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77 results for “famousandfaded”
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Initial thoughts on the Alliance for OpenUSD and how this collaboration might affect 3D graphics, foster innovation, and pave the way for a more interoperable future! 🚀
#openusd #aousd #openstandards #3d
https://famousandfaded.com/deep-cuts/alliance-for-openusd-3d-collaborative-forum/
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A quick look at the new MaterialX tool from Prism Pipeline. Super-easy, really useful.
#openusd #materialx #hydra #3d #rendering #arnoldrenderer #karmarenderer
https://famousandfaded.com/deep-cuts/materialx-node-graph-authoring-with-quiltix/
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The Vision Pro experience for opening .usdz files is predictably good. Open from Safari and throw them around the room. All remain interactive.
If you have the simulator installed, browse here and tap on the images.
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A post-flight glide path graph, showing a descent into Gatwick using data from a flight simulator built with Unreal Engine.
More details here: https://famousandfaded.com/showcase/precision-approach-ils-glide-path-3d-visualisation/
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A post-flight glide path graph, showing a descent into Gatwick using data from a flight simulator built with Unreal Engine.
More details here: https://famousandfaded.com/showcase/precision-approach-ils-glide-path-3d-visualisation/
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A post-flight glide path graph, showing a descent into Gatwick using data from a flight simulator built with Unreal Engine.
More details here: https://famousandfaded.com/showcase/precision-approach-ils-glide-path-3d-visualisation/
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A post-flight glide path graph, showing a descent into Gatwick using data from a flight simulator built with Unreal Engine.
More details here: https://famousandfaded.com/showcase/precision-approach-ils-glide-path-3d-visualisation/
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Immersive flight simulation with photorealistic 3D tiles
Using seamless meshes and high-resolution textures from the real-world, to create a compelling flying experience.
#flightsimulation #unrealengine5 #atpl #training #3d
https://famousandfaded.com/showcase/flight-simulator-unreal-engine-3d-photorealistic-tiles/
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Immersive flight simulation with photorealistic 3D tiles
Using seamless meshes and high-resolution textures from the real-world, to create a compelling flying experience.
#flightsimulation #unrealengine5 #atpl #training #3d
https://famousandfaded.com/showcase/flight-simulator-unreal-engine-3d-photorealistic-tiles/
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Immersive flight simulation with photorealistic 3D tiles
Using seamless meshes and high-resolution textures from the real-world, to create a compelling flying experience.
#flightsimulation #unrealengine5 #atpl #training #3d
https://famousandfaded.com/showcase/flight-simulator-unreal-engine-3d-photorealistic-tiles/
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Immersive flight simulation with photorealistic 3D tiles
Using seamless meshes and high-resolution textures from the real-world, to create a compelling flying experience.
#flightsimulation #unrealengine5 #atpl #training #3d
https://famousandfaded.com/showcase/flight-simulator-unreal-engine-3d-photorealistic-tiles/
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Blender's new USDZ importer is fab. Drop in any .usdz file, and a model imports with all materials correctly assigned.
Here I've added an environment light and floor. So quick and easy to do. Download the model for free and try it yourself:
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Exploring the radiation pattern of a half-wave dipole antenna
#3d #animation #stem #atpl #radionavigation #pilottraining
https://famousandfaded.com/showcase/radiation-pattern-dipole-antenna-3d-insight/
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Behaviour of an electromagnetic wave in 3D
#3d #animation #stem #atpl #radionavigation #pilottraining
https://famousandfaded.com/showcase/electromagnetic-wave-3d-animation/
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I'm excited for the innovation coming to @Flipboard.
If you're signed up, I've been curating a handful of social magazines about STEM and aviation educational material.
Have a read and follow along.
https://flipboard.com/@famousandfaded#flipboard #aviation #flight #pilottraining #atpl #fediverse
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Maxon Redshift and Cinebench Optimized for Mac Lineup with M3 Family of Chips
With the new GPU of M3, features like hardware-accelerated ray tracing offer outstanding performance in Redshift rendering.
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MaterialX 2023 Virtual Town Hall
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Data-driven analytics for pilot training - Apple Vision Pro
Introducing an adaptive training dashboard built for Vision Pro's spatial user interface. Designed to offer a comprehensive solution to enhance flight proficiency and safety within the aerospace industry.
https://dribbble.com/shots/22000204-Data-driven-analytics-for-pilot-training-Apple-Vision-Pro-UI
#visionos #visionpro #swiftui #simulator #training #atpl #military #flight #pilot #pilottraining #flightschool
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Data-driven analytics for pilot training - Apple Vision Pro
Introducing an adaptive training dashboard built for Vision Pro's spatial user interface. Designed to offer a comprehensive solution to enhance flight proficiency and safety within the aerospace industry.
https://dribbble.com/shots/22000204-Data-driven-analytics-for-pilot-training-Apple-Vision-Pro-UI
#visionos #visionpro #swiftui #simulator #training #atpl #military #flight #pilot #pilottraining #flightschool
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Data-driven analytics for pilot training - Apple Vision Pro
Introducing an adaptive training dashboard built for Vision Pro's spatial user interface. Designed to offer a comprehensive solution to enhance flight proficiency and safety within the aerospace industry.
https://dribbble.com/shots/22000204-Data-driven-analytics-for-pilot-training-Apple-Vision-Pro-UI
#visionos #visionpro #swiftui #simulator #training #atpl #military #flight #pilot #pilottraining #flightschool
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Attaching 3D models to a 2D window opens up some interesting possibilities.
Also loving the Houdini ➡️ Reality Composer Pro workflow. Both apps use MaterialX's USD Preview Surface so materials read into Xcode correctly.
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Attaching 3D models to a 2D window opens up some interesting possibilities.
Also loving the Houdini ➡️ Reality Composer Pro workflow. Both apps use MaterialX's USD Preview Surface so materials read into Xcode correctly.
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Attaching 3D models to a 2D window opens up some interesting possibilities.
Also loving the Houdini ➡️ Reality Composer Pro workflow. Both apps use MaterialX's USD Preview Surface so materials read into Xcode correctly.
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Attaching 3D models to a 2D window opens up some interesting possibilities.
Also loving the Houdini ➡️ Reality Composer Pro workflow. Both apps use MaterialX's USD Preview Surface so materials read into Xcode correctly.
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Attaching 3D models to a 2D window opens up some interesting possibilities.
Also loving the Houdini ➡️ Reality Composer Pro workflow. Both apps use MaterialX's USD Preview Surface so materials read into Xcode correctly.