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602 results for “w84death”

  1. "dancing people in a computer room" 🧵

    on an archival photographs.

  2. FramePack is awesome!

    This is made on 3080TI 12GB VRAM.

  3. I made a very nice tool for easy mapping your wardriving findings ;)

    => map.p1x.in/

    p.s. default values are fake

  4. Good enough ;)

    I started learning about the Marauder software. I tested it on my own phone as a target. Super power in the pocket!

    #FlipperZero #WiFi #Marauder

  5. Good enough ;)

    I started learning about the Marauder software. I tested it on my own phone as a target. Super power in the pocket!

  6. Installing 1.4 RC3 from floppies 💾 💥

    I read that it fixes a lot of bugs! 🐛

  7. Installing #FreeDOS 1.4 RC3 from floppies 💾 💥

    I read that it fixes a lot of bugs! 🐛

    #retrocomputing #DOS #i486

  8. Installing #FreeDOS 1.4 RC3 from floppies 💾 💥

    I read that it fixes a lot of bugs! 🐛

    #retrocomputing #DOS #i486

  9. How two modes works. Exploring map vs building tracks.

    Binary is 5162 bytes.

  10. Low level UX:
    - mode 0: viewport panning
    - mode 1: cursor movement + tracks building

    For future there will be mode 2 for infrastructure placement/management.

    Current size: 5175 bytes.

  11. I'm starting implementing game-play elements. Slowly. This is now hand placed elements but the engine recognize carts (empty or resource type) and can draw one type of railroads.

    Binary is almost 5K at the moment.

  12. Implemented DawnBringer's 16 Color Palette!

    Current binary size: 4187 bytes

  13. Small but useful thing: added debug state. For now it shows all the decompressed sprites.

    Also added more sprites into the game.

  14. Only 7 sprites, 4 colors per sprite, 16x16
    64x64 procedural terrain. 2KB com file.

  15. I'ts like pixel art on steroids ;)

    Wave Function Collapse

  16. Testing DeepSeek-r1 to make updated vector drawing tool for my assembly engine. Now in QT5.

    So far so good.

    UPDATE: colors, undo