#unrealengine4 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #unrealengine4, aggregated by home.social.
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Confermato: Square Enix userà Unreal Engine 4 per Final Fantasy 7 Remake Parte 3. Ragioni: familiarità e personalizzazione del motore. #GiochiPS5 #Notizievideogiochi #gamingnews #Videogiochi #SquareEnix #UnrealEngine4
👉 https://www.absolutegamer.it/final-fantasy-7-remake-part-3-square-enix-resta-unreal-engine-4/
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This doesn't make me want to play #Borderlands4, but rather not buy a gaming handled at all.
https://www.youtube.com/watch?v=LJ9X4JxMaBw
I'll rather get an iPhone and Apple Arcade.
#Videogames #Gaming #Games #Borderlands #UnrealEngine4 #UnrealEngine #GearboxSoftware #Gearbox #TakeTwo #2KGames #MSIClaw #AMD #Z2Extreme #XboxAllyX #XboxAlly #SteamDeck
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This doesn't make me want to play #Borderlands4, but rather not buy a gaming handled at all.
https://www.youtube.com/watch?v=LJ9X4JxMaBw
I'll rather get an iPhone and Apple Arcade.
#Videogames #Gaming #Games #Borderlands #UnrealEngine4 #UnrealEngine #GearboxSoftware #Gearbox #TakeTwo #2KGames #MSIClaw #AMD #Z2Extreme #XboxAllyX #XboxAlly #SteamDeck
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This doesn't make me want to play #Borderlands4, but rather not buy a gaming handled at all.
https://www.youtube.com/watch?v=LJ9X4JxMaBw
I'll rather get an iPhone and Apple Arcade.
#Videogames #Gaming #Games #Borderlands #UnrealEngine4 #UnrealEngine #GearboxSoftware #Gearbox #TakeTwo #2KGames #MSIClaw #AMD #Z2Extreme #XboxAllyX #XboxAlly #SteamDeck
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This doesn't make me want to play #Borderlands4, but rather not buy a gaming handled at all.
https://www.youtube.com/watch?v=LJ9X4JxMaBw
I'll rather get an iPhone and Apple Arcade.
#Videogames #Gaming #Games #Borderlands #UnrealEngine4 #UnrealEngine #GearboxSoftware #Gearbox #TakeTwo #2KGames #MSIClaw #AMD #Z2Extreme #XboxAllyX #XboxAlly #SteamDeck
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This doesn't make me want to play #Borderlands4, but rather not buy a gaming handled at all.
https://www.youtube.com/watch?v=LJ9X4JxMaBw
I'll rather get an iPhone and Apple Arcade.
#Videogames #Gaming #Games #Borderlands #UnrealEngine4 #UnrealEngine #GearboxSoftware #Gearbox #TakeTwo #2KGames #MSIClaw #AMD #Z2Extreme #XboxAllyX #XboxAlly #SteamDeck
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Are there any resources out there on modding Unreal Engine 4 games?
I know it’s relatively easy to decrypt the asset files and stuff, and maybe even to decompile the game, but then how would I get the edited stuff back into the game (and in a distributable way)?
Should I expect the game to be able to load the edited asset file without encryption alongside to the encrypted ones, since I probably wouldn’t be able to encrypt it with the same key as them, or nah?
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Are there any resources out there on modding Unreal Engine 4 games?
I know it’s relatively easy to decrypt the asset files and stuff, and maybe even to decompile the game, but then how would I get the edited stuff back into the game (and in a distributable way)?
Should I expect the game to be able to load the edited asset file without encryption alongside to the encrypted ones, since I probably wouldn’t be able to encrypt it with the same key as them, or nah?
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Are there any resources out there on modding Unreal Engine 4 games?
I know it’s relatively easy to decrypt the asset files and stuff, and maybe even to decompile the game, but then how would I get the edited stuff back into the game (and in a distributable way)?
