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  1. Trying my best to catch up for buuut. In the meantime I made a setup using Blender 4.3 Beta to use a grease pencil curve profile on a grease pencil curve base.

    And damn is it so cool to watch (build modifier with grease pencil is an unexpected bonus)

  2. Gotta love moving that *one* bone. The hilarity makes all the hair pulling and madness worth it.

    Maybe?

  3. Oh. My. Gosh. 4s adds CUSTOM GIZMOS!!!

    I can't wait to make some weird controller for moving stuff, or see what people make. Considering rig controls xD

    (found this out from Cartesian Caramels madness youtube.com/live/ipGNbUDb6ZE?s)

  4. This looks. Seriously awesome!! They want to make it so you can package animations as layers of keyframes!!!

  5. While I'm in my "I remembered Mastodon exists" state for a bit. I might as well update my shenanigans.

    So.. Ello Elloo! The names Eroax, or EroAxe(e) depending where you look. I'm a and that does *way* too much + some bits of

    ESPECIALLY weird workflow shenanigans are great.

    I also work on tools. Mostly for since the Abyss scares me lol.

    (Most of which are on btw) ko-fi.com/eroax

  6. When you try to make a mario character controller, and instead make Mario 64 Art. in a nutshell.

  7. Feufh, did my first really "early" stream in forever (which for me is noon lol) and got my game done for

    Just barely with literally minute 40 on the timer for my final tweaks. It's not complete, but it does have a awesome system for adding attacks!

    And I'm happy I got to mess with some complex animation shenanigans. I'm off to get some rest after that and being up till 4 am tho lol.

    eroaxe.itch.io/golem-rush

  8. Decided to do some sketching shenanigans designing the boss for my game. (The contrast is up cause I sketch LIGHT)

    Not sure where I'll take it, so far I've got a ancient tech design, an armor design and my original magic golem idea. But either way I'm gonna be modelling it tonight in on and attempting some for it.

    twitch.tv/eroaxee

  9. Woo! Managed to finish and submit my game. Through technical issues and all.

    Was an absolute blast making levels by just importing from with a custom import script.

    Now time to go get some sleep though, good night!

    (link to it btw eroaxe.itch.io/the-great-bowaw)

  10. I am both so happy, and so very infuriated at these 2 lines of code that finally solved my issue from the last hour working on my game.

    Both the worst and best moment when programming. On the bright side though, I have levels straight from Blender!!