#pixel-art — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #pixel-art, aggregated by home.social.
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I made some concept art for a fantasy-fantasy console. Which means a fantasy console that doesn't exist yet, but I want to make it.
Called "oncon". It would have a 2-bit 128x128 pixel screen. First class 2-player support. 64kb cartridge. And further specs are still in the design phase.
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I made some concept art for a fantasy-fantasy console. Which means a fantasy console that doesn't exist yet, but I want to make it.
Called "oncon". It would have a 2-bit 128x128 pixel screen. First class 2-player support. 64kb cartridge. And further specs are still in the design phase.
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The #Atari8bit computers graphic entries that placed in the top four at Lost Party 2026 #atari #pixelart #demoscene
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The #Atari8bit computers graphic entries that placed in the top four at Lost Party 2026 #atari #pixelart #demoscene
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Pixel dailies: Interaction Point
#pixelart #pixel_dailies #InteractionPoint #ドット絵 #aseprite #Procreate @pixel_dailies -
Pixel dailies: Interaction Point
#pixelart #pixel_dailies #InteractionPoint #ドット絵 #aseprite #Procreate @pixel_dailies -
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Do you think humanity will get their ish together and become adult?
𐚁へ ╱|𐚁
૮ - ՛ ) (` - 7
/ ⁻ ៸| |、⁻〵
乀 (ˍ, ل ل じしˍ,)ノNah, I don't think so, before that PeterThiel finds a mirror which works on him…
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Do you think humanity will get their ish together and become adult?
𐚁へ ╱|𐚁
૮ - ՛ ) (` - 7
/ ⁻ ៸| |、⁻〵
乀 (ˍ, ل ل じしˍ,)ノNah, I don't think so, before that PeterThiel finds a mirror which works on him…
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@angiebaby Indeed xD
∧_∧
( ・ω・。)つ━☆・*。
⊂ ノ ・゜+.
しーJ °。+ *´¨)
.· ´¸.·*´¨) ¸.·*¨)
(¸.·´ (¸.·'* ☆ -
@angiebaby Indeed xD
∧_∧
( ・ω・。)つ━☆・*。
⊂ ノ ・゜+.
しーJ °。+ *´¨)
.· ´¸.·*´¨) ¸.·*¨)
(¸.·´ (¸.·'* ☆ -
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@angiebaby Big sorry xD hahah #meaculpa 😅 💚 🙏
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🟨🟨⬜⬜⬜🟨🟨🟨⬜⬜⬜🟨🟨
🟨⬜🟦🟦🟦⬜🟨⬜🟦🟦🟦⬜🟨
🟨⬜🟦⬛🟦⬜🟨⬜🟦⬛🟦⬜🟨
🟨⬜🟦🟦🟦⬜🟨⬜🟦🟦🟦⬜🟨
🟨🟨⬜⬜⬜🟨🟨🟨⬜⬜⬜🟨🟨
🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨
🟨🟨🟨⬛🟨🟨🟨🟨🟨⬛🟨🟨🟨
🟨🟨🟨🟨⬛⬛⬛⬛⬛🟨🟨🟨🟨
🟨🟨🟨🟨🟨⬜⬜⬜🟨🟨🟨🟨🟨
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🟫🟫🟫🟫🟫⬜🟥⬜🟫🟫🟫🟫🟫
🟫🟫🟫🟫🟫🟫⬜🟫🟫🟫🟫🟫🟫
🟫⬛🟫⬛🟫⬛🟫⬛🟫⬛🟫⬛🟫 -
@angiebaby Big sorry xD hahah #meaculpa 😅 💚 🙏
🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨
🟨🟨⬜⬜⬜🟨🟨🟨⬜⬜⬜🟨🟨
🟨⬜🟦🟦🟦⬜🟨⬜🟦🟦🟦⬜🟨
🟨⬜🟦⬛🟦⬜🟨⬜🟦⬛🟦⬜🟨
🟨⬜🟦🟦🟦⬜🟨⬜🟦🟦🟦⬜🟨
🟨🟨⬜⬜⬜🟨🟨🟨⬜⬜⬜🟨🟨
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🟨🟨🟨⬛🟨🟨🟨🟨🟨⬛🟨🟨🟨
🟨🟨🟨🟨⬛⬛⬛⬛⬛🟨🟨🟨🟨
🟨🟨🟨🟨🟨⬜⬜⬜🟨🟨🟨🟨🟨
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🟫🟫🟫🟫🟫⬜🟥⬜🟫🟫🟫🟫🟫
🟫🟫🟫🟫🟫🟫⬜🟫🟫🟫🟫🟫🟫
🟫⬛🟫⬛🟫⬛🟫⬛🟫⬛🟫⬛🟫 -
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🟪🟪🟪🟪🟪🟪🟥🟥🟪🟪🟪🟪🟪🟪
🟪🟪🟪🟪🟪🟪🟥🟥🟥🟪🟪🟪🟪🟪
🟪🟪🟪🟪🟪⬜⬜⬜⬜🟪🟪🟪🟪🟪
🟪🟪🟪🟪⬜⬛⬜🟨🟨⬛🟪🟪🟪🟪
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🟪🟪🟫🟨🟨🟨🟨🟨🟨🟨🟨🟫🟪🟪
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🟪🟪🟪🟪🟪⬜⬜⬜⬜🟪🟪🟪🟪🟪
🟪🟪🟪🟪⬜⬛⬜🟨🟨⬛🟪🟪🟪🟪
🟪🟪🟪🟪⬜⬜⬜🟥🟥⬜🟪🟪🟪🟪
🟪🟪🟪⬜⬜⬜⬜⬜⬜⬜⬜🟪🟪🟪
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as promised some time ago, sharing my progress as i learn how to illustrate with a cintiq. i think of it as a postmortem after drawing, so i can understand what went right/wrong and improve.
