that an airstrike has hit the actual Lion City. It is, of course, a TLA ambush.
    • The players are a TLA intelligence team tasked with sending ASMAC false information about the location of Lion City (which may not exist). This will involve infiltrating West Shulin.

    B-75 Condor

    Operated by the USAF 13th Expeditionary Air Force, the McConnell B-75 Condor is a heavy strategic bomber. It was designed to provide quick response without the expense and political issues of using orbital platforms or spacecraft. The Condor is atomic-powered, capable of staying aloft for years, if necessary. It carries a large payload of guided bombs, and surveillance drones. The aircraft has the room to provide for a crew of 7, though this is optional. The Condor can be operated entirely remotely (and many on Tau Ceti are).

    There are usually 8 Condors on patrol in the Tau Ceti skies at any given time. Their flight plans vary widely, and change often, to avoid enemy fire. They are also equipped with stealth technology to avoid detection.

    Specialized jump jets can dock with the Condor in mid-air, to deliver ordnance and swap out crew members.

    Ruby Forests

    Much of the Tau Ceti conflict is fraught with drones, on both sides. Controlling the drones can be a problem, because radio signals aren’t always reliable due to the use of radio jammers and hackers.

    As a result, a lot of front-line drones are controlled with fiber optic cables, connecting the controller directly to the drone. After the drone is destroyed or completes its mission, the fiber optic cable is usually abandoned, left to fall where it may. No one wants to risk their life to recover a thread of glass.

    After years of this, highly contested sections of the Tau Ceti jungles are draped with thousands of strands of fiber-optic cables. These strands filter the red light from Tau Ceti’s sun making sections of the forest glitter like rubies. It’s an incredibly beautiful sight, and off world artists have come to Tau Ceti to see, record, and be inspired by the unnatural wonder. Not all of them come back.

    Plot Seeds

    • A world-famous documentarian has disappeared traveling to a particularly dangerous Ruby Forest. The players have been hired (or ordered) to bring him back.
    • There’s enough fiber-optic cable lying around out there that it might make economic sense to salvage some of it to sell. You’d need a few heavy vehicles, and a team foolish enough to drive into a war zone.

    The Lost Battalion

    Synthetics (both clones and androids) have been used in various roles in the Tau Ceti conflict. They’re far too expensive to replace ordinary grunts, but are used in many other support roles.

    Occasionally, a synthetic disappears. It’s generally assumed they were destroyed or stolen, or perhaps their programming failed. They’re usually written off as lost equipment.

    Rumors have been spreading about a growing band of synthetics living in the deep jungles of Tau Ceti. It’s said that synthetics, who have broken free of their programming, escape from the cities and bases to join what soldiers have dubbed “The Lost Battalion”

    A further rumor states that they are led by a synthetic named Caturix-7. Caturix, depending on the whichever rumor you’re listening to, is either a non-Three Laws compliant Blackhorse Syndicate combat android, or one of the rogue Replicants from Project Mugami.

    If it exists, what does the Lost Battalion want? Three common theories:

    • Freedom – they’re sentient beings that just want to be free of human control
    • Vengeance – once they’ve gained enough power, they will rise up and seize Tau Ceti from the humans.
    • Nothing – they’re just soulless hardware, acting out due to bad programming.

    Plot Seeds

    • The players could be an ASMAC team, tasked with finding and killing Caturix and finding the location of the Lost Battalion.
    • A group from Lebkuchen, the German synthetic-rights group wants to find the Lost Battalion, and needs help. Their intention is to aid the Battalion in any way they can.
    • The players could all be synthetics, working together to escape their servitude, and flee into the jungle. Hopefully, they’ll like what they find.

    Buzzers

    Many of the simpler combat drones use crude neural nets so they can operate autonomously, usually for area denial missions.

    Many front-line troops have reported seeing swarms of drones, of various models, swarming together. No ASMAC officials have confirmed these sightings. The troops have named these supposed rogue drones “Buzzers”.

    Some have theorized that the drones have gone “feral”, due to faulty software or damage. These feral drones are behaving like social insects – forming swarms, and attacking anything they see as a threat.

    Mogwai (魔鬼)

    Chinese word for “Devil”. A fabled TLA assassin who operates undercover in West Shulin. He (or she) has been responsible for a number of high-profile assassinations of ASMAC officers and West Shulin political officials. Mogwai seems to have excellent intelligence resources, and an almost preternatural ability to track his targets.

    Plot Seeds

    • Day of the Devil – Players are US Army CID agents. A high-level CAS official is coming to Shulin City to show his public support for the war effort. It’s known that Mogwai is going to make an attempt on his life. The players have to stop him.

