home.social

#xparticles — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #xparticles, aggregated by home.social.

  1. Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.

    #3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek

  2. Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.

    #3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek

  3. Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.

    #3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek

  4. Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.

    #3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek

  5. Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.

    #3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek

  6. Wormhole WIP part 2.

    One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D

    My frst serious experiments with X-Particles.

    #C4D #Xparticles #Cycles #Cycles4D #Wormhole

  7. Wormhole WIP part 2.

    One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D

    My frst serious experiments with X-Particles.

    #C4D #Xparticles #Cycles #Cycles4D #Wormhole

  8. Wormhole WIP part 2.

    One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D

    My frst serious experiments with X-Particles.

    #C4D #Xparticles #Cycles #Cycles4D #Wormhole

  9. Wormhole WIP part 2.

    One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D

    My frst serious experiments with X-Particles.

    #C4D #Xparticles #Cycles #Cycles4D #Wormhole

  10. Wormhole WIP part 2.

    One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D

    My frst serious experiments with X-Particles.

    #C4D #Xparticles #Cycles #Cycles4D #Wormhole

  11. Frame 134

    Way out of my comfort zone: Abstract.

    Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).

    #Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D

  12. Frame 134

    Way out of my comfort zone: Abstract.

    Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).

    #Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D

  13. Frame 134

    Way out of my comfort zone: Abstract.

    Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).

    #Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D

  14. Frame 134

    Way out of my comfort zone: Abstract.

    Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).

    #Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D

  15. Frame 134

    Way out of my comfort zone: Abstract.

    Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).

    #Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D

  16. Rings

    New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
    https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )

    #Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D

  17. Rings

    New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
    https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )

    #Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D

  18. Rings

    New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
    https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )

    #Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D

  19. Rings

    New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
    https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )

    #Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D

  20. Rings

    New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
    https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )

    #Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D

  21. Got the green light to share this job, so I'm happy to be able to post an opener I did 2 years ago.

    #motiongraphics #motiondesign #3d #job #cinema4d #particles #xparticles

  22. Got the green light to share this job, so I'm happy to be able to post an opener I did 2 years ago.

    #motiongraphics #motiondesign #3d #job #cinema4d #particles #xparticles

  23. In my quest to find a way to advect X-particles with the new C4D 2023.1 Pyro simulations, I came across an interesting set of problems. My logic was sound and yet I was thwarted. Experience my struggle.
    #C4D #Xparticles #Pyro
    youtu.be/tkdGiMs0NMQ

  24. In my quest to find a way to advect X-particles with the new C4D 2023.1 Pyro simulations, I came across an interesting set of problems. My logic was sound and yet I was thwarted. Experience my struggle.
    #C4D #Xparticles #Pyro
    youtu.be/tkdGiMs0NMQ

  25. 2/2
    Pyro settings needed a lot of tweaking to get close to TFD result... But not as good.

    Pyro cannot advect #xparticles - TFD has 1 setting for this - Particle Velocity Weight.