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#arcanum — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #arcanum, aggregated by home.social.

  1. Gil Bates stole the knowledge of the steam machines from the dwarves and got rich off of it
    fuck that guy

    #Arcanum #ArcanumOfSteamworksAndMagicka

  2. Gil Bates stole the knowledge of the steam machines from the dwarves and got rich off of it
    fuck that guy

    #Arcanum #ArcanumOfSteamworksAndMagicka

  3. Gil Bates stole the knowledge of the steam machines from the dwarves and got rich off of it
    fuck that guy

    #Arcanum #ArcanumOfSteamworksAndMagicka

  4. Der ungarische Digisalisierungsanbieter #Arcanum bietet von 21- 23. Juli mit einem Konto kostenlosen Zugang zu:

    - 100 Millionen digitalisierte Seiten
    - Face Search
    - Arcanum Maps

    Downloads sind während der kostenlosen Nutzung nicht möglich. Außerhalb dieser Zeit kann man mit dem kostenlosen Konto zwar suchen, aber die Seiten selbst nicht aufrufen.

    arcanum.com/de

    #Donauschwaben #Ungarn #Digitalisierung #Ahnenforschung #Hungary

  5. Der ungarische Digisalisierungsanbieter #Arcanum bietet von 21- 23. Juli mit einem Konto kostenlosen Zugang zu:

    - 100 Millionen digitalisierte Seiten
    - Face Search
    - Arcanum Maps

    Downloads sind während der kostenlosen Nutzung nicht möglich. Außerhalb dieser Zeit kann man mit dem kostenlosen Konto zwar suchen, aber die Seiten selbst nicht aufrufen.

    arcanum.com/de

    #Donauschwaben #Ungarn #Digitalisierung #Ahnenforschung #Hungary

  6. Der ungarische Digisalisierungsanbieter #Arcanum bietet von 21- 23. Juli mit einem Konto kostenlosen Zugang zu:

    - 100 Millionen digitalisierte Seiten
    - Face Search
    - Arcanum Maps

    Downloads sind während der kostenlosen Nutzung nicht möglich. Außerhalb dieser Zeit kann man mit dem kostenlosen Konto zwar suchen, aber die Seiten selbst nicht aufrufen.

    arcanum.com/de

    #Donauschwaben #Ungarn #Digitalisierung #Ahnenforschung #Hungary

  7. Der ungarische Digisalisierungsanbieter #Arcanum bietet von 21- 23. Juli mit einem Konto kostenlosen Zugang zu:

    - 100 Millionen digitalisierte Seiten
    - Face Search
    - Arcanum Maps

    Downloads sind während der kostenlosen Nutzung nicht möglich. Außerhalb dieser Zeit kann man mit dem kostenlosen Konto zwar suchen, aber die Seiten selbst nicht aufrufen.

    arcanum.com/de

    #Donauschwaben #Ungarn #Digitalisierung #Ahnenforschung #Hungary

  8. Der ungarische Digisalisierungsanbieter #Arcanum bietet von 21- 23. Juli mit einem Konto kostenlosen Zugang zu:

    - 100 Millionen digitalisierte Seiten
    - Face Search
    - Arcanum Maps

    Downloads sind während der kostenlosen Nutzung nicht möglich. Außerhalb dieser Zeit kann man mit dem kostenlosen Konto zwar suchen, aber die Seiten selbst nicht aufrufen.

    arcanum.com/de

    #Donauschwaben #Ungarn #Digitalisierung #Ahnenforschung #Hungary

  9. ----------------

    🎥 Video
    ===================

    Jason Haddix delivered a talk at NDC Security 2026 in Oslo titled "Attacking AI," presenting findings from Arcanum's AI security assessments conducted in 2024 and 2025.