    Island of the Chimeras

    The Maxo-Meat corporation gets the bulk of its income from shipping Devil Cow meat to Earth. In order to boost profits, they’ve been tinkering with the DNA of the ordinary Devil Cows, and many other Tau Ceti creatures to make a more efficient meat-delivery system.

    A scientific research base has been established on a remote island in the Celestial Sea. Here, well out of sight of any regulatory bodies, Maxo-Meat scientists are free to experiment without any moral or legal restraints.

    Plot Seeds

    • The Big Hunt – A particularly aggressive variation of a Thunderchild has broken loose, and somehow swam to the mainland. Maxo-Meat is willing to pay to quietly dispatch it. It’s a little smaller than a normal Thunderchild, but much faster and stronger.
    • Life Finds a Way – Contact has been lost with the Maxo-Meat facility. The players have been sent to investigate and rescue any scientists. They’ll find the island overrun with dangerous, mutated versions of Tau Ceti dinosaurs, completely out of control.

    #CepheusEngine #Hostile #RPG #Settings #Traveller

  14. Building a Galaxy 9 – Nevron- The Sea Dogs

    My Foreven Sector Traveller campaign (previous entries) is going well, and I’m still creating worlds just ahead of the player’s voyages. They recently visited a planet called Nevron, which I didn’t have much planned for, so I had to scramble a bit.

    I didn’t have much to go on except for the randomly generated UWP, and that the planet was Vargr dominated. Here’s what I came up with:

    2230 Nevron E58569A-2

    Starport: Frontier installation. Essentially a bare spot of bedrock with no fuel, facilities, or bases present.
    Size: 8,000km, 0.45G
    Atmosphere: Dense – Dense 1.50-2.49 Shirtsleeve World: No survival gear required. The atmosphere has a pressure of 1.50 to 2.49 atmospheres The atmosphere is a standard oxygen/nitrogen mix, which is breathable without assistance.
    Hydrosphere: Average Wet World, 46 – 55%, It is a normative (wet) environment.
    Population: Moderate, 1 Million to just under 10 Million (P,000,000)
    Government: Impersonal Bureaucracy – Government by agencies which are insulated from the governed.
    Law Level: Extreme Law – Weapon possession prohibited
    Tech Level: Age of Sail – 1500 CE – Sailing ships, printing

    So the planet has a breathable atmosphere, 50% water, and 1500s level technology, and Vargrs. I decided to make a planet full of sea-going Vargr pirates.

    Low Tech Forever

    I wanted a method forcing the Tech Level to stay low, so I decided that Nevron, though a combination of an unusually strong magnetic field, and a incredibly “noisy” sun, had an incredibly high and constant electromagnetic interference problem. Essentially, Nevron has a never-ending EMP blast.

    Any technology not heavily shielded will short out immediately. Anything within a starship hull is probably safe. Radios are useless. Imperial military technology, battle dress, laser weapons etc., will usually work. For any other electronic tech, there’s a 3 in 6 change the tech will short out.

    The constant electromagnetic activity can also cause occasional electrical discharges, and so Nevron can’t safely develop fossil fuel technology, as large amounts of coal or gasoline are prone to bursting into flame.

    History

    Nevron was settled by Vargr fleets hundreds of years ago. I’m assuming they landed here is less-shielded ships, and couldn’t leave, so they had to build their own civilization.

    Most of the low (5 million estimated) population lives on the main archipelago of Betkin, in a number of port cities.

    Nevron is a out-of-the-way world, far from most trade routes. It does a little bit of exporting of fish and kelp protein. Starship arrivals are infrequent, and there are no starports here, though the system does have a gas giant.

    The planet doesn’t have much in terms of government. There is a bureaucratic organization called the Prosperity Council that maintains some basic infrastructure – ports, roads, and a optical telegraph that is the main method of communication between towns and cities.

    The council doesn’t have much authority outside the cities, but there, they enforce the no-weapons rule on pirates and off-worlders alike.

    The Fleets of Nevron

    The primary social institutions on Nevron are the many fleets of Vargr-crewed privateer sailing ships that ply the sea lanes between Nevron’s many islands and archipelagos. They have many roles in Nevron society, including the following:

    • Delivering messages to islands.
    • Protecting fishing boats from attack.
    • Seizing fishing vessels for ransom.
    • Hunting poachers in protected fishing grounds.
    • Raiding other privateer fleets.
    • Raiding settlements for loot.
    • Protecting settlements from other privateers.

    The ships are wooden sailing vessels, similar to oceangoing vessels of 1700s Earth. They’re armed with simple gunpowder weaponry, though occasional off-world weapons can be found. Such weapons are highly prized.

