home.social

#projectong — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #projectong, aggregated by home.social.

  1. July 21, 2024 - NewPlay Review
    Total NewPlays: 501

    Game: The First Descendant

    Platform: Steam
    Released: Jun 30, 2024
    Installed: July 2, 2024
    Unplayed: 0d
    Playtime: 2h36m

    I'm baaaack.

    It's been a good break, but I still find myself wanting to write about games, just not daily. I need to stop finding ways to turn fun into work.

    Let's talk about The First Descendant.

    It's a F2P MMO third-person sci-fi looter-shooter, that's Warframe by way of Destiny 2, with more than a little inspiration from Outriders, and Overwatch (there's one character that feels like almost a straight rip of D.Va, minus the mech suit).

    Also, it's a NEXON game, which means:

    1. Microtransactions
    2. It might not have a long lifespan

    The game is set in Albion, the last human bastion on Ingris. Albion is full of various people you need to see for various things, & feels almost exactly like The Tower from Destiny 2.

    You are a "Descendant", a specially powered individual connected to the 'arche', a kind of force that gives you special powers (oh hai Outriders!)

    Early on in the game you find an AI that you activate that may or may not be trustworthy, but talks to you through each mission (...The Lotus?).

    This is where things get stickier, because a lot of the game mechanics for Descendents & weapons is just a straight rip from Warframe.

    - You can collect Descendants, by farming the various parts and materials required to add each different Descendant to your roster.

    - There are standard and powered up versions of each Descendant (aka "Primed" versions)

    - You can add "mods" to each Descendant AND to the weapons that drop abundantly thoughout the relatively short missions.

    - Some of the mod slots have specific polarities, and matching the mod to the polarity halves the installation cost.

    This particular part of the gameplay loop is so much Warframe that I'm not sure how NEXON won't end up getting sued for IP infringement by Tencent/Leyou.

    In terms of playability, it doesn't quite play like Warframe. One of the key traversal mechanisms in Warframe is "bullet jumping", allowing you to cover a lot of ground very quickly, either horizontally or vertically. It makes for some frenetic gameplay.

    In The First Descendant, this is replaced with a grappling hook, a la Just Cause, which is... OK, I guess?

    It doesn't feel anywhere near as cohesive as JC's grappling hook, and also feels more limiting than bullet jumping for traversal.

    All in all, it does feel a bit rough around the edges, but it seems like a lot of work has been put into the game, not just in visual design, but in terms of storyline (which is not Warframe). The VA work is pretty good as well.

    It's *definitely* aiming for that Skinner box sweet spot to get you hooked and wanting to pay more to buy things you need, but whether the playerbase will be sustainable is the question.

    So far, The First Descendant is:

    3: OK

    #TheFirstDescendant #ThirdPerson #F2P #SciFi #LooterShooter #MMO #Gaming #ProjectONG

  2. Right, my first post #ProjectONG review.

    Steelrising is in the May 2024 Humble Choice Bundle.

    reviews.grissallia.com/2024/05

  3. April 21, 2024 - Day 477 - NewPlay Review
    Total NewPlays: 500

    Game: Pacific Drive

    Platform: Steam
    Released: Feb 24, 2024
    Installed: April 18, 2024
    Unplayed: 3d
    Playtime: 2h24m

    I wanted to make the last game in ProjectONG a game that was new to me, and a game I hoped would be good. Instead of playing something from my library, I wanted something new.

    One of the things that caught me out many times over the past 500 games was an inability to describe their genre.

    Many times it was a lack of experience with particular genres of games. It sometimes lead to me going back to a game because I had a new understanding of the game mechanics.

    On several occasions, I found myself stumped because a game didn't cleanly fit into a particular genre.

    To that end, Pacific Drive is a doozy. It's a first-person sci-fi supernatural-horror roguelite/extraction/survival crafting driving game.

    It feels like someone took Firewatch, Far Cry 5, Car Mechanic Simulator, Destiny 2, Insurmountable, Fallout 4, Control, Voidtrain, Horizon New Dawn, and Prey, and made a Blendtec video.

    It feels like influences come from all of these games (and more) in one way or another, and yet it's completely different to all of them.

    Pacific Drive is set in what feels like an alternate universe version of what seems to be the Pacific Northwest of the USA. In this world, scientific experiments have rendered an area on the Olympic Peninsula as off-limits, an entirely walled-off region called the "Olympic Exclusion Zone". There is no way in, or out.

    I won't spoil how you find yourself inside, but once you do, it becomes a survival game, where you must travel out into the constantly changing environments of the OEZ, to gather materials & blueprints to fix and upgrade your car, and tools, while learning about the mystery of what caused the events that lead to the existence of the OEZ.

    To answer the question posited by Tom Dickson, "Will it blend?", the answer is "Yes". Pacific Drive is:

    5: Excellent

    #PacificDrive #FirstPerson #SciFi #SupernaturalHorror #Crafting #Roguelite #Survival #Driving #Gaming #ProjectONG

  4. April 20, 2024 - Day 476 - NewPlay Review
    Total NewPlays: 499

    Game: XDefiant

    Platform: Ubisoft Connect
    Released: Server Stress Test
    Installed: April 20, 2024
    Unplayed: 0d
    Playtime: 47m

    XDefiant is a (will be) free-to-play squad-based arena FPS that seems to be a mashup of Ubisoft's various franchises and Overwatch.

    I signed up for the beta months ago, and forgot about it, then found a mention of the server stress test running from the 19th to the 21st in my email.

    I'm not big on online shooters in general. I *bought* Overwatch and rarely played it. I gave Valorant a couple of goes, but given Riot's penchant for overly invasive software that insists on running all the time, I banned Riot games when I upgraded my PC and re-installed Windows. I've tried many of the others, and nothing really clicked.

    XDefiant was announced in July 2021, and multiple online PvP shooters have appeared (and disappeared) in the intervening years. They've all left me cold.

    Since I started the project, I don't think I've done a beta test review, but so close to the end of the project, why not do something new?

    The game utilises several "faction"-based classes that include The Division, Splinter Cell, and Watch Dogs.

    There are goals to achieve to build XP, and I'm pretty sure that it's absolutely going to have a battle-pass to use all of that XP.

    I think Ubisoft do an excellent job of immersive environmental design. Far Cry 5 is one of the few AAA games I've actually completed. I sunk a huge chunk of time into The Division 2.

    To me, XDefiant feels like they've brought those same skills to bear on the arenas, and I really like the feel.

    However, as I don't really play squad-based shooters on the regular, I can't judge for the quality of the gameplay, or compare it to other games.

    What I do know is that I don't play those other games, because I don't really enjoy them (or the abuse that often comes from other "teammates").

    I enjoyed XDefiant last night, and will put some more time in today.

    To be clear, this is not a sponsored post (I wish!); the server test runs from April 19th through April 21st, and is open to all platforms (link below).

    I'd love to know what other people think; for me, XDefiant feels fun, so it's at least:

    3: OK

    #XDefiant #SquadShooter #ArenaShooter #FPS #Multiplayer #Gaming #ProjectONG

    ubisoft.com/en-us/game/xdefian

  5. April 16, 2024 - Day 472 - NewPlay Review
    Total NewPlays: 498

    Game: FORCED

    Platform: Steam
    Released: Oct 24, 2013
    Installed: May 25, 2019
    Unplayed: 1789d (4y10m23d)
    Playtime: 20m

    FORCED is a difficult game to describe. It's an isometric part multiplayer arena brawler, part puzzle game.

    I didn't even realise I owned it; I own and occasionally play Minion Masters, and this was a free giveaway by the devs this week, and when I tried to use the Steam key, "this game is already associated with this account".

    I went through a couple of the tutorial levels. The tutorial (at least) is designed around a series of arena trials where you need to defeat a certain number of mobs, and complete particular goals.

    You have a voiced assistant/instructor; a floating energy orb who can be used to interact with otherwise inactive environmental elements to complete said goals.

    Between trials you can pick between one of four weapon types/play styles, some of which are better suited to a particular arena than others.

    The multiplayer appears to be local or organised remote co-op; there doesn't seem to be any public matchmaking aspect, and I've got no-one to play it with, so can't really comment.

    Interestingly, I can see hints of things that were developed as part of Minion Masters, but in the end, the gameplay didn't really grab me, and it's not something I think I'll play again.

    Unfortunately it's just a bit:

    2: Meh

    #Forced #Isometric #Arena #Brawler #Puzzle #Multiplayer #Gaming #ProjectONG

  6. April 14, 2024 - Day 470 - NewPlay Review
    Total NewPlays: 497

    Game: Rebel Galaxy Outlaw

    Platform: Steam
    Released: Sep 22, 2020
    Installed: Aug 1, 2021
    Unplayed: 987d (2y8m13d)
    Playtime: 22m

    Rebel Galaxy Outlaw is a 3D space combat game.

