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512 results for “w84death”

  1. Added PMKC screen to my game promote this awesome place! 💾

  2. After the bootloader fix it works on the Eee PC 701

  3. PSA: Server is down :[

    Something wrong with SAS or cable.

  4. Tangents aside, people are free to create forks and even branches that include #SystemD or use #BusyBox:

    That is the #Freedom of #FLOSS and in fact for anything outside the 1440kB target we'd accept #SystemD since it works and solves a lot of issues...
    youtube.com/watch?v=o_AIw9bGog

    Granted OS/1337 isn't a #demo first but rather tries to take the concept of #tomsrtbt and @w84death 's #Floppinux and tries to make it something that is useable and can be extended to arbitrary complexity if one desires to...

    It's about making a tiny #Linux distro that is #reproduceable and #auditable...

    It won't replace @ubuntu or any other big distro, likely it won't even replace #mkroot from #toybox but it should be a clean and level foundation for small #IoT and #EmbeddedSystems projects and products...

    Something that is easy to build and customize and port to other platforms...

    And we're open for contributions:
    github.com/OS-1337/OS1337/blob

  5. @Yuki As of now the design goal is a single 1440kB FDD as something one can bootstrap to arbitrary complexity.

    Inspired by @landley 's #mkroot and @w84death 's #Floppinux as well as #tomsrtbt.

    Tho Ideally we'd not have #SLS / #Slackware - style #FloppyOrgies and preferably have a #Minimalist #Linux that pulls necessities from a mirror [cacheable!] if need be or from a mini-CD...

    youtube.com/watch?v=z0NM-AfmZP
    youtube.com/watch?v=k6GRLhVXYM videos via @ncommander

    en.wikipedia.org/wiki/Tomsrtbt

  6. @DavittoKun Actually, I've not come that long and have been quite #lazy and #halfassing things way too much.

    I just took @w84death 's #Floppinux Manual, a current #Linux Kernel, yeeted #BusyBox for @landley 's #toybox and hammered enough keys with my monkey brain to get a console working.

    @SweetAIBelle them beautified and streamlined the list of scripts I used to build it and provided ample of feedback and suggestions.

    In fact, I think everyone should read that Floppinux manual which is also a nice writeup to get started at the surface of it.
    archive.org/details/floppinux-

    It's an ongoing process and ideally it'll get modest success for those that look for #OpenBSD-alike security but with the ease and simplicity of "how do I get this running on my [weird] box?" since basically every SoC today can boot Linux more or less straightforward to some degree.

    I do OFC value and welcome feedback and support on that matter, as I can't even remotely claim to know everything without ridiculing myself with such a baseless statement.
    github.com/OS-1337

    Does it seem redundant to #mkroot?
    Yeah, but that's expected since mkroot's goal is to showcase toybox's self-reproduceability and using it's built-in gzip instead of xz is just one of the many concessions this will inevitably demand...

    Do I want OS/1337 to be 'self-hosting'?
    Yes, but it's not the prime goal and thus currently out of focus for testing...

    A lot of things will develop over time...

  7. I'ts like pixel art on steroids ;)

    Wave Function Collapse

  8. Testing DeepSeek-r1 to make updated vector drawing tool for my assembly engine. Now in QT5.

    So far so good.

    UPDATE: colors, undo

  9. Better screenshots from emulator (i486 DX2 66Mhz!) with proper tall pixels in a 4:3 aspect ratio.

    512 bytes boot loader
    2035 bytes, four floppy sectors game code

    Full features list: github.com/w84death/x86-assemb

  10. Updated my bootloader to have maximum payload capacity.

    A lot of text can be displayed for game title, description and keys. Example usage for my game in the screenshot.

  11. Pixelartin' for next game.
    Core gameplay alredy done. Still some bytes left for more sprites!

    #

  12. Find out this awesome IDE: Fresh.

    It's for Flat Assembler. I was able to fix some bug and now I have a .COM version of the boot-sector games working fine in DOS/WinXP!

    => fresh.flatassembler.net/index.

  13. I'm thinking of making actual isometric graphics in 512bytes.

    I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!

  14. The power of the algorithm!

    Problem to solve:
    Moving the 🦜 parrot on the screen with arrows, only diagonal movement.

    Naive vs pro solution is a whopping 88 bytes difference!

    Explanation in 🧵

  15. I'm thinking of keeping sprites as set of rectangles for my bootsector games.

    To test this approach I'm creating a simple painting app that will export to such format.

  16. The Fly Escape game is done. It sits on this magnificent, translucent floppy 💾

    Watch it boot: video in 🧵

    I sizecode the hell of this code! It has all the features I wanted, works on 286 with 256 KB of RAM and fits perfectly on the first sector (512bytes).

  17. Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!

    Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.

    I learnt few more tricks for reducing code length. Pentium processor required. 💻

    Around 14 bytes left. 💾

  18. My latest engine with entities, sprites, no flickering and just 323 bytes.

    Next will be collision checking, lives, collecting flowers.