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#audioengineering — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #audioengineering, aggregated by home.social.

  1. Scopri come diventare un ingegnere del suono di successo Scopri come diventare un ingegnere del suono di successo Scopri il potere dell'audio con "Engineer Sounds: diventa un ingegnere del suono" di Hesham Nebr! Questo ebook ti guida attraverso tecniche di ottimizzazione SEO, strategie di gestione dei contenuti e metodi per migliorare l'esperienza utente. Porta la tua carriera nel suono a un nuovo livello! #SEO #Ebook #UserExperience #ContentManagement #WebsiteOptimization #AudioEngineering #...

  2. Pro Tools offers a comprehensive digital audio workstation for audio production, video editing, and music notation. It's designed for musicians and audio engineers looking to create detailed soundscapes and compelling compositions. Explore its features and enhance your music creation process. Learn more: getmusictools.com/pro-tools #DAW #MusicProduction #AudioEngineering

  3. #LinuxAudio #AudioEngineering thoughts

    Yesterday there was a thread on making stereo signals from a mono signal. In doing some basic research I found that I wanted to know more about Mid-Side (M/S) sources of audio.

    It would appear that this is ideally suited for live recordings and this may explain a portion of my ignorance as I am “all in the box”. One aspect of M/S recording is that it uses different microphones (cardioid and figure-8) which are carefully positioned to record, and with some simple signal processing one has access to a clean mono, or stereo signals.

    This does not really address how to widen a mono source into stereo. It looks like some combination of sending a dry signal to one channel and full-wet filtering (neutral, no resonance) or subtle delay, into the other will do this.

    I think that @ahihi had a brilliant suggestion of spectral splitting even and odd components into either channel has some great merit and should be explored further.

  4. #LinuxAudio #AudioEngineering thoughts

    Yesterday there was a thread on making stereo signals from a mono signal. In doing some basic research I found that I wanted to know more about Mid-Side (M/S) sources of audio.

    It would appear that this is ideally suited for live recordings and this may explain a portion of my ignorance as I am “all in the box”. One aspect of M/S recording is that it uses different microphones (cardioid and figure-8) which are carefully positioned to record, and with some simple signal processing one has access to a clean mono, or stereo signals.

    This does not really address how to widen a mono source into stereo. It looks like some combination of sending a dry signal to one channel and full-wet filtering (neutral, no resonance) or subtle delay, into the other will do this.

    I think that @ahihi had a brilliant suggestion of spectral splitting even and odd components into either channel has some great merit and should be explored further.

  5. #LinuxAudio #AudioEngineering thoughts

    Yesterday there was a thread on making stereo signals from a mono signal. In doing some basic research I found that I wanted to know more about Mid-Side (M/S) sources of audio.

    It would appear that this is ideally suited for live recordings and this may explain a portion of my ignorance as I am “all in the box”. One aspect of M/S recording is that it uses different microphones (cardioid and figure-8) which are carefully positioned to record, and with some simple signal processing one has access to a clean mono, or stereo signals.

    This does not really address how to widen a mono source into stereo. It looks like some combination of sending a dry signal to one channel and full-wet filtering (neutral, no resonance) or subtle delay, into the other will do this.

    I think that @ahihi had a brilliant suggestion of spectral splitting even and odd components into either channel has some great merit and should be explored further.

  6. #LinuxAudio #AudioEngineering thoughts

    Yesterday there was a thread on making stereo signals from a mono signal. In doing some basic research I found that I wanted to know more about Mid-Side (M/S) sources of audio.

    It would appear that this is ideally suited for live recordings and this may explain a portion of my ignorance as I am “all in the box”. One aspect of M/S recording is that it uses different microphones (cardioid and figure-8) which are carefully positioned to record, and with some simple signal processing one has access to a clean mono, or stereo signals.

    This does not really address how to widen a mono source into stereo. It looks like some combination of sending a dry signal to one channel and full-wet filtering (neutral, no resonance) or subtle delay, into the other will do this.

    I think that @ahihi had a brilliant suggestion of spectral splitting even and odd components into either channel has some great merit and should be explored further.

  7. #LinuxAudio #AudioEngineering thoughts

    Yesterday there was a thread on making stereo signals from a mono signal. In doing some basic research I found that I wanted to know more about Mid-Side (M/S) sources of audio.

    It would appear that this is ideally suited for live recordings and this may explain a portion of my ignorance as I am “all in the box”. One aspect of M/S recording is that it uses different microphones (cardioid and figure-8) which are carefully positioned to record, and with some simple signal processing one has access to a clean mono, or stereo signals.

