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#pixel-art — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pixel-art, aggregated by home.social.

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  1. 🚟 Wuppertal-Community: Wollen wir auf dem Canvas 2026 eine Schwebebahn malen?

    "Canvas — A collaborative annual pixel placing event for the Fediverse!":
    https://canvas.fediverse.events/

    Muss ja nicht riesig, sein aber irgendwo eine kleine Schebebahn wäre schön!
    Wer würde mitmachen?

    Hier eine kleine Anleitung, wie das mit dem Canvas funktioniert:
    https://feddit.org/comment/13813879
    und hier plant die deutschsprachige Lemmy-Instanz feddit.org ihr Werk:
    https://feddit.org/post/30213552

    Hier gibt es ein
    Tool for coordinating artwork placement

    #Fediverse #Canvas2026 #Canvas #Pixelart #Wuppertal #Schwebebahn
    @[email protected]

  2. 🚟 Wuppertal-Community: Wollen wir auf dem Canvas 2026 eine Schwebebahn malen?

    "Canvas — A collaborative annual pixel placing event for the Fediverse!":
    https://canvas.fediverse.events/

    Muss ja nicht riesig, sein aber irgendwo eine kleine Schebebahn wäre schön!
    Wer würde mitmachen?

    Hier eine kleine Anleitung, wie das mit dem Canvas funktioniert:
    https://feddit.org/comment/13813879
    und hier plant die deutschsprachige Lemmy-Instanz feddit.org ihr Werk:
    https://feddit.org/post/30213552

    Hier gibt es ein
    Tool for coordinating artwork placement

    #Fediverse #Canvas2026 #Canvas #Pixelart #Wuppertal #Schwebebahn
    @[email protected]

  3. 🚟 Wuppertal-Community: Wollen wir auf dem Canvas 2026 eine Schwebebahn malen?

    "Canvas — A collaborative annual pixel placing event for the Fediverse!":
    https://canvas.fediverse.events/

    Muss ja nicht riesig, sein aber irgendwo eine kleine Schebebahn wäre schön!
    Wer würde mitmachen?

    Hier eine kleine Anleitung, wie das mit dem Canvas funktioniert:
    https://feddit.org/comment/13813879
    und hier plant die deutschsprachige Lemmy-Instanz feddit.org ihr Werk:
    https://feddit.org/post/30213552

    Hier gibt es ein
    Tool for coordinating artwork placement

    #Fediverse #Canvas2026 #Canvas #Pixelart #Wuppertal #Schwebebahn
    @[email protected]

  4. 🚟 Wuppertal-Community: Wollen wir auf dem Canvas 2026 eine Schwebebahn malen?

    "Canvas — A collaborative annual pixel placing event for the Fediverse!":
    https://canvas.fediverse.events/

    Muss ja nicht riesig, sein aber irgendwo eine kleine Schebebahn wäre schön!
    Wer würde mitmachen?

    Hier eine kleine Anleitung, wie das mit dem Canvas funktioniert:
    https://feddit.org/comment/13813879
    und hier plant die deutschsprachige Lemmy-Instanz feddit.org ihr Werk:
    https://feddit.org/post/30213552

    Hier gibt es ein
    Tool for coordinating artwork placement

    #Fediverse #Canvas2026 #Canvas #Pixelart #Wuppertal #Schwebebahn
    @[email protected]

  5. 🚟 Wuppertal-Community: Wollen wir auf dem Canvas 2026 eine Schwebebahn malen?

    "Canvas — A collaborative annual pixel placing event for the Fediverse!":
    https://canvas.fediverse.events/

    Muss ja nicht riesig, sein aber irgendwo eine kleine Schebebahn wäre schön!
    Wer würde mitmachen?

    Hier eine kleine Anleitung, wie das mit dem Canvas funktioniert:
    https://feddit.org/comment/13813879
    und hier plant die deutschsprachige Lemmy-Instanz feddit.org ihr Werk:
    https://feddit.org/post/30213552

    Hier gibt es ein
    Tool for coordinating artwork placement

    #Fediverse #Canvas2026 #Canvas #Pixelart #Wuppertal #Schwebebahn
    @[email protected]

  6. #Artfight #ArtTrade of Jello for c0ncussionist and their bf

    Character was described as quite chubby and a teen so tried giving him a rounder and shorter muzzle I normally would.