    As Juno Markev, the opening animated cut-scene finds your ship shot down by the man who killed your husband.

    You now need to work your way back up by running missions to earn credits to upgrade and buy new ships, to (I assume), take revenge on the man who took your husband's life, and tried to kill you too.

    One of the niceties in the dogfighting is the ability to lock on and follow a target. Had I played the tutorial before the game, knowing this, as well as how to fly the ship, may have saved me from a premature death.

    Rebel Galaxy Outlaw might be next up after I finally finish Chorus, because it's:

    3: OK

    #RebelGalaxyOutlaw #3D #SpaceCombat #Gaming #ProjectONG

  7. April 12, 2024 - Day 468 - NewPlay Review
    Total NewPlays: 496

    Game: The Excavation of Hob's Barrow

    Platform: Steam
    Released: Sep 8, 2022
    Installed: Apr 11, 2024
    Unplayed: 0d
    Playtime: 27m

    The Excavation of Hob's Barrow is the eighth and final game in April's Humble Choice Bundle. It's a 2.5D pixel-art point-and-click horror adventure set in Victorian England.

    You play as Thomasina Bateman, a grave-robber... sorry, "barrow-digger", who's been asked to come to a small village in rural England to excavate a barrow (a large, round, ancient grave).

    When she arrives by train in the village of Bewley, the man she's there to meet is nowhere to be found, and the locals claim to know nothing of the site known as "Hob's Barrow", with the mystery unfolding from there.

    In this case, the narrative does lift the game above my resistance to pixel-art games, but it's definitely a game I'd need to be in the mood for.

    The Excavation of Hob's Barrow is:

    3: OK

    #TheExcavationOfHobsBarrow #PixelArt #PointAndClick #Horror #Adventure #HumbleChoice #Gaming #ProjectONG

  8. April 11, 2024 - Day 467 - NewPlay Review
    Total NewPlays: 495

    Game: Coromon

    Platform: Steam
    Released: Apr 1, 2022
    Installed: Apr 11, 2024
    Unplayed: 0d
    Playtime: 17m

    Coromon is a top-down pixel-art ... Pokemon clone. I'm sorry, it's a Pokemon clone, and I'm not even going to try and pretend it isn't.

    Seventh game in the April Humble Bundle, and if I wanted to play Pokemon, I'd play Pokemon.

    Which is the problem with this game, because I don't want to play Pokemon.

    Can I get back the 17 minutes of my life I spent playing Coromon?

    1: Nope

    #Coromon #PixelArt #NotPokemon #HumbleChoice #Gaming #ProjectONG

  9. April 10, 2024 - Day 466 - NewPlay Review
    Total NewPlays: 494

    Game: Symphony of War: The Nephilim Saga

    Platform: Steam
    Released: Jun 11, 2022
    Installed: Apr 10, 2024
    Unplayed: 0d
    Playtime: 25m

    Symphony of War: The Nephilim Saga is a JRPG-inspired pixel-art turn-based tactics RPG. Number six in the April Humble Choice Bundle.

    Sometimes, if you can't say something nice about something, better not to say anything at all.

    Did I enjoy it? No. Am I the target market for Symphony of War: The Nephilim Saga?

    1: Nope

    #SymphonyOfWarTheNephiliSaga #TurnBased #PixelArt #Tactics #JRPG #HumbleChoice #Gaming #ProjectONG

  10. April 9, 2024 - Day 465 - NewPlay Review
    Total NewPlays: 493

    Game: Terraformers

    Platform: Steam
    Released: Mar 10, 2023
    Installed: Apr 9, 2024
    Unplayed: 0d
    Playtime: 1h34m

    Game number five in this month's Humble Choice Bundle is Terraformers. It's a "turn-based colony builder and resource management game with roguelike elements", built around an Earth expedition to terraform Mars.

    You start with a single base, and need to explore and colonise various areas of the planet, gathering a whole load of different resources, which in turn pay for the various "research projects" that are delivered in a roguelike card-shuffle each turn.

    Some turn-based games could be categorised as "just one more turn" games. Those games in which you're so deeply engrossed, that you look up, and the sun is coming up, and you need to call in sick so you can get some sleep, and then play for the rest of the day.

    The key to those games is that they're scratching a particular itch, in an enjoyable and satisfying way. There's a constant series of build-ups then payoffs, and the effort->reward loop keeps those sweet dopamine hits coming at the right intervals.

    I think this is why an integrated and well-planned narrative is so important; that's frequently the key to the payoffs.

    Terraformers prods at the same territory, without delivering on the same satisfaction. I clocked out at just over 90 minutes, and just felt frustrated.

    At the start of the game, you're presented with a choice of two leaders. Each leader has three skills, and a permanent buff. That bit's critical, because after each in-game year, you have to select a replacement leader.

    I get why it's done from a gameplay mechanics perspective, but it feels like it repeatedly broke my sense of connection with the colony.

    The game sets itself up as an "ancestors planting a tree" kind of story. It makes it clear that the colonists are doing this with the realisation that they'll never enjoy the fruits of their labour. I think that might be one of the key problems with the game.

    I understand that the in-game population is building towards a long term goal with little short-term payoff, but the *player* needs some short-term payoffs, or else it feels more like a job than a game.

    On top of everything else, Terraformers gives the population a hedonic adaptation loop. As they game goes on, it requires an increasing amount of effort to keep them happy, as they adapt to life on Mars.

    With the repeated loop of disconnection, the cost of research projects grinding upwards and needing more resources, and the population becoming increasingly demanding, I eventually just tapped out.

    Terraformers has some interesting ideas, but ultimately it felt like the gameplay was a lot of effort for little reward, and left me feeling pretty:

    2: Meh

    #Terraformers #TurnBased #ColonyBuilder #ResourceManagement #Roguelike #HumbleChoice #Gaming #ProjectONG

  11. April 8, 2024 - Day 464 - NewPlay Review
    Total NewPlays: 492

    Game: Fashion Police Squad

    Platform: Steam
    Released: Aug 16, 2022
    Installed: Apr 8, 2024
    Unplayed: 0d
    Playtime: 16m

    Fashion Police Squad (FPS) is a retro 3D first person shooter (FPS) and marks a change in pace, for game four in the April Humble Choice Bundle

    As Sergeant Des of the Fashion Police, you patrol the streets putting an end to fashion crimes.

    I swear I am not making this up.

    Initially armed only with your trusty 2DYE4 gun, you shoot the boring grey-scale 2D business-sprites, with fashion, taking them from drab to fab!

    As you move through the game, you unlock more weapons; unlike most boomer shooters, you need to match the correct "weapon" to the fashion crime.

    Overall, it's pretty goofy, but it plays the concept straight, and it's kind of fun. I'm incredibly amused that it's in the same bundle as The Callisto Protocol, but I'm glad that I didn't try to play them back to back, because the mood whiplash might have killed me.

    Fashion Police Squad is a groovy:

    3: OK

    #FashionPoliceSquad #3D #FPS #BoomerShooter #HumbleChoice #Gaming #ProjectONG

  12. April 8, 2024 - Day 464 - NewPlay Review
    Total NewPlays: 492

    Game: Fashion Police Squad

    Platform: Steam
    Released: Aug 16, 2022
    Installed: Apr 8, 2024
    Unplayed: 0d
    Playtime: 16m

    Fashion Police Squad (FPS) is a retro 3D first person shooter (FPS) and marks a change in pace, for game four in the April Humble Choice Bundle

    As Sergeant Des of the Fashion Police, you patrol the streets putting an end to fashion crimes.

    I swear I am not making this up.

    Initially armed only with your trusty 2DYE4 gun, you shoot the boring grey-scale 2D business-sprites, with fashion, taking them from drab to fab!

    As you move through the game, you unlock more weapons; unlike most boomer shooters, you need to match the correct "weapon" to the fashion crime.

    Overall, it's pretty goofy, but it plays the concept straight, and it's kind of fun. I'm incredibly amused that it's in the same bundle as The Callisto Protocol, but I'm glad that I didn't try to play them back to back, because the mood whiplash might have killed me.

    Fashion Police Squad is a groovy:

    3: OK

    #FashionPoliceSquad #3D #FPS #BoomerShooter #HumbleChoice #Gaming #ProjectONG

  13. April 8, 2024 - Day 464 - NewPlay Review
    Total NewPlays: 492

    Game: Fashion Police Squad

    Platform: Steam
    Released: Aug 16, 2022
    Installed: Apr 8, 2024
    Unplayed: 0d
    Playtime: 16m

    Fashion Police Squad (FPS) is a retro 3D first person shooter (FPS) and marks a change in pace, for game four in the April Humble Choice Bundle

    As Sergeant Des of the Fashion Police, you patrol the streets putting an end to fashion crimes.

    I swear I am not making this up.

