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#trbot — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #trbot, aggregated by home.social.

  1. Nice to see #TRBOT have good ideas again about actual public transport solutions. Fare and service integration is so critical, not just free transfers (and including UPExpress). This includes sharing and coordinating timetables between agencies and common timetable change days to keep in sync.

    RE: https://bsky.app/profile/did:plc:ecvmda6a65qml7f4rh2dedbo/post/3mfrm45nk222w

  2. I've been working on a game controller display in #godot. It's inspired by the design of the excellent OpenJoystickDisplay, which was retired long ago.

    codeberg.org/kimimaru/collabpl

    Most controller displays I could find are based on web technologies, which is dependent on web APIs. As a result, they don't work in cases like #TRBot which can have multiple virtual controllers with a similar name and ID. I wanted to make a controller display using native technologies, and Godot was a perfect fit. (1/2)

  3. I've been working on a game controller display in #godot. It's inspired by the design of the excellent OpenJoystickDisplay, which was retired long ago.

    codeberg.org/kimimaru/collabpl

    Most controller displays I could find are based on web technologies, which is dependent on web APIs. As a result, they don't work in cases like #TRBot which can have multiple virtual controllers with a similar name and ID. I wanted to make a controller display using native technologies, and Godot was a perfect fit. (1/2)

  4. Finally, a long-awaited feature players on #type2play have been asking for, which wasn't possible until now: permanent holds! Using the prefix modifier ^ it'll never let go of the input unless explicitly told to. This is useful in games like #supermariobros or #banjokazooie where you hold down a button to move faster. Players would get around this by holding the button for a very long time (~2 minutes), but with this it'll no longer be required!

    #trbot #rust #gaming #programming #linux

  5. Finally, a long-awaited feature players on #type2play have been asking for, which wasn't possible until now: permanent holds! Using the prefix modifier ^ it'll never let go of the input unless explicitly told to. This is useful in games like #supermariobros or #banjokazooie where you hold down a button to move faster. Players would get around this by holding the button for a very long time (~2 minutes), but with this it'll no longer be required!

    #trbot #rust #gaming #programming #linux

  6. Finally, a long-awaited feature players on #type2play have been asking for, which wasn't possible until now: permanent holds! Using the prefix modifier ^ it'll never let go of the input unless explicitly told to. This is useful in games like #supermariobros or #banjokazooie where you hold down a button to move faster. Players would get around this by holding the button for a very long time (~2 minutes), but with this it'll no longer be required!

    #trbot #rust #gaming #programming #linux

  7. Next up is linking with macros! Internally, what this does is simply put all the macro inputs into a grouping. As a small optimization, macros with a single instruction (standalone or linked OR a grouping itself), are not put into a grouping to speed up the processing done by the input handler.

    #trbot #rust #programming

  8. Next up is linking with macros! Internally, what this does is simply put all the macro inputs into a grouping. As a small optimization, macros with a single instruction (standalone or linked OR a grouping itself), are not put into a grouping to speed up the processing done by the input handler.

    #trbot #rust #programming

  9. Next up is linking with macros! Internally, what this does is simply put all the macro inputs into a grouping. As a small optimization, macros with a single instruction (standalone or linked OR a grouping itself), are not put into a grouping to speed up the processing done by the input handler.

    #trbot #rust #programming

  10. Overdue post on new features implemented in the #trbot #rust lexer.

    First up is the generalization of the concept of grouped inputs. Anything in a grouping is in between [] and can be linked with any other instruction type to execute everything in parallel.

  11. Overdue post on new features implemented in the #trbot #rust lexer.

    First up is the generalization of the concept of grouped inputs. Anything in a grouping is in between [] and can be linked with any other instruction type to execute everything in parallel.

  12. Overdue post on new features implemented in the #trbot #rust lexer.

    First up is the generalization of the concept of grouped inputs. Anything in a grouping is in between [] and can be linked with any other instruction type to execute everything in parallel.

  13. Overdue post on new features implemented in the #trbot #rust lexer.

    First up is the generalization of the concept of grouped inputs. Anything in a grouping is in between [] and can be linked with any other instruction type to execute everything in parallel.

  14. Overdue post on new features implemented in the #trbot #rust lexer.

    First up is the generalization of the concept of grouped inputs. Anything in a grouping is in between [] and can be linked with any other instruction type to execute everything in parallel.