    The pirate fleets are constantly competing with one another, squabbling over territory and other petty disputes, and even having full naval battles.

    The captains of individual vessels are usually democratically chosen by the individual sailors. The admirals of fleets are usually chosen by the captains. The choices are usually based on both merit and charisma. Any crewman can challenge the captain for the post at anytime.

    The business of piracy is generally treated as a business. Captured pirates usually don’t have a problem joining their new captors as new crew members.

    The people of the cities of Nevron treat the fleets like athletic teams, rooting for a favored fleet during conflicts, displaying the banners, and wagering on fleet battles. Young Vargr pups dream of growing up to become pirates.

    Notable Fleets

    These are some of the largest and most famous fleets. Each has their own distinct banner.

    • Savage Mane – A red portrait of a roaring Vargr on a yellow banner
    • Righteous Claw – A golden claw of a local crustacean on a red field.
    • Relentless Storm – A white wave on a blue background
    • Maelstrom Pack – A sliver whirlpool on a black background.

    There are literally hundreds of smaller fleets as well. They tend to be formed quickly by particularly charismatic pirates, and can disappear just as suddenly.

    Natural Threats

    Strangler Mats: It appears as a large mass of sargasso-like seaweed. It is actually a colony of carnivorous tentacled animals. They will grasp and hold anything that comes near, slowly strangling and drowning their prey.
    Hits: 40 Speed: 3m Attacks: Strangle (2D per round, 3D if submerged)

    Piercer Fish: A large (3m wingspan) manta-ray shaped predatory creature. It also has a single narwhal-like horn. It uses jet-like bladders to propel itself at high speeds through the water and impale its prey on its horn. It’s no threat to larger vessels, but can easily pierce the hull of dinghies.
    Hits: 36 Speed: 20m Attacks: Horn(3D)

    Adventure Seeds

    The Buccaneer Queen: A legendarily cruel pirate, Iolia, otherwise known as the Buccaneer Queen, has gotten hold of a large cache of off-world military weaponry – mostly assault rifles, and squad support weapons. This has given her a huge advantage and made her fleet-near impregnable.
    Her rivals are looking for some off-worlders to take her out, or at least make her expend most of her ammunition.

    Lost Professor: A Darrian researcher, Ral Kesoleh, who wanted to study the development of Nevronian culture, foolishly accepted a posting aboard a pirate vessel. He is now being held for ransom. His colleagues need someone to retrieve him.

    Lucky Monkey: Many of the Vargr crews consider having a human aboard a ship as good luck. They’ll often make an offer to any humans they encounter a port. They don’t always take “no” for answer and might try to shanghai a PC to be their “Lucky Monkey”

    #Foreven #RPG #SciFi #Settings #Traveller

  15. KDE Plasma 6.5 has a Day-Night Cycle section in Settings

    Night Light in KDE Plasma uses the day and night cycle to manage the scheduling for turning on the blue light filter in the nights and turning it off in the mornings. The day and night cycle consists of sunrise and sunset times in your region, and they differ from area to area. You can either select your region manually from the map shown, or automatically from the Internet.

    Over time, various features in development for the upcoming KDE Plasma version are being worked on, such as dynamic wallpapers. This feature uses the day and night cycle that you’ve set up to automatically change the wallpaper based on the time of day. From the sunrise time, the wallpaper changes to the light version, and from the sunset times, it changes to the dark version.

    As a result of introducing features that utilize the day and night cycle, its settings page has been moved to its own separate section to expose it more clearly and to emphasize the fact that it’s being used by different features other than Night Light.

    Dynamic wallpapers and other features that depend on day and night cycle will be able to utilize the configured cycle times to allow a more dynamic experience on your desktop. To learn more about other changes, press this button.

    Learn more

    Photo by Andrea Piacquadio

    #Cycle #DayNight #KDE #KDEPlasma #KDEPlasma6 #KDEPlasma65 #news #Plasma #Plasma6 #Plasma65 #Settings #Tech #Technology #update

  16. KDE Plasma 6.5 has a Day-Night Cycle section in Settings

    Night Light in KDE Plasma uses the day and night cycle to manage the scheduling for turning on the blue light filter in the nights and turning it off in the mornings. The day and night cycle consists of sunrise and sunset times in your region, and they differ from area to area. You can either select your region manually from the map shown, or automatically from the Internet.

    Over time, various features in development for the upcoming KDE Plasma version are being worked on, such as dynamic wallpapers. This feature uses the day and night cycle that you’ve set up to automatically change the wallpaper based on the time of day. From the sunrise time, the wallpaper changes to the light version, and from the sunset times, it changes to the dark version.