    Initially armed only with your trusty 2DYE4 gun, you shoot the boring grey-scale 2D business-sprites, with fashion, taking them from drab to fab!

    As you move through the game, you unlock more weapons; unlike most boomer shooters, you need to match the correct "weapon" to the fashion crime.

    Overall, it's pretty goofy, but it plays the concept straight, and it's kind of fun. I'm incredibly amused that it's in the same bundle as The Callisto Protocol, but I'm glad that I didn't try to play them back to back, because the mood whiplash might have killed me.

    Fashion Police Squad is a groovy:

    3: OK

    #FashionPoliceSquad #3D #FPS #BoomerShooter #HumbleChoice #Gaming #ProjectONG

  14. April 8, 2024 - Day 464 - NewPlay Review
    Total NewPlays: 492

    Game: Fashion Police Squad

    Platform: Steam
    Released: Aug 16, 2022
    Installed: Apr 8, 2024
    Unplayed: 0d
    Playtime: 16m

    Fashion Police Squad (FPS) is a retro 3D first person shooter (FPS) and marks a change in pace, for game four in the April Humble Choice Bundle

    As Sergeant Des of the Fashion Police, you patrol the streets putting an end to fashion crimes.

    I swear I am not making this up.

    Initially armed only with your trusty 2DYE4 gun, you shoot the boring grey-scale 2D business-sprites, with fashion, taking them from drab to fab!

    As you move through the game, you unlock more weapons; unlike most boomer shooters, you need to match the correct "weapon" to the fashion crime.

    Overall, it's pretty goofy, but it plays the concept straight, and it's kind of fun. I'm incredibly amused that it's in the same bundle as The Callisto Protocol, but I'm glad that I didn't try to play them back to back, because the mood whiplash might have killed me.

    Fashion Police Squad is a groovy:

    3: OK

    #FashionPoliceSquad #3D #FPS #BoomerShooter #HumbleChoice #Gaming #ProjectONG

  15. April 8, 2024 - Day 464 - NewPlay Review
    Total NewPlays: 492

    Game: Fashion Police Squad

    Platform: Steam
    Released: Aug 16, 2022
    Installed: Apr 8, 2024
    Unplayed: 0d
    Playtime: 16m

    Fashion Police Squad (FPS) is a retro 3D first person shooter (FPS) and marks a change in pace, for game four in the April Humble Choice Bundle

    As Sergeant Des of the Fashion Police, you patrol the streets putting an end to fashion crimes.

    I swear I am not making this up.

    Initially armed only with your trusty 2DYE4 gun, you shoot the boring grey-scale 2D business-sprites, with fashion, taking them from drab to fab!

    As you move through the game, you unlock more weapons; unlike most boomer shooters, you need to match the correct "weapon" to the fashion crime.

    Overall, it's pretty goofy, but it plays the concept straight, and it's kind of fun. I'm incredibly amused that it's in the same bundle as The Callisto Protocol, but I'm glad that I didn't try to play them back to back, because the mood whiplash might have killed me.

    Fashion Police Squad is a groovy:

    3: OK

    #FashionPoliceSquad #3D #FPS #BoomerShooter #HumbleChoice #Gaming #ProjectONG

  16. April 7, 2024 - Day 463 - NewPlay Bonus Review
    Total NewPlays: 491

    Game: Techtonica

    Platform: XBox Game Pass UItimate
    Released: Aug 16, 2023
    Installed: Apr 7, 2024
    Unplayed: 0d
    Playtime: 11h6m

    Techtonica is not in the Humble Bundle. If it was, I'd be torn between yelling "BUY IT IMMEDIATELY", and "RUN AWAY, SAVE YOURSELF!"

    It's a first person factory automation adventure game set on an alien planet. It's not Factorio, because it's first-person, and it's got an actual narrative built into the game, instead of tacked on as an afterthought.

    You're a "breaker", who's been woken up from artificial hibernation, because something has gone in this mission to colonise an alien planet.

    The design and lighting and music are all utterly gorgeous, and I wish I'd never met it.

    GG.deals had a link to Pacific Drive on special (that I can't afford), and when I clicked through to look at the pricing, I saw Techtonica in a bundle with Pacific Drive (that I also couldn't afford), and I went back to GG.deals, to discover it's included in XBGU (oh no).

    I lovehate factory automation games. I own several of them, and I shouldn't play them.

    My theory is that they scratch that DEEP itch for systemisation that my autistic brain loves so much. I have lost entire days of my life in this kind of game.

    What Techtonica does, however, is that it ties the narrative progression to the in-game tech-tree progression, and producing enough widgets to open the next level of the tech tree and find out more of the story.

    I barely moved all day. I barely ate. I managed to drink a little bit of water here and there, but I was fundamentally staring at the screen for 11 hours straight.

    They built a damn Skinner box that was specifically tuned for my brain, and I locked *myself* inside.

    This game is a dopamine-hit nightmare, and I love it, but I'm not sure if it's healthy for me to keep playing it, because it verges on "addictive" territory for me.

    I hate to say it, but I must; escape while you still can, don't do what I did, because Techtonica is:

    5: Excellent

    #Techtonica #FirstPerson #FactoryAutomation #Adventure #Gaming #ProjectONG

  17. April 7, 2024 - Day 463 - NewPlay Review
    Total NewPlays: 490

    Game: HUMANKIND

    Platform: Steam
    Released: Aug 18, 2021
    Installed: Apr 7, 2024
    Unplayed: 0d
    Playtime: 23m

    Humble really decided to lean into the strategy games this month, with the third game in the bundle being HUMANKIND. It's a hex-tile based 4X strategy game.

    It does a lot of things in a strategy game that Victoria 3 doesn't, which gave me a considerably easier on-ramp.

    It purports to allow you to progress from a hunter-gatherer tribes, all the way to a space-faring society, but I didn't get that far in 23 minutes.

    It could just have been because I was tired, I just didn't quite connect with it, and I don't really have much more to say about it.

    I'll possibly poke it again, but it does feel a lot like Civilisation in some ways, and if I wanted to play a game that felt like Civilisation, I'd just play Civilisation.

    The version of the game included in the bundle is the definitive edition, so you immediately have all of the DLC expansions right there, but I'm not sure I'll ever get that far.

    HUMANKIND is:

    3: OK

    #HUMANKIND #HexTile #Strategy #HumbleChoice #Gaming #ProjectONG

  18. April 7, 2024 - Day 463 - NewPlay Review
    Total NewPlays: 490

    Game: HUMANKIND

    Platform: Steam
    Released: Aug 18, 2021
    Installed: Apr 7, 2024
    Unplayed: 0d
    Playtime: 23m

    Humble really decided to lean into the strategy games this month, with the third game in the bundle being HUMANKIND. It's a hex-tile based 4X strategy game.

    It does a lot of things in a strategy game that Victoria 3 doesn't, which gave me a considerably easier on-ramp.

    It purports to allow you to progress from a hunter-gatherer tribes, all the way to a space-faring society, but I didn't get that far in 23 minutes.

    It could just have been because I was tired, I just didn't quite connect with it, and I don't really have much more to say about it.

    I'll possibly poke it again, but it does feel a lot like Civilisation in some ways, and if I wanted to play a game that felt like Civilisation, I'd just play Civilisation.

    The version of the game included in the bundle is the definitive edition, so you immediately have all of the DLC expansions right there, but I'm not sure I'll ever get that far.

    HUMANKIND is:

    3: OK

    #HUMANKIND #HexTile #Strategy #HumbleChoice #Gaming #ProjectONG

  19. April 7, 2024 - Day 463 - NewPlay Review
    Total NewPlays: 490

    Game: HUMANKIND

    Platform: Steam
    Released: Aug 18, 2021
    Installed: Apr 7, 2024
    Unplayed: 0d
    Playtime: 23m

    Humble really decided to lean into the strategy games this month, with the third game in the bundle being HUMANKIND. It's a hex-tile based 4X strategy game.

    It does a lot of things in a strategy game that Victoria 3 doesn't, which gave me a considerably easier on-ramp.

    It purports to allow you to progress from a hunter-gatherer tribes, all the way to a space-faring society, but I didn't get that far in 23 minutes.

    It could just have been because I was tired, I just didn't quite connect with it, and I don't really have much more to say about it.

    I'll possibly poke it again, but it does feel a lot like Civilisation in some ways, and if I wanted to play a game that felt like Civilisation, I'd just play Civilisation.

    The version of the game included in the bundle is the definitive edition, so you immediately have all of the DLC expansions right there, but I'm not sure I'll ever get that far.

