#bootsector — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #bootsector, aggregated by home.social.
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I wrote a Pong game in a 512-byte boot sector
https://akshatjoshi.com/i-wrote-a-pong-game-in-a-512-byte-boot-sector/
#HackerNews #PongGame #BootSector #Coding #FunTech #RetroGaming
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I wrote a Pong game in a 512-byte boot sector
https://akshatjoshi.com/i-wrote-a-pong-game-in-a-512-byte-boot-sector/
#HackerNews #PongGame #BootSector #Coding #FunTech #RetroGaming
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I wrote a Pong game in a 512-byte boot sector
https://akshatjoshi.com/i-wrote-a-pong-game-in-a-512-byte-boot-sector/
#HackerNews #PongGame #BootSector #Coding #FunTech #RetroGaming
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I wrote a Pong game in a 512-byte boot sector
https://akshatjoshi.com/i-wrote-a-pong-game-in-a-512-byte-boot-sector/
#HackerNews #PongGame #BootSector #Coding #FunTech #RetroGaming
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I wrote a Pong game in a 512-byte boot sector
https://akshatjoshi.com/i-wrote-a-pong-game-in-a-512-byte-boot-sector/
#HackerNews #PongGame #BootSector #Coding #FunTech #RetroGaming
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Computer motherboard hardware and software must be so full of security vulnerabilities and backdoors.
#motherboards #securityvulnerabilities #rootkits #computersecurity #computerviruses #viruses #trojans #bios #uefi #bootsector #backdoors #proprietarysoftware #firmware #closedsourcesoftware -
Better screenshots from emulator (i486 DX2 66Mhz!) with proper tall pixels in a 4:3 aspect ratio.
512 bytes boot loader
2035 bytes, four floppy sectors game codeFull features list: https://github.com/w84death/x86-assembly?tab=readme-ov-file#main-features
#Assembly #x86 #BareMetal #BootSector #VGA #PixelArt #ScreenshotSaturday #IndieGameDev #GameDev #Floppy #ASM
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Updated my bootloader to have maximum payload capacity.
A lot of text can be displayed for game title, description and keys. Example usage for my game in the screenshot.
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Dedicated sub-page for all my assembly, 512 bytes, games!
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Dedicated sub-page for all my assembly, 512 bytes, games!
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Dedicated sub-page for all my assembly, 512 bytes, games!
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Dedicated sub-page for all my assembly, 512 bytes, games!
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Dedicated sub-page for all my assembly, 512 bytes, games!
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Pixelartin' for next game.
Core gameplay alredy done. Still some bytes left for more sprites! -
Find out this awesome IDE: Fresh.
It's for Flat Assembler. I was able to fix some bug and now I have a .COM version of the boot-sector games working fine in DOS/WinXP!
=> https://fresh.flatassembler.net/index.cgi?page=content/0index.txt
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Find out this awesome IDE: Fresh.
It's for Flat Assembler. I was able to fix some bug and now I have a .COM version of the boot-sector games working fine in DOS/WinXP!
=> https://fresh.flatassembler.net/index.cgi?page=content/0index.txt
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Find out this awesome IDE: Fresh.
It's for Flat Assembler. I was able to fix some bug and now I have a .COM version of the boot-sector games working fine in DOS/WinXP!
=> https://fresh.flatassembler.net/index.cgi?page=content/0index.txt
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Find out this awesome IDE: Fresh.
It's for Flat Assembler. I was able to fix some bug and now I have a .COM version of the boot-sector games working fine in DOS/WinXP!
=> https://fresh.flatassembler.net/index.cgi?page=content/0index.txt
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Find out this awesome IDE: Fresh.
It's for Flat Assembler. I was able to fix some bug and now I have a .COM version of the boot-sector games working fine in DOS/WinXP!
=> https://fresh.flatassembler.net/index.cgi?page=content/0index.txt
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I'm thinking of making actual isometric graphics in 512bytes.
I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!
#assembly #asm #bootsector #512bytes #PixelArt #IndieGameDev
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I'm thinking of making actual isometric graphics in 512bytes.
I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!
#assembly #asm #bootsector #512bytes #PixelArt #IndieGameDev
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I'm thinking of making actual isometric graphics in 512bytes.
I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!
#assembly #asm #bootsector #512bytes #PixelArt #IndieGameDev
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I'm thinking of making actual isometric graphics in 512bytes.
I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!
#assembly #asm #bootsector #512bytes #PixelArt #IndieGameDev
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I'm thinking of making actual isometric graphics in 512bytes.
I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!
#assembly #asm #bootsector #512bytes #PixelArt #IndieGameDev
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The power of the algorithm!
Problem to solve:
Moving the 🦜 parrot on the screen with arrows, only diagonal movement.Naive vs pro solution is a whopping 88 bytes difference!
Explanation in 🧵
#asm #Assembly #bootsector #GameDev #IndieGameDev #x86 #16bit
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I'm thinking of keeping sprites as set of rectangles for my bootsector games.
To test this approach I'm creating a simple painting app that will export to such format.
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The whole binary.
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The whole binary.
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The whole binary.
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The whole binary.
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The whole binary.
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Nicer backgrounds :)
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The Fly Escape game is done. It sits on this magnificent, translucent floppy 💾
Watch it boot: video in 🧵
I sizecode the hell of this code! It has all the features I wanted, works on 286 with 256 KB of RAM and fits perfectly on the first sector (512bytes).
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Fly with a health bar. That took a lot of code size optimizations to happend. Now its real!
GitHub page: https://github.com/w84death/x86-assembly/tree/main/bootsector/game3
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Fly with a health bar. That took a lot of code size optimizations to happend. Now its real!
GitHub page: https://github.com/w84death/x86-assembly/tree/main/bootsector/game3
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Fly with a health bar. That took a lot of code size optimizations to happend. Now its real!
GitHub page: https://github.com/w84death/x86-assembly/tree/main/bootsector/game3
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Fly with a health bar. That took a lot of code size optimizations to happend. Now its real!
GitHub page: https://github.com/w84death/x86-assembly/tree/main/bootsector/game3
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Fly with a health bar. That took a lot of code size optimizations to happend. Now its real!
GitHub page: https://github.com/w84death/x86-assembly/tree/main/bootsector/game3
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Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!
Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.
I learnt few more tricks for reducing code length. Pentium processor required. 💻
Around 14 bytes left. 💾
#assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt
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Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!
Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.
I learnt few more tricks for reducing code length. Pentium processor required. 💻
Around 14 bytes left. 💾
#assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt
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Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!
Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.
I learnt few more tricks for reducing code length. Pentium processor required. 💻
Around 14 bytes left. 💾
#assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt
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Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!
Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.
I learnt few more tricks for reducing code length. Pentium processor required. 💻
Around 14 bytes left. 💾
#assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt
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Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!
Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.
I learnt few more tricks for reducing code length. Pentium processor required. 💻
Around 14 bytes left. 💾
#assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt
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I've updated my first bootsector game. Closing last bugs. It is complete now!
2 bytes left ;)
https://github.com/w84death/x86-assembly/tree/main/bootsector/game1