  15. Long time no post. The #rust TRBot lexer is feature complete now, and I ran a few tests with the #type2play community to test how well it works. There was a desire from players to use the old syntax, so I ported the legacy parser from #csharp to Rust and implemented a way to convert new inputs to old on the flly. This will help gradually ease players into using the new syntax.

    Yesterday, I added the first new feature - linking repeated inputs with other inputs.

    #trbot #freesoftware #foss

  16. Long time no post. The #rust TRBot lexer is feature complete now, and I ran a few tests with the #type2play community to test how well it works. There was a desire from players to use the old syntax, so I ported the legacy parser from #csharp to Rust and implemented a way to convert new inputs to old on the flly. This will help gradually ease players into using the new syntax.

    Yesterday, I added the first new feature - linking repeated inputs with other inputs.

    #trbot #freesoftware #foss

  17. After the parser is done, my plan is to write a validator that uses data from #trbot to map the inputs to buttons and axes on virtual devices.

    Before starting this, I already took a dive to refine my #rust skills by writing native virtual devices using #evdev-rs that can be plugged into TRBot at a later time: codeberg.org/kimimaru/UinputVi

    I have yet to implement the wrapper for vJoy, but I'll be prioritizing uinput and #gnu / #linux as that's what I use and run my Twitch Plays streams on.

  18. After the parser is done, my plan is to write a validator that uses data from #trbot to map the inputs to buttons and axes on virtual devices.

    Before starting this, I already took a dive to refine my #rust skills by writing native virtual devices using #evdev-rs that can be plugged into TRBot at a later time: codeberg.org/kimimaru/UinputVi

    I have yet to implement the wrapper for vJoy, but I'll be prioritizing uinput and #gnu / #linux as that's what I use and run my Twitch Plays streams on.

  19. After the parser is done, my plan is to write a validator that uses data from #trbot to map the inputs to buttons and axes on virtual devices.

    Before starting this, I already took a dive to refine my #rust skills by writing native virtual devices using #evdev-rs that can be plugged into TRBot at a later time: codeberg.org/kimimaru/UinputVi

    I have yet to implement the wrapper for vJoy, but I'll be prioritizing uinput and #gnu / #linux as that's what I use and run my Twitch Plays streams on.

  20. The #csharp version of TRBot uses a big regex for the syntax, which has worked for a long time but also issues. If there's an error in the syntax and the regex doesn't pick it up, there's no way I could indicate what went wrong.

    For this new approach, I took lots of learnings and inspiration from the excellent Crafting Interpreters: craftinginterpreters.com/

    The requirements for #trbot are different, but the concept is similar. There's more work involved, but I also have much more control.

  21. The #csharp version of TRBot uses a big regex for the syntax, which has worked for a long time but also issues. If there's an error in the syntax and the regex doesn't pick it up, there's no way I could indicate what went wrong.

    For this new approach, I took lots of learnings and inspiration from the excellent Crafting Interpreters: craftinginterpreters.com/

    The requirements for #trbot are different, but the concept is similar. There's more work involved, but I also have much more control.

  22. I've been inactive here over the past months, but I've been keeping busy.

    I exported most of the #twitch highlights on the #type2play channel to YouTube. Twitch should've given more than 2 months after the 100hr limit announcement.

    I've been hard at work on a proper lexer for #trbot written in #rust. The scanner is done and the parser is just missing macro support. Already 300+ unit tests. I made syntax changes for the better. However, there's nothing usable yet. Link: codeberg.org/kimimaru/TRBotSyn

  23. I've been inactive here over the past months, but I've been keeping busy.

    I exported most of the #twitch highlights on the #type2play channel to YouTube. Twitch should've given more than 2 months after the 100hr limit announcement.

    I've been hard at work on a proper lexer for #trbot written in #rust. The scanner is done and the parser is just missing macro support. Already 300+ unit tests. I made syntax changes for the better. However, there's nothing usable yet. Link: codeberg.org/kimimaru/TRBotSyn

  24. I've been inactive here over the past months, but I've been keeping busy.

    I exported most of the #twitch highlights on the #type2play channel to YouTube. Twitch should've given more than 2 months after the 100hr limit announcement.

    I've been hard at work on a proper lexer for #trbot written in #rust. The scanner is done and the parser is just missing macro support. Already 300+ unit tests. I made syntax changes for the better. However, there's nothing usable yet. Link: codeberg.org/kimimaru/TRBotSyn

  25. I've been inactive here over the past months, but I've been keeping busy.

    I exported most of the #twitch highlights on the #type2play channel to YouTube. Twitch should've given more than 2 months after the 100hr limit announcement.