    HUMANKIND is:

    3: OK

    #HUMANKIND #HexTile #Strategy #HumbleChoice #Gaming #ProjectONG

  20. April 7, 2024 - Day 463 - NewPlay Review
    Total NewPlays: 490

    Game: HUMANKIND

    Platform: Steam
    Released: Aug 18, 2021
    Installed: Apr 7, 2024
    Unplayed: 0d
    Playtime: 23m

    Humble really decided to lean into the strategy games this month, with the third game in the bundle being HUMANKIND. It's a hex-tile based 4X strategy game.

    It does a lot of things in a strategy game that Victoria 3 doesn't, which gave me a considerably easier on-ramp.

    It purports to allow you to progress from a hunter-gatherer tribes, all the way to a space-faring society, but I didn't get that far in 23 minutes.

    It could just have been because I was tired, I just didn't quite connect with it, and I don't really have much more to say about it.

    I'll possibly poke it again, but it does feel a lot like Civilisation in some ways, and if I wanted to play a game that felt like Civilisation, I'd just play Civilisation.

    The version of the game included in the bundle is the definitive edition, so you immediately have all of the DLC expansions right there, but I'm not sure I'll ever get that far.

    HUMANKIND is:

    3: OK

    #HUMANKIND #HexTile #Strategy #HumbleChoice #Gaming #ProjectONG

  21. April 7, 2024 - Day 463 - NewPlay Review
    Total NewPlays: 490

    Game: HUMANKIND

    Platform: Steam
    Released: Aug 18, 2021
    Installed: Apr 7, 2024
    Unplayed: 0d
    Playtime: 23m

    Humble really decided to lean into the strategy games this month, with the third game in the bundle being HUMANKIND. It's a hex-tile based 4X strategy game.

    It does a lot of things in a strategy game that Victoria 3 doesn't, which gave me a considerably easier on-ramp.

    It purports to allow you to progress from a hunter-gatherer tribes, all the way to a space-faring society, but I didn't get that far in 23 minutes.

    It could just have been because I was tired, I just didn't quite connect with it, and I don't really have much more to say about it.

    I'll possibly poke it again, but it does feel a lot like Civilisation in some ways, and if I wanted to play a game that felt like Civilisation, I'd just play Civilisation.

    The version of the game included in the bundle is the definitive edition, so you immediately have all of the DLC expansions right there, but I'm not sure I'll ever get that far.

    HUMANKIND is:

    3: OK

    #HUMANKIND #HexTile #Strategy #HumbleChoice #Gaming #ProjectONG

  22. April 6, 2024 - Day 462 - NewPlay Review
    Total NewPlays: 489

    Game: The Callisto Protocol

    Platform: Steam
    Released: Dec 2, 2022
    Installed: Apr 6, 2024
    Unplayed: 0d
    Playtime: 34m

    The Callisto Protocol is the second game in the April Humble Choice Bundle; it's a third-person narrative-driven survival horror game.

    I went into it knowing it's classed as a survival horror game, and a great demonstration of why I try to go into these game without knowing what kind of game I'm getting into.

    I don't like "survival horror" games as a category. But there are "SURVIVAL horror" games, and "survival HORROR" games. Outlast is an example of the former, The Callisto Protocol is an example of the latter (at least so far?).

    Horror games take me places that feel too close to emotional spaces that aren't good for me; I'm not good with that kind of fear-based adrenaline. Occasionally, though, it's doable.

    I found the first half hour relatively... OK. You play as Jacob Lee, a poor victim of "names pulled from a hat".

    After the intro, the camera pans forward to the cockpit of a ship, and you come face to face with good old Kirkland-brand Timothy Olyphant, Josh Duhamel.

    Voiceover and mocap work was done by Josh Duhamel, with the apparent antagonist played by Karen Fukuhara, best known as Kimiko Miyashiro from The Boys.

    However, when Sam Witwer shows up soon after, it becomes clear who the real bad guy of the piece is. The fact your first interaction with him is him throwing your innocent character into a maximum security off-world prison is pretty much a "I don't know what I expected moment".

    What these actors bring to the game is a sense of this being more than just another survival horror shooter, a game that might actually be serious about its narrative intentions. Whether they can pull it off, I have yet to find out.

    In terms of gameplay so far, I was intrigued enough to keep playing, in spite of my nerves. There are a couple of things about the game that make me uneasy.

    I don't mind a bit of gore, but The Callisto Protocol is a gorefest. Which brings me to the other thing. You don't just loot bodies in The Callisto Protocol (you little murder hobo), you actually need to perform a "corpse stomp" on them for them to give up their shinies.

    That just feels a bit gratuitous.

    The graphics and sound design create an incredible atmosphere, and if I'm in the right mood, I might end up trying to escape from Callisto.

    The Callisto Protocol seems:

    4: Good

    #TheCallistoProtocol #ThirdPerson #NarrativeDriven #SurvivalHorror #HumbleChoice #Gaming #ProjectONG

  23. April 6, 2024 - Day 462 - NewPlay Review
    Total NewPlays: 489

    Game: The Callisto Protocol

    Platform: Steam
    Released: Dec 2, 2022
    Installed: Apr 6, 2024
    Unplayed: 0d
    Playtime: 34m

    The Callisto Protocol is the second game in the April Humble Choice Bundle; it's a third-person narrative-driven survival horror game.

    I went into it knowing it's classed as a survival horror game, and a great demonstration of why I try to go into these game without knowing what kind of game I'm getting into.

    I don't like "survival horror" games as a category. But there are "SURVIVAL horror" games, and "survival HORROR" games. Outlast is an example of the former, The Callisto Protocol is an example of the latter (at least so far?).

    Horror games take me places that feel too close to emotional spaces that aren't good for me; I'm not good with that kind of fear-based adrenaline. Occasionally, though, it's doable.

    I found the first half hour relatively... OK. You play as Jacob Lee, a poor victim of "names pulled from a hat".

    After the intro, the camera pans forward to the cockpit of a ship, and you come face to face with good old Kirkland-brand Timothy Olyphant, Josh Duhamel.

    Voiceover and mocap work was done by Josh Duhamel, with the apparent antagonist played by Karen Fukuhara, best known as Kimiko Miyashiro from The Boys.

    However, when Sam Witwer shows up soon after, it becomes clear who the real bad guy of the piece is. The fact your first interaction with him is him throwing your innocent character into a maximum security off-world prison is pretty much a "I don't know what I expected moment".

    What these actors bring to the game is a sense of this being more than just another survival horror shooter, a game that might actually be serious about its narrative intentions. Whether they can pull it off, I have yet to find out.

    In terms of gameplay so far, I was intrigued enough to keep playing, in spite of my nerves. There are a couple of things about the game that make me uneasy.

    I don't mind a bit of gore, but The Callisto Protocol is a gorefest. Which brings me to the other thing. You don't just loot bodies in The Callisto Protocol (you little murder hobo), you actually need to perform a "corpse stomp" on them for them to give up their shinies.

    That just feels a bit gratuitous.

    The graphics and sound design create an incredible atmosphere, and if I'm in the right mood, I might end up trying to escape from Callisto.

    The Callisto Protocol seems:

    4: Good

    #TheCallistoProtocol #ThirdPerson #NarrativeDriven #SurvivalHorror #HumbleChoice #Gaming #ProjectONG

  24. April 6, 2024 - Day 462 - NewPlay Review
    Total NewPlays: 489

    Game: The Callisto Protocol

    Platform: Steam
    Released: Dec 2, 2022
    Installed: Apr 6, 2024
    Unplayed: 0d
    Playtime: 34m

    The Callisto Protocol is the second game in the April Humble Choice Bundle; it's a third-person narrative-driven survival horror game.

    I went into it knowing it's classed as a survival horror game, and a great demonstration of why I try to go into these game without knowing what kind of game I'm getting into.

    I don't like "survival horror" games as a category. But there are "SURVIVAL horror" games, and "survival HORROR" games. Outlast is an example of the former, The Callisto Protocol is an example of the latter (at least so far?).

    Horror games take me places that feel too close to emotional spaces that aren't good for me; I'm not good with that kind of fear-based adrenaline. Occasionally, though, it's doable.

    I found the first half hour relatively... OK. You play as Jacob Lee, a poor victim of "names pulled from a hat".

    After the intro, the camera pans forward to the cockpit of a ship, and you come face to face with good old Kirkland-brand Timothy Olyphant, Josh Duhamel.

    Voiceover and mocap work was done by Josh Duhamel, with the apparent antagonist played by Karen Fukuhara, best known as Kimiko Miyashiro from The Boys.

    However, when Sam Witwer shows up soon after, it becomes clear who the real bad guy of the piece is. The fact your first interaction with him is him throwing your innocent character into a maximum security off-world prison is pretty much a "I don't know what I expected moment".

    What these actors bring to the game is a sense of this being more than just another survival horror shooter, a game that might actually be serious about its narrative intentions. Whether they can pull it off, I have yet to find out.

    In terms of gameplay so far, I was intrigued enough to keep playing, in spite of my nerves. There are a couple of things about the game that make me uneasy.