    Think it worked out great :3

    Lots of projects lately might slow down on #pixelart for a bit tbd.

    Want to try to do animated sprites to build up commission examples before end of july. But also started a game project to code I want to make relatively quick and maybe want to update my sona's ref and maybe collab with a friend on replacing my old vtuber :>

    Excited to juggle all these projects but need to find a steady rhythm without burning out.

    #MastoArt #MastoArtist #CommissionsOpen #Furry #FurryArt #FurryArtist

  7. #Artfight #ArtTrade of Jello for c0ncussionist and their bf

    Character was described as quite chubby and a teen so tried giving him a rounder and shorter muzzle I normally would.

    Think it worked out great :3

    Lots of projects lately might slow down on #pixelart for a bit tbd.

    Want to try to do animated sprites to build up commission examples before end of july. But also started a game project to code I want to make relatively quick and maybe want to update my sona's ref and maybe collab with a friend on replacing my old vtuber :>

    Excited to juggle all these projects but need to find a steady rhythm without burning out.

    #MastoArt #MastoArtist #CommissionsOpen #Furry #FurryArt #FurryArtist

  8. #Artfight #ArtTrade of Jello for c0ncussionist and their bf

    Character was described as quite chubby and a teen so tried giving him a rounder and shorter muzzle I normally would.

    Think it worked out great :3

    Lots of projects lately might slow down on #pixelart for a bit tbd.

    Want to try to do animated sprites to build up commission examples before end of july. But also started a game project to code I want to make relatively quick and maybe want to update my sona's ref and maybe collab with a friend on replacing my old vtuber :>

    Excited to juggle all these projects but need to find a steady rhythm without burning out.

    #MastoArt #MastoArtist #CommissionsOpen #Furry #FurryArt #FurryArtist

  9. #Artfight #ArtTrade of Jello for c0ncussionist and their bf

    Character was described as quite chubby and a teen so tried giving him a rounder and shorter muzzle I normally would.

    Think it worked out great :3

    Lots of projects lately might slow down on #pixelart for a bit tbd.

    Want to try to do animated sprites to build up commission examples before end of july. But also started a game project to code I want to make relatively quick and maybe want to update my sona's ref and maybe collab with a friend on replacing my old vtuber :>

    Excited to juggle all these projects but need to find a steady rhythm without burning out.

    #MastoArt #MastoArtist #CommissionsOpen #Furry #FurryArt #FurryArtist

  10. So close to a major goal for my Chroma Noir series! 🤯

    itch.io/s/119322/chroma-noir-b

    These goals help me keep pixeling full time! 👆
    Your support means the world to me!❤️🧡💛

    #pixelart #ドット絵 #gamedev #indiedev

  11. So close to a major goal for my Chroma Noir series! 🤯

    itch.io/s/119322/chroma-noir-b

    These goals help me keep pixeling full time! 👆
    Your support means the world to me!❤️🧡💛

    #pixelart #ドット絵 #gamedev #indiedev

  12. So close to a major goal for my Chroma Noir series! 🤯

    itch.io/s/119322/chroma-noir-b

    These goals help me keep pixeling full time! 👆
    Your support means the world to me!❤️🧡💛

    #pixelart #ドット絵 #gamedev #indiedev

  13. So close to a major goal for my Chroma Noir series! 🤯

    itch.io/s/119322/chroma-noir-b

    These goals help me keep pixeling full time! 👆
    Your support means the world to me!❤️🧡💛

    #pixelart #ドット絵 #gamedev #indiedev

  14. Coffee Talk Tokyo: Brews and Banter in Chilled Visual Novel ☕

    To our surprise, Toge Production’s excellent lo-fi Coffee Talk series of visual novels has really done it for us so far. The first one launched in 2020 and now, six years on, we have Coffee Talk Tokyo.

    It launched in May 2026 on all consoles and PC. Another visual novel with a linear narrative, it’s set in Tokyo (believe it or not) and offers some late-night café ownership fun and games.

    The Joys of Casual Chitchat in Coffee Talk Tokyo

    Yeah, so the first Coffee Talk was a surprise thing for us. We gave it a go in 2022 and fell head over heels for it, with its dialogue heavy focus on fantasy characters chatting in a café.

    The also great Coffee Talk Episode 2: Hibiscus & Butterfly and carried on the story and was even better.