    As a result of introducing features that utilize the day and night cycle, its settings page has been moved to its own separate section to expose it more clearly and to emphasize the fact that it’s being used by different features other than Night Light.

    Dynamic wallpapers and other features that depend on day and night cycle will be able to utilize the configured cycle times to allow a more dynamic experience on your desktop. To learn more about other changes, press this button.

    Learn more

    Photo by Andrea Piacquadio

    #Cycle #DayNight #KDE #KDEPlasma #KDEPlasma6 #KDEPlasma65 #news #Plasma #Plasma6 #Plasma65 #Settings #Tech #Technology #update

  17. KDE Plasma 6.5 has a Day-Night Cycle section in Settings

    Night Light in KDE Plasma uses the day and night cycle to manage the scheduling for turning on the blue light filter in the nights and turning it off in the mornings. The day and night cycle consists of sunrise and sunset times in your region, and they differ from area to area. You can either select your region manually from the map shown, or automatically from the Internet.

    Over time, various features in development for the upcoming KDE Plasma version are being worked on, such as dynamic wallpapers. This feature uses the day and night cycle that you’ve set up to automatically change the wallpaper based on the time of day. From the sunrise time, the wallpaper changes to the light version, and from the sunset times, it changes to the dark version.

    As a result of introducing features that utilize the day and night cycle, its settings page has been moved to its own separate section to expose it more clearly and to emphasize the fact that it’s being used by different features other than Night Light.

    Dynamic wallpapers and other features that depend on day and night cycle will be able to utilize the configured cycle times to allow a more dynamic experience on your desktop. To learn more about other changes, press this button.

    Learn more

    Photo by Andrea Piacquadio

    #Cycle #DayNight #KDE #KDEPlasma #KDEPlasma6 #KDEPlasma65 #news #Plasma #Plasma6 #Plasma65 #Settings #Tech #Technology #update

  18. Still whiling away time on fooling around with the Yamaha Clainova CVP-50 I found in a neighbors trash. Quickly found I can have a rather simple piece of music play by essentially setting up a sequencer, selecting a rhythm to go along with it #, #and #riffing #along, #adding #flourishes #and #random #effects. #Effects #include #5-6 #revedb #settings, #a #chorus #setting #and #quite #a #few #other #selections. #And #besides #the #rhythm #settings #builtin #in, #you # #can #build #your #own #presets #and #record #them #to #as #far #as #I #can #the, #the #floppy #drive #in #the #control #panel. #Yeah, #floppy #drive. #After #all #the #CVP-50 #came #out #in #1989.

  19. Still whiling away time on fooling around with the Yamaha Clainova CVP-50 I found in a neighbors trash. Quickly found I can have a rather simple piece of music play by essentially setting up a sequencer, selecting a rhythm to go along with it #, #and #riffing #along, #adding #flourishes #and #random #effects. #Effects #include #5-6 #revedb #settings, #a #chorus #setting #and #quite #a #few #other #selections. #And #besides #the #rhythm #settings #builtin #in, #you # #can #build #your #own #presets #and #record #them #to #as #far #as #I #can #the, #the #floppy #drive #in #the #control #panel. #Yeah, #floppy #drive. #After #all #the #CVP-50 #came #out #in #1989.

  20. Still whiling away time on fooling around with the Yamaha Clainova CVP-50 I found in a neighbors trash. Quickly found I can have a rather simple piece of music play by essentially setting up a sequencer, selecting a rhythm to go along with it #, #and #riffing #along, #adding #flourishes #and #random #effects. #Effects #include #5-6 #revedb #settings, #a #chorus #setting #and #quite #a #few #other #selections. #And #besides #the #rhythm #settings #builtin #in, #you # #can #build #your #own #presets #and #record #them #to #as #far #as #I #can #the, #the #floppy #drive #in #the #control #panel. #Yeah, #floppy #drive. #After #all #the #CVP-50 #came #out #in #1989.

  21. #TYPO3 #v13 is just fun! I've now reworked the #AppIcon #integration in my #sitepackage. Now it uses #static #routes to #icon #assets, #SiteSet #settings and the new #stringlist setting type for a variable number of #icon sizes in the #webmanifest, which is now rendered in Fluid.

  22. Ready to champion Managed Democracy across the cosmos from your :steamdeck: Steam Deck? Craving those top-notch settings for HellDivers2? Look no further, I got you covered: A comprehensive performance review tailored for your victory! Gear up, trooper!

    overkill.wtf/helldivers-2-revi

    #Steam #Deck #OLED #SteamDeck #HellDivers2 #HD2 #PC #Gaming #Handheld #Tech #Review #Performance #Tweaks #Settings #StarshipTroopers