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#512bytes — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #512bytes, aggregated by home.social.

  1. FYI: The assembly, DOS, 512 bytes, games I'm developing are available to download on official page and the pouet.

    - smol.p1x.in/assembly/
    - pouet.net/groups.php?which=160

  2. Find out this awesome IDE: Fresh.

    It's for Flat Assembler. I was able to fix some bug and now I have a .COM version of the boot-sector games working fine in DOS/WinXP!

    => fresh.flatassembler.net/index.

  3. Find out this awesome IDE: Fresh.

    It's for Flat Assembler. I was able to fix some bug and now I have a .COM version of the boot-sector games working fine in DOS/WinXP!

    => fresh.flatassembler.net/index.

    #asm #assembly #x86 #bootsector #512bytes

  4. Find out this awesome IDE: Fresh.

    It's for Flat Assembler. I was able to fix some bug and now I have a .COM version of the boot-sector games working fine in DOS/WinXP!

    => fresh.flatassembler.net/index.

    #asm #assembly #x86 #bootsector #512bytes

  5. Find out this awesome IDE: Fresh.

    It's for Flat Assembler. I was able to fix some bug and now I have a .COM version of the boot-sector games working fine in DOS/WinXP!

    => fresh.flatassembler.net/index.

    #asm #assembly #x86 #bootsector #512bytes

  6. Find out this awesome IDE: Fresh.

    It's for Flat Assembler. I was able to fix some bug and now I have a .COM version of the boot-sector games working fine in DOS/WinXP!

    => fresh.flatassembler.net/index.

    #asm #assembly #x86 #bootsector #512bytes

  7. I'm thinking of making actual isometric graphics in 512bytes.

    I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!

  8. I'm thinking of making actual isometric graphics in 512bytes.

    I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!

    #assembly #asm #bootsector #512bytes #PixelArt #IndieGameDev

  9. I'm thinking of making actual isometric graphics in 512bytes.

    I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!

    #assembly #asm #bootsector #512bytes #PixelArt #IndieGameDev

  10. I'm thinking of making actual isometric graphics in 512bytes.

    I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!

    #assembly #asm #bootsector #512bytes #PixelArt #IndieGameDev

  11. I'm thinking of making actual isometric graphics in 512bytes.

    I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!

    #assembly #asm #bootsector #512bytes #PixelArt #IndieGameDev

  12. Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!

    Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.

    I learnt few more tricks for reducing code length. Pentium processor required. 💻

    Around 14 bytes left. 💾

  13. Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!

    Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.

    I learnt few more tricks for reducing code length. Pentium processor required. 💻

    Around 14 bytes left. 💾

    #assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt

  14. Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!

    Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.

    I learnt few more tricks for reducing code length. Pentium processor required. 💻

    Around 14 bytes left. 💾

    #assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt

  15. Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!

    Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.

    I learnt few more tricks for reducing code length. Pentium processor required. 💻

    Around 14 bytes left. 💾

    #assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt

  16. Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!

    Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.

    I learnt few more tricks for reducing code length. Pentium processor required. 💻

    Around 14 bytes left. 💾

    #assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt

  17. My latest engine with entities, sprites, no flickering and just 323 bytes.

    Next will be collision checking, lives, collecting flowers.

  18. My latest engine with entities, sprites, no flickering and just 323 bytes.

    Next will be collision checking, lives, collecting flowers.

    #ASM #assembly #BareMetal #x86 #BootSector #512bytes

  19. My latest engine with entities, sprites, no flickering and just 323 bytes.

    Next will be collision checking, lives, collecting flowers.

    #ASM #assembly #BareMetal #x86 #BootSector #512bytes

  20. My latest engine with entities, sprites, no flickering and just 323 bytes.

    Next will be collision checking, lives, collecting flowers.

    #ASM #assembly #BareMetal #x86 #BootSector #512bytes

  21. My latest engine with entities, sprites, no flickering and just 323 bytes.

    Next will be collision checking, lives, collecting flowers.

    #ASM #assembly #BareMetal #x86 #BootSector #512bytes