    Now it’s the turn of Tokyo. The big change here is the game is set in a different city across July and August of 2026, but keeps its fantasy setting. You take control of a barista of the late night café, deal with customers, listen to their bitching and complaining, then make them the occasional drink.

    Oh, but the customers are the likes of ghosts, pixies, strange hamster-men hybrids, and cyborg type dudes. It does along like this.

    An incredibly slow paced game, then, one you’re supposed to savour. Your customers arrive in store, start to chat, offload some random problem on you, then you make them a drink.

    Where this becomes great is down to the strong writing. Anna Winterstein has handled the script for Coffee Talk Tokyo and there’s some genuinely fun, moving, and relatable things going on amongst the various characters.

    You can empathise with them, make them a drink, and it’s all rather chilled out. Especially with the low-fi soundtrack beats the game offers by composer Andrew Jeremy.

    It’s more great stuff and we really enjoyed it (again). You can help shape various endings by getting orders right, too, so there’s replayability here, but the main focus is just relaxing and seeing people/pixies/ghosts discuss their problems. All across around six to seven hours of gameplay/reading.

    Coffee Therapy would’ve been another suitable name for this series.

    But if there is a problem here, it’s how the game’s structure is exactly the same as the previous two entries. That’s grand if all you want is more Coffee Talk, but the trilogy doesn’t really offer anything different across three games.

    Plus, we don’t know what we’re doing wrong, but it seems impossible to get customer orders right. In the other games we’d been doing them deliberately wrong as we found that very amusing, but here we tried to do them right.

    Yet the ingredients never seem to be available… wtf, man!?!

    Whatever, Coffee Talk Tokyo may only deliver more of the same, except with a new story, but as the series is so lo-fi chilled out it’s not a big problem.

    #Coffee #CoffeeTalk #CoffeeTalkTokyo #Cute #Fantasy #Fun #gaming #IndieGames #Lifestyle #pixelArt #relaxing #TogeProductions #Tokyo #visualNovel
  15. Coffee Talk Tokyo: Brews and Banter in Chilled Visual Novel ☕

    To our surprise, Toge Production’s excellent lo-fi Coffee Talk series of visual novels has really done it for us so far. The first one launched in 2020 and now, six years on, we have Coffee Talk Tokyo.

    It launched in May 2026 on all consoles and PC. Another visual novel with a linear narrative, it’s set in Tokyo (believe it or not) and offers some late-night café ownership fun and games.

    The Joys of Casual Chitchat in Coffee Talk Tokyo

    Yeah, so the first Coffee Talk was a surprise thing for us. We gave it a go in 2022 and fell head over heels for it, with its dialogue heavy focus on fantasy characters chatting in a café.

    The also great Coffee Talk Episode 2: Hibiscus & Butterfly and carried on the story and was even better.

    Now it’s the turn of Tokyo. The big change here is the game is set in a different city across July and August of 2026, but keeps its fantasy setting. You take control of a barista of the late night café, deal with customers, listen to their bitching and complaining, then make them the occasional drink.

    Oh, but the customers are the likes of ghosts, pixies, strange hamster-men hybrids, and cyborg type dudes. It does along like this.

    An incredibly slow paced game, then, one you’re supposed to savour. Your customers arrive in store, start to chat, offload some random problem on you, then you make them a drink.

    Where this becomes great is down to the strong writing. Anna Winterstein has handled the script for Coffee Talk Tokyo and there’s some genuinely fun, moving, and relatable things going on amongst the various characters.

    You can empathise with them, make them a drink, and it’s all rather chilled out. Especially with the low-fi soundtrack beats the game offers by composer Andrew Jeremy.

    It’s more great stuff and we really enjoyed it (again). You can help shape various endings by getting orders right, too, so there’s replayability here, but the main focus is just relaxing and seeing people/pixies/ghosts discuss their problems. All across around six to seven hours of gameplay/reading.

    Coffee Therapy would’ve been another suitable name for this series.

    But if there is a problem here, it’s how the game’s structure is exactly the same as the previous two entries. That’s grand if all you want is more Coffee Talk, but the trilogy doesn’t really offer anything different across three games.

    Plus, we don’t know what we’re doing wrong, but it seems impossible to get customer orders right. In the other games we’d been doing them deliberately wrong as we found that very amusing, but here we tried to do them right.

    Yet the ingredients never seem to be available… wtf, man!?!

