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1000 results for “MaterialX”

  1. MaterialX 1.39.5 is released!

    This release of MaterialX has the largest set of contributors in the history of our project, and includes support for the Slang shading language, 2D and 3D flake nodes, retro-reflective BSDFs, Volume Distribution Functions in hardware shading, improvements to the MaterialX Graph Editor, and much more.

    See the v1.39.5 release notes for full details:

    github.com/AcademySoftwareFoun

  2. Needle Engine 5 brought a massive #MaterialX leap:

    — Full lights & shadows (point, spot, directional)
    — Displacement mapping
    — Automatic transparency detection

    docs.needle.tools/materialx

    #threejs #needle #webdev #unity #rendering

  3. Needle Engine 5 brought a massive #MaterialX leap:

    — Full lights & shadows (point, spot, directional)
    — Displacement mapping
    — Automatic transparency detection

    docs.needle.tools/materialx

    #threejs #needle #webdev #unity #rendering

  4. Needle Engine 5 brought a massive #MaterialX leap:

    — Full lights & shadows (point, spot, directional)
    — Displacement mapping
    — Automatic transparency detection

    docs.needle.tools/materialx

    #threejs #needle #webdev #unity #rendering

  5. Needle Engine 5 brought a massive #MaterialX leap:

    — Full lights & shadows (point, spot, directional)
    — Displacement mapping
    — Automatic transparency detection

    docs.needle.tools/materialx

    #threejs #needle #webdev #unity #rendering

  6. Also briefly tried to generate videos with ffmpeg. Here's one of the tests with a #materialx episode

  7. Needle supporting ShaderGraph to three.js is coming

    For Needle Engine, vanilla three AND react-three-fiber

    #needle #three #r3f #webgl #materialx

  8. Spent my afternoon delving into the api! Interested to see what I can do with it.

  9. More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!

    docs.needle.tools/materialx

    #needle #threejs #materialx #rendering #webdev

  10. More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!

    docs.needle.tools/materialx

    #needle #threejs #materialx #rendering #webdev

  11. More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!

    docs.needle.tools/materialx

    #needle #threejs #materialx #rendering #webdev

  12. More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!

    docs.needle.tools/materialx

    #needle #threejs #materialx #rendering #webdev

  13. More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!

    docs.needle.tools/materialx

    #needle #threejs #materialx #rendering #webdev

  14. So #AMD #MaterialX and Open Shading Language (OSL) were just a passing phase… now it looks like everyone’s settling on #OpenPBR. Back to square one, basically.
    Yay… let’s see if this one’s actually gonna stick this time. #PBR #CGI #VFX #3D #b3d #Blender #blender3D
    academysoftwarefoundation.gith

  15. USD and MaterialX resources
    Just discovered... a great collection on this topic and very informative.

    #3d #usd #materialx #pipeline #vfx

  16. Needle Engine 5 brought a massive #MaterialX leap:

    — Full lights & shadows (point, spot, directional)
    — Displacement mapping
    — Automatic transparency detection

    docs.needle.tools/materialx

    #threejs #needle #webdev #unity #rendering

  17. Are there any recent developments in MaterialX (+ USD graph) support in Blender? Trying to plan a bit into the future.

    This is the only official thing I could find: projects.blender.org/blender/b and its a bit inconclusive.

    Some additional notes: developer.apple.com/forums/thr

    #Blender #Blender3D #MaterialX #BCON23