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  1. A few days ago, I decided I wanted to finally make a decently usable map drawable (for SFML) that is flexible enough to do plenty of things.

    So, I created Cheese Map.

    Still in early testing&development, Cheese Map allows multiple 'classic' grid "tilemaps" as well as layers of free tiles. All in one draw call.

    More stuff too! :p

    It basically does stuff automatically from a view. :)

    Here's a video of initial tests with more information about it.

    #cheesemap #sfml

    youtube.com/watch?v=fxsmWH_VPN

  2. A few days ago, I decided I wanted to finally make a decently usable map drawable (for SFML) that is flexible enough to do plenty of things.

    So, I created Cheese Map.

    Still in early testing&development, Cheese Map allows multiple 'classic' grid "tilemaps" as well as layers of free tiles. All in one draw call.

    More stuff too! :p

    It basically does stuff automatically from a view. :)

    Here's a video of initial tests with more information about it.

    #cheesemap #sfml

    youtube.com/watch?v=fxsmWH_VPN

  3. I have started playing again with #cpp and #sfml - I have decided to add some more logic and visual fx (#shadertoy is inspiring) to #deerportal, and I have decided to do it with #visualstudio on #windows, and it seems it supports #cmake learn.microsoft.com/en-us/cpp/, however I had a problem with launching problem with lack of sfml, and I could not add sfml because project was not launched properly, #catch22. Now I have found #vcpkg, let's see

  4. it seems that there is almost ready new minor version of #sfml - which is great - since I decided to add some shaders to #deerportal ;) github.com/SFML/SFML/tree/2.6.

  5. @markojahnke

    Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
    Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht.

    #homeassistant #LLM #sfml #Solcast

  6. @markojahnke

    Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
    Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht.

    #homeassistant #LLM #sfml #Solcast

  7. @markojahnke

    Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
    Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht.

    #homeassistant #LLM #sfml #Solcast

  8. @markojahnke

    Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
    Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht.

    #homeassistant #LLM #sfml #Solcast

  9. @zahnfee Du hattest recht.

    Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.

    #Solcast ist tatsächlich um Welten besser.

    Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.

  10. All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: nerudaj.itch.io/mansion-malevo

    The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.

    The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: github.com/nerudaj/MansionMale

    youtu.be/f1jT3A2XqXU

    #gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp

  11. Begun creating a new PSG (Provided Symbol Group) for Grambol (github.com/Hapaxia/Grambol/wiki):

    Flags!

    Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!

    The image is a screenshot of what I have so far (challenge: can you name them all?!)

    #grambol #sfml #cpp #flags

  12. Begun creating a new PSG (Provided Symbol Group) for Grambol (github.com/Hapaxia/Grambol/wiki):

    Flags!

    Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!

    The image is a screenshot of what I have so far (challenge: can you name them all?!)

    #grambol #sfml #cpp #flags

  13. Begun creating a new PSG (Provided Symbol Group) for Grambol (github.com/Hapaxia/Grambol/wiki):

    Flags!

    Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!

    The image is a screenshot of what I have so far (challenge: can you name them all?!)

    #grambol #sfml #cpp #flags

  14. 0.9.4 had issues with full screen, before going sleep I did the fix for it and schedule the build. So release is available with working full screen devcarpet.itch.io/deer-portal/

    #DeerPortal #GameDev #SFML

  15. After few years, a new big release of Deer Portal has just arrived - 0.9.1.

    About news such migration to SFML 3, optimisations and rewritten GitHub actions system you can read here: devcarpet.itch.io/deer-portal/

    #DeerPortal #GameDev #SFML #CPP #BoardGame #BoardGames @sfml

  16. Amazing, with help of Claude Sonnet 4 I have managed to migrated whole #DeerPortal to SFML 3, which I would definitely not have time to do it otherwise. I tried before with 3.5 and 3.7 Sonnet, but they failed. Now I can keep adding features to the game :) @sfml
    github.com/deerportal/deerport

  17. 🚀 PlusPlusPixel Update! 🎥
    Working on my second tutorial using SFML to make C++ interactive and fun!🕹️

    #PlusPlusPixel #computergraphics #cpp #c++ #math #programming #education

  18. 🚀 PlusPlusPixel Update! 🎥
    Working on my second tutorial using SFML to make C++ interactive and fun!🕹️

    #PlusPlusPixel #computergraphics #cpp #c++ #math #programming #education

  19. 🚀 PlusPlusPixel Update! 🎥
    Working on my second tutorial using SFML to make C++ interactive and fun!🕹️

    #PlusPlusPixel #computergraphics #cpp #c++ #math #programming #education

  20. La detección de colisiones puede ser esa piedrita en el zapato de todos los principiantes en la programación de videojuegos...

    #programación #videojuegos #sfml #cpp #colisiones #errorescomunes

  21. Верле: разрешаем коллизии (часть 1)

    Всех приветствую! Сегодня мы попробуем написать некое подобие простейшего физического движка, основанном на методе, которым пользовался для доказательства второго закона Кеплера человек с обложки. Поехали

    habr.com/ru/articles/775228/

    #колизии #игры #sfml #c++ #механика

  22. Finally!

    Cheese Map is here!

    Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.

    #cheesemap #release #sfml

    github.com/Hapaxia/CheeseMap

  23. Finally!

    Cheese Map is here!

    Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.

    #cheesemap #release #sfml

    github.com/Hapaxia/CheeseMap

  24. Finally!

    Cheese Map is here!

    Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.

    #cheesemap #release #sfml

    github.com/Hapaxia/CheeseMap

  25. Finally!

    Cheese Map is here!

    Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.

    #cheesemap #release #sfml

    github.com/Hapaxia/CheeseMap

  26. Ok, it took me few days but finally it works - I can compile #deerportal #sfml with #visualstudio #2022 :) #cpp #gamedev