    Whatever, Coffee Talk Tokyo may only deliver more of the same, except with a new story, but as the series is so lo-fi chilled out it’s not a big problem.

    #Coffee #CoffeeTalk #CoffeeTalkTokyo #Cute #Fantasy #Fun #gaming #IndieGames #Lifestyle #pixelArt #relaxing #TogeProductions #Tokyo #visualNovel
  16. Coffee Talk Tokyo: Brews and Banter in Chilled Visual Novel ☕

    To our surprise, Toge Production’s excellent lo-fi Coffee Talk series of visual novels has really done it for us so far. The first one launched in 2020 and now, six years on, we have Coffee Talk Tokyo.

    It launched in May 2026 on all consoles and PC. Another visual novel with a linear narrative, it’s set in Tokyo (believe it or not) and offers some late-night café ownership fun and games.

    The Joys of Casual Chitchat in Coffee Talk Tokyo

    Yeah, so the first Coffee Talk was a surprise thing for us. We gave it a go in 2022 and fell head over heels for it, with its dialogue heavy focus on fantasy characters chatting in a café.

    The also great Coffee Talk Episode 2: Hibiscus & Butterfly and carried on the story and was even better.

    Now it’s the turn of Tokyo. The big change here is the game is set in a different city across July and August of 2026, but keeps its fantasy setting. You take control of a barista of the late night café, deal with customers, listen to their bitching and complaining, then make them the occasional drink.

    Oh, but the customers are the likes of ghosts, pixies, strange hamster-men hybrids, and cyborg type dudes. It does along like this.

    An incredibly slow paced game, then, one you’re supposed to savour. Your customers arrive in store, start to chat, offload some random problem on you, then you make them a drink.

    Where this becomes great is down to the strong writing. Anna Winterstein has handled the script for Coffee Talk Tokyo and there’s some genuinely fun, moving, and relatable things going on amongst the various characters.

    You can empathise with them, make them a drink, and it’s all rather chilled out. Especially with the low-fi soundtrack beats the game offers by composer Andrew Jeremy.

    It’s more great stuff and we really enjoyed it (again). You can help shape various endings by getting orders right, too, so there’s replayability here, but the main focus is just relaxing and seeing people/pixies/ghosts discuss their problems. All across around six to seven hours of gameplay/reading.

    Coffee Therapy would’ve been another suitable name for this series.

    But if there is a problem here, it’s how the game’s structure is exactly the same as the previous two entries. That’s grand if all you want is more Coffee Talk, but the trilogy doesn’t really offer anything different across three games.

    Plus, we don’t know what we’re doing wrong, but it seems impossible to get customer orders right. In the other games we’d been doing them deliberately wrong as we found that very amusing, but here we tried to do them right.

    Yet the ingredients never seem to be available… wtf, man!?!

    Whatever, Coffee Talk Tokyo may only deliver more of the same, except with a new story, but as the series is so lo-fi chilled out it’s not a big problem.

    #Coffee #CoffeeTalk #CoffeeTalkTokyo #Cute #Fantasy #Fun #gaming #IndieGames #Lifestyle #pixelArt #relaxing #TogeProductions #Tokyo #visualNovel
  17. Coffee Talk Tokyo: Brews and Banter in Chilled Visual Novel ☕

    To our surprise, Toge Production’s excellent lo-fi Coffee Talk series of visual novels has really done it for us so far. The first one launched in 2020 and now, six years on, we have Coffee Talk Tokyo.

    It launched in May 2026 on all consoles and PC. Another visual novel with a linear narrative, it’s set in Tokyo (believe it or not) and offers some late-night café ownership fun and games.

    The Joys of Casual Chitchat in Coffee Talk Tokyo

    Yeah, so the first Coffee Talk was a surprise thing for us. We gave it a go in 2022 and fell head over heels for it, with its dialogue heavy focus on fantasy characters chatting in a café.

    The also great Coffee Talk Episode 2: Hibiscus & Butterfly and carried on the story and was even better.

    Now it’s the turn of Tokyo. The big change here is the game is set in a different city across July and August of 2026, but keeps its fantasy setting. You take control of a barista of the late night café, deal with customers, listen to their bitching and complaining, then make them the occasional drink.

    Oh, but the customers are the likes of ghosts, pixies, strange hamster-men hybrids, and cyborg type dudes. It does along like this.