    I've been hard at work on a proper lexer for #trbot written in #rust. The scanner is done and the parser is just missing macro support. Already 300+ unit tests. I made syntax changes for the better. However, there's nothing usable yet. Link: codeberg.org/kimimaru/TRBotSyn

  26. I've been inactive here over the past months, but I've been keeping busy.

    I exported most of the #twitch highlights on the #type2play channel to YouTube. Twitch should've given more than 2 months after the 100hr limit announcement.

    I've been hard at work on a proper lexer for #trbot written in #rust. The scanner is done and the parser is just missing macro support. Already 300+ unit tests. I made syntax changes for the better. However, there's nothing usable yet. Link: codeberg.org/kimimaru/TRBotSyn

  27. @raniz @beandev With #wasm would I be limited to the Web APIs? #TRBot deals with virtual devices created from native code, and I would need a way to interface with those.

  28. @raniz @beandev With #wasm would I be limited to the Web APIs? #TRBot deals with virtual devices created from native code, and I would need a way to interface with those.

  29. @raniz @beandev With #wasm would I be limited to the Web APIs? #TRBot deals with virtual devices created from native code, and I would need a way to interface with those.

  30. @raniz @beandev With #wasm would I be limited to the Web APIs? #TRBot deals with virtual devices created from native code, and I would need a way to interface with those.

  31. @raniz @beandev With #wasm would I be limited to the Web APIs? #TRBot deals with virtual devices created from native code, and I would need a way to interface with those.

  32. I've considered rewriting #TRBot in another language, given how #csharp is still non-free after 10 years (github.com/open-dotnet). I don't have high hopes for its future so long as it remains controlled by #microsoft.

    I've been looking at #rust for its high performance without the memory management of #cpp. One feature I need is the ability to execute custom code (codeberg.org/kimimaru/TRBot/sr).

    Would #lua bindings with rust be a way to do this? Open to suggestions!

    #freesoftware #foss

  33. I've considered rewriting #TRBot in another language, given how #csharp is still non-free after 10 years (github.com/open-dotnet). I don't have high hopes for its future so long as it remains controlled by #microsoft.

    I've been looking at #rust for its high performance without the memory management of #cpp. One feature I need is the ability to execute custom code (codeberg.org/kimimaru/TRBot/sr).

    Would #lua bindings with rust be a way to do this? Open to suggestions!

    #freesoftware #foss

  34. I've considered rewriting #TRBot in another language, given how #csharp is still non-free after 10 years (github.com/open-dotnet). I don't have high hopes for its future so long as it remains controlled by #microsoft.

    I've been looking at #rust for its high performance without the memory management of #cpp. One feature I need is the ability to execute custom code (codeberg.org/kimimaru/TRBot/sr).

    Would #lua bindings with rust be a way to do this? Open to suggestions!

    #freesoftware #foss

  35. I've considered rewriting #TRBot in another language, given how #csharp is still non-free after 10 years (github.com/open-dotnet). I don't have high hopes for its future so long as it remains controlled by #microsoft.

    I've been looking at #rust for its high performance without the memory management of #cpp. One feature I need is the ability to execute custom code (codeberg.org/kimimaru/TRBot/sr).

    Would #lua bindings with rust be a way to do this? Open to suggestions!

    #freesoftware #foss

  36. I've considered rewriting #TRBot in another language, given how #csharp is still non-free after 10 years (github.com/open-dotnet). I don't have high hopes for its future so long as it remains controlled by #microsoft.

    I've been looking at #rust for its high performance without the memory management of #cpp. One feature I need is the ability to execute custom code (codeberg.org/kimimaru/TRBot/sr).

    Would #lua bindings with rust be a way to do this? Open to suggestions!

    #freesoftware #foss

  37. I decided to do some more work for #TRBot today after a while. I use VSCodium with a C# extension that turned out to not be working well after all this time.

    So I thought I'll upgrade. What did I find? To make the newer C# extension work, you need ANOTHER extension, and the C# extension has turned from #freesoftware to #proprietary garbage. In the end, I didn't manage to get it working at all.

    Lesson learned: stay far away from #csharp. And also anything #microsoft makes while you're at it.

  38. I decided to do some more work for #TRBot today after a while. I use VSCodium with a C# extension that turned out to not be working well after all this time.

