#xcode — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #xcode, aggregated by home.social.
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Dark mode of App Designer icon.
Again, trying to gel with Xcode in coloring.
#AppIcon #Icon #Design #IconDesign #AppIconDesign #Xcode #IndieDev #MacDev #BuildInPublic
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Dark mode of App Designer icon.
Again, trying to gel with Xcode in coloring.
#AppIcon #Icon #Design #IconDesign #AppIconDesign #Xcode #IndieDev #MacDev #BuildInPublic
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Configuring local inference in Xcode: how I set up Xcode, OpenCode, LM Studio and Gemma 4 for local, agentic software development through the Coding Assistant UI.
https://www.patreon.com/chironcodex/posts/configuring-in-166369114
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Configuring local inference in Xcode: how I set up Xcode, OpenCode, LM Studio and Gemma 4 for local, agentic software development through the Coding Assistant UI.
https://www.patreon.com/chironcodex/posts/configuring-in-166369114
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🚨 #Xcode 27.0 beta 5 is out! 🚨
The SDKs in #Xcode 27.0 beta 5 (build 27A5237l, requires macOS 26.4+) are:
macOS 27.0 (26A5406c)
iOS 27.0 (24A5408c)
watchOS 27.0 (24R5346a)
tvOS 27.0 (24J5346a)
visionOS 27.0 (24M5347a)Clang 21.0.0 (2100.3.30.1)
Swift 6.4 (6.4.0.30.4)The https://xcodereleases.com website, API, and RSS feed have been updated with the latest information. Support this project at https://opencollective.com/xcodereleases!
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🚨 #Xcode 27.0 beta 5 is out! 🚨
The SDKs in #Xcode 27.0 beta 5 (build 27A5237l, requires macOS 26.4+) are:
macOS 27.0 (26A5406c)
iOS 27.0 (24A5408c)
watchOS 27.0 (24R5346a)
tvOS 27.0 (24J5346a)
visionOS 27.0 (24M5347a)Clang 21.0.0 (2100.3.30.1)
Swift 6.4 (6.4.0.30.4)The https://xcodereleases.com website, API, and RSS feed have been updated with the latest information. Support this project at https://opencollective.com/xcodereleases!
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📢 New Releases at Mon, 10 Aug 2026 10:00:00 PDT:
- Xcode 27 beta 5 (27A5237l): https://developer.apple.com/news/releases/?id=08102026l
- iOS 27.0 beta 5 (24A5408d): https://developer.apple.com/news/releases/?id=08102026f
- iPadOS 27.0 beta 5 (24A5408d): https://developer.apple.com/news/releases/?id=08102026g
- macOS 27.0 beta 5 (26A5406e): https://developer.apple.com/news/releases/?id=08102026h
- tvOS 27.0 beta 5 (24J5346a): https://dev...
#tvos #ipados #ios #macos #xcode #visionos #watchos #Apple -
How cool is it that Xcode’s hammer did survive the glass-ification and still represents 3D-realistic-tools app icon genre?
As a representative of the same style, and not accidentally featuring the Xcode-blue coloring, the App Designer’s icon gels very nicely with it, as two best friends. 🙂
Long live the 🔨!
#Xcode #AppIcon #Icon #Design #IconDesign #AppIconDesign #UIDesign #MacDev #iOSDev
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How cool is it that Xcode’s hammer did survive the glass-ification and still represents 3D-realistic-tools app icon genre?
As a representative of the same style, and not accidentally featuring the Xcode-blue coloring, the App Designer’s icon gels very nicely with it, as two best friends. 🙂
Long live the 🔨!
#Xcode #AppIcon #Icon #Design #IconDesign #AppIconDesign #UIDesign #MacDev #iOSDev
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🚨 Breaking News: Another tech "visionary" discovers capitalism! 🎉 Apparently, the secret to changing the world is buying stuff you kind of don't hate. 🤔 Meanwhile, Theo, the unknown prophet of our times, valiantly battles the mighty #Xcode #dragon with his trusty keyboard. 🐉⌨️
https://82mhz.net/posts/2026/08/tech-sucks-you-have-to-vote-with-your-wallet-or-nothing-will-change/ #BreakingNews #TechVisionary #Capitalism #KeyboardWarrior #HackerNews #ngated -
🚨 Breaking News: Another tech "visionary" discovers capitalism! 🎉 Apparently, the secret to changing the world is buying stuff you kind of don't hate. 🤔 Meanwhile, Theo, the unknown prophet of our times, valiantly battles the mighty #Xcode #dragon with his trusty keyboard. 🐉⌨️
https://82mhz.net/posts/2026/08/tech-sucks-you-have-to-vote-with-your-wallet-or-nothing-will-change/ #BreakingNews #TechVisionary #Capitalism #KeyboardWarrior #HackerNews #ngated -
Xcode Instruments intimidates, finding where to investigate is hard. I bet many iOS devs don't use it because of that.
It's why I’m building RocketTrace: ranked findings, measured impact, and supporting evidence.
I’m opening early beta access in small batches. Link in the first reply 🚀
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He's unnecessarily vulgar and dramatic... but he's not wrong.
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He's unnecessarily vulgar and dramatic... but he's not wrong.
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Now that we know that Play was acquired by Apple, it would be probably stupid to work on anything too generic that is highly likely to appear in the next iterations of Interface Builder. But I still want to play with PaintCode’s area of operation in SwiftUI/Metal medium, maybe some specific UI design workflows, and especially custom UI components and styling (skeuomorphism-philia ❤️).
#UIDesign #InterfaceBuilder #Xcode #Apple #SwiftUI #AppleMetal #IndieDev #MacDev #iOSDev #Skeuomorphism
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Now that we know that Play was acquired by Apple, it would be probably stupid to work on anything too generic that is highly likely to appear in the next iterations of Interface Builder. But I still want to play with PaintCode’s area of operation in SwiftUI/Metal medium, maybe some specific UI design workflows, and especially custom UI components and styling (skeuomorphism-philia ❤️).
#UIDesign #InterfaceBuilder #Xcode #Apple #SwiftUI #AppleMetal #IndieDev #MacDev #iOSDev #Skeuomorphism
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Sometimes people don’t really understand that #DevCleaner goal is not to delete *everything* - it’s to manage stuff that #Xcode itself is *not managing* automatically, that could easily be missed after months or years of use: derived data of old projects, old archives, old device symbols cache, old documentation, etc.
I don't want to remove stuff only to get „better numbers" in cleaned gigabytes. It wouldn’t make sense if it would be generated immediately again.
https://github.com/vashpan/xcode-dev-cleaner/issues/51#issuecomment-5207400885
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Sometimes people don’t really understand that #DevCleaner goal is not to delete *everything* - it’s to manage stuff that #Xcode itself is *not managing* automatically, that could easily be missed after months or years of use: derived data of old projects, old archives, old device symbols cache, old documentation, etc.
I don't want to remove stuff only to get „better numbers" in cleaned gigabytes. It wouldn’t make sense if it would be generated immediately again.
https://github.com/vashpan/xcode-dev-cleaner/issues/51#issuecomment-5207400885
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Palo Alto Networks discovered XCSSET macOS malware version 40 spreading via Xcode projects, operating in memory to steal data and hijack browsers.
#XCSSET #macOS #Malware #Cybersecurity #Xcode
https://meterpreter.org/xcsset-macos-malware-v40/?utm_source=mastodon&utm_medium=jetpack_social
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No matter how #Accessible I build our games, I still run into trouble setting up situations for screenshots for both App Store and Play Store submissions. #VoiceOver doesn't play very nicely with the #Xcode Simulator app, and I kept forgetting to turn #TalkBack off when capturing Android through the Terminal with ADB. #Codex surprised me by being able to create simulator setups for both platforms and actively play both games to help me get just the right screenshots for both #iOS and Android. It was both amazing and a little creepy just hearing my game sounds coming from my computer as the AI enjoyed itself making words capturing screens, pausing and ending the games, and even setting up the 3X bonus situation. So, pretty cool? Big emphasis on that question mark.
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No matter how #Accessible I build our games, I still run into trouble setting up situations for screenshots for both App Store and Play Store submissions. #VoiceOver doesn't play very nicely with the #Xcode Simulator app, and I kept forgetting to turn #TalkBack off when capturing Android through the Terminal with ADB. #Codex surprised me by being able to create simulator setups for both platforms and actively play both games to help me get just the right screenshots for both #iOS and Android. It was both amazing and a little creepy just hearing my game sounds coming from my computer as the AI enjoyed itself making words capturing screens, pausing and ending the games, and even setting up the 3X bonus situation. So, pretty cool? Big emphasis on that question mark.
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Xcode has always eaten disk space, but agentic development makes the problem louder: worktrees, Derived Data everywhere, old runtimes, archives we are scared to delete, the whole circus.
🔗: https://www.avanderlee.com/ai-development/how-to-free-up-xcode-disk-space-safely-with-an-ai-agent/ by Antoine van der Lee (@swiftlee)
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One of the interesting side-effect of the new DeviceHub app - is ability to have multiple windows of the *same* simulator 🤓 It’s useful if someone, like me - works on multiple projects on separate Spaces.
Before I had to spawn separate simulators (which takes a lot of RAM & other system resources) and now I can just use the same!
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One of the interesting side-effect of the new DeviceHub app - is ability to have multiple windows of the *same* simulator 🤓 It’s useful if someone, like me - works on multiple projects on separate Spaces.
Before I had to spawn separate simulators (which takes a lot of RAM & other system resources) and now I can just use the same!
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Сколько токенов в секунду реально выдаёт Mac mini M4
Дисклеймер: я держу сервис аренды маков, поэтому у меня под рукой флот одинаковых машин и повод их гонять. Цифры ниже с этих машин, методика описана полностью, данные открыты под CC BY. Ссылок на сервис в статье нет.
https://habr.com/ru/articles/1065948/
#ios #ios_development #мобильная_разработка #mobile_development #xcode #flutter #macos #macos_разработка #flutter_mobile_development
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RE: https://fosstodon.org/@buildonce/116997147152278271
Building optimisation infrastructure for build systems like #Xcode, #Gradle, and soon #Bazel, motivated us to explore what a different automation substrate designed for a world where developers work with agents might look like. Once is an early version of that work 😊
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RE: https://fosstodon.org/@buildonce/116997147152278271
Building optimisation infrastructure for build systems like #Xcode, #Gradle, and soon #Bazel, motivated us to explore what a different automation substrate designed for a world where developers work with agents might look like. Once is an early version of that work 😊
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With Xcode 27 I've been unable to try the new agent functionality because it says Codex isn't installed (Which is true. I use Claude).
I finally solved this and I did it by going into Xcode 26. In a new conversation it gives you a drop down to select the agent. I was able to select Claude there.
Absolutely baffling behavior because I was fully signed into Claude and it's the only agent I've ever configured in Xcode.
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With Xcode 27 I've been unable to try the new agent functionality because it says Codex isn't installed (Which is true. I use Claude).
I finally solved this and I did it by going into Xcode 26. In a new conversation it gives you a drop down to select the agent. I was able to select Claude there.
Absolutely baffling behavior because I was fully signed into Claude and it's the only agent I've ever configured in Xcode.
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this is probably a fruitless question, but is there any way to make xcode not show prompts/buttons/features/etc that are entirely dependent on having some LLM installed and integrated to use? i've been learning swiftui for maybe 30 minutes and this is trying my patience with the amount of useless clutter there is. #xcode #iosdev #macdev #swift #appledev
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this is probably a fruitless question, but is there any way to make xcode not show prompts/buttons/features/etc that are entirely dependent on having some LLM installed and integrated to use? i've been learning swiftui for maybe 30 minutes and this is trying my patience with the amount of useless clutter there is. #xcode #iosdev #macdev #swift #appledev
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📰 New XCSSET Malware Variant Targets macOS Developers via Xcode
New XCSSET v40 malware targets macOS developers via trojanized Xcode projects. The supply chain attack uses a sophisticated Chrome hijacking module to steal credentials and establish a fileless reverse shell. #XCSSET #macOS #malware #Xcode
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It's finally done. I've got stockholm syndrom ... with #XCode.
I fired up another IDE (for Kotlin) and don't feel at home.
This is especially odd as I come from the classics like Eclipse and Netbeans and never fell in love with XCode's way of thinking 😅
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Using Icon Composer for alternate app icons is working for me in Xcode 27 (I could never get it to work with Xcode 26). https://useyourloaf.com/blog/adding-icon-composer-icons-to-xcode/ #iosdev #Xcode
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Делаем модуль на C++ для приложения React Native
Я не планировал переписывать приложение React Native на C++ . Большая часть приложения прекрасно работала на TypeScript: экраны, формы, валидация, навигация, логика продукта — все это находилось именно там, где нужно. Проблема была более узкой и специфичной: нам нужно было, чтобы один фрагмент логики работал с производительностью, близкой к нативной, оставался общим для Android и iOS и при этом был доступен из JavaScript через обычный типизированный API. Поначалу все звучало слишком просто. Написать интерфейс на TypeScript, позволить Codegen генерировать контракты, перенести основную логику на C++, зарегистрировать модуль на обеих платформах и использовать его из React Native как любой другой модуль. Спойлер: да, это работает. Чистый модуль Turbo Native на C++ действительно может дать вам одну реализацию для Android и iOS, типизированную границу через Codegen, меньшие накладные расходы, чем у старого Bridge, и удобный способ повторного использования существующего кода на C или C++ внутри приложения React Native. Спойлер номер два: код на C++ — это не самая сложная часть. Самое сложное начинается вокруг: CMake, NDK, Xcode, Objective-C++, время жизни среды выполнения JSI, регистрация модулей, границы потоков, владение памятью, обработка ошибок, сборки Expo, сторонние библиотеки и вопрос, который никто не хочет задавать слишком поздно — действительно ли этот модуль должен быть нативным? В этой статье я подробно расскажу о создании C++ Turbo Native модуля для React Native: где этот подход полезен, где он добавляет скрытые затраты на поддержку, чем отличается регистрация для Android и iOS, почему важна обертка TypeScript и почему сам TurboModule должен оставаться «тонким».
https://habr.com/ru/articles/1064564/
#React_Native #C++ #TurboModules #JSI #TypeScript #Codegen #Android_NDK #CMake #Xcode
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Публикуем iOS‑приложение без Мака и без Visa: пошаговый разбор
Дисклеймер: я делаю сервис аренды Mac mini (ссылка в профиле), поэтому тема мне близка профессионально. В статье нет ссылок на него и не будет рекомендаций его выбрать — только разбор всех путей, которыми пользуюсь сам и которые видел у коллег.
https://habr.com/ru/articles/1064144/
#мобильная_разработка #мобильные_приложения #мобильный_платеж #flutter #xcode #ios #ios_development #ios_разработка #ios_app #ios_sdk