    I don't mind a bit of gore, but The Callisto Protocol is a gorefest. Which brings me to the other thing. You don't just loot bodies in The Callisto Protocol (you little murder hobo), you actually need to perform a "corpse stomp" on them for them to give up their shinies.

    That just feels a bit gratuitous.

    The graphics and sound design create an incredible atmosphere, and if I'm in the right mood, I might end up trying to escape from Callisto.

    The Callisto Protocol seems:

    4: Good

    #TheCallistoProtocol #ThirdPerson #NarrativeDriven #SurvivalHorror #HumbleChoice #Gaming #ProjectONG

  25. April 6, 2024 - Day 462 - NewPlay Review
    Total NewPlays: 489

    Game: The Callisto Protocol

    Platform: Steam
    Released: Dec 2, 2022
    Installed: Apr 6, 2024
    Unplayed: 0d
    Playtime: 34m

    The Callisto Protocol is the second game in the April Humble Choice Bundle; it's a third-person narrative-driven survival horror game.

    I went into it knowing it's classed as a survival horror game, and a great demonstration of why I try to go into these game without knowing what kind of game I'm getting into.

    I don't like "survival horror" games as a category. But there are "SURVIVAL horror" games, and "survival HORROR" games. Outlast is an example of the former, The Callisto Protocol is an example of the latter (at least so far?).

    Horror games take me places that feel too close to emotional spaces that aren't good for me; I'm not good with that kind of fear-based adrenaline. Occasionally, though, it's doable.

    I found the first half hour relatively... OK. You play as Jacob Lee, a poor victim of "names pulled from a hat".

    After the intro, the camera pans forward to the cockpit of a ship, and you come face to face with good old Kirkland-brand Timothy Olyphant, Josh Duhamel.

    Voiceover and mocap work was done by Josh Duhamel, with the apparent antagonist played by Karen Fukuhara, best known as Kimiko Miyashiro from The Boys.

    However, when Sam Witwer shows up soon after, it becomes clear who the real bad guy of the piece is. The fact your first interaction with him is him throwing your innocent character into a maximum security off-world prison is pretty much a "I don't know what I expected moment".

    What these actors bring to the game is a sense of this being more than just another survival horror shooter, a game that might actually be serious about its narrative intentions. Whether they can pull it off, I have yet to find out.

    In terms of gameplay so far, I was intrigued enough to keep playing, in spite of my nerves. There are a couple of things about the game that make me uneasy.

    I don't mind a bit of gore, but The Callisto Protocol is a gorefest. Which brings me to the other thing. You don't just loot bodies in The Callisto Protocol (you little murder hobo), you actually need to perform a "corpse stomp" on them for them to give up their shinies.

    That just feels a bit gratuitous.

    The graphics and sound design create an incredible atmosphere, and if I'm in the right mood, I might end up trying to escape from Callisto.

    The Callisto Protocol seems:

    4: Good

    #TheCallistoProtocol #ThirdPerson #NarrativeDriven #SurvivalHorror #HumbleChoice #Gaming #ProjectONG

  26. April 6, 2024 - Day 462 - NewPlay Review
    Total NewPlays: 489

    Game: The Callisto Protocol

    Platform: Steam
    Released: Dec 2, 2022
    Installed: Apr 6, 2024
    Unplayed: 0d
    Playtime: 34m

    The Callisto Protocol is the second game in the April Humble Choice Bundle; it's a third-person narrative-driven survival horror game.

    I went into it knowing it's classed as a survival horror game, and a great demonstration of why I try to go into these game without knowing what kind of game I'm getting into.

    I don't like "survival horror" games as a category. But there are "SURVIVAL horror" games, and "survival HORROR" games. Outlast is an example of the former, The Callisto Protocol is an example of the latter (at least so far?).

    Horror games take me places that feel too close to emotional spaces that aren't good for me; I'm not good with that kind of fear-based adrenaline. Occasionally, though, it's doable.

    I found the first half hour relatively... OK. You play as Jacob Lee, a poor victim of "names pulled from a hat".

    After the intro, the camera pans forward to the cockpit of a ship, and you come face to face with good old Kirkland-brand Timothy Olyphant, Josh Duhamel.

    Voiceover and mocap work was done by Josh Duhamel, with the apparent antagonist played by Karen Fukuhara, best known as Kimiko Miyashiro from The Boys.

    However, when Sam Witwer shows up soon after, it becomes clear who the real bad guy of the piece is. The fact your first interaction with him is him throwing your innocent character into a maximum security off-world prison is pretty much a "I don't know what I expected moment".

    What these actors bring to the game is a sense of this being more than just another survival horror shooter, a game that might actually be serious about its narrative intentions. Whether they can pull it off, I have yet to find out.

    In terms of gameplay so far, I was intrigued enough to keep playing, in spite of my nerves. There are a couple of things about the game that make me uneasy.

    I don't mind a bit of gore, but The Callisto Protocol is a gorefest. Which brings me to the other thing. You don't just loot bodies in The Callisto Protocol (you little murder hobo), you actually need to perform a "corpse stomp" on them for them to give up their shinies.

    That just feels a bit gratuitous.

    The graphics and sound design create an incredible atmosphere, and if I'm in the right mood, I might end up trying to escape from Callisto.

    The Callisto Protocol seems:

    4: Good

    #TheCallistoProtocol #ThirdPerson #NarrativeDriven #SurvivalHorror #HumbleChoice #Gaming #ProjectONG

  27. April 3, 2024 - Day 459 - NewPlay Review
    Total NewPlays: 488

    Game: Victoria 3

    Platform: Steam
    Released: Oct 26, 2022
    Installed: Apr 3, 2024
    Unplayed: 0d
    Playtime: 21m

    Victoria 3 is a grand strategy game from Paradox Interactive. It's the first game in the April Humble Choice bundle, and if you're a Paradox fan who doesn't already own it, would probably make the whole bundle worth the purchase.

    Strategy games are not my go-to choice for gaming. It took me a long time to connect the dots between my general lack of enjoyment, and my ADHD.

    The number of things a strategy game requires me to keep on top of simultaneously, is inversely proportional to how much I enjoy the game.

    Then there are games with a steep learning curve. If a game requires me a drop a dexy to stay focused long enough to learn the game systems, that generally doesn't go well.

    Paradox Interactive's games tend to be both of these things at once. They are deeply complex games, with steep learning curves, that require patience, tenacity, focus, and the ability to multitask.

    I already have a day job, I don't need a second unpaid one at night.

    21 minutes is not enough time for me to make a fair objective judgement of Victoria 3, but this project was never about objectivity. It was about whether I enjoyed a game enough to keep playing it.

    Victoria 3 seems to be a well developed, and incredibly deep grand strategy game. Will I play it again?

    1: Nope

    #Victoria3 #GrandStrategy #Gaming #ProjectONG

  28. March 28, 2024 - Day 453
    March 29, 2024 - Day 454
    March 30, 2024 - Day 455
    March 31, 2024 - Day 456
    April 1, 2024 - Day 457
    April 2, 2024 - Day 458

    No NewPlay Reviews

    Total NewPlays: 487

    It was at this point that circumstances finally forced me to take a break. I just couldn't do it any more.

    When I started the project, it was about playing through my unplayed games. I've made a huge dent in the list, but added more, and it's been a pretty great experience.

    However, it's become more and more like work, and I already HAVE a job.

    When those two things conflict? Well... this happens.

    The other thing that's occurred is that it's now taking away from my ability to settle in and enjoy the games I've reviewed.

    I tried to settle in and play Horizon Zero Dawn last night. It had been a year since I'd played it.

    I couldn't remember *how* to play it, and I couldn't settle in because in my head was the drumbeat "I have to write those reviews, I have to write those reviews, ihavetowritethosereviews" and I quit after 10 minutes.

    I want to be able to have some fun again without feeling that self-imposed burden.

    So I have a new plan... the April Humble Choice dropped on the 3rd, and that's going to take me to 495 games.

    I'm going to go to 500 games, and then call it a day on this version of the project.

    It's been a fun journey, and I've really appreciated the feedback, but I feel like right now I need to put a pin in it, and let it have an ending.

    I still might do some reviews (I've got many months of pre-paid Humble Choice bundles to come), but I think I need to finally say goodbye to #ProjectONG in this form.

  29. March 27, 2024 - Day 452 - NewPlay Review
    Total NewPlays: 487

    Game: If Found...

    Platform: Steam
    Released: May 20, 2020
    Installed: Jul 27, 2022
    Unplayed: 609d (1y8m)
    Playtime: 24m

    If Found... is a 2D hand-drawn visual novel, that's telling two seemingly disconnected stories.

    One is the story of an astronaut, Cassiopeia, and her entry into a black hole.

    The other is the story of Kasio, a young Irish trans woman in the 1990's, and the fallout of her coming out as trans.