    The core contribution is a 7-point methodology for assessing AI-enabled systems, specifically those that connect LLMs to web applications and internal tools. This is distinct from academic AI red teaming, which often focuses on getting frontier models to produce policy-violating outputs in isolation. Haddix emphasizes that real-world AI assessments involve integrated systems where the LLM is a component, not the entire attack surface.

    Key technical points:
    • The methodology addresses the gap between academic prompt injection research and practical assessment of production AI systems
    • Arcanum released a prompt injection taxonomy as a resource for testers, categorizing attack vectors specific to LLM-integrated applications
    • Haddix drew on experience from AI CTFs, notably the Bad Words competition run by the Bossy Group, who operate the "Ply the prompter" jailbreak methodology and routinely break frontier models within 24 hours of release
    • The CTF context involved getting safety-tuned models to produce prohibited outputs (drug synthesis, explicit content), which maps to the bypass techniques relevant to production assessments

    Practical implications:

    The distinction between academic red teaming and production assessment is substantive. In production, the LLM is connected to data stores, APIs, and user-facing interfaces. Attack vectors expand beyond pure prompt engineering to include context manipulation, RAG poisoning, and privilege escalation through the LLM's integrations.

    The taxonomy and methodology are positioned as practitioner resources rather than theoretical frameworks, which fills a genuine gap. Most publicly available AI assessment content leans academic.

    Haddix has 21+ years in offensive security and transitioned to AI assessments roughly two years ago when existing pentest clients began integrating LLMs into their applications.

    🔹 AI_Security #PromptInjection #RedTeam #LLM #Arcanum

    🔗 Source: youtube.com/watch?v=j51uMah-3js

  10. So good to be back an re-live all this #Fallout2 pure awesomeness again after so many years.

    Even more so thanks to the amazing Fallout2 Restoration Project (github.com/BGforgeNet/Fallout2) - so many fixes and cool new things! Just wow.

    They simply don't make games like #Fallout and #Arcanum anymore. Never will probably.

    P.S.: long live #troikagames

    #retrogaming #nostalgie

  11. So good to be back an re-live all this #Fallout2 pure awesomeness again after so many years.

    Even more so thanks to the amazing Fallout2 Restoration Project (github.com/BGforgeNet/Fallout2) - so many fixes and cool new things! Just wow.

    They simply don't make games like #Fallout and #Arcanum anymore. Never will probably.

    P.S.: long live #troikagames

    #retrogaming #nostalgie

  12. So good to be back an re-live all this #Fallout2 pure awesomeness again after so many years.

    Even more so thanks to the amazing Fallout2 Restoration Project (github.com/BGforgeNet/Fallout2) - so many fixes and cool new things! Just wow.

    They simply don't make games like #Fallout and #Arcanum anymore. Never will probably.

    P.S.: long live #troikagames

    #retrogaming #nostalgie

  13. So good to be back an re-live all this #Fallout2 pure awesomeness again after so many years.

    Even more so thanks to the amazing Fallout2 Restoration Project (github.com/BGforgeNet/Fallout2) - so many fixes and cool new things! Just wow.

    They simply don't make games like #Fallout and #Arcanum anymore. Never will probably.

    P.S.: long live #troikagames

    #retrogaming #nostalgie

  14. So good to be back an re-live all this #Fallout2 pure awesomeness again after so many years.

    Even more so thanks to the amazing Fallout2 Restoration Project (github.com/BGforgeNet/Fallout2) - so many fixes and cool new things! Just wow.

    They simply don't make games like #Fallout and #Arcanum anymore. Never will probably.