    This does not really address how to widen a mono source into stereo. It looks like some combination of sending a dry signal to one channel and full-wet filtering (neutral, no resonance) or subtle delay, into the other will do this.

    I think that @ahihi had a brilliant suggestion of spectral splitting even and odd components into either channel has some great merit and should be explored further.

  8. Okay, I know that this is probably obvious to anyone who does sound engineering, but I just realized that for contra dances I can add a compressor to whatever bus the band is on, then sidechain the callers microphone in as the input. The band will be slightly quieter whenever someone is calling, making the calls more clear over the music but without having to turn them up so loud that it blows out everyone's ears during the walk throughs when there is no music. This sounds so much better, why have I never thought of this before? Just doing it in recordings right now, gotta figure out if we have something low-latency enough to do this live.

    #Contra #AudioEngineering

  9. Okay, I know that this is probably obvious to anyone who does sound engineering, but I just realized that for contra dances I can add a compressor to whatever bus the band is on, then sidechain the callers microphone in as the input. The band will be slightly quieter whenever someone is calling, making the calls more clear over the music but without having to turn them up so loud that it blows out everyone's ears during the walk throughs when there is no music. This sounds so much better, why have I never thought of this before? Just doing it in recordings right now, gotta figure out if we have something low-latency enough to do this live.

    #Contra #AudioEngineering

  10. Okay, I know that this is probably obvious to anyone who does sound engineering, but I just realized that for contra dances I can add a compressor to whatever bus the band is on, then sidechain the callers microphone in as the input. The band will be slightly quieter whenever someone is calling, making the calls more clear over the music but without having to turn them up so loud that it blows out everyone's ears during the walk throughs when there is no music. This sounds so much better, why have I never thought of this before? Just doing it in recordings right now, gotta figure out if we have something low-latency enough to do this live.

    #Contra #AudioEngineering

  11. Okay, I know that this is probably obvious to anyone who does sound engineering, but I just realized that for contra dances I can add a compressor to whatever bus the band is on, then sidechain the callers microphone in as the input. The band will be slightly quieter whenever someone is calling, making the calls more clear over the music but without having to turn them up so loud that it blows out everyone's ears during the walk throughs when there is no music. This sounds so much better, why have I never thought of this before? Just doing it in recordings right now, gotta figure out if we have something low-latency enough to do this live.

    #Contra #AudioEngineering

  12. Okay, I know that this is probably obvious to anyone who does sound engineering, but I just realized that for contra dances I can add a compressor to whatever bus the band is on, then sidechain the callers microphone in as the input. The band will be slightly quieter whenever someone is calling, making the calls more clear over the music but without having to turn them up so loud that it blows out everyone's ears during the walk throughs when there is no music. This sounds so much better, why have I never thought of this before? Just doing it in recordings right now, gotta figure out if we have something low-latency enough to do this live.

    #Contra #AudioEngineering

  13. Hey y’all. Question for all the sound designer folks out there… what tips, tricks, workflows, or plug-ins have made your life easier?

    I’m getting back into sound design with a song I’m working on and honestly, I forgot how much fun this stuff is. Been experimenting with movement, space, textures, transitions, automation, all of it.

    I’ve heard of plug-ins that can make sounds feel super immersive and almost “3D” around your head. I know Logic Pro has built-in spatial audio tools and binaural stuff. Curious what y’all are using these days, especially for:
    • Easy automation workflows
    • Creative movement/panning
    • Ambient textures
    • Sound transitions
    • Accessible workflows if any blind producers are on here

    I’m doing this project in REAPER right now and just wanna learn from everybody’s setups and experiences.

    #SoundDesign #MusicProduction #AudioProduction #ReaperDAW #Reaper #SpatialAudio #3DAudio #BinauralAudio #Mixing #ProducerLife #Synths #FilmScoring #GameAudio #Accessibility #BlindProducer #AudioEngineering

  14. Hey y’all. Question for all the sound designer folks out there… what tips, tricks, workflows, or plug-ins have made your life easier?

    I’m getting back into sound design with a song I’m working on and honestly, I forgot how much fun this stuff is. Been experimenting with movement, space, textures, transitions, automation, all of it.