    The UI is unique in my experience; you only have an eraser. You move through the story, partly as presented in Kasio's journal, by erasing your way through Kasio's life, and experiencing different memories as you go.

    Sci-fi? A trans woman's coming out story? It's very much right up my alley, thematically.

    I just wish I enjoyed it. There's a story there I want to engage with, but I wonder if it's the autistic part of my brain that's just struggling to connect with the story of a early-20's trans woman in a queer share house in Dublin (I think?).

    The metaphor inherent in the UI is lovely, but it starts to get frustrating after a while.

    I appreciate the love that's gone into the story, but I just found myself struggling to remain engaged, and that's something I often experience with visual novel style games, so I found that particularly disappointing in this regard.

    I wonder if it's the kind of game that I could play in a different context and would be more enjoyable (perhaps remote Steam on the iPad).

    In the end, I would say that for me If Found... is:

    3: OK

    #IfFound... #2D #HandDrawn #VisualNovel #Gaming #ProjectONG

  30. March 26, 2024 - Day 451 - NewPlay Review
    Total NewPlays: 486

    Game: The Forest Quartet

    Platform: Steam
    Released: Dec 9, 2022
    Installed: Mar 14, 2023
    Unplayed: 378d (1y12d)
    Playtime: 22m

    The Forest Quartet is a third-person puzzle game that's part narrative adventure, part jazz-themed exploration of grief.

    It tells the story of a quartet of jazz musicians whose lead vocalist, Nina, has passed away. You play as Nina, a spirit interacting with the physical world to reunite her former bandmates, and help them come to terms with her death.

    It's a beautiful little game, and very moving.

    The Forest Quartet is:

    5: Excellent

    #TheForestQuartet #3D #ThirdPerson #Puzzle #Narrative #Adventure #Gaming #ProjectONG

  31. March 25, 2024 - Day 450 - NewPlay Review
    Total NewPlays: 485

    Game: Frog Detective 1: The Haunted Island

    Platform: Steam
    Released: Nov 23, 2018
    Installed: Dec 9, 2023
    Unplayed: 107d (3m16d)
    Playtime: 39m

    Frog Detective 1: The Haunted Island is a first-person (first-frog?) mystery adventure game.

    It's very cute, quite amusing, and... short. It was all over and done, with 100% achievements, in under 40 minutes. The music is lovely, and I ended the game with a smile on my face.

    There are two other Frog Detective games (so far?), and I have Frog Detective 2 in my library, ready to play.

    Frog Detective 1: The Haunted Island is:

    4: Good

    #FrogDetective1 #3D #FirstPerson #Mystery #Adventure #Gaming #ProjectONG

  32. March 25, 2024 - Day 450 - NewPlay Review
    Total NewPlays: 485

    Game: Frog Detective 1: The Haunted Island

    Platform: Steam
    Released: Nov 23, 2018
    Installed: Dec 9, 2023
    Unplayed: 107d (3m16d)
    Playtime: 39m

    Frog Detective 1: The Haunted Island is a first-person (first-frog?) mystery adventure game.

    It's very cute, quite amusing, and... short. It was all over and done, with 100% achievements, in under 40 minutes. The music is lovely, and I ended the game with a smile on my face.

    There are two other Frog Detective games (so far?), and I have Frog Detective 2 in my library, ready to play.

    Frog Detective 1: The Haunted Island is:

    4: Good

    #FrogDetective1 #3D #FirstPerson #Mystery #Adventure #Gaming #ProjectONG

  33. March 25, 2024 - Day 450 - NewPlay Review
    Total NewPlays: 485

    Game: Frog Detective 1: The Haunted Island

    Platform: Steam
    Released: Nov 23, 2018
    Installed: Dec 9, 2023
    Unplayed: 107d (3m16d)
    Playtime: 39m

    Frog Detective 1: The Haunted Island is a first-person (first-frog?) mystery adventure game.

    It's very cute, quite amusing, and... short. It was all over and done, with 100% achievements, in under 40 minutes. The music is lovely, and I ended the game with a smile on my face.

    There are two other Frog Detective games (so far?), and I have Frog Detective 2 in my library, ready to play.

    Frog Detective 1: The Haunted Island is:

    4: Good

    #FrogDetective1 #3D #FirstPerson #Mystery #Adventure #Gaming #ProjectONG

  34. March 25, 2024 - Day 450 - NewPlay Review
    Total NewPlays: 485

    Game: Frog Detective 1: The Haunted Island

    Platform: Steam
    Released: Nov 23, 2018
    Installed: Dec 9, 2023
    Unplayed: 107d (3m16d)
    Playtime: 39m

    Frog Detective 1: The Haunted Island is a first-person (first-frog?) mystery adventure game.

    It's very cute, quite amusing, and... short. It was all over and done, with 100% achievements, in under 40 minutes. The music is lovely, and I ended the game with a smile on my face.

    There are two other Frog Detective games (so far?), and I have Frog Detective 2 in my library, ready to play.

    Frog Detective 1: The Haunted Island is:

    4: Good

    #FrogDetective1 #3D #FirstPerson #Mystery #Adventure #Gaming #ProjectONG

  35. March 25, 2024 - Day 450 - NewPlay Review
    Total NewPlays: 485

    Game: Frog Detective 1: The Haunted Island

    Platform: Steam
    Released: Nov 23, 2018
    Installed: Dec 9, 2023
    Unplayed: 107d (3m16d)
    Playtime: 39m

    Frog Detective 1: The Haunted Island is a first-person (first-frog?) mystery adventure game.

    It's very cute, quite amusing, and... short. It was all over and done, with 100% achievements, in under 40 minutes. The music is lovely, and I ended the game with a smile on my face.

    There are two other Frog Detective games (so far?), and I have Frog Detective 2 in my library, ready to play.

    Frog Detective 1: The Haunted Island is:

    4: Good

    #FrogDetective1 #3D #FirstPerson #Mystery #Adventure #Gaming #ProjectONG

  36. March 24, 2024 - Day 449 - NewPlay Review
    Total NewPlays: 484

    Game: Draw Slasher

    Platform: Steam
    Released: Oct 13, 2016
    Installed: Dec 14, 2019
    Unplayed: 1562d (4y3m10d)
    Playtime: 15m

    Draw Slasher is a 2D mobile port of what basically seems to be Fruit Ninja, but with zombie monkey pirates. I guess it's technically a hack and slash.

    The translation from mobile to desktop is passable, until I got to a point on the first boss where I unexpectedly had to slash a particular pattern in a particular order, or else the boss' health bumped back up and I had to wear him down again.

    Except the game didn't acknowledge two out of three slashes. Every. Single. Time.

    It wasn't a great game to begin with, lacking the style of Fruit Ninja, but I just intentionally died to the boss at the 15 minute mark.

    Draw Slasher?:

    1: Nope

    #DrawSlasher #2D #HackAndSlash #Gaming #ProjectONG

  37. March 23, 2024 - Day 448 - NewPlay Review
    Total NewPlays: 483

    Game: Werewolf: The Apocalypse — Heart of the Forest

    Platform: Steam
    Released: Oct 14, 2020
    Installed: Feb 2, 2024
    Unplayed: 50d (1m21d)
    Playtime: 25m

    Werewolf: The Apocalypse — Heart of the Forest is a visual novel RPG, that is apparently based on a TTRPG called Werewolf: The Apocalypse

    You play as an American student, Maia, who's travelled to a small village outside Białowieża Forest on the border of Poland and Belarus, to try and find an explanation of her family history, and the forest that haunts her dreams.

    I'm not familiar with the source material at all, but as visual novels go, this feels like the closest I've gotten to the experience of a "Choose Your Own Adventure" book since I was a kid.

    Werewolf: The Apocalypse — Heart of the Forest is:

    3: OK

    #WerewolfTheApocalypse #HeartOfTheForest #VisualNovel #RPG #Gaming #ProjectONG

  38. March 22, 2024 - Day 447 - NewPlay Review
    Total NewPlays: 482

    Game: Braid

    Platform: Steam
    Released: Apr 11, 2009
    Installed: Aug 6, 2011
    Unplayed: 4612d (12y7m16d)
    Playtime: 25m

    Braid is a 2D platformer, with hand-painted artwork and an interesting time-reverse game mechanic.

    Much like most arcade racers now, you can press a button on the controller to reverse time to just before you died, and try again.

    The artwork is gorgeous, as is the music. However, I won't be continuing to play.

    Braid is a game that turns 15 next month, and it's a little bit janky on newer hardware. That's fine though, because devs are releasing an anniversary edition next month that has an upgraded engine and brought the original artist back to update the artwork for the higher resolutions of modern systems.

