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#xparticles — Public Fediverse posts

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  1. Particles.

    (about a million per second)

    Yesterday I learned that
    #Insydium released #Nexus for #Blender in a beta and that it is free for customers of X-Particles for C4D (which I am). I did a tutorial and I have to say, I'm impressed.

    Since I am going away from C4D because
    #Maxon became evil, I really like that Insydium is providing their particle systems for Blender, even if they are a bit pricey, compared to other Blender particle solutions.But X-Particles/Nexus was amazing in C4D and it seems to be in Blender.

    #Blender3D #Xparticles #InsydiumNexus

  2. Particles.

    (about a million per second)

    Yesterday I learned that
    #Insydium released #Nexus for #Blender in a beta and that it is free for customers of X-Particles for C4D (which I am). I did a tutorial and I have to say, I'm impressed.

    Since I am going away from C4D because
    #Maxon became evil, I really like that Insydium is providing their particle systems for Blender, even if they are a bit pricey, compared to other Blender particle solutions.But X-Particles/Nexus was amazing in C4D and it seems to be in Blender.

    #Blender3D #Xparticles #InsydiumNexus

  3. Particles.

    (about a million per second)

    Yesterday I learned that
    #Insydium released #Nexus for #Blender in a beta and that it is free for customers of X-Particles for C4D (which I am). I did a tutorial and I have to say, I'm impressed.

    Since I am going away from C4D because
    #Maxon became evil, I really like that Insydium is providing their particle systems for Blender, even if they are a bit pricey, compared to other Blender particle solutions.But X-Particles/Nexus was amazing in C4D and it seems to be in Blender.

    #Blender3D #Xparticles #InsydiumNexus

  4. Particles.

    (about a million per second)

    Yesterday I learned that
    #Insydium released #Nexus for #Blender in a beta and that it is free for customers of X-Particles for C4D (which I am). I did a tutorial and I have to say, I'm impressed.

    Since I am going away from C4D because
    #Maxon became evil, I really like that Insydium is providing their particle systems for Blender, even if they are a bit pricey, compared to other Blender particle solutions.But X-Particles/Nexus was amazing in C4D and it seems to be in Blender.

    #Blender3D #Xparticles #InsydiumNexus

  5. Particles.

    (about a million per second)

    Yesterday I learned that
    #Insydium released #Nexus for #Blender in a beta and that it is free for customers of X-Particles for C4D (which I am). I did a tutorial and I have to say, I'm impressed.

    Since I am going away from C4D because
    #Maxon became evil, I really like that Insydium is providing their particle systems for Blender, even if they are a bit pricey, compared to other Blender particle solutions.But X-Particles/Nexus was amazing in C4D and it seems to be in Blender.

    #Blender3D #Xparticles #InsydiumNexus

  6. Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.

    #3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek

  7. Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.

    #3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek

  8. Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.

    #3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek

  9. Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.

    #3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek

  10. Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.

    #3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek

  11. Wormhole WIP part 2.

    One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D

    My frst serious experiments with X-Particles.

    #C4D #Xparticles #Cycles #Cycles4D #Wormhole

  12. Wormhole WIP part 2.

    One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D

    My frst serious experiments with X-Particles.

    #C4D #Xparticles #Cycles #Cycles4D #Wormhole

  13. Wormhole WIP part 2.

    One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D

    My frst serious experiments with X-Particles.

    #C4D #Xparticles #Cycles #Cycles4D #Wormhole

  14. Wormhole WIP part 2.

    One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D

    My frst serious experiments with X-Particles.

    #C4D #Xparticles #Cycles #Cycles4D #Wormhole

  15. Wormhole WIP part 2.

    One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D

    My frst serious experiments with X-Particles.

    #C4D #Xparticles #Cycles #Cycles4D #Wormhole

  16. Frame 134

    Way out of my comfort zone: Abstract.

    Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).

    #Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D

  17. Frame 134

    Way out of my comfort zone: Abstract.

    Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).

    #Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D

  18. Frame 134

    Way out of my comfort zone: Abstract.

    Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).

    #Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D

  19. Frame 134

    Way out of my comfort zone: Abstract.

    Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).

    #Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D

  20. Frame 134

    Way out of my comfort zone: Abstract.

    Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).

    #Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D

  21. Rings

    New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
    https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )

    #Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D

  22. Rings

    New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
    https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )

    #Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D

  23. Rings

    New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
    https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )

    #Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D

  24. Rings

    New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
    https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )

    #Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D

  25. Rings

    New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
    https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )

    #Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D

  26. Got the green light to share this job, so I'm happy to be able to post an opener I did 2 years ago.

    #motiongraphics #motiondesign #3d #job #cinema4d #particles #xparticles

  27. Got the green light to share this job, so I'm happy to be able to post an opener I did 2 years ago.

    #motiongraphics #motiondesign #3d #job #cinema4d #particles #xparticles

  28. In my quest to find a way to advect X-particles with the new C4D 2023.1 Pyro simulations, I came across an interesting set of problems. My logic was sound and yet I was thwarted. Experience my struggle.
    #C4D #Xparticles #Pyro
    youtu.be/tkdGiMs0NMQ

  29. In my quest to find a way to advect X-particles with the new C4D 2023.1 Pyro simulations, I came across an interesting set of problems. My logic was sound and yet I was thwarted. Experience my struggle.
    #C4D #Xparticles #Pyro
    youtu.be/tkdGiMs0NMQ

  30. 2/2
    Pyro settings needed a lot of tweaking to get close to TFD result... But not as good.

    Pyro cannot advect #xparticles - TFD has 1 setting for this - Particle Velocity Weight.