    An incredibly slow paced game, then, one you’re supposed to savour. Your customers arrive in store, start to chat, offload some random problem on you, then you make them a drink.

    Where this becomes great is down to the strong writing. Anna Winterstein has handled the script for Coffee Talk Tokyo and there’s some genuinely fun, moving, and relatable things going on amongst the various characters.

    You can empathise with them, make them a drink, and it’s all rather chilled out. Especially with the low-fi soundtrack beats the game offers by composer Andrew Jeremy.

    It’s more great stuff and we really enjoyed it (again). You can help shape various endings by getting orders right, too, so there’s replayability here, but the main focus is just relaxing and seeing people/pixies/ghosts discuss their problems. All across around six to seven hours of gameplay/reading.

    Coffee Therapy would’ve been another suitable name for this series.

    But if there is a problem here, it’s how the game’s structure is exactly the same as the previous two entries. That’s grand if all you want is more Coffee Talk, but the trilogy doesn’t really offer anything different across three games.

    Plus, we don’t know what we’re doing wrong, but it seems impossible to get customer orders right. In the other games we’d been doing them deliberately wrong as we found that very amusing, but here we tried to do them right.

    Yet the ingredients never seem to be available… wtf, man!?!

    Whatever, Coffee Talk Tokyo may only deliver more of the same, except with a new story, but as the series is so lo-fi chilled out it’s not a big problem.

    #Coffee #CoffeeTalk #CoffeeTalkTokyo #Cute #Fantasy #Fun #gaming #IndieGames #Lifestyle #pixelArt #relaxing #TogeProductions #Tokyo #visualNovel
  18. Coffee Talk Tokyo: Brews and Banter in Chilled Visual Novel ☕

    To our surprise, Toge Production’s excellent lo-fi Coffee Talk series of visual novels has really done it for us so far. The first one launched in 2020 and now, six years on, we have Coffee Talk Tokyo.

    It launched in May 2026 on all consoles and PC. Another visual novel with a linear narrative, it’s set in Tokyo (believe it or not) and offers some late-night café ownership fun and games.

    The Joys of Casual Chitchat in Coffee Talk Tokyo

    Yeah, so the first Coffee Talk was a surprise thing for us. We gave it a go in 2022 and fell head over heels for it, with its dialogue heavy focus on fantasy characters chatting in a café.

    The also great Coffee Talk Episode 2: Hibiscus & Butterfly and carried on the story and was even better.

    Now it’s the turn of Tokyo. The big change here is the game is set in a different city across July and August of 2026, but keeps its fantasy setting. You take control of a barista of the late night café, deal with customers, listen to their bitching and complaining, then make them the occasional drink.

    Oh, but the customers are the likes of ghosts, pixies, strange hamster-men hybrids, and cyborg type dudes. It does along like this.

    An incredibly slow paced game, then, one you’re supposed to savour. Your customers arrive in store, start to chat, offload some random problem on you, then you make them a drink.

    Where this becomes great is down to the strong writing. Anna Winterstein has handled the script for Coffee Talk Tokyo and there’s some genuinely fun, moving, and relatable things going on amongst the various characters.

    You can empathise with them, make them a drink, and it’s all rather chilled out. Especially with the low-fi soundtrack beats the game offers by composer Andrew Jeremy.

    It’s more great stuff and we really enjoyed it (again). You can help shape various endings by getting orders right, too, so there’s replayability here, but the main focus is just relaxing and seeing people/pixies/ghosts discuss their problems. All across around six to seven hours of gameplay/reading.

    Coffee Therapy would’ve been another suitable name for this series.

    But if there is a problem here, it’s how the game’s structure is exactly the same as the previous two entries. That’s grand if all you want is more Coffee Talk, but the trilogy doesn’t really offer anything different across three games.

    Plus, we don’t know what we’re doing wrong, but it seems impossible to get customer orders right. In the other games we’d been doing them deliberately wrong as we found that very amusing, but here we tried to do them right.

    Yet the ingredients never seem to be available… wtf, man!?!

    Whatever, Coffee Talk Tokyo may only deliver more of the same, except with a new story, but as the series is so lo-fi chilled out it’s not a big problem.

    #Coffee #CoffeeTalk #CoffeeTalkTokyo #Cute #Fantasy #Fun #gaming #IndieGames #Lifestyle #pixelArt #relaxing #TogeProductions #Tokyo #visualNovel