Should I expect the game to be able to load the edited asset file without encryption alongside to the encrypted ones, since I probably wouldn’t be able to encrypt it with the same key as them, or nah?
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Are there any resources out there on modding Unreal Engine 4 games?
I know it’s relatively easy to decrypt the asset files and stuff, and maybe even to decompile the game, but then how would I get the edited stuff back into the game (and in a distributable way)?
Should I expect the game to be able to load the edited asset file without encryption alongside to the encrypted ones, since I probably wouldn’t be able to encrypt it with the same key as them, or nah?
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Are there any resources out there on modding Unreal Engine 4 games?
I know it’s relatively easy to decrypt the asset files and stuff, and maybe even to decompile the game, but then how would I get the edited stuff back into the game (and in a distributable way)?
Should I expect the game to be able to load the edited asset file without encryption alongside to the encrypted ones, since I probably wouldn’t be able to encrypt it with the same key as them, or nah?
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Backported latest BlueprintAssist from UE 5.5 to UE 4.25 for giggles and shits as a test case for my VersionMacros project. Wasn't too bad. Automatic TObjectPtr conversions save the day! https://github.com/sbseltzer/VersionMacros
#UnrealEngine #UnrealEngine4 #unrealengine5 #UE4 #UE5 #UnrealDev #GameDev #IndieGameDev
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Backported latest BlueprintAssist from UE 5.5 to UE 4.25 for giggles and shits as a test case for my VersionMacros project. Wasn't too bad. Automatic TObjectPtr conversions save the day! https://github.com/sbseltzer/VersionMacros
#UnrealEngine #UnrealEngine4 #unrealengine5 #UE4 #UE5 #UnrealDev #GameDev #IndieGameDev
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Backported latest BlueprintAssist from UE 5.5 to UE 4.25 for giggles and shits as a test case for my VersionMacros project. Wasn't too bad. Automatic TObjectPtr conversions save the day! https://github.com/sbseltzer/VersionMacros
#UnrealEngine #UnrealEngine4 #unrealengine5 #UE4 #UE5 #UnrealDev #GameDev #IndieGameDev
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Backported latest BlueprintAssist from UE 5.5 to UE 4.25 for giggles and shits as a test case for my VersionMacros project. Wasn't too bad. Automatic TObjectPtr conversions save the day! https://github.com/sbseltzer/VersionMacros
#UnrealEngine #UnrealEngine4 #unrealengine5 #UE4 #UE5 #UnrealDev #GameDev #IndieGameDev
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Backported latest BlueprintAssist from UE 5.5 to UE 4.25 for giggles and shits as a test case for my VersionMacros project. Wasn't too bad. Automatic TObjectPtr conversions save the day! https://github.com/sbseltzer/VersionMacros
#UnrealEngine #UnrealEngine4 #unrealengine5 #UE4 #UE5 #UnrealDev #GameDev #IndieGameDev
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I've made some updates to this https://github.com/sbseltzer/VersionMacros
Now auto-backports TObjectPtr to raw pointers in UE4 builds. Also allows you to define the fake macro replacements in an actual header file instead of the sketchy prebuild configuration.
#UnrealEngine #UnrealEngine4 #UnrealEngine5 #UE4 #UE5 #GameDev #IndieGameDev
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I've made some updates to this https://github.com/sbseltzer/VersionMacros
Now auto-backports TObjectPtr to raw pointers in UE4 builds. Also allows you to define the fake macro replacements in an actual header file instead of the sketchy prebuild configuration.
#UnrealEngine #UnrealEngine4 #UnrealEngine5 #UE4 #UE5 #GameDev #IndieGameDev
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I've made some updates to this https://github.com/sbseltzer/VersionMacros
Now auto-backports TObjectPtr to raw pointers in UE4 builds. Also allows you to define the fake macro replacements in an actual header file instead of the sketchy prebuild configuration.
#UnrealEngine #UnrealEngine4 #UnrealEngine5 #UE4 #UE5 #GameDev #IndieGameDev
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I've made some updates to this https://github.com/sbseltzer/VersionMacros
Now auto-backports TObjectPtr to raw pointers in UE4 builds. Also allows you to define the fake macro replacements in an actual header file instead of the sketchy prebuild configuration.
#UnrealEngine #UnrealEngine4 #UnrealEngine5 #UE4 #UE5 #GameDev #IndieGameDev
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I've made some updates to this https://github.com/sbseltzer/VersionMacros
Now auto-backports TObjectPtr to raw pointers in UE4 builds. Also allows you to define the fake macro replacements in an actual header file instead of the sketchy prebuild configuration.
#UnrealEngine #UnrealEngine4 #UnrealEngine5 #UE4 #UE5 #GameDev #IndieGameDev
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Hey #UnrealEngine code plugin devs, I'm releasing the code I use for my plugins to make #UE4 & #UE5 support a lot easier.
https://github.com/sbseltzer/VersionMacros
Includes better macros for checking engine version and automatic prebuild scripts to work around the preprocessor limitations in UnrealHeaderTool, allowing you to `#if` out blocks of code that contain Unreal "magic macros". This allows you to maintain backwards compatibility without forsaking modern Unreal features. Includes installation instructions and examples of using it.
Feedback is appreciated! I'd also appreciate Linux users to verify it works for them.
#GameDev #UnrealEngine4 #UnrealEngine5 #UnrealDev #IndieGameDev #IndieDev #Programming #CPP
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Hey #UnrealEngine code plugin devs, I'm releasing the code I use for my plugins to make #UE4 & #UE5 support a lot easier.
https://github.com/sbseltzer/VersionMacros
Includes better macros for checking engine version and automatic prebuild scripts to work around the preprocessor limitations in UnrealHeaderTool, allowing you to `#if` out blocks of code that contain Unreal "magic macros". This allows you to maintain backwards compatibility without forsaking modern Unreal features. Includes installation instructions and examples of using it.
Feedback is appreciated! I'd also appreciate Linux users to verify it works for them.
#GameDev #UnrealEngine4 #UnrealEngine5 #UnrealDev #IndieGameDev #IndieDev #Programming #CPP
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Hey #UnrealEngine code plugin devs, I'm releasing the code I use for my plugins to make #UE4 & #UE5 support a lot easier.
https://github.com/sbseltzer/VersionMacros
Includes better macros for checking engine version and automatic prebuild scripts to work around the preprocessor limitations in UnrealHeaderTool, allowing you to `#if` out blocks of code that contain Unreal "magic macros". This allows you to maintain backwards compatibility without forsaking modern Unreal features. Includes installation instructions and examples of using it.
Feedback is appreciated! I'd also appreciate Linux users to verify it works for them.
#GameDev #UnrealEngine4 #UnrealEngine5 #UnrealDev #IndieGameDev #IndieDev #Programming #CPP
-
Hey #UnrealEngine code plugin devs, I'm releasing the code I use for my plugins to make #UE4 & #UE5 support a lot easier.
https://github.com/sbseltzer/VersionMacros
Includes better macros for checking engine version and automatic prebuild scripts to work around the preprocessor limitations in UnrealHeaderTool, allowing you to `#if` out blocks of code that contain Unreal "magic macros". This allows you to maintain backwards compatibility without forsaking modern Unreal features. Includes installation instructions and examples of using it.
Feedback is appreciated! I'd also appreciate Linux users to verify it works for them.
#GameDev #UnrealEngine4 #UnrealEngine5 #UnrealDev #IndieGameDev #IndieDev #Programming #CPP
-
Hey #UnrealEngine code plugin devs, I'm releasing the code I use for my plugins to make #UE4 & #UE5 support a lot easier.
https://github.com/sbseltzer/VersionMacros
Includes better macros for checking engine version and automatic prebuild scripts to work around the preprocessor limitations in UnrealHeaderTool, allowing you to `#if` out blocks of code that contain Unreal "magic macros". This allows you to maintain backwards compatibility without forsaking modern Unreal features. Includes installation instructions and examples of using it.
Feedback is appreciated! I'd also appreciate Linux users to verify it works for them.
#GameDev #UnrealEngine4 #UnrealEngine5 #UnrealDev #IndieGameDev #IndieDev #Programming #CPP
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Need for Speed Mobile Is Coming to iOS and iPad Later This Year
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Mechwarrior: Kampfkolosse des 31. Jahrhunderts - von Timeras
Wenn ihr auf Action, Explosionen, tonnenschwere Kampf“roboter“ und eine offene Spielwelt steht, in der ihr entscheidet, wohin die Reise geht, dann seid ihr bei Mechwarrior genau richtig.
https://www.videospielgeschichten.de/mechwarrior-kampfkolosse-des-31-jahrhunderts/
#BattleTech #Mechwarrior #Mercenaries #PiranhaGames #Simulation #UnrealEngine4
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Mechwarrior: Kampfkolosse des 31. Jahrhunderts - von Timeras
Wenn ihr auf Action, Explosionen, tonnenschwere Kampf“roboter“ und eine offene Spielwelt steht, in der ihr entscheidet, wohin die Reise geht, dann seid ihr bei Mechwarrior genau richtig.
https://www.videospielgeschichten.de/mechwarrior-kampfkolosse-des-31-jahrhunderts/
#BattleTech #Mechwarrior #Mercenaries #PiranhaGames #Simulation #UnrealEngine4
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Mechwarrior: Kampfkolosse des 31. Jahrhunderts - von Timeras
Wenn ihr auf Action, Explosionen, tonnenschwere Kampf“roboter“ und eine offene Spielwelt steht, in der ihr entscheidet, wohin die Reise geht, dann seid ihr bei Mechwarrior genau richtig.
https://www.videospielgeschichten.de/mechwarrior-kampfkolosse-des-31-jahrhunderts/
#BattleTech #Mechwarrior #Mercenaries #PiranhaGames #Simulation #UnrealEngine4
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Mechwarrior: Kampfkolosse des 31. Jahrhunderts - von Timeras
Wenn ihr auf Action, Explosionen, tonnenschwere Kampf“roboter“ und eine offene Spielwelt steht, in der ihr entscheidet, wohin die Reise geht, dann seid ihr bei Mechwarrior genau richtig.
https://www.videospielgeschichten.de/mechwarrior-kampfkolosse-des-31-jahrhunderts/
#BattleTech #Mechwarrior #Mercenaries #PiranhaGames #Simulation #UnrealEngine4
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ゲームづくり初心者からプロまで楽しめるイベント「ゲームメーカーズ スクランブル2024」レポート。さまざまな講演や制作体験を無料で実施
https://www.4gamer.net/games/210/G021013/20240527013/#4gamer #Unreal_Engine #フォートナイト #アンリアルエンジン #Unreal_Technology #Unreal_Engine_4 #UnrealEngine4 #UE4
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[GDC 2024]Epic Gamesのキーマンに聞く「Unreal Engine 5.4」の新機能の見どころはこれだ!
https://www.4gamer.net/games/210/G021013/20240401044/#4gamer #Unreal_Engine #Marvel_1943_Rise_of_Hydra #アンリアルエンジン #Unreal_Technology #Unreal_Engine_4 #UnrealEngine4 #UE4 #GDC_2024 #Game_Developers_Conference
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【GDC 2024】「Unreal Engine 5.4」でより美しく効率的なゲーム開発を。Epic Gamesが独自イベントで多数の新要素を紹介
https://www.4gamer.net/games/210/G021013/20240321085/#4gamer #Unreal_Engine #フォートナイト #アンリアルエンジン #Unreal_Technology #Unreal_Engine_4 #UnrealEngine4 #UE4 #GDC_2024 #Game_Developers_Conference
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【GDC 2024】「Unreal Engine 5.4」でより美しく効率的なゲーム開発を。Epic Gamesが独自イベントで多数の新要素を紹介
https://www.4gamer.net/games/210/G021013/20240321085/#4gamer #Unreal_Engine #フォートナイト #アンリアルエンジン #Unreal_Technology #Unreal_Engine_4 #UnrealEngine4 #UE4 #GDC_2024 #Game_Developers_Conference
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#UnrealTips: Toggle Node Purity! Gets and Casts have both pure and impure forms. Right click the node and you'll see an option for it.
Stop using IsValid where possible. Convert get nodes to impure get nodes if you need to branch on their validity.
Need to check if something can be casted as a bool? Or maybe you don't care if the cast fails? Convert it to a pure cast node!
Performance Note: Impure nodes get re-evaluated for each exec node input pin that depends upon them, so if the outputs of the pure node are relatively expensive (such as casting or non-trivial functions) and getting reused a lot in the same execution chain, consider using a macro to explicitly cache it (I've added an image), or just stick with the impure cast.
I'm not saying you should always change node purity, but doing so can make your graphs a lot more readable!
(and don't forget to boost if you want others to see this!)
#GameDev #UnrealDev #Blueprint #UE #UnrealEngine #UE4 #UE5 #UnrealEngine4 #UnrealEngine5
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#UnrealTips: Toggle Node Purity! Gets and Casts have both pure and impure forms. Right click the node and you'll see an option for it.
Stop using IsValid where possible. Convert get nodes to impure get nodes if you need to branch on their validity.
Need to check if something can be casted as a bool? Or maybe you don't care if the cast fails? Convert it to a pure cast node!
Performance Note: Impure nodes get re-evaluated for each exec node input pin that depends upon them, so if the outputs of the pure node are relatively expensive (such as casting or non-trivial functions) and getting reused a lot in the same execution chain, consider using a macro to explicitly cache it (I've added an image), or just stick with the impure cast.
I'm not saying you should always change node purity, but doing so can make your graphs a lot more readable!
(and don't forget to boost if you want others to see this!)
#GameDev #UnrealDev #Blueprint #UE #UnrealEngine #UE4 #UE5 #UnrealEngine4 #UnrealEngine5
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#UnrealTips: Toggle Node Purity! Gets and Casts have both pure and impure forms. Right click the node and you'll see an option for it.
Stop using IsValid where possible. Convert get nodes to impure get nodes if you need to branch on their validity.
Need to check if something can be casted as a bool? Or maybe you don't care if the cast fails? Convert it to a pure cast node!
Performance Note: Impure nodes get re-evaluated for each exec node input pin that depends upon them, so if the outputs of the pure node are relatively expensive (such as casting or non-trivial functions) and getting reused a lot in the same execution chain, consider using a macro to explicitly cache it (I've added an image), or just stick with the impure cast.
I'm not saying you should always change node purity, but doing so can make your graphs a lot more readable!
(and don't forget to boost if you want others to see this!)
#GameDev #UnrealDev #Blueprint #UE #UnrealEngine #UE4 #UE5 #UnrealEngine4 #UnrealEngine5
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#UnrealTips: Toggle Node Purity! Gets and Casts have both pure and impure forms. Right click the node and you'll see an option for it.
Stop using IsValid where possible. Convert get nodes to impure get nodes if you need to branch on their validity.
Need to check if something can be casted as a bool? Or maybe you don't care if the cast fails? Convert it to a pure cast node!
Performance Note: Impure nodes get re-evaluated for each exec node input pin that depends upon them, so if the outputs of the pure node are relatively expensive (such as casting or non-trivial functions) and getting reused a lot in the same execution chain, consider using a macro to explicitly cache it (I've added an image), or just stick with the impure cast.
I'm not saying you should always change node purity, but doing so can make your graphs a lot more readable!
(and don't forget to boost if you want others to see this!)
#GameDev #UnrealDev #Blueprint #UE #UnrealEngine #UE4 #UE5 #UnrealEngine4 #UnrealEngine5
-
#UnrealTips: Toggle Node Purity! Gets and Casts have both pure and impure forms. Right click the node and you'll see an option for it.
Stop using IsValid where possible. Convert get nodes to impure get nodes if you need to branch on their validity.
Need to check if something can be casted as a bool? Or maybe you don't care if the cast fails? Convert it to a pure cast node!
Performance Note: Impure nodes get re-evaluated for each exec node input pin that depends upon them, so if the outputs of the pure node are relatively expensive (such as casting or non-trivial functions) and getting reused a lot in the same execution chain, consider using a macro to explicitly cache it (I've added an image), or just stick with the impure cast.
I'm not saying you should always change node purity, but doing so can make your graphs a lot more readable!
(and don't forget to boost if you want others to see this!)
#GameDev #UnrealDev #Blueprint #UE #UnrealEngine #UE4 #UE5 #UnrealEngine4 #UnrealEngine5
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When you think you start have some idea about how materials works in unreal engine... Bam! Substrate Materials! 🙃 #UnrealEngine5 #Indiedev
Found this little video with the basics:
https://www.youtube.com/watch?v=fKIfWF2mXxY#UE4 #UE5 #UnrealEngine #UnrealEngine4 #UnrealEngine5 #Gamedev #Indiedev
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When you think you start have some idea about how materials works in unreal engine... Bam! Substrate Materials! 🙃 #UnrealEngine5 #Indiedev
Found this little video with the basics:
https://www.youtube.com/watch?v=fKIfWF2mXxY#UE4 #UE5 #UnrealEngine #UnrealEngine4 #UnrealEngine5 #Gamedev #Indiedev
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When you think you start have some idea about how materials works in unreal engine... Bam! Substrate Materials! 🙃 #UnrealEngine5 #Indiedev
Found this little video with the basics:
https://www.youtube.com/watch?v=fKIfWF2mXxY#UE4 #UE5 #UnrealEngine #UnrealEngine4 #UnrealEngine5 #Gamedev #Indiedev
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When you think you start have some idea about how materials works in unreal engine... Bam! Substrate Materials! 🙃 #UnrealEngine5 #Indiedev
Found this little video with the basics:
https://www.youtube.com/watch?v=fKIfWF2mXxY#UE4 #UE5 #UnrealEngine #UnrealEngine4 #UnrealEngine5 #Gamedev #Indiedev
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When you think you start have some idea about how materials works in unreal engine... Bam! Substrate Materials! 🙃 #UnrealEngine5 #Indiedev
Found this little video with the basics:
https://www.youtube.com/watch?v=fKIfWF2mXxY#UE4 #UE5 #UnrealEngine #UnrealEngine4 #UnrealEngine5 #Gamedev #Indiedev
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Did more level design to get some fun and take some nice screenshots 😲
#UE4 #UE5 #UnrealEngine #UnrealEngine4 #UnrealEngine5 #Gamedev #Indiedev
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Did more level design to get some fun and take some nice screenshots 😲
#UE4 #UE5 #UnrealEngine #UnrealEngine4 #UnrealEngine5 #Gamedev #Indiedev
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Did more level design to get some fun and take some nice screenshots 😲
#UE4 #UE5 #UnrealEngine #UnrealEngine4 #UnrealEngine5 #Gamedev #Indiedev
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Did more level design to get some fun and take some nice screenshots 😲
#UE4 #UE5 #UnrealEngine #UnrealEngine4 #UnrealEngine5 #Gamedev #Indiedev
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Did more level design to get some fun and take some nice screenshots 😲
#UE4 #UE5 #UnrealEngine #UnrealEngine4 #UnrealEngine5 #Gamedev #Indiedev