#embergen — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #embergen, aggregated by home.social.
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New Paul Chadeisson video!
The level of detail and realism in these scenes are always incredible, the worlds feel so real.
https://www.youtube.com/watch?v=QIdiTzjIuII #3D #Blender #EmberGen -
#PaulChadeisson dropped some incredible cinematics again, made with #Blender and #EmberGen
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Behold: a maneuver of a Bavarian Space Defense Force (BSDF) scout ship over Lake Kochel.
Tbh I'm not super satisfied with the end result (it looked better in my head back when I recorded the video), but I banged my head against the wall too often to not share it anyway. #Simulation done with #Liquigen and #EmberGen, composited in #Blender and Resolve.
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New #Blender project: The Meteor.
I almost fried my laptop while rendering this, but I think it turned out nicely.
The aurora is done with a procedural volume shader I wrote for a Nodevember project two years ago, the clouds are from the Real Sky addon and the foreground assets from Botaniq (except the boat, which I modeled from scratch. The meteor itself is simulated with #EmberGen.
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He made another one! #animation #scifi #blender #embergen
https://www.youtube.com/watch?v=Gl2hTmgG18k -
Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.
#3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek -
Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.
#3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek -
Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.
#3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek -
Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.
#3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek -
Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.
#3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek -
More work learning #Embergen. trying to embed the flames into a #Lightwave scene. Some sort of bracket or holder is needed...
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How to render the EmberGen fire in Blender: tutorial.
My take on creating a simple yet efficient fire shader in #b3d
#blender3d #3d #vfx #embergen #vfx
Full tutorial: https://www.creativeshrimp.com/embergen-to-blender-tutorial.html
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My submission for this month's render challenge on the #Blender discord, theme "apocalypse".
Working on this, I learned how to use #EmberGen for fluid simulations, how to do skin shading, how to use the new hair particle system and how to include satellite imagery into your scene using the #BLOSM addon.
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Wip #embergen stuff. Exported as vdb, rendered in Blender, Cycles.
#embergenfx #b3d #blender3d #3d -
Been working on various workflows for combining #b3d #blender3d and #embergen
For this little side project, I'm using a combination of comping in a direct render from Embergen as well as importing a vdb and rendering it super low detail so the scene can have reflections/lighting from the smoke.
Next up, export out the particles as an alembic and see if I can do the same with them.
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Ahhh EmberGen, you're always so fun.
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Ok, so it is time.
Blade: The Edge of Darkness - Cinematic Remaster
My latest personal project where I was in charge of managing the team and all the #VFX. Done using #UnrealEngine5 #blender #EmberGen and many more software.
Feel free to share it. -
A bit late... (I took a break from social media for a while) but here's my latest animation prod. Released at Function 2023:
https://youtu.be/4tHAj6W3q8Q?si=uueCnTcPtr2DSF-a
https://demozoo.org/productions/330032/
https://www.pouet.net/prod.php?which=95050
Geometry, mesh- and camera animation where done in #Blender. I've then exported the scene as an alembic file to #EmberGen where I did the simulation and rendered the image sequence. Editing and color grading where done in #Resolve
Thanks to Red for the soundtrack <3
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An airfoil experiment using the latest #EmberGen collision model.
It's quite a coarse model, and there's no intention of being physically accurate, in the sense that it correctly models the lift and stall versus degree of attack of the foil, but it's still fun to see the "thickness" of the stall and the vortex street that emerges in the wake.
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About node simulations, I get what #Blender developer are doing, is what already is done in #EmberGen and #Houdini, also those applications are quite complicated, there in only one way, learn basics, that will take time. b3d #blender3d https://www.youtube.com/watch?v=TR7pP-m0e_o&list=PL62z6VLhRxEwcCh0kbCgyLnprYw2x-oVn&pp=iAQB
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My new #3dgeneralist #demoreel is finally ready!
#blender3d #houdinifx #embergen #marvelousdesigner
I hope you'll like it!
https://youtube.com/watch?v=IksF5JMn2Bg&feature=share7 -
Started sketching out a roadmap for what will eventually become sparse #EmberGen 2.0.
The road to a pre-release/beta (which is already a lot further along than our initial early-access EmberGen Alpha back in November 2019) is looking manageable. With more than just me working on this we'll have more meaningful and consistent progress as well.
If all things go well we can have a beta release later this year, and the final 2.0 release some times next year (hopefully by Siggraph time).