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#pixel-art — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pixel-art, aggregated by home.social.

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  1. A coin flip animation with half a sprite and some PAL() and FILLP() magic...

    And a lot of math magic from @kevin

    #pico8 #indiedev #pixelart

  2. A coin flip animation with half a sprite and some PAL() and FILLP() magic...

    And a lot of math magic from @kevin

    #pico8 #indiedev #pixelart

  3. Just finished the first tileset for the sequel to Idosra: The Electric Renaissance--pipes! Pipes ended up being the most frequently used decorative element in the first game, so I gave myself a wider variety for the sequel.

    #gamedev #indiegamedev #pixelart #gameart

  4. Just finished the first tileset for the sequel to Idosra: The Electric Renaissance--pipes! Pipes ended up being the most frequently used decorative element in the first game, so I gave myself a wider variety for the sequel.

    #gamedev #indiegamedev #pixelart #gameart

  5. youtu.be/Rf3pX41_vL8

    Okay, final push guys!

    We've had a good amount of Xenoblade news lately, so this month I offer a time-lapse of Fiora!

    #pixelart #art #ドット絵 #fanart #xenobladechronicles

  6. youtu.be/Rf3pX41_vL8

    Okay, final push guys!

    We've had a good amount of Xenoblade news lately, so this month I offer a time-lapse of Fiora!

    #pixelart #art #ドット絵 #fanart #xenobladechronicles

  7. Setting programming aside to focus on the game's minerals and resources #pixelart #gamedev #mastoart #indiegame

  8. Setting programming aside to focus on the game's minerals and resources #pixelart #gamedev #mastoart #indiegame

  9. While trying to look for a design I did awhile back I stumbled on to some designs I did when I really started to enjoy making pixel art from a few years back.

    #portfolioDay #tuesday #pixelart #mastoart #ipadart #retrogaming #indiedev

  10. While trying to look for a design I did awhile back I stumbled on to some designs I did when I really started to enjoy making pixel art from a few years back.

    #portfolioDay #tuesday #pixelart #mastoart #ipadart #retrogaming #indiedev

  11. It's 1 am and tired drawing pixel art instead of sleeping 🥱

    #pixelart

  12. It's 1 am and tired drawing pixel art instead of sleeping 🥱

    #pixelart

  13. Hi #PortfolioDay engineman Awfukellay here to bring you the usual pixel spaceships train
    #PixelArt

  14. Hi #PortfolioDay engineman Awfukellay here to bring you the usual pixel spaceships train
    #PixelArt

  15. Freshly Squeezed Post-mortem #2: Clown Alley Creator
    gbgames.com/2026/07/14/freshly

    Lessons learned from making my family-friendly creativity tool about populating your own clown alley.

    #GameDev #IndieGameDev #SoloDev #PixelArt

  16. Freshly Squeezed Post-mortem #2: Clown Alley Creator
    gbgames.com/2026/07/14/freshly

    Lessons learned from making my family-friendly creativity tool about populating your own clown alley.

    #GameDev #IndieGameDev #SoloDev #PixelArt

  17. I've published a new tutorial on setting up Automapping in Tiled: starting from a simple blueprint layer, we define rules that build a polished dungeon, then add random floor variation and decorations.

    mapeditor.org/2026/07/14/focus

    #TiledMapEditor #gamedev #leveldesign #pixelart #indiedev

  18. I've published a new tutorial on setting up Automapping in Tiled: starting from a simple blueprint layer, we define rules that build a polished dungeon, then add random floor variation and decorations.

    mapeditor.org/2026/07/14/focus

    #TiledMapEditor #gamedev #leveldesign #pixelart #indiedev

  19. Follow up on the "what should happen after you hit a mine" question:

    I've made it so that when something explodes, the exploded cells are replaced by unbreakable walls.

    (suggested by @gray17)

    Hopefully, this should disincentivize from carelessly hitting walls at random, without being as harsh of a punishment as a complete reset.

    #gamedev #indiedev #indiegame #pixelart #godot #minesweeper #godotengine

  20. Follow up on the "what should happen after you hit a mine" question:

    I've made it so that when something explodes, the exploded cells are replaced by unbreakable walls.

    (suggested by @gray17)

    Hopefully, this should disincentivize from carelessly hitting walls at random, without being as harsh of a punishment as a complete reset.

    #gamedev #indiedev #indiegame #pixelart #godot #minesweeper #godotengine