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#pipelinec — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pipelinec, aggregated by home.social.

  1. Fun in the frequency domain 🤓 Camera pointed at it's own display also showing audio FFT for cool glitchy visualizer effect. Video processing all done in PipelineC hardware. And how?

    github.com/JulianKemmerer/Pipe

  2. Fun in the frequency domain 🤓 Camera pointed at it's own display also showing audio FFT for cool glitchy visualizer effect. Video processing all done in PipelineC hardware. And how?

    github.com/JulianKemmerer/Pipe

    #hardware #fpga #dsp #rtl #hdl #hls #verilog #vhdl #pipelinec

  3. Fun in the frequency domain 🤓 Camera pointed at it's own display also showing audio FFT for cool glitchy visualizer effect. Video processing all done in PipelineC hardware. And how?

    github.com/JulianKemmerer/Pipe

    #hardware #fpga #dsp #rtl #hdl #hls #verilog #vhdl #pipelinec

  4. Fun in the frequency domain 🤓 Camera pointed at it's own display also showing audio FFT for cool glitchy visualizer effect. Video processing all done in PipelineC hardware. And how?

    github.com/JulianKemmerer/Pipe

    #hardware #fpga #dsp #rtl #hdl #hls #verilog #vhdl #pipelinec

  5. Fun in the frequency domain 🤓 Camera pointed at it's own display also showing audio FFT for cool glitchy visualizer effect. Video processing all done in PipelineC hardware. And how? github.com/JulianKemmer... #hardware #fpga #dsp #rtl #hdl #hls #verilog #vhdl #pipelinec

  6. Advent of Code Day 7: very simple design, good intro to . processing all ~hundreds of elements of an entire line each cycle. ~600 million to ~5.3 billion tachyon beams splitting per second. 😎

    github.com/JulianKemmerer/Pipe

  7. Advent of Code Day 7: very simple design, good intro to #pipelinec. processing all ~hundreds of elements of an entire line each cycle. ~600 million to ~5.3 billion tachyon beams splitting per second. 😎 github.com/JulianKemmer... #aoc25 #fpga #hardware #verilog #vhdl #hdl #rtl #hls #asic #eda

    github.com/JulianKemmerer...

  8. Come on over to the Discord channel if you want to join the conversation about this fun work 🤓 discord.gg/vBUtmBZcxC -ice

  9. Have been super pleased with the and board that pico-ice.tinyvision.ai/ sent me to experiment with. Many thanks and I look forward to putting together a talk for intro users getting started with and boards like the pico-ice 🤓

  10. Over at Digital Design HQ , I'm documenting and discussing a to-from project. Stop on by 👋 and see how nice it is to work in 🤓 discord.gg/ceheSfKzRM

  11. folks: What's possible with just a few hundred bits of memory? Make custom . friends @suarezvictor and @dutracgi have done LARGE demos in the past. Now the challenge is to be very SMALL! 🤓
    tinytapeout.com/competitions/d

  12. Anyone want to help make a version of @DG3YEV 's real time display but for audio? Have Arty w/ ready to go for testing. Picturing the start of some kind of visualizer 🤩 with more learning along the way 🤓
    x.com/Dg3Yev/status/1796857709

  13. @tsalvo Just saw your work in progress on the stack implementation in 👋 . Great work, how neat! Hope it has gone well and as always happy to help! 🤓 github.com/tsalvo/varvara-fpga

  14. Dream is more generic pipelined compute accelerator . next ? Want to allow for custom dataflow to-from memories managed by one or more threads. Always looking for anyone who wants to help, plenty of work to do. Come chat on Discord 🤓 discord.gg/7DECDMvbmc

  15. What kind of fixed point (or small floating point) shaders without textures do yall folks know of? I know @BrunoLevy01 had that great link I need to dig into still 🙌 🤓

    x.com/BrunoLevy01/status/17469

  16. out of the rendering loop ~DMA style: only limited by the direct connection memory bandwidth to-from DDR controller and the compute pipeline 🔥

  17. pure function autopipelining combined with libraries for sharing hardware resources with ~AXI like buses + arbitration made this all possible.

  18. 1/4 as many RV32I @risc_v cores for same or better performance. Threads share auto pipelined ~15 stage kernel() hardware function to offload shader compute. CPU is now bottleneck for moving data around from RAM to pipeline and back.

  19. C code that each thread is running: github.com/JulianKemmerer/Pipe

    C code and play nicely together for when hardware and software need to share interfaces/types 🤓

  20. Four RV32I @risc_v cores totaling ~333M IPS do work with a 480p frame buffer 🤓. 20 threads, ~software rendering, but focus isn't on CPU core, next up: experiments with custom accelerator pipelines to offload compute 😏
    Thanks @BrunoLevy01 and friends!

  21. Use to listen to FM with an ! Huge thanks to @dutracgi and @Darkknight512 for making this first version a great learning experience. And @deepwavedigital for the fantastic hardware platform and workplace <3

    github.com/JulianKemmerer/Pipe

  22. Very cool work from @DutraCGI , love trying to follow along 😅 🤓

    Modulator made with simulation with and cocotb! Raised Cosine filter with 0.35 rollof and 4 samples/symbol !

    x.com/DutraCGI/status/17159122

  23. If the problem is given in the right language, doing RTL digital design like RX can be made as simple as a typical problem.
    Any more folks out there want to give the puzzle a go? 🤓

    github.com/JulianKemmerer/Pipe

  24. @pipelinec Interesting! Right now I'm just trying to understand what #FPGA have to offer. I like all the words in your #github README, tho.

    If I turn out to like FPGAs but hate #HDL, I'll check #PipelineC out.