    However, even in its current state, Braid is:

    4: Good

    #Braid #2D #Platformer #Gaming #ProjectONG

  39. March 21, 2024 - Day 446 - NewPlay Review
    Total NewPlays: 481

    Game: Dead In Vinland

    Platform: Steam
    Released: Apr 13, 2018
    Installed: Jan 10, 2020
    Unplayed: 1532d (4y2m11d)
    Playtime: 103m

    Dead In Vinland is a 2D resource management & survival game with some roguelike elements.

    A Viking family barely escapes a raid on their village. Mum, dad, daughter, and mum's sister-in-law escape in the raider's boat, and find themselves shipwrecked on an island.

    I played through one entire loop of the game, from landing on the island until one of the characters died.

    Once on the island, you need to send out the characters to explore the island, build things, gather food & water, as well as managing their encampment, and upgrading it.

    Each character has five categories to manage: Fatigue, illness, hunger, dehydration, and depression.

    Occasionally the camp will be raided, which leads to a turn-based combat stage.

    The dialogue is incredibly hit-and-miss, with the angsty Viking teenager being more like a 21st century teenager in the way she talks to the other characters.

    The game ends if one of the character's five status meters hits 100%, and the teenager unalived herself when her depression unexpectedly spiked before I could find anything to try and offset it during exploration.

    The gameplay loop was just enough to keep me going, but the narrative was so disheartening, that playthough of Dead In Vinland was enough to push me from "meh" to:

    1: Nope

    #DeadInVinland #2D #ResourceManagment #Survival #Roguelike #Gaming #ProjectONG

  40. March 21, 2024 - Day 446 - NewPlay Review
    Total NewPlays: 481

    Game: Dead In Vinland

    Platform: Steam
    Released: Apr 13, 2018
    Installed: Jan 10, 2020
    Unplayed: 1532d (4y2m11d)
    Playtime: 103m

    Dead In Vinland is a 2D resource management & survival game with some roguelike elements.

    A Viking family barely escapes a raid on their village. Mum, dad, daughter, and mum's sister-in-law escape in the raider's boat, and find themselves shipwrecked on an island.

    I played through one entire loop of the game, from landing on the island until one of the characters died.

    Once on the island, you need to send out the characters to explore the island, build things, gather food & water, as well as managing their encampment, and upgrading it.

    Each character has five categories to manage: Fatigue, illness, hunger, dehydration, and depression.

    Occasionally the camp will be raided, which leads to a turn-based combat stage.

    The dialogue is incredibly hit-and-miss, with the angsty Viking teenager being more like a 21st century teenager in the way she talks to the other characters.

    The game ends if one of the character's five status meters hits 100%, and the teenager unalived herself when her depression unexpectedly spiked before I could find anything to try and offset it during exploration.

    The gameplay loop was just enough to keep me going, but the narrative was so disheartening, that playthough of Dead In Vinland was enough to push me from "meh" to:

    1: Nope

    #DeadInVinland #2D #ResourceManagment #Survival #Roguelike #Gaming #ProjectONG

  41. March 21, 2024 - Day 446 - NewPlay Review
    Total NewPlays: 481

    Game: Dead In Vinland

    Platform: Steam
    Released: Apr 13, 2018
    Installed: Jan 10, 2020
    Unplayed: 1532d (4y2m11d)
    Playtime: 103m

    Dead In Vinland is a 2D resource management & survival game with some roguelike elements.

    A Viking family barely escapes a raid on their village. Mum, dad, daughter, and mum's sister-in-law escape in the raider's boat, and find themselves shipwrecked on an island.

    I played through one entire loop of the game, from landing on the island until one of the characters died.

    Once on the island, you need to send out the characters to explore the island, build things, gather food & water, as well as managing their encampment, and upgrading it.

    Each character has five categories to manage: Fatigue, illness, hunger, dehydration, and depression.

    Occasionally the camp will be raided, which leads to a turn-based combat stage.

    The dialogue is incredibly hit-and-miss, with the angsty Viking teenager being more like a 21st century teenager in the way she talks to the other characters.

    The game ends if one of the character's five status meters hits 100%, and the teenager unalived herself when her depression unexpectedly spiked before I could find anything to try and offset it during exploration.

    The gameplay loop was just enough to keep me going, but the narrative was so disheartening, that playthough of Dead In Vinland was enough to push me from "meh" to:

    1: Nope

    #DeadInVinland #2D #ResourceManagment #Survival #Roguelike #Gaming #ProjectONG

  42. March 21, 2024 - Day 446 - NewPlay Review
    Total NewPlays: 481

    Game: Dead In Vinland

    Platform: Steam
    Released: Apr 13, 2018
    Installed: Jan 10, 2020
    Unplayed: 1532d (4y2m11d)
    Playtime: 103m

    Dead In Vinland is a 2D resource management & survival game with some roguelike elements.

    A Viking family barely escapes a raid on their village. Mum, dad, daughter, and mum's sister-in-law escape in the raider's boat, and find themselves shipwrecked on an island.

    I played through one entire loop of the game, from landing on the island until one of the characters died.

    Once on the island, you need to send out the characters to explore the island, build things, gather food & water, as well as managing their encampment, and upgrading it.

    Each character has five categories to manage: Fatigue, illness, hunger, dehydration, and depression.

    Occasionally the camp will be raided, which leads to a turn-based combat stage.

    The dialogue is incredibly hit-and-miss, with the angsty Viking teenager being more like a 21st century teenager in the way she talks to the other characters.

    The game ends if one of the character's five status meters hits 100%, and the teenager unalived herself when her depression unexpectedly spiked before I could find anything to try and offset it during exploration.

    The gameplay loop was just enough to keep me going, but the narrative was so disheartening, that playthough of Dead In Vinland was enough to push me from "meh" to:

    1: Nope

    #DeadInVinland #2D #ResourceManagment #Survival #Roguelike #Gaming #ProjectONG

  43. March 21, 2024 - Day 446 - NewPlay Review
    Total NewPlays: 481

    Game: Dead In Vinland

    Platform: Steam
    Released: Apr 13, 2018
    Installed: Jan 10, 2020
    Unplayed: 1532d (4y2m11d)
    Playtime: 103m

    Dead In Vinland is a 2D resource management & survival game with some roguelike elements.

    A Viking family barely escapes a raid on their village. Mum, dad, daughter, and mum's sister-in-law escape in the raider's boat, and find themselves shipwrecked on an island.

    I played through one entire loop of the game, from landing on the island until one of the characters died.

    Once on the island, you need to send out the characters to explore the island, build things, gather food & water, as well as managing their encampment, and upgrading it.

    Each character has five categories to manage: Fatigue, illness, hunger, dehydration, and depression.

    Occasionally the camp will be raided, which leads to a turn-based combat stage.

    The dialogue is incredibly hit-and-miss, with the angsty Viking teenager being more like a 21st century teenager in the way she talks to the other characters.

    The game ends if one of the character's five status meters hits 100%, and the teenager unalived herself when her depression unexpectedly spiked before I could find anything to try and offset it during exploration.

    The gameplay loop was just enough to keep me going, but the narrative was so disheartening, that playthough of Dead In Vinland was enough to push me from "meh" to:

    1: Nope

    #DeadInVinland #2D #ResourceManagment #Survival #Roguelike #Gaming #ProjectONG

  44. March 20, 2024 - Day 445 - NewPlay Review
    Total NewPlays: 480

    Game: Train Station Renovation

    Platform: Steam
    Released: Oct 1, 2020
    Installed: Feb 2, 2024
    Unplayed: 47d (1m18d)
    Playtime: 69m

    Train Station Renovation is a first-person work simulator.

    I find work simulators quite hit-and-miss on two axes.

    The first is whether I'm interested in the underlying work. A couple of years ago I stumbled across House Flipper, when I was deep in a depressive episode.

    It was an incredibly chill way to find focus, and presented me with a to-do list, and a sense of satisfaction moving in creating order out of chaos.

    The second is the UI for achieving those goals. It needs to be intuitive, and essentially disappear, allowing me to get on with my to-do list.

    Train Station Renovation aims at the first one, in bringing order out of chaos, but somehow fails miserably on the second one.

    I found myself constantly tripping over myself with the UI, which took me out of the zone repeatedly.

    The sense of satisfaction in finishing the station and handing it over was good, but the frustration involved in getting to that point with Train Station Renovation left me feeling pretty:

    2: Meh

    #TrainStationRenovation #FirstPerson #WorkSimulator #Gaming #ProjectONG

  45. March 20, 2024 - Day 445 - NewPlay Review
    Total NewPlays: 480

    Game: Train Station Renovation

    Platform: Steam
    Released: Oct 1, 2020
    Installed: Feb 2, 2024
    Unplayed: 47d (1m18d)
    Playtime: 69m

    Train Station Renovation is a first-person work simulator.

    I find work simulators quite hit-and-miss on two axes.

    The first is whether I'm interested in the underlying work. A couple of years ago I stumbled across House Flipper, when I was deep in a depressive episode.