    So I thought I'll upgrade. What did I find? To make the newer C# extension work, you need ANOTHER extension, and the C# extension has turned from #freesoftware to #proprietary garbage. In the end, I didn't manage to get it working at all.

    Lesson learned: stay far away from #csharp. And also anything #microsoft makes while you're at it.

  39. I decided to do some more work for #TRBot today after a while. I use VSCodium with a C# extension that turned out to not be working well after all this time.

    So I thought I'll upgrade. What did I find? To make the newer C# extension work, you need ANOTHER extension, and the C# extension has turned from #freesoftware to #proprietary garbage. In the end, I didn't manage to get it working at all.

    Lesson learned: stay far away from #csharp. And also anything #microsoft makes while you're at it.

  40. It's been a while, so have a collaborative play stream! Come join us play Super Mario Odyssey collaboratively through text at Type2Play!

    twitch.tv/type2play

    Now you can also play on our #matrix room at Type2Play Game Control - however, the stream is on Twitch.

    #twitchplays #streaming #trbot #type2play

  41. It's been a while, so have a collaborative play stream! Come join us play Super Mario Odyssey collaboratively through text at Type2Play!

    twitch.tv/type2play

    Now you can also play on our #matrix room at Type2Play Game Control - however, the stream is on Twitch.

    #twitchplays #streaming #trbot #type2play

  42. It's been a while, so have a collaborative play stream! Come join us play Super Mario Odyssey collaboratively through text at Type2Play!

    twitch.tv/type2play

    Now you can also play on our #matrix room at Type2Play Game Control - however, the stream is on Twitch.

    #twitchplays #streaming #trbot #type2play

  43. #TRBot is mentioned on the latest This Week In Matrix (#TWIM)!

    matrix.org/blog/2023/06/30/thi

    With the latest 2.8.0 release, TRBot supports playing video games collaboratively through Matrix rooms, and with the help of Matrix bridges, **many** more platforms!

    Happy to bring more value to the Matrix network!

    #freesoftware #videogames #matrix #foss

  44. #TRBot is mentioned on the latest This Week In Matrix (#TWIM)!

    matrix.org/blog/2023/06/30/thi

    With the latest 2.8.0 release, TRBot supports playing video games collaboratively through Matrix rooms, and with the help of Matrix bridges, **many** more platforms!

    Happy to bring more value to the Matrix network!

    #freesoftware #videogames #matrix #foss

  45. #TRBot is mentioned on the latest This Week In Matrix (#TWIM)!

    matrix.org/blog/2023/06/30/thi

    With the latest 2.8.0 release, TRBot supports playing video games collaboratively through Matrix rooms, and with the help of Matrix bridges, **many** more platforms!

    Happy to bring more value to the Matrix network!

    #freesoftware #videogames #matrix #foss

  46. #TRBot is mentioned on the latest This Week In Matrix (#TWIM)!

    matrix.org/blog/2023/06/30/thi

    With the latest 2.8.0 release, TRBot supports playing video games collaboratively through Matrix rooms, and with the help of Matrix bridges, **many** more platforms!

    Happy to bring more value to the Matrix network!

    #freesoftware #videogames #matrix #foss

  47. #matrix integration in #TRBot is going really well! Here's the first signs of life. The integration has been extended to TRBot's #chatdisplay, enabling incoming Matrix messages to be displayed on a stream!

    Soon it will be possible to remotely & collaboratively play games through text in Matrix rooms! 😃

    #videogames #gaming #chat #freesoftware #foss

  48. #matrix integration in #TRBot is going really well! Here's the first signs of life. The integration has been extended to TRBot's #chatdisplay, enabling incoming Matrix messages to be displayed on a stream!

    Soon it will be possible to remotely & collaboratively play games through text in Matrix rooms! 😃

    #videogames #gaming #chat #freesoftware #foss

  49. #matrix integration in #TRBot is going really well! Here's the first signs of life. The integration has been extended to TRBot's #chatdisplay, enabling incoming Matrix messages to be displayed on a stream!

    Soon it will be possible to remotely & collaboratively play games through text in Matrix rooms! 😃

    #videogames #gaming #chat #freesoftware #foss

  50. #matrix integration in #TRBot is going really well! Here's the first signs of life. The integration has been extended to TRBot's #chatdisplay, enabling incoming Matrix messages to be displayed on a stream!

    Soon it will be possible to remotely & collaboratively play games through text in Matrix rooms! 😃

    #videogames #gaming #chat #freesoftware #foss