    I’ve heard of plug-ins that can make sounds feel super immersive and almost “3D” around your head. I know Logic Pro has built-in spatial audio tools and binaural stuff. Curious what y’all are using these days, especially for:
    • Easy automation workflows
    • Creative movement/panning
    • Ambient textures
    • Sound transitions
    • Accessible workflows if any blind producers are on here

    I’m doing this project in REAPER right now and just wanna learn from everybody’s setups and experiences.

    #SoundDesign #MusicProduction #AudioProduction #ReaperDAW #Reaper #SpatialAudio #3DAudio #BinauralAudio #Mixing #ProducerLife #Synths #FilmScoring #GameAudio #Accessibility #BlindProducer #AudioEngineering

  15. Hey y’all. Question for all the sound designer folks out there… what tips, tricks, workflows, or plug-ins have made your life easier?

    I’m getting back into sound design with a song I’m working on and honestly, I forgot how much fun this stuff is. Been experimenting with movement, space, textures, transitions, automation, all of it.

    I’ve heard of plug-ins that can make sounds feel super immersive and almost “3D” around your head. I know Logic Pro has built-in spatial audio tools and binaural stuff. Curious what y’all are using these days, especially for:
    • Easy automation workflows
    • Creative movement/panning
    • Ambient textures
    • Sound transitions
    • Accessible workflows if any blind producers are on here

    I’m doing this project in REAPER right now and just wanna learn from everybody’s setups and experiences.

    #SoundDesign #MusicProduction #AudioProduction #ReaperDAW #Reaper #SpatialAudio #3DAudio #BinauralAudio #Mixing #ProducerLife #Synths #FilmScoring #GameAudio #Accessibility #BlindProducer #AudioEngineering

  16. Hey y’all. Question for all the sound designer folks out there… what tips, tricks, workflows, or plug-ins have made your life easier?

    I’m getting back into sound design with a song I’m working on and honestly, I forgot how much fun this stuff is. Been experimenting with movement, space, textures, transitions, automation, all of it.

    I’ve heard of plug-ins that can make sounds feel super immersive and almost “3D” around your head. I know Logic Pro has built-in spatial audio tools and binaural stuff. Curious what y’all are using these days, especially for:
    • Easy automation workflows
    • Creative movement/panning
    • Ambient textures
    • Sound transitions
    • Accessible workflows if any blind producers are on here

    I’m doing this project in REAPER right now and just wanna learn from everybody’s setups and experiences.

    #SoundDesign #MusicProduction #AudioProduction #ReaperDAW #Reaper #SpatialAudio #3DAudio #BinauralAudio #Mixing #ProducerLife #Synths #FilmScoring #GameAudio #Accessibility #BlindProducer #AudioEngineering

  17. Hey y’all. Question for all the sound designer folks out there… what tips, tricks, workflows, or plug-ins have made your life easier?

    I’m getting back into sound design with a song I’m working on and honestly, I forgot how much fun this stuff is. Been experimenting with movement, space, textures, transitions, automation, all of it.

    I’ve heard of plug-ins that can make sounds feel super immersive and almost “3D” around your head. I know Logic Pro has built-in spatial audio tools and binaural stuff. Curious what y’all are using these days, especially for:
    • Easy automation workflows
    • Creative movement/panning
    • Ambient textures
    • Sound transitions
    • Accessible workflows if any blind producers are on here

    I’m doing this project in REAPER right now and just wanna learn from everybody’s setups and experiences.

    #SoundDesign #MusicProduction #AudioProduction #ReaperDAW #Reaper #SpatialAudio #3DAudio #BinauralAudio #Mixing #ProducerLife #Synths #FilmScoring #GameAudio #Accessibility #BlindProducer #AudioEngineering

  18. Hey guys. Curious what methods on Windows y’all are using for this. Let’s say I have a huge library of sound effects on a drive… what are y’all using to sort through everything easily, search by keywords, preview sounds quickly, and still do all the normal copy/paste and file management stuff?

    I know about REAPER’s Media Explorer, but I honestly haven’t used it in a long time. Just wondering what else is out there these days, especially anything accessible and fast to navigate.

    #Windows #Accessibility #Blind #MusicProduction #SoundDesign #AudioProduction #ScreenReader #NVDA #VoiceOver #Reaper #SoundEffects #AudioEngineering #AssistiveTechnology

  19. Hey guys. Curious what methods on Windows y’all are using for this. Let’s say I have a huge library of sound effects on a drive… what are y’all using to sort through everything easily, search by keywords, preview sounds quickly, and still do all the normal copy/paste and file management stuff?

    I know about REAPER’s Media Explorer, but I honestly haven’t used it in a long time. Just wondering what else is out there these days, especially anything accessible and fast to navigate.

