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1000 results for “vulkan”
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That is a really strange one, when using bots timeline AND binary semaphores in a single vkQueueSubmit: https://docs.vulkan.org/spec/latest/chapters/cmdbuffers.html#VUID-VkSubmitInfo-pNext-03241
Thought that would crash my application but it works and makes bridging timeline to binary semaphores to control swapchain presentation A LOT cleaner to handle! #Vulkan #graphicsprogramming #gamedev #enginedevelopment -
ICYMI: Euro Truck Simulator 2 - Coaches in Map Expansions
#BusSim #ETS2 #EuroTruckSimulator2 #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/227300/view/786582495226233008
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ICYMI: Euro Truck Simulator 2 - Euro Truck Simulator 2: 1.59 Update Open Beta
#ETS2 #EuroTruckSimulator2 #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/227300/view/500603821796360445
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ICYMI: Euro Truck Simulator 2 - Iceland: Keflavík
#ETS2 #EuroTruckSimulator2 #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/227300/view/500601285098080186
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ICYMI: Euro Truck Simulator 2 - ETS2 1.59 Update: Volvo Trucks Experience Center
#ETS2 #EuroTruckSimulator2 #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/227300/view/500601285098078592
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So this is the first time I'm doing anything raw #Vulkan in #RustLang, and ash is actually nice to work with (save all the unsafe-ness). Coming from #wgpu, the biggest difference is of course having to take care of memory allocations and synchronization yourself (and that there is no alternative to render passes in wgpu yet). Instead of VMA (and its #Rust-wrapper vk_mem) I picked https://github.com/Traverse-Research/gpu-allocator, which is also used by wgpu's Vulkan and D3D12 backends.
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So this is the first time I'm doing anything raw #Vulkan in #RustLang, and ash is actually nice to work with (save all the unsafe-ness). Coming from #wgpu, the biggest difference is of course having to take care of memory allocations and synchronization yourself (and that there is no alternative to render passes in wgpu yet). Instead of VMA (and its #Rust-wrapper vk_mem) I picked https://github.com/Traverse-Research/gpu-allocator, which is also used by wgpu's Vulkan and D3D12 backends.
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So this is the first time I'm doing anything raw #Vulkan in #RustLang, and ash is actually nice to work with (save all the unsafe-ness). Coming from #wgpu, the biggest difference is of course having to take care of memory allocations and synchronization yourself (and that there is no alternative to render passes in wgpu yet). Instead of VMA (and its #Rust-wrapper vk_mem) I picked https://github.com/Traverse-Research/gpu-allocator, which is also used by wgpu's Vulkan and D3D12 backends.
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So this is the first time I'm doing anything raw #Vulkan in #RustLang, and ash is actually nice to work with (save all the unsafe-ness). Coming from #wgpu, the biggest difference is of course having to take care of memory allocations and synchronization yourself (and that there is no alternative to render passes in wgpu yet). Instead of VMA (and its #Rust-wrapper vk_mem) I picked https://github.com/Traverse-Research/gpu-allocator, which is also used by wgpu's Vulkan and D3D12 backends.
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Toskana: Riesige Magmakammer entdeckt. Reservoir enthält so viel schmelzflüssiges Gestein wie bei einem Supervulkan. #Toskana #Magmakammer #Magmareservoir #Supervulkan #Vulkanismus
https://www.scinexx.de/news/geowissen/toskana-riesige-magmakammer-entdeckt/ -
Island: Wissenschaftler wollen erstmals Vulkan anbohren
Forscher wollen eine Magmakammer mit flüssigem Gestein unter dem isländischen Krafla-Vulkan anbohren. Die Herausforderungen bei diesem Projekt sind gewaltig, aber auch der mögliche Erkenntnisgewinn. Von F. Bäumer.
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ICYMI: SteamVR Beta Updated - 2.16.4
#Linux #LinuxGaming #MetaQuest #OpenXR #PCGaming #PICO #Steam #SteamFrame #SteamVR #ValveSoftware #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/250820/view/537759153440949231
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ICYMI: SteamVR Beta Updated - 2.16.3
#Linux #LinuxGaming #MetaQuest #OpenXR #PCGaming #PICO #Steam #SteamFrame #SteamVR #ValveSoftware #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/250820/view/509610386809424480
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ICYMI: American Truck Simulator - South Dakota: Cities #2
#AmericanTruckSimulator #ATS #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/270880/view/525374254465679793
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ICYMI: American Truck Simulator - Illinois: New & Custom Depots
#AmericanTruckSimulator #ATS #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/270880/view/645845003826889369
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ICYMI: American Truck Simulator - American Truck Simulator Recognized as Official Route 66 Centennial Project
#AmericanTruckSimulator #ATS #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/270880/view/645845003826888836
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ICYMI: American Truck Simulator - Road Trip (Ford Car Pack: Mustang 67)
#AmericanTruckSimulator #ATS #CarSim #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/270880/view/516365786249431925
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ICYMI: American Truck Simulator - Illinois: Settlements #2
#AmericanTruckSimulator #ATS #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/270880/view/514112083979142776
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Next week at X.Org Developer's Conference there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan Conformance Test Suite, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions at: https://www.khronos.org/events/xdc-2025
#vulkan #api #Weston #KosmicKrisp #panvk #radv #nvk #noveau #XDC #XDC2025
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New blog: how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.
Fully GPU-resident, no CPU hand-offs, and portable across the broad Vulkan device ecosystem.
Learn more: https://www.khronos.org/blog/video-encoding-and-decoding-with-vulkan-compute-shaders-in-ffmpeg?utm_medium=social&utm_source=mastodon&utm_campaign=FFmpeg_Video&utm_content=blog
#Vulkan #FFmpeg #VideoEngineering #GPUCompute #OpenStandards #ProRes #FFv1 #ProResRAW #APV #VC2 #JPEG -
Khronos Group Welcomes Lisuan Technology as Contributor Member
Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
https://www.lisuantech.com/ -
Khronos Group Welcomes Lisuan Technology as Contributor Member
Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
https://www.lisuantech.com/ -
Khronos Group Welcomes Lisuan Technology as Contributor Member
Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
https://www.lisuantech.com/ -
Khronos Group Welcomes Lisuan Technology as Contributor Member
Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
https://www.lisuantech.com/ -
Khronos Group Welcomes Lisuan Technology as Contributor Member
Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
https://www.lisuantech.com/ -
Once @microsoft 's Shader Model 7 is released, #DirectX 12 will accept shaders compiled to SPIR-V. Microsoft is working with the Khronos #SPIR and #Vulkan Working Groups to ensure that this transition benefits the whole development ecosystem.
https://devblogs.microsoft.com/directx/directx-adopting-spir-v/
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https://www.europesays.com/afrika/12955/ Seit 12.000 Jahren schlafender Vulkan in Äthiopien ausgebrochen #Äthiopien #Ausbruch #Ethiopia #Vulkan
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Island erlebt seinen zwölften Vulkanausbruch innerhalb von gut vier Jahren. Auf der Reykjanes-Halbinsel öffnete sich die Erde.#Vulkan #Ausbruch #Vulkanausbruch #Grindavik #Island #BlaueLagune #Tourismus
Erneuter Vulkanausbruch auf Island - "Blaue Lagune" evakuiert -
Island erlebt seinen zwölften Vulkanausbruch innerhalb von gut vier Jahren. Auf der Reykjanes-Halbinsel öffnete sich die Erde.#Vulkan #Ausbruch #Vulkanausbruch #Grindavik #Island #BlaueLagune #Tourismus
Erneuter Vulkanausbruch auf Island - "Blaue Lagune" evakuiert