today's learning task was to draw this little ink illustration from the D&D 0th edition basic manual (1981) by Erol Otus.
when i was 10 years old, i bought the basic set from an older teenager who lived down the street for five bucks. this was the first time in my life i had seen fantasy art, and i was enamoured with the fine line illustrations.
since my illustration focus of late has been fineline and hatching, i tried to capture some of the linework Otus did in his drawing.
you can see immediately some of the problems:
- the weapon positions didn't line up properly in a lot of places. this was a product of not thinking through the layout before i started drawing. there's a real visual logic to Otus's drawing: things are leaning and hanging from the wooden rack. to solve this, i should have drawn the wooden rack first, and used it as a way of positioning the weapons
- the inked hatching lines really didn't translate well to low-res pixel lines. his feel tight and textured. mine look rough and cartoonish. this isn't a problem exactly, but a different outcome than i expected.
- Otus *really* understands light sources, and i don't. look at how his shadows project to the exact places on the wall they should, based on a single light source sitting low and to the left of the weapons. this is where i struggled most to capture the mood with my rough pixel lines.
- Aseprite (or the Cintiq?) really started to lag after 30 minutes, and pixels began appearing 1-2 seconds after a stroke. i have no idea what causes this, but it really slowed me down toward the end.
- plan! roughing out a very fast sketch beforehand would have helped a lot to establish the dimensions and frames.
- my hand is not yet capable of drawing straight lines, but it's going to improve over time. while i personally love pixel-perfect straight lines, at least my wobbly hand makes it look cartoony. -
as promised some time ago, sharing my progress as i learn how to illustrate with a cintiq. i think of it as a postmortem after drawing, so i can understand what went right/wrong and improve.
today's learning task was to draw this little ink illustration from the D&D 0th edition basic manual (1981) by Erol Otus.
when i was 10 years old, i bought the basic set from an older teenager who lived down the street for five bucks. this was the first time in my life i had seen fantasy art, and i was enamoured with the fine line illustrations.
since my illustration focus of late has been fineline and hatching, i tried to capture some of the linework Otus did in his drawing.
you can see immediately some of the problems:
- the weapon positions didn't line up properly in a lot of places. this was a product of not thinking through the layout before i started drawing. there's a real visual logic to Otus's drawing: things are leaning and hanging from the wooden rack. to solve this, i should have drawn the wooden rack first, and used it as a way of positioning the weapons
- the inked hatching lines really didn't translate well to low-res pixel lines. his feel tight and textured. mine look rough and cartoonish. this isn't a problem exactly, but a different outcome than i expected.
- Otus *really* understands light sources, and i don't. look at how his shadows project to the exact places on the wall they should, based on a single light source sitting low and to the left of the weapons. this is where i struggled most to capture the mood with my rough pixel lines.
- Aseprite (or the Cintiq?) really started to lag after 30 minutes, and pixels began appearing 1-2 seconds after a stroke. i have no idea what causes this, but it really slowed me down toward the end.
- plan! roughing out a very fast sketch beforehand would have helped a lot to establish the dimensions and frames.
- my hand is not yet capable of drawing straight lines, but it's going to improve over time. while i personally love pixel-perfect straight lines, at least my wobbly hand makes it look cartoony. -
Zoe carries fragments of truth and fading hope. Her journey is yours to take. Begin it in Whisper of the Veil.
https://whisper-of-the-veil.netlify.app
#ScreenshotSaturday #Fantasy #Gaming #IndieDev #PixelArt #RPGCommunity
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*Insert pop culture reference to shuffling…
#pixelart #indiegame #indiedev #cardcrawl #deckofcards #picotron
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*Insert pop culture reference to shuffling…
#pixelart #indiegame #indiedev #cardcrawl #deckofcards #picotron
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Technically a cat in a hat?
Commission for Violet on Instagram. Portrait of their Miqo'te Red Mage!
#pixelart #ドット絵 #finalfantasyxiv #ff14 #warrioroflight -
Technically a cat in a hat?
Commission for Violet on Instagram. Portrait of their Miqo'te Red Mage!
#pixelart #ドット絵 #finalfantasyxiv #ff14 #warrioroflight -
Unfettered Wings
#Vgen commission for Jehneth. Half-body of their wyvern rider OC, Jen!
#pixelart #ドット絵 #originalcharacter #ocart #fireemblemoc -
Unfettered Wings
#Vgen commission for Jehneth. Half-body of their wyvern rider OC, Jen!
#pixelart #ドット絵 #originalcharacter #ocart #fireemblemoc -
« Save the trees, use A.I. »
Here the third and last piece of my "Hot Summer" Pico-8 ASCII trilogy,
32x140 chars, 16 coloursHope you'll like it, have a nice summer!
#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansi #ascii #16colors #noai
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« Save the trees, use A.I. »
Here the third and last piece of my "Hot Summer" Pico-8 ASCII trilogy,
32x140 chars, 16 coloursHope you'll like it, have a nice summer!
#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansi #ascii #16colors #noai
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artfight 31/32/33
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artfight 31/32/33
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Here's all the cards side by side...