    #Windows #Accessibility #Blind #MusicProduction #SoundDesign #AudioProduction #ScreenReader #NVDA #VoiceOver #Reaper #SoundEffects #AudioEngineering #AssistiveTechnology

  20. Hey guys. Curious what methods on Windows y’all are using for this. Let’s say I have a huge library of sound effects on a drive… what are y’all using to sort through everything easily, search by keywords, preview sounds quickly, and still do all the normal copy/paste and file management stuff?

    I know about REAPER’s Media Explorer, but I honestly haven’t used it in a long time. Just wondering what else is out there these days, especially anything accessible and fast to navigate.

    #Windows #Accessibility #Blind #MusicProduction #SoundDesign #AudioProduction #ScreenReader #NVDA #VoiceOver #Reaper #SoundEffects #AudioEngineering #AssistiveTechnology

  21. Hey guys. Curious what methods on Windows y’all are using for this. Let’s say I have a huge library of sound effects on a drive… what are y’all using to sort through everything easily, search by keywords, preview sounds quickly, and still do all the normal copy/paste and file management stuff?

    I know about REAPER’s Media Explorer, but I honestly haven’t used it in a long time. Just wondering what else is out there these days, especially anything accessible and fast to navigate.

    #Windows #Accessibility #Blind #MusicProduction #SoundDesign #AudioProduction #ScreenReader #NVDA #VoiceOver #Reaper #SoundEffects #AudioEngineering #AssistiveTechnology

  22. Hey guys. Curious what methods on Windows y’all are using for this. Let’s say I have a huge library of sound effects on a drive… what are y’all using to sort through everything easily, search by keywords, preview sounds quickly, and still do all the normal copy/paste and file management stuff?

    I know about REAPER’s Media Explorer, but I honestly haven’t used it in a long time. Just wondering what else is out there these days, especially anything accessible and fast to navigate.

    #Windows #Accessibility #Blind #MusicProduction #SoundDesign #AudioProduction #ScreenReader #NVDA #VoiceOver #Reaper #SoundEffects #AudioEngineering #AssistiveTechnology

  23. Scopri come diventare un ingegnere del suono di successo Scopri come diventare un ingegnere del suono di successo Scopri il potere dell'audio con "Engineer Sounds: diventa un ingegnere del suono" di Hesham Nebr! Questo ebook ti guida attraverso tecniche di ottimizzazione SEO, strategie di gestione dei contenuti e metodi per migliorare l'esperienza utente. Porta la tua carriera nel suono a un nuovo livello! #SEO #Ebook #UserExperience #ContentManagement #WebsiteOptimization #AudioEngineering #...

  24. In case anyone on here finds it useful, I wrote a cursed little protocol converter that translates OSC to OCA/AES70 commands.

    In my case, using for some very dumb control of d&b amps, but theoretically should be pretty flexible 😂

    scm.gruezi.net/buckbanzai/osco

    #OSC #OCA #AES70 #AudioEngineering

  25. In case anyone on here finds it useful, I wrote a cursed little protocol converter that translates OSC to OCA/AES70 commands.

    In my case, using for some very dumb control of d&b amps, but theoretically should be pretty flexible 😂

    scm.gruezi.net/buckbanzai/osco

    #OSC #OCA #AES70 #AudioEngineering

  26. In case anyone on here finds it useful, I wrote a cursed little protocol converter that translates OSC to OCA/AES70 commands.

    In my case, using for some very dumb control of d&b amps, but theoretically should be pretty flexible 😂

    scm.gruezi.net/buckbanzai/osco

    #OSC #OCA #AES70 #AudioEngineering

  27. Beats Royale at Omega! Submit your track by March 20th!

    #audioengineering #hiphop #beatmaking #surroundmixing #music #school 
    #recordingstudio #analog #digitalaudio #rockvillemd

  28. Beats Royale at Omega! Submit your track by March 20th!

    #audioengineering #hiphop #beatmaking #surroundmixing #music #school 
    #recordingstudio #analog #digitalaudio #rockvillemd

  29. Beats Royale at Omega! Submit your track by March 20th!

    #audioengineering #hiphop #beatmaking #surroundmixing #music #school 
    #recordingstudio #analog #digitalaudio 

  30. Beats Royale at Omega! Submit your track by March 20th!

    #audioengineering #hiphop #beatmaking #surroundmixing #music #school 
    #recordingstudio #analog #digitalaudio