    It was an incredibly chill way to find focus, and presented me with a to-do list, and a sense of satisfaction moving in creating order out of chaos.

    The second is the UI for achieving those goals. It needs to be intuitive, and essentially disappear, allowing me to get on with my to-do list.

    Train Station Renovation aims at the first one, in bringing order out of chaos, but somehow fails miserably on the second one.

    I found myself constantly tripping over myself with the UI, which took me out of the zone repeatedly.

    The sense of satisfaction in finishing the station and handing it over was good, but the frustration involved in getting to that point with Train Station Renovation left me feeling pretty:

    2: Meh

    #TrainStationRenovation #FirstPerson #WorkSimulator #Gaming #ProjectONG

  46. March 20, 2024 - Day 445 - NewPlay Review
    Total NewPlays: 480

    Game: Train Station Renovation

    Platform: Steam
    Released: Oct 1, 2020
    Installed: Feb 2, 2024
    Unplayed: 47d (1m18d)
    Playtime: 69m

    Train Station Renovation is a first-person work simulator.

    I find work simulators quite hit-and-miss on two axes.

    The first is whether I'm interested in the underlying work. A couple of years ago I stumbled across House Flipper, when I was deep in a depressive episode.

    It was an incredibly chill way to find focus, and presented me with a to-do list, and a sense of satisfaction moving in creating order out of chaos.

    The second is the UI for achieving those goals. It needs to be intuitive, and essentially disappear, allowing me to get on with my to-do list.

    Train Station Renovation aims at the first one, in bringing order out of chaos, but somehow fails miserably on the second one.

    I found myself constantly tripping over myself with the UI, which took me out of the zone repeatedly.

    The sense of satisfaction in finishing the station and handing it over was good, but the frustration involved in getting to that point with Train Station Renovation left me feeling pretty:

    2: Meh

    #TrainStationRenovation #FirstPerson #WorkSimulator #Gaming #ProjectONG

  47. March 20, 2024 - Day 445 - NewPlay Review
    Total NewPlays: 480

    Game: Train Station Renovation

    Platform: Steam
    Released: Oct 1, 2020
    Installed: Feb 2, 2024
    Unplayed: 47d (1m18d)
    Playtime: 69m

    Train Station Renovation is a first-person work simulator.

    I find work simulators quite hit-and-miss on two axes.

    The first is whether I'm interested in the underlying work. A couple of years ago I stumbled across House Flipper, when I was deep in a depressive episode.

    It was an incredibly chill way to find focus, and presented me with a to-do list, and a sense of satisfaction moving in creating order out of chaos.

    The second is the UI for achieving those goals. It needs to be intuitive, and essentially disappear, allowing me to get on with my to-do list.

    Train Station Renovation aims at the first one, in bringing order out of chaos, but somehow fails miserably on the second one.

    I found myself constantly tripping over myself with the UI, which took me out of the zone repeatedly.

    The sense of satisfaction in finishing the station and handing it over was good, but the frustration involved in getting to that point with Train Station Renovation left me feeling pretty:

    2: Meh

    #TrainStationRenovation #FirstPerson #WorkSimulator #Gaming #ProjectONG

  48. March 20, 2024 - Day 445 - NewPlay Review
    Total NewPlays: 480

    Game: Train Station Renovation

    Platform: Steam
    Released: Oct 1, 2020
    Installed: Feb 2, 2024
    Unplayed: 47d (1m18d)
    Playtime: 69m

    Train Station Renovation is a first-person work simulator.

    I find work simulators quite hit-and-miss on two axes.

    The first is whether I'm interested in the underlying work. A couple of years ago I stumbled across House Flipper, when I was deep in a depressive episode.

    It was an incredibly chill way to find focus, and presented me with a to-do list, and a sense of satisfaction moving in creating order out of chaos.

    The second is the UI for achieving those goals. It needs to be intuitive, and essentially disappear, allowing me to get on with my to-do list.

    Train Station Renovation aims at the first one, in bringing order out of chaos, but somehow fails miserably on the second one.

    I found myself constantly tripping over myself with the UI, which took me out of the zone repeatedly.

    The sense of satisfaction in finishing the station and handing it over was good, but the frustration involved in getting to that point with Train Station Renovation left me feeling pretty:

    2: Meh

    #TrainStationRenovation #FirstPerson #WorkSimulator #Gaming #ProjectONG

  49. March 19, 2024 - Day 444 - NewPlay Review
    Total NewPlays: 479

    Game: Final Fantasy XIII

    Platform: Steam
    Released: Oct 9, 2014
    Installed: Jan 1, 2016
    Unplayed: 3000d (8y2m18d)
    Playtime: 19m

    Final Fantasy XIII is third-person RPG set in a scifi/fantasy dystopia. I think.

    I have an odd relationship with the Final Fantasy series. I did not come to it via console.

    I came to it via World of Warcraft. Back in the day, when WoW was pretty much the only game in (my) town, I was part of a WoW guild with some workmates. Our east-coast guild merged with a west-coast guild that we raided with regularly, and we now kind of roam from game to game like a band of Ronin-nerds.

    At some point, I got a free thirty days FF XIV game time card in a bundle, and decided to give FF XIV a go.

    I didn't get it. It felt bizarre, a mash of things that didn't really seem to mesh., but I spent a month levelling a character before deciding not to subscribe. Then Square-Enix made it free to play to level 60. Unless you'd previously had a subscription (Allie wept).

    I did end up playing again many years later, and it was this experience that I brought to Final Fantasy XIII.

    FF XIV is a fairly typical third-person (MMO)RPG.

    FF XIII... is not.

    While it IS a third-person RPG, the battle mechanics are unlike anything I've experienced before. It uses an "auto-battle" system with no direct control of the character during fights.

    The other thing that the Final Fantasy games have in common is... almost nothing.

    While there are some games in the series that lead on from the previous game, it seems to be more of a "Part 2" than any direct continuity.

    At least as far as I can work out.

    Final Fantasy XIII is (at least I think... maybe?):

    3: OK

    #FinalFantasyXIII #ThirdPerson #RPG #Gaming #ProjectONG

  50. March 18, 2024 - Day 443 - NewPlay Review
    Total NewPlays: 478

    Game: Divinity: Original Sin Enhanced Edition

    Platform: Steam
    Released: Oct 28, 2015
    Installed: Mar 17, 2024
    Unplayed: 1d
    Playtime: 1h30m

    Divinity: Original Sin Enhanced Edition is an isometric RPG with turn-based combat. It was released by a little-known dev team based in Belgium (pardon my language) called Larian Studios.

    Larian Studios released a small indie game last year that few people heard of called [checks notes]... "Baldur's Gate 3"

    In all seriousness, though, it was my experience with BG3 that made me wishlist "Divinity: Original Sin - The Source Saga" soon after, which is a bundle of Divinity - Original Sin, Divinity: Original Sin Enhanced Edition, and Divinity: Original Sin 2, which is currently on sale in the Steam Spring Sale for AUD$21.61. Given that it's normally $121.90, the 82% discount was impossible to turn down.

    I installed D:OSEE, intending for it to be my game for the 17th, and I encountered something in a game that I've not experienced in years; it took me way back to my early days of gaming.

    I started the game, and it hard-locked my PC. Instant crash, everything frozen. Two more attempts, same deal.

    I raised a support ticket with Larian. Played A Musical Story instead.

    When I woke up yesterday, my troubleshooting kicked in. Hard lock doesn't help much in terms of logs, but there's still some working assumptions I could try out, and it turned out that it's *something* to do with my monitor setup.

    I'm running triple monitors. Main monitor is an AOC 34" Ultrawide, the LH monitor is an AOC 24" FHD, and the RH monitor is my old primary monitor, an AOC AGON 32" QHD.

    It seems that as long as I only have one monitor active, D:OSEE will start OK. I'm still trying to nail it down, because it seemed yesterday that once I'd started it successfully and set the options in-game, it worked fine with all three monitors active, but last night I started it again, and another hard-lock.

    I now have it set to "Fake Fullscreen" (other games call that Borderless Windowed), and will be running it again after I post this to check.

    After all that, what about the gameplay?

    It's a slow start, and it feels... slow. It's the story of a corrupted magical force named "The Source", and a two-character party of "Source Hunters", that are completely customisable before the campaign starts.

    After 1.5 hours of gameplay, and clearing out what turned out to be a "tutorial" dungeon, I've just reached the first main questline. Still, for a 9 year old game, there are the hints of greatness that are found in BG3.

    So far, other than the maddening crashing bug, and the game's apparent inability to display my actual resolution in the list instead of dingbats(!), Divinity: Original Sin Enhanced Edition is:

    4: Good

    #DivinityOriginalSin #EnhancedEdition #Isometric #TurnBasedCombat #RPG #Gaming #ProjectONG