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#3dmodelling — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #3dmodelling, aggregated by home.social.

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  1. 🔴 I'm LIVE from 3 – 8 p.m. EDT TODAY @ --> twitch.tv/maerchen1313 <-- with 5+ hours of 21st-Century #Synth #Darkwave + #DarkElectro #music. Don't miss it! #music @radio #tv #msicsky #musicchannel #LGBTQ #art #VTuber #ENVTuber #vsky #VRChat #gamedev #indiedev #3dmodelling #miniatures #oc #DJ #Twitch

  2. 🔴 I'm LIVE from 3 – 8 p.m. EDT TODAY @ --> twitch.tv/maerchen1313 <-- with 5+ hours of 21st-Century #Synth #Darkwave + #DarkElectro #music. Don't miss it! #music @radio #tv #msicsky #musicchannel #LGBTQ #art #VTuber #ENVTuber #vsky #VRChat #gamedev #indiedev #3dmodelling #miniatures #oc #DJ #Twitch

  3. I got this texture mapping issue in #Blender and running out of ideas what could be causing it.

    A simple Boolean through a cube. I checked and recalculated normals and merged duplicate vertices. And it seems to work normally at any rotation, except when the vault is aligned exactly with the x-axis. Rotating by 90° to be aligned with the y-axis also functions correctly.

    Anyone an idea what might be causing this?

    #b3d #3dmodelling

  4. I got this texture mapping issue in #Blender and running out of ideas what could be causing it.

    A simple Boolean through a cube. I checked and recalculated normals and merged duplicate vertices. And it seems to work normally at any rotation, except when the vault is aligned exactly with the x-axis. Rotating by 90° to be aligned with the y-axis also functions correctly.

    Anyone an idea what might be causing this?

    #b3d #3dmodelling

  5. Time for another #Blender question:

    When I have a texture that I want to appear on objects with very different sizes but want the texture to appear at the same scale every time, do I have to make separate materials for each object so I can set different scales in the Mapping node?

    #3dmodelling #b3d

  6. Time for another #Blender question:

    When I have a texture that I want to appear on objects with very different sizes but want the texture to appear at the same scale every time, do I have to make separate materials for each object so I can set different scales in the Mapping node?

    #3dmodelling #b3d

  7. What if you could teach 3D printing… using toothpaste?

    Our Grade 8 students tried something super fun:
    Layering toothpaste over black and white printed shapes to see how 3D objects are built with one layer at a time.

    From flat to form, they experienced the magic of additive manufacturing with their own hands.

    Learning by doing always wins.

    #3DPrinting #STEMLearning #HandsOnLearning #EdTechIndia #wow3dlearning
    #tinkering #tinker #3dprinting #designthinking #3dmodelling #wow3d

  8. <insert picture of Junior Samples in chair on porch>

    "Spacetime don't lie - if shit don't fit, you done measured wrong."

    #3DPrinting #3DModelling #DIY #oops

  9. Now I have become God, the painter of worlds! 🎨 :blender:

    Having the second screen to have guides open without having to alt-tab all the time was nice, but now that thing is really going to pay for itself.

    #Blender #GameDev #3Dmodelling

  10. Whenever I try to scale a UV island in #Blender and get it to snap to the grid, it makes this white circle appear and will always only snap it to the grid lines.

    I need to have both the lower left corner vertex and upper right vertex snap to the grid lines, with all the other vertices moving to positions that will preserve the shape and proportions of the face.

    A very simple ask, but no nothing I try with the snap settings will let me do it.

    Is there any way to do this?

    #b3d #3Dmodelling

  11. The modular buildings for #IridiumMoons are working out exactly as I intended.

    Now that I have the components in place, I can make these buildings with any floor dimensions, 1 to 3 floors, optional basement stairs, doors, gates, and windows, and it's all just drag and drop.
    It's 10 object meshes in all, which are all just cubes with rounded corners, and a lot of Array and Mirror modifiers.

    #Blender #b3d #3Dmodelling #gamedev

  12. Modifiers on, and modifiers off.

    2 Mirrors, 8 Arrays, 6 Booleans, and 3 Hidden Objects.

    I don't think geometry nodes make sense for me with my low-poly art style, but I totally get why people think that's the shit! 😆

    #Blender #b3d #3Dmodelling #hobbydev

  13. Got another #Blender question:

    I want to use a Boolean modifier to cut a hole through two faces of an object, but I need it to not create new faces on the gaps that have opened up.

    I already have another object that will cover up the gap with its own texture and don't want the two textures interfering with each other.

    There's some ways I could get the intended end result in other ways, but if it only takes a box to check, that'd safe me work in the future.

    #b3d #3Dmodelling #GameDev

  14. I'm not a 3D modeler, but I like to create model drafts for gameplay prototypes inside Unreal Engine, I like to play with modeling mode. That's 181 videos about game dev in my secret place of examples and knowledge

    youtube.com/watch?v=HMawJpkbgL0

    #gamedev #UnrealEngine #UE5 #indiedev #3dmodelling