    P.S.: long live #troikagames

    #retrogaming #nostalgie

  15. Paikalla ollaan, mutta pääpuhujaa vielä uupuu! #TurunYliopisto'n #Arcanum-rakennus ja #MelkoYleistäKielitiedettä on ilmoitettu klo 16–19, mutta ehkä aloitus tapahtuu perinteisen akateemisen vartin myöhemmin… #kielitiede #tiedejuttuja

  16. Paikalla ollaan, mutta pääpuhujaa vielä uupuu! #TurunYliopisto'n #Arcanum-rakennus ja #MelkoYleistäKielitiedettä on ilmoitettu klo 16–19, mutta ehkä aloitus tapahtuu perinteisen akateemisen vartin myöhemmin… #kielitiede #tiedejuttuja

  17. Paikalla ollaan, mutta pääpuhujaa vielä uupuu! #TurunYliopisto'n #Arcanum-rakennus ja #MelkoYleistäKielitiedettä on ilmoitettu klo 16–19, mutta ehkä aloitus tapahtuu perinteisen akateemisen vartin myöhemmin… #kielitiede #tiedejuttuja

  18. Paikalla ollaan, mutta pääpuhujaa vielä uupuu! #TurunYliopisto'n #Arcanum-rakennus ja #MelkoYleistäKielitiedettä on ilmoitettu klo 16–19, mutta ehkä aloitus tapahtuu perinteisen akateemisen vartin myöhemmin… #kielitiede #tiedejuttuja

  19. Paikalla ollaan, mutta pääpuhujaa vielä uupuu! #TurunYliopisto'n #Arcanum-rakennus ja #MelkoYleistäKielitiedettä on ilmoitettu klo 16–19, mutta ehkä aloitus tapahtuu perinteisen akateemisen vartin myöhemmin… #kielitiede #tiedejuttuja

  20. Man it's good to play a refreshed version of a game you used to spend hours in more than 20 years ago 👏.

    P.S.: I wonder why do modern day games have much better visuals but are lacking in terms of soul and atmosphere? Take for example #Fallout 2, #Arcanum, #Heroes 3, #Stronghold, #GTA3, #Quake, #MaxPayne...

    #retrogaming #rts #stronghold

  21. Man it's good to play a refreshed version of a game you used to spend hours in more than 20 years ago 👏.

    P.S.: I wonder why do modern day games have much better visuals but are lacking in terms of soul and atmosphere? Take for example #Fallout 2, #Arcanum, #Heroes 3, #Stronghold, #GTA3, #Quake, #MaxPayne...

    #retrogaming #rts #stronghold

  22. Man it's good to play a refreshed version of a game you used to spend hours in more than 20 years ago 👏.

    P.S.: I wonder why do modern day games have much better visuals but are lacking in terms of soul and atmosphere? Take for example #Fallout 2, #Arcanum, #Heroes 3, #Stronghold, #GTA3, #Quake, #MaxPayne...

    #retrogaming #rts #stronghold

  23. Man it's good to play a refreshed version of a game you used to spend hours in more than 20 years ago 👏.

    P.S.: I wonder why do modern day games have much better visuals but are lacking in terms of soul and atmosphere? Take for example #Fallout 2, #Arcanum, #Heroes 3, #Stronghold, #GTA3, #Quake, #MaxPayne...

    #retrogaming #rts #stronghold

  24. Man it's good to play a refreshed version of a game you used to spend hours in more than 20 years ago 👏.

    P.S.: I wonder why do modern day games have much better visuals but are lacking in terms of soul and atmosphere? Take for example #Fallout 2, #Arcanum, #Heroes 3, #Stronghold, #GTA3, #Quake, #MaxPayne...

    #retrogaming #rts #stronghold

  25. Fond d'écran de Novembre. Illustration tirée de #Ravnica (un des univers de #MagicTheGathering) par Svetlin Velinov. Je ne suis pas joueur de Magic (plus depuis le collège en tout cas), mais cette illustration me rappelle #Arcanum, un de mes jeux favoris.

    Source : artstation.com/artwork/z25bw

  26. Fond d'écran de Novembre. Illustration tirée de #Ravnica (un des univers de #MagicTheGathering) par Svetlin Velinov. Je ne suis pas joueur de Magic (plus depuis le collège en tout cas), mais cette illustration me rappelle #Arcanum, un de mes jeux favoris.

    Source : artstation.com/artwork/z25bw

  27. Fond d'écran de Novembre. Illustration tirée de #Ravnica (un des univers de #MagicTheGathering) par Svetlin Velinov. Je ne suis pas joueur de Magic (plus depuis le collège en tout cas), mais cette illustration me rappelle #Arcanum, un de mes jeux favoris.

    Source : artstation.com/artwork/z25bw

  28. Fond d'écran de Novembre. Illustration tirée de #Ravnica (un des univers de #MagicTheGathering) par Svetlin Velinov. Je ne suis pas joueur de Magic (plus depuis le collège en tout cas), mais cette illustration me rappelle #Arcanum, un de mes jeux favoris.

    Source : artstation.com/artwork/z25bw

  29. some of the best news i've heard all year: alex batalov (who worked on the F1 and F2 engine re-implementations) is now taking on reverse-engineering Arcanum's engine

    medium.com/@alex.batalov/re-in

    regularly updated source: github.com/alexbatalov/tig?tab

    #arcanum #retroGaming #win95

  30. some of the best news i've heard all year: alex batalov (who worked on the F1 and F2 engine re-implementations) is now taking on reverse-engineering Arcanum's engine

    medium.com/@alex.batalov/re-in

    regularly updated source: github.com/alexbatalov/tig?tab

    #arcanum #retroGaming #win95

  31. some of the best news i've heard all year: alex batalov (who worked on the F1 and F2 engine re-implementations) is now taking on reverse-engineering Arcanum's engine

    medium.com/@alex.batalov/re-in

    regularly updated source: github.com/alexbatalov/tig?tab

    #arcanum #retroGaming #win95

  32. some of the best news i've heard all year: alex batalov (who worked on the F1 and F2 engine re-implementations) is now taking on reverse-engineering Arcanum's engine

    medium.com/@alex.batalov/re-in

    regularly updated source: github.com/alexbatalov/tig?tab

    #arcanum #retroGaming #win95

  33. some of the best news i've heard all year: alex batalov (who worked on the F1 and F2 engine re-implementations) is now taking on reverse-engineering Arcanum's engine

    medium.com/@alex.batalov/re-in

    regularly updated source: github.com/alexbatalov/tig?tab

    #arcanum #retroGaming #win95

  34. (I say that because maybe you've seen me say it here and I don't wanna be *that guy*)

    So there's the #Arcanum rules for #Ironsworn, but I wanted to also pull in some of the lore, just maybe at a more dialed-back state. And man, does this hold promise.

    So now this might become my "kinda-a-Witcher becomes a weird gopher for a covenant of weird wizards" game. And then I can hop from character to character, which is how an Ars Magica game is supposed to go.

  35. (I say that because maybe you've seen me say it here and I don't wanna be *that guy*)

    So there's the #Arcanum rules for #Ironsworn, but I wanted to also pull in some of the lore, just maybe at a more dialed-back state. And man, does this hold promise.

    So now this might become my "kinda-a-Witcher becomes a weird gopher for a covenant of weird wizards" game. And then I can hop from character to character, which is how an Ars Magica game is supposed to go.

  36. (I say that because maybe you've seen me say it here and I don't wanna be *that guy*)

    So there's the #Arcanum rules for #Ironsworn, but I wanted to also pull in some of the lore, just maybe at a more dialed-back state. And man, does this hold promise.

    So now this might become my "kinda-a-Witcher becomes a weird gopher for a covenant of weird wizards" game. And then I can hop from character to character, which is how an Ars Magica game is supposed to go.

  37. @AndreasDavour That's literally the cool thing about Ars Magica. The thing that's not so cool about it is the fact that it went from a relatively slim tome that allowed you to elaborate on things pretty effectively with second edition to the bloated wallowing creature of perhaps a thousand too many pages of fifth.

    But that's okay because there's a really nice add-on for #Ironsworn that effectively gives you Ars Magica magic: #Arcanum . And it's much more narratively focused, structured rules. At this point, I wouldn't play AM any other way.

    drivethrurpg.com/en/product/36

    #TTRPG #ArsMagica

  38. @AndreasDavour That's literally the cool thing about Ars Magica. The thing that's not so cool about it is the fact that it went from a relatively slim tome that allowed you to elaborate on things pretty effectively with second edition to the bloated wallowing creature of perhaps a thousand too many pages of fifth.

    But that's okay because there's a really nice add-on for #Ironsworn that effectively gives you Ars Magica magic: #Arcanum . And it's much more narratively focused, structured rules. At this point, I wouldn't play AM any other way.

    drivethrurpg.com/en/product/36

    #TTRPG #ArsMagica

  39. @AndreasDavour That's literally the cool thing about Ars Magica. The thing that's not so cool about it is the fact that it went from a relatively slim tome that allowed you to elaborate on things pretty effectively with second edition to the bloated wallowing creature of perhaps a thousand too many pages of fifth.

    But that's okay because there's a really nice add-on for #Ironsworn that effectively gives you Ars Magica magic: #Arcanum . And it's much more narratively focused, structured rules. At this point, I wouldn't play AM any other way.

    drivethrurpg.com/en/product/36

    #TTRPG #ArsMagica

  40. @AndreasDavour That's literally the cool thing about Ars Magica. The thing that's not so cool about it is the fact that it went from a relatively slim tome that allowed you to elaborate on things pretty effectively with second edition to the bloated wallowing creature of perhaps a thousand too many pages of fifth.

    But that's okay because there's a really nice add-on for #Ironsworn that effectively gives you Ars Magica magic: #Arcanum . And it's much more narratively focused, structured rules. At this point, I wouldn't play AM any other way.

    drivethrurpg.com/en/product/36

    #TTRPG #ArsMagica

  41. @AndreasDavour That's literally the cool thing about Ars Magica. The thing that's not so cool about it is the fact that it went from a relatively slim tome that allowed you to elaborate on things pretty effectively with second edition to the bloated wallowing creature of perhaps a thousand too many pages of fifth.

    But that's okay because there's a really nice add-on for #Ironsworn that effectively gives you Ars Magica magic: #Arcanum . And it's much more narratively focused, structured rules. At this point, I wouldn't play AM any other way.

    drivethrurpg.com/en/product/36

    #TTRPG #ArsMagica

  42. Пилим движок Arcanum. Урок 02. Работа с файлами игры, рисуем первый спрайт

    В данном уроке, я опишу формат архивов игры, напишу код, для загрузки файлов и выведем первый спрайт. Я расскажу и покажу, как движок работает с файлами, загружает графику и рисует спрайты игры. Так же расскажу о тестых для игры, которые ускоряют написание кода и его изменение. Читать

    habr.com/ru/articles/838118/

    #c++ #arcanum

  43. Пилим движок Arcanum. Урок 02. Работа с файлами игры, рисуем первый спрайт

    В данном уроке, я опишу формат архивов игры, напишу код, для загрузки файлов и выведем первый спрайт. Я расскажу и покажу, как движок работает с файлами, загружает графику и рисует спрайты игры. Так же расскажу о тестых для игры, которые ускоряют написание кода и его изменение. Читать

    habr.com/ru/articles/838118/

    #c++ #arcanum

  44. Пилим движок Arcanum. Урок 02. Работа с файлами игры, рисуем первый спрайт

    В данном уроке, я опишу формат архивов игры, напишу код, для загрузки файлов и выведем первый спрайт. Я расскажу и покажу, как движок работает с файлами, загружает графику и рисует спрайты игры. Так же расскажу о тестых для игры, которые ускоряют написание кода и его изменение. Читать

    habr.com/ru/articles/838118/

    #c++ #arcanum