#xparticles — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #xparticles, aggregated by home.social.
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Advection and growth system in #C4D & #Xparticles
www.youtube.com/shorts/SZFXvJzyFbM
#render #rendering #particles -
Advection and growth system in #C4D & #Xparticles
www.youtube.com/shorts/SZFXvJzyFbM
#render #rendering #particles -
Advection and growth system in #C4D & #Xparticles
www.youtube.com/shorts/SZFXvJzyFbM
#render #rendering #particles -
Advection and growth system in #C4D & #Xparticles
www.youtube.com/shorts/SZFXvJzyFbM
#render #rendering #particles -
Advection and growth system in #C4D & #Xparticles
www.youtube.com/shorts/SZFXvJzyFbM
#render #rendering #particles -
Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.
#3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek -
Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.
#3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek -
Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.
#3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek -
Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.
#3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek -
Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.
#3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek -
Wormhole WIP part 2.
One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D
My frst serious experiments with X-Particles.
#C4D #Xparticles #Cycles #Cycles4D #Wormhole -
Wormhole WIP part 2.
One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D
My frst serious experiments with X-Particles.
#C4D #Xparticles #Cycles #Cycles4D #Wormhole -
Wormhole WIP part 2.
One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D
My frst serious experiments with X-Particles.
#C4D #Xparticles #Cycles #Cycles4D #Wormhole -
Wormhole WIP part 2.
One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D
My frst serious experiments with X-Particles.
#C4D #Xparticles #Cycles #Cycles4D #Wormhole -
Wormhole WIP part 2.
One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D
My frst serious experiments with X-Particles.
#C4D #Xparticles #Cycles #Cycles4D #Wormhole -
"The Cosmic Eye"
#Xparticles system in #C4D , rendered in #Cycles
#render #renderedArt #3DRender #CGArt #CGI #MastoArt #MastoArt3D #Xanathon #particles -
"The Cosmic Eye"
#Xparticles system in #C4D , rendered in #Cycles
#render #renderedArt #3DRender #CGArt #CGI #MastoArt #MastoArt3D #Xanathon #particles -
"The Cosmic Eye"
#Xparticles system in #C4D , rendered in #Cycles
#render #renderedArt #3DRender #CGArt #CGI #MastoArt #MastoArt3D #Xanathon #particles -
"The Cosmic Eye"
#Xparticles system in #C4D , rendered in #Cycles
#render #renderedArt #3DRender #CGArt #CGI #MastoArt #MastoArt3D #Xanathon #particles -
"The Cosmic Eye"
#Xparticles system in #C4D , rendered in #Cycles
#render #renderedArt #3DRender #CGArt #CGI #MastoArt #MastoArt3D #Xanathon #particles -
Frame 134
Way out of my comfort zone: Abstract.
Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).
#Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D -
Frame 134
Way out of my comfort zone: Abstract.
Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).
#Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D -
Frame 134
Way out of my comfort zone: Abstract.
Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).
#Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D -
Frame 134
Way out of my comfort zone: Abstract.
Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).
#Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D -
Frame 134
Way out of my comfort zone: Abstract.
Particle simulation system in Cinema4D, particle sequence frame 134, rendered in Redshift (older version because Maxon hates their customers).
#Render #RenderedArt #3DRender #CGArt #CGI #Abstract #Particles #ParticleSystem #C4D #Redshift #Xparticles #Cinema4D #MastoArt #MastoArt3D -
Microcosm
(I did another tutorial by Velocitypeak)
#Render #RenderedArt #Particles #Xparticles #Redshift #C4D #Cinema4D #Microcosm #Bubble #MastoArt #MastoArt3D #Abstract -
Microcosm
(I did another tutorial by Velocitypeak)
#Render #RenderedArt #Particles #Xparticles #Redshift #C4D #Cinema4D #Microcosm #Bubble #MastoArt #MastoArt3D #Abstract -
Microcosm
(I did another tutorial by Velocitypeak)
#Render #RenderedArt #Particles #Xparticles #Redshift #C4D #Cinema4D #Microcosm #Bubble #MastoArt #MastoArt3D #Abstract -
Microcosm
(I did another tutorial by Velocitypeak)
#Render #RenderedArt #Particles #Xparticles #Redshift #C4D #Cinema4D #Microcosm #Bubble #MastoArt #MastoArt3D #Abstract -
Microcosm
(I did another tutorial by Velocitypeak)
#Render #RenderedArt #Particles #Xparticles #Redshift #C4D #Cinema4D #Microcosm #Bubble #MastoArt #MastoArt3D #Abstract -
Particle Growth
Xparticles in C4D from a tutorial by Velocitypeak
#Render #Animation #Particles #XParticles #C4D #ParticleSystem #3DArt #CGI #CGArt #RenderedArt #Bubbles -
Particle Growth
Xparticles in C4D from a tutorial by Velocitypeak
#Render #Animation #Particles #XParticles #C4D #ParticleSystem #3DArt #CGI #CGArt #RenderedArt #Bubbles -
Particle Growth
Xparticles in C4D from a tutorial by Velocitypeak
#Render #Animation #Particles #XParticles #C4D #ParticleSystem #3DArt #CGI #CGArt #RenderedArt #Bubbles -
Particle Growth
Xparticles in C4D from a tutorial by Velocitypeak
#Render #Animation #Particles #XParticles #C4D #ParticleSystem #3DArt #CGI #CGArt #RenderedArt #Bubbles -
Particle Growth
Xparticles in C4D from a tutorial by Velocitypeak
#Render #Animation #Particles #XParticles #C4D #ParticleSystem #3DArt #CGI #CGArt #RenderedArt #Bubbles -
Rings
New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )
#Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D -
Rings
New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )
#Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D -
Rings
New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )
#Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D -
Rings
New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )
#Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D -
Rings
New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )
#Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D -
I'm always happy to devote myself to my turntables project between jobs. This is turntable number 5.
#mastoart #artwork #turntables #motiondesign #motiongraphics #design #cinema4d #xparticles #rocknroll
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I'm always happy to devote myself to my turntables project between jobs. This is turntable number 5.
#mastoart #artwork #turntables #motiondesign #motiongraphics #design #cinema4d #xparticles #rocknroll
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I'm always happy to devote myself to my turntables project between jobs. This is turntable number 5.
#mastoart #artwork #turntables #motiondesign #motiongraphics #design #cinema4d #xparticles #rocknroll
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Got the green light to share this job, so I'm happy to be able to post an opener I did 2 years ago.
#motiongraphics #motiondesign #3d #job #cinema4d #particles #xparticles
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Got the green light to share this job, so I'm happy to be able to post an opener I did 2 years ago.
#motiongraphics #motiondesign #3d #job #cinema4d #particles #xparticles
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In my quest to find a way to advect X-particles with the new C4D 2023.1 Pyro simulations, I came across an interesting set of problems. My logic was sound and yet I was thwarted. Experience my struggle.
#C4D #Xparticles #Pyro
https://youtu.be/tkdGiMs0NMQ -
In my quest to find a way to advect X-particles with the new C4D 2023.1 Pyro simulations, I came across an interesting set of problems. My logic was sound and yet I was thwarted. Experience my struggle.
#C4D #Xparticles #Pyro
https://youtu.be/tkdGiMs0NMQ -
2/2
Pyro settings needed a lot of tweaking to get close to TFD result... But not as good.Pyro cannot advect #xparticles - TFD has 1 setting for this - Particle Velocity Weight.