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#blender4 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #blender4, aggregated by home.social.

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  1. Blender 4.5 LTS is out, because apparently, 3D artists needed yet another reason to procrastinate with features they'll never use 🎨🔧. Meanwhile, the download page looks like a buffet of confusion with more options than a coffee shop menu ☕️📜.
    blender.org/download/releases/ #Blender4.5LTS #3DArt #Procrastination #SoftwareUpdate #DownloadConfusion #CreativeTools #HackerNews #ngated

  2. Blender 4.5 LTS is out, because apparently, 3D artists needed yet another reason to procrastinate with features they'll never use 🎨🔧. Meanwhile, the download page looks like a buffet of confusion with more options than a coffee shop menu ☕️📜.
    blender.org/download/releases/ #Blender4.5LTS #3DArt #Procrastination #SoftwareUpdate #DownloadConfusion #CreativeTools #HackerNews #ngated

  3. Blender 4.5 LTS is out, because apparently, 3D artists needed yet another reason to procrastinate with features they'll never use 🎨🔧. Meanwhile, the download page looks like a buffet of confusion with more options than a coffee shop menu ☕️📜.
    blender.org/download/releases/ #Blender4.5LTS #3DArt #Procrastination #SoftwareUpdate #DownloadConfusion #CreativeTools #HackerNews #ngated

  4. Blender 4.5 LTS is out, because apparently, 3D artists needed yet another reason to procrastinate with features they'll never use 🎨🔧. Meanwhile, the download page looks like a buffet of confusion with more options than a coffee shop menu ☕️📜.
    blender.org/download/releases/ #Blender4.5LTS #3DArt #Procrastination #SoftwareUpdate #DownloadConfusion #CreativeTools #HackerNews #ngated

  5. #b3d #help #blender4.2 where did the node wrangler "preview node" shortcut go D:

  6. #b3d #help #blender4.2 where did the node wrangler "preview node" shortcut go D:

  7. #b3d #help #blender4.2 where did the node wrangler "preview node" shortcut go D:

  8. #b3d #help #blender4.2 where did the node wrangler "preview node" shortcut go D:

  9. Auf den #Pride Monat:
    Das richtig elegante Fediverse-Logo, das @twinkelicious für @digitalcourage gefertigt hat hab ich für ein subtil regenbogiges Android-Wallpaper gerendert:

    #FediVersion #Fedi #Grafik #Regenbogen #Blender4 #ScreenRecording

  10. Auf den #Pride Monat:
    Das richtig elegante Fediverse-Logo, das @twinkelicious für @digitalcourage gefertigt hat hab ich für ein subtil regenbogiges Android-Wallpaper gerendert:

    #FediVersion #Fedi #Grafik #Regenbogen #Blender4 #ScreenRecording

  11. Auf den #Pride Monat:
    Das richtig elegante Fediverse-Logo, das @twinkelicious für @digitalcourage gefertigt hat hab ich für ein subtil regenbogiges Android-Wallpaper gerendert:

    #FediVersion #Fedi #Grafik #Regenbogen #Blender4 #ScreenRecording

  12. Auf den #Pride Monat:
    Das richtig elegante Fediverse-Logo, das @twinkelicious für @digitalcourage gefertigt hat hab ich für ein subtil regenbogiges Android-Wallpaper gerendert:

    #FediVersion #Fedi #Grafik #Regenbogen #Blender4 #ScreenRecording

  13. Auf den #Pride Monat:
    Das richtig elegante Fediverse-Logo, das @twinkelicious für @digitalcourage gefertigt hat hab ich für ein subtil regenbogiges Android-Wallpaper gerendert:

    #FediVersion #Fedi #Grafik #Regenbogen #Blender4 #ScreenRecording

  14. Feel burned out and of course I start yet another personal project........

    This time its motion graphics (and an 3D animation on it as well but that's still not decided yet), but it's gonna have to go the back burner for now if I want to keep it together.

    (Warning: Loud sounds)

    Still, everything done in #blender #blender4 .

  15. To celebrate Blender 4.0, here's a render done with Blender 4.0 but without actually using any of its new features.

    #blender3d #blender4 #Asspull3X

  16. To celebrate Blender 4.0, here's a render done with Blender 4.0 but without actually using any of its new features.

    #blender3d #blender4 #Asspull3X

  17. To celebrate Blender 4.0, here's a render done with Blender 4.0 but without actually using any of its new features.

    #blender3d #blender4 #Asspull3X

  18. To celebrate Blender 4.0, here's a render done with Blender 4.0 but without actually using any of its new features.

  19. To celebrate Blender 4.0, here's a render done with Blender 4.0 but without actually using any of its new features.

    #blender3d #blender4 #Asspull3X

  20. #Blender4 Released with Support for #AMD #RDNA2 and #RDNA3 #APU
    Highlights of Blender 4.0 include Node tools as an accessible way for expanding Blender and customizing tools without requiring Python. With this change, Blender now provides specific nodes for controlling tool-specific data and enables geometry node groups to be used as operators from the 3D view menus. Moreover, the “Add Modifier” menu has been changed to a standard menu that includes geometry node assets.
    9to5linux.com/blender-4-0-rele

  21. #Blender4 Released with Support for #AMD #RDNA2 and #RDNA3 #APU
    Highlights of Blender 4.0 include Node tools as an accessible way for expanding Blender and customizing tools without requiring Python. With this change, Blender now provides specific nodes for controlling tool-specific data and enables geometry node groups to be used as operators from the 3D view menus. Moreover, the “Add Modifier” menu has been changed to a standard menu that includes geometry node assets.
    9to5linux.com/blender-4-0-rele

  22. Released with Support for and
    Highlights of Blender 4.0 include Node tools as an accessible way for expanding Blender and customizing tools without requiring Python. With this change, Blender now provides specific nodes for controlling tool-specific data and enables geometry node groups to be used as operators from the 3D view menus. Moreover, the “Add Modifier” menu has been changed to a standard menu that includes geometry node assets.
    9to5linux.com/blender-4-0-rele

  23. #Blender4 Released with Support for #AMD #RDNA2 and #RDNA3 #APU
    Highlights of Blender 4.0 include Node tools as an accessible way for expanding Blender and customizing tools without requiring Python. With this change, Blender now provides specific nodes for controlling tool-specific data and enables geometry node groups to be used as operators from the 3D view menus. Moreover, the “Add Modifier” menu has been changed to a standard menu that includes geometry node assets.
    9to5linux.com/blender-4-0-rele

  24. #Blender4 Released with Support for #AMD #RDNA2 and #RDNA3 #APU
    Highlights of Blender 4.0 include Node tools as an accessible way for expanding Blender and customizing tools without requiring Python. With this change, Blender now provides specific nodes for controlling tool-specific data and enables geometry node groups to be used as operators from the 3D view menus. Moreover, the “Add Modifier” menu has been changed to a standard menu that includes geometry node assets.
    9to5linux.com/blender-4-0-rele

  25. Honestly what might be happening here is that the image has more contrast. At 0.0 exposure some parts of the image appear similar, but shadows are a lot darker. If that's the case, it's possible that better contrast be achieved with AgX as compared to Filmic, while still looking natural. I don't feel like playing with any of the "Looks", but flipping through them quick it seems possible to recover some of the darker areas that way instead. :blobcatshrug:

    #Blender #Filmic #AgX #Render #Blender4

  26. Honestly what might be happening here is that the image has more contrast. At 0.0 exposure some parts of the image appear similar, but shadows are a lot darker. If that's the case, it's possible that better contrast be achieved with AgX as compared to Filmic, while still looking natural. I don't feel like playing with any of the "Looks", but flipping through them quick it seems possible to recover some of the darker areas that way instead. :blobcatshrug:

    #Blender #Filmic #AgX #Render #Blender4

  27. Honestly what might be happening here is that the image has more contrast. At 0.0 exposure some parts of the image appear similar, but shadows are a lot darker. If that's the case, it's possible that better contrast be achieved with AgX as compared to Filmic, while still looking natural. I don't feel like playing with any of the "Looks", but flipping through them quick it seems possible to recover some of the darker areas that way instead. :blobcatshrug:

    #Blender #Filmic #AgX #Render #Blender4

  28. Honestly what might be happening here is that the image has more contrast. At 0.0 exposure some parts of the image appear similar, but shadows are a lot darker. If that's the case, it's possible that better contrast be achieved with AgX as compared to Filmic, while still looking natural. I don't feel like playing with any of the "Looks", but flipping through them quick it seems possible to recover some of the darker areas that way instead. :blobcatshrug:

    #Blender #Filmic #AgX #Render #Blender4

  29. Honestly what might be happening here is that the image has more contrast. At 0.0 exposure some parts of the image appear similar, but shadows are a lot darker. If that's the case, it's possible that better contrast be achieved with AgX as compared to Filmic, while still looking natural. I don't feel like playing with any of the "Looks", but flipping through them quick it seems possible to recover some of the darker areas that way instead. :blobcatshrug:

    #Blender #Filmic #AgX #Render #Blender4

  30. However, this darker look is easily compensated by adjusting the exposure. For this render a 0.6 exposure with AgX seemed to be a close match to Filmic exp 0.0, but with a better, more natural look.

    Overall, this seems to be a subtle but great improvement.

    #Blender #Filmic #AgX #Blender4

  31. However, this darker look is easily compensated by adjusting the exposure. For this render a 0.6 exposure with AgX seemed to be a close match to Filmic exp 0.0, but with a better, more natural look.

    Overall, this seems to be a subtle but great improvement.

    #Blender #Filmic #AgX #Blender4

  32. However, this darker look is easily compensated by adjusting the exposure. For this render a 0.6 exposure with AgX seemed to be a close match to Filmic exp 0.0, but with a better, more natural look.

    Overall, this seems to be a subtle but great improvement.

    #Blender #Filmic #AgX #Blender4

  33. However, this darker look is easily compensated by adjusting the exposure. For this render a 0.6 exposure with AgX seemed to be a close match to Filmic exp 0.0, but with a better, more natural look.

    Overall, this seems to be a subtle but great improvement.

    #Blender #Filmic #AgX #Blender4

  34. However, this darker look is easily compensated by adjusting the exposure. For this render a 0.6 exposure with AgX seemed to be a close match to Filmic exp 0.0, but with a better, more natural look.

    Overall, this seems to be a subtle but great improvement.

    #Blender #Filmic #AgX #Blender4

  35. Trying out the new AgX color space View Transform in Blender. I so think it looks more natural than Filmic, but it's quite a bit darker.

    #Blender #Filmic #AgX #Render #Blender4

  36. Trying out the new AgX color space View Transform in Blender. I so think it looks more natural than Filmic, but it's quite a bit darker.

    #Blender #Filmic #AgX #Render #Blender4

  37. Trying out the new AgX color space View Transform in Blender. I so think it looks more natural than Filmic, but it's quite a bit darker.

    #Blender #Filmic #AgX #Render #Blender4

  38. Trying out the new AgX color space View Transform in Blender. I so think it looks more natural than Filmic, but it's quite a bit darker.

    #Blender #Filmic #AgX #Render #Blender4

  39. Trying out the new AgX color space View Transform in Blender. I so think it looks more natural than Filmic, but it's quite a bit darker.

    #Blender #Filmic #AgX #Render #Blender4

  40. Weird… I upgraded to #Blender4 and now "render viewport image" doesn't seem to work in render mode for the model I've been working on that I began in 3.6. 🤔

    Oh well… I can always do a proper render or an actual screenshot. Those are still working.

  41. Weird… I upgraded to #Blender4 and now "render viewport image" doesn't seem to work in render mode for the model I've been working on that I began in 3.6. 🤔

    Oh well… I can always do a proper render or an actual screenshot. Those are still working.

  42. Weird… I upgraded to #Blender4 and now "render viewport image" doesn't seem to work in render mode for the model I've been working on that I began in 3.6. 🤔

    Oh well… I can always do a proper render or an actual screenshot. Those are still working.

  43. Weird… I upgraded to #Blender4 and now "render viewport image" doesn't seem to work in render mode for the model I've been working on that I began in 3.6. 🤔

    Oh well… I can always do a proper render or an actual screenshot. Those are still working.

  44. Weird… I upgraded to #Blender4 and now "render viewport image" doesn't seem to work in render mode for the model I've been working on that I began in 3.6. 🤔

    Oh well… I can always do a proper render or an actual screenshot. Those are still working.

  45. Oh. My. Gosh. 4s adds CUSTOM GIZMOS!!!

    I can't wait to make some weird controller for moving stuff, or see what people make. Considering rig controls xD

    (found this out from Cartesian Caramels madness youtube.com/live/ipGNbUDb6ZE?s)

  46. Oh. My. Gosh. #Blender 4s #Nodetools adds CUSTOM GIZMOS!!!

    I can't wait to make some weird controller for moving stuff, or see what people make. Considering rig controls xD

    (found this out from Cartesian Caramels madness youtube.com/live/ipGNbUDb6ZE?s)

    #blender3d #gamedev #3dmodelling #blender4 #geometrynodes

  47. Oh. My. Gosh. #Blender 4s #Nodetools adds CUSTOM GIZMOS!!!

    I can't wait to make some weird controller for moving stuff, or see what people make. Considering rig controls xD

    (found this out from Cartesian Caramels madness youtube.com/live/ipGNbUDb6ZE?s)

    #blender3d #gamedev #3dmodelling